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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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* published by the Free Software Foundation. Oracle designates this
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*
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
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package sun.java2d.d3d;
import java.awt.Dialog;
import java.awt.DisplayMode;
import java.awt.Frame;
import java.awt.GraphicsConfiguration;
import java.awt.Rectangle;
import java.awt.Toolkit;
import java.awt.Window;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.awt.event.WindowListener;
import java.awt.peer.WindowPeer;
import java.util.ArrayList;
import sun.awt.AWTAccessor;
import sun.awt.AWTAccessor.ComponentAccessor;
import sun.awt.Win32GraphicsDevice;
import sun.awt.windows.WWindowPeer;
import sun.java2d.pipe.hw.ContextCapabilities;
import sun.java2d.windows.WindowsFlags;
import static sun.java2d.d3d.D3DContext.D3DContextCaps.*;
import sun.java2d.d3d.D3DContext.D3DContextCaps;
This class implements D3D-specific functionality, such as fullscreen
exclusive mode and display changes. It is kept separate from
Win32GraphicsDevice to help avoid overburdening the parent class.
/**
* This class implements D3D-specific functionality, such as fullscreen
* exclusive mode and display changes. It is kept separate from
* Win32GraphicsDevice to help avoid overburdening the parent class.
*/
public class D3DGraphicsDevice extends Win32GraphicsDevice {
private D3DContext context;
private static boolean d3dAvailable;
private ContextCapabilities d3dCaps;
private static native boolean initD3D();
static {
// loading the library doesn't help because we need the
// toolkit thread running, so we have to call getDefaultToolkit()
Toolkit.getDefaultToolkit();
d3dAvailable = initD3D();
if (d3dAvailable) {
// we don't use pixel formats for the d3d pipeline
pfDisabled = true;
}
}
Used to construct a Direct3D-enabled GraphicsDevice.
Returns: a D3DGraphicsDevice if it could be created
successfully, null otherwise.
/**
* Used to construct a Direct3D-enabled GraphicsDevice.
*
* @return a D3DGraphicsDevice if it could be created
* successfully, null otherwise.
*/
public static D3DGraphicsDevice createDevice(int screen) {
if (!d3dAvailable) {
return null;
}
ContextCapabilities d3dCaps = getDeviceCaps(screen);
// could not initialize the device successfully
if ((d3dCaps.getCaps() & CAPS_DEVICE_OK) == 0) {
if (WindowsFlags.isD3DVerbose()) {
System.out.println("Could not enable Direct3D pipeline on " +
"screen " + screen);
}
return null;
}
if (WindowsFlags.isD3DVerbose()) {
System.out.println("Direct3D pipeline enabled on screen " + screen);
}
D3DGraphicsDevice gd = new D3DGraphicsDevice(screen, d3dCaps);
return gd;
}
private static native int getDeviceCapsNative(int screen);
private static native String getDeviceIdNative(int screen);
private static ContextCapabilities getDeviceCaps(final int screen) {
ContextCapabilities d3dCaps = null;
D3DRenderQueue rq = D3DRenderQueue.getInstance();
rq.lock();
try {
class Result {
int caps;
String id;
};
final Result res = new Result();
rq.flushAndInvokeNow(new Runnable() {
public void run() {
res.caps = getDeviceCapsNative(screen);
res.id = getDeviceIdNative(screen);
}
});
d3dCaps = new D3DContextCaps(res.caps, res.id);
} finally {
rq.unlock();
}
return d3dCaps != null ? d3dCaps : new D3DContextCaps(CAPS_EMPTY, null);
}
public final boolean isCapPresent(int cap) {
return ((d3dCaps.getCaps() & cap) != 0);
}
private D3DGraphicsDevice(int screennum, ContextCapabilities d3dCaps) {
super(screennum);
descString = "D3DGraphicsDevice[screen="+screennum;
this.d3dCaps = d3dCaps;
context = new D3DContext(D3DRenderQueue.getInstance(), this);
}
public boolean isD3DEnabledOnDevice() {
return isValid() && isCapPresent(CAPS_DEVICE_OK);
}
Returns true if d3d pipeline has been successfully initialized.
