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 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
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 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
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package sun.java2d.d3d;

import java.awt.Component;
import java.awt.GraphicsConfiguration;
import java.awt.Image;
import java.awt.Transparency;
import java.awt.image.ColorModel;

import sun.awt.AWTAccessor;
import sun.awt.AWTAccessor.ComponentAccessor;
import sun.awt.Win32GraphicsConfig;
import sun.awt.image.SunVolatileImage;
import sun.awt.image.SurfaceManager;
import sun.awt.image.VolatileSurfaceManager;
import sun.awt.windows.WComponentPeer;
import sun.java2d.InvalidPipeException;
import sun.java2d.SurfaceData;
import static sun.java2d.pipe.hw.AccelSurface.*;
import static sun.java2d.d3d.D3DContext.D3DContextCaps.*;
import sun.java2d.windows.GDIWindowSurfaceData;

public class D3DVolatileSurfaceManager
    extends VolatileSurfaceManager
{
    private boolean accelerationEnabled;
    private int restoreCountdown;

    public D3DVolatileSurfaceManager(SunVolatileImage vImg, Object context) {
        super(vImg, context);

        /*
         * We will attempt to accelerate this image only under the
         * following conditions:
         *   - the image is opaque OR
         *   - the image is translucent AND
         *       - the GraphicsConfig supports the FBO extension OR
         *       - the GraphicsConfig has a stored alpha channel
         */
        int transparency = vImg.getTransparency();
        D3DGraphicsDevice gd = (D3DGraphicsDevice)
            vImg.getGraphicsConfig().getDevice();
        accelerationEnabled =
            (transparency == Transparency.OPAQUE) ||
            (transparency == Transparency.TRANSLUCENT &&
             (gd.isCapPresent(CAPS_RT_PLAIN_ALPHA) ||
              gd.isCapPresent(CAPS_RT_TEXTURE_ALPHA)));
    }

    protected boolean isAccelerationEnabled() {
        return accelerationEnabled;
    }
    public void setAccelerationEnabled(boolean accelerationEnabled) {
        this.accelerationEnabled = accelerationEnabled;
    }