Returns: true if d3d pipeline is initialized, false otherwise
/**
* Returns true if d3d pipeline has been successfully initialized.
* @return true if d3d pipeline is initialized, false otherwise
*/
public static boolean isD3DAvailable() {
return d3dAvailable;
}
Return the owning Frame for a given Window. Used in setFSWindow below
to set the properties of the owning Frame when a Window goes
into fullscreen mode.
/**
* Return the owning Frame for a given Window. Used in setFSWindow below
* to set the properties of the owning Frame when a Window goes
* into fullscreen mode.
*/
private Frame getToplevelOwner(Window w) {
Window owner = w;
while (owner != null) {
owner = owner.getOwner();
if (owner instanceof Frame) {
return (Frame) owner;
}
}
// could get here if passed Window is an owner-less Dialog
return null;
}
private boolean fsStatus;
private Rectangle ownerOrigBounds = null;
private boolean ownerWasVisible;
private Window realFSWindow;
private WindowListener fsWindowListener;
private boolean fsWindowWasAlwaysOnTop;
private static native boolean enterFullScreenExclusiveNative(int screen,
long hwnd);
@Override
protected void enterFullScreenExclusive(final int screen, WindowPeer wp)
{
final WWindowPeer wpeer = AWTAccessor.getComponentAccessor()
.getPeer(realFSWindow);
D3DRenderQueue rq = D3DRenderQueue.getInstance();
rq.lock();
try {
rq.flushAndInvokeNow(new Runnable() {
public void run() {
long hwnd = wpeer.getHWnd();
if (hwnd == 0l) {
// window is disposed
fsStatus = false;
return;
}
fsStatus = enterFullScreenExclusiveNative(screen, hwnd);
}
});
} finally {
rq.unlock();
}
if (!fsStatus) {
super.enterFullScreenExclusive(screen, wp);
}
}
private static native boolean exitFullScreenExclusiveNative(int screen);
@Override
protected void exitFullScreenExclusive(final int screen, WindowPeer w) {
if (fsStatus) {
D3DRenderQueue rq = D3DRenderQueue.getInstance();
rq.lock();
try {
rq.flushAndInvokeNow(new Runnable() {
public void run() {
exitFullScreenExclusiveNative(screen);
}
});
} finally {
rq.unlock();
}
} else {
super.exitFullScreenExclusive(screen, w);
}
}
WindowAdapter class for the full-screen frame, responsible for
restoring the devices. This is important to do because unless the device
is restored it will not go back into the FS mode once alt+tabbed out.
This is a problem for windows for which we do not do any d3d-related
operations (like when we disabled on-screen rendering).
REMIND: we create an instance per each full-screen device while a single
instance would suffice (but requires more management).
/**
* WindowAdapter class for the full-screen frame, responsible for
* restoring the devices. This is important to do because unless the device
* is restored it will not go back into the FS mode once alt+tabbed out.
* This is a problem for windows for which we do not do any d3d-related
* operations (like when we disabled on-screen rendering).
*
* REMIND: we create an instance per each full-screen device while a single
* instance would suffice (but requires more management).
*/
private static class D3DFSWindowAdapter extends WindowAdapter {
@Override
@SuppressWarnings("static")
public void windowDeactivated(WindowEvent e) {
D3DRenderQueue.getInstance().restoreDevices();
}
@Override
@SuppressWarnings("static")
public void windowActivated(WindowEvent e) {
D3DRenderQueue.getInstance().restoreDevices();
}
}
@Override
protected void addFSWindowListener(Window w) {
// if the window is not a toplevel (has an owner) we have to use the
// real toplevel to enter the full-screen mode with (4933099).