    
Create a pbuffer-based SurfaceData object (or init the backbuffer of an existing window if this is a double buffered GraphicsConfig).
/** * Create a pbuffer-based SurfaceData object (or init the backbuffer * of an existing window if this is a double buffered GraphicsConfig). */
protected SurfaceData initAcceleratedSurface() { SurfaceData sData; Component comp = vImg.getComponent(); final ComponentAccessor acc = AWTAccessor.getComponentAccessor(); WComponentPeer peer = (comp != null) ? acc.getPeer(comp) : null; try { boolean forceback = false; if (context instanceof Boolean) { forceback = ((Boolean)context).booleanValue(); } if (forceback) { // peer must be non-null in this case sData = D3DSurfaceData.createData(peer, vImg); } else { D3DGraphicsConfig gc = (D3DGraphicsConfig)vImg.getGraphicsConfig(); ColorModel cm = gc.getColorModel(vImg.getTransparency()); int type = vImg.getForcedAccelSurfaceType(); // if acceleration type is forced (type != UNDEFINED) then // use the forced type, otherwise use RT_TEXTURE if (type == UNDEFINED) { type = RT_TEXTURE; } sData = D3DSurfaceData.createData(gc, vImg.getWidth(), vImg.getHeight(), cm, vImg, type); } } catch (NullPointerException ex) { sData = null; } catch (OutOfMemoryError er) { sData = null; } catch (InvalidPipeException ipe) { sData = null; } return sData; } protected boolean isConfigValid(GraphicsConfiguration gc) { return ((gc == null) || (gc == vImg.getGraphicsConfig())); }
Set the number of iterations for restoreAcceleratedSurface to fail before attempting to restore the accelerated surface.
See Also:
/** * Set the number of iterations for restoreAcceleratedSurface to fail * before attempting to restore the accelerated surface. * * @see #restoreAcceleratedSurface * @see #handleVItoScreenOp */
private synchronized void setRestoreCountdown(int count) { restoreCountdown = count; }
Note that we create a new surface instead of restoring an old one. This will help with D3DContext revalidation.
/** * Note that we create a new surface instead of restoring * an old one. This will help with D3DContext revalidation. */
@Override protected void restoreAcceleratedSurface() { synchronized (this) { if (restoreCountdown > 0) { restoreCountdown--; throw new InvalidPipeException("Will attempt to restore surface " + " in " + restoreCountdown); } } SurfaceData sData = initAcceleratedSurface(); if (sData != null) { sdAccel = sData; } else { throw new InvalidPipeException("could not restore surface"); // REMIND: alternatively, we could try this: // ((D3DSurfaceData)sdAccel).restoreSurface(); } }
We're asked to restore contents by the accelerated surface, which means that it had been lost.
/** * We're asked to restore contents by the accelerated surface, which means * that it had been lost. */
@Override public SurfaceData restoreContents() { acceleratedSurfaceLost(); return super.restoreContents(); }
If the destination surface's peer can potentially handle accelerated on-screen rendering then it is likely that the condition which resulted in VI to Screen operation is temporary, so this method sets the restore countdown in hope that the on-screen accelerated rendering will resume. In the meantime the backup surface of the VISM will be used. The countdown is needed because otherwise we may never break out of "do { vi.validate()..} while(vi.lost)" loop since validate() could restore the source surface every time and it will get lost again on the next copy attempt, and we would never get a chance to use the backup surface. By using the countdown we allow the backup surface to be used while the screen surface gets sorted out, or if it for some reason can never be restored. If the destination surface's peer could never do accelerated onscreen rendering then the acceleration for the SurfaceManager associated with the source surface is disabled forever.
/** * If the destination surface's peer can potentially handle accelerated * on-screen rendering then it is likely that the condition which resulted * in VI to Screen operation is temporary, so this method sets the * restore countdown in hope that the on-screen accelerated rendering will * resume. In the meantime the backup surface of the VISM will be used. * * The countdown is needed because otherwise we may never break out * of "do { vi.validate()..} while(vi.lost)" loop since validate() could * restore the source surface every time and it will get lost again on the * next copy attempt, and we would never get a chance to use the backup * surface. By using the countdown we allow the backup surface to be used * while the screen surface gets sorted out, or if it for some reason can * never be restored. * * If the destination surface's peer could never do accelerated onscreen * rendering then the acceleration for the SurfaceManager associated with * the source surface is disabled forever. */
static void handleVItoScreenOp(SurfaceData src, SurfaceData dst) { if (src instanceof D3DSurfaceData && dst instanceof GDIWindowSurfaceData) { D3DSurfaceData d3dsd = (D3DSurfaceData)src; SurfaceManager mgr = SurfaceManager.getManager((Image)d3dsd.getDestination()); if (mgr instanceof D3DVolatileSurfaceManager) { D3DVolatileSurfaceManager vsm = (D3DVolatileSurfaceManager)mgr; if (vsm != null) { d3dsd.setSurfaceLost(true); GDIWindowSurfaceData wsd = (GDIWindowSurfaceData)dst; WComponentPeer p = wsd.getPeer(); if (D3DScreenUpdateManager.canUseD3DOnScreen(p, (Win32GraphicsConfig)p.getGraphicsConfiguration(), p.getBackBuffersNum())) { // 10 is only chosen to be greater than the number of // times a sane person would call validate() inside // a validation loop, and to reduce thrashing between // accelerated and backup surfaces vsm.setRestoreCountdown(10); } else { vsm.setAccelerationEnabled(false); } } } } } @Override public void initContents() { if (vImg.getForcedAccelSurfaceType() != TEXTURE) { super.initContents(); } } }