final ComponentAccessor acc = AWTAccessor.getComponentAccessor();
if (!(w instanceof Frame) && !(w instanceof Dialog) &&
(realFSWindow = getToplevelOwner(w)) != null)
{
ownerOrigBounds = realFSWindow.getBounds();
WWindowPeer fp = acc.getPeer(realFSWindow);
ownerWasVisible = realFSWindow.isVisible();
Rectangle r = w.getBounds();
// we use operations on peer instead of component because calling
// them on component will take the tree lock
fp.reshape(r.x, r.y, r.width, r.height);
fp.setVisible(true);
} else {
realFSWindow = w;
}
fsWindowWasAlwaysOnTop = realFSWindow.isAlwaysOnTop();
((WWindowPeer) acc.getPeer(realFSWindow)).setAlwaysOnTop(true);
fsWindowListener = new D3DFSWindowAdapter();
realFSWindow.addWindowListener(fsWindowListener);
}
@Override
protected void removeFSWindowListener(Window w) {
realFSWindow.removeWindowListener(fsWindowListener);
fsWindowListener = null;
/**
* Bug 4933099: There is some funny-business to deal with when this
* method is called with a Window instead of a Frame. See 4836744
* for more information on this. One side-effect of our workaround
* for the problem is that the owning Frame of a Window may end
* up getting resized during the fullscreen process. When we
* return from fullscreen mode, we should resize the Frame to
* its original size (just like the Window is being resized
* to its original size in GraphicsDevice).
*/
final WWindowPeer wpeer = AWTAccessor.getComponentAccessor()
.getPeer(realFSWindow);
if (wpeer != null) {
if (ownerOrigBounds != null) {
// if the window went into fs mode before it was realized it
// could have (0,0) dimensions
if (ownerOrigBounds.width == 0) ownerOrigBounds.width = 1;
if (ownerOrigBounds.height == 0) ownerOrigBounds.height = 1;
wpeer.reshape(ownerOrigBounds.x, ownerOrigBounds.y,
ownerOrigBounds.width, ownerOrigBounds.height);
if (!ownerWasVisible) {
wpeer.setVisible(false);
}
ownerOrigBounds = null;
}
if (!fsWindowWasAlwaysOnTop) {
wpeer.setAlwaysOnTop(false);
}
}
realFSWindow = null;
}
private static native DisplayMode getCurrentDisplayModeNative(int screen);
@Override
protected DisplayMode getCurrentDisplayMode(final int screen) {
D3DRenderQueue rq = D3DRenderQueue.getInstance();
rq.lock();
try {
class Result {
DisplayMode dm = null;
};
final Result res = new Result();
rq.flushAndInvokeNow(new Runnable() {
public void run() {
res.dm = getCurrentDisplayModeNative(screen);
}
});
if (res.dm == null) {
return super.getCurrentDisplayMode(screen);
}
return res.dm;
} finally {
rq.unlock();
}
}
private static native void configDisplayModeNative(int screen, long hwnd,
int width, int height,
int bitDepth,
int refreshRate);
@Override
protected void configDisplayMode(final int screen, final WindowPeer w,
final int width, final int height,
final int bitDepth, final int refreshRate)
{
// we entered fs mode via gdi
if (!fsStatus) {
super.configDisplayMode(screen, w, width, height, bitDepth,
refreshRate);
return;
}
final WWindowPeer wpeer = AWTAccessor.getComponentAccessor()
.getPeer(realFSWindow);
// REMIND: we do this before we switch the display mode, so
// the dimensions may be exceeding the dimensions of the screen,
// is this a problem?
// update the bounds of the owner frame
if (getFullScreenWindow() != realFSWindow) {
Rectangle screenBounds = getDefaultConfiguration().getBounds();
wpeer.reshape(screenBounds.x, screenBounds.y, width, height);
}
D3DRenderQueue rq = D3DRenderQueue.getInstance();
rq.lock();
try {
rq.flushAndInvokeNow(new Runnable() {
public void run() {
long hwnd = wpeer.getHWnd();
if (hwnd == 0l) {
// window is disposed
return;
}
// REMIND: do we really need a window here?
// we should probably just use the current one
configDisplayModeNative(screen, hwnd, width, height,
bitDepth, refreshRate);
}
});
} finally {
rq.unlock();
}
}
private static native void enumDisplayModesNative(int screen,
ArrayList<DisplayMode> modes);
@Override
protected void enumDisplayModes(final int screen, final ArrayList<DisplayMode> modes) {
D3DRenderQueue rq = D3DRenderQueue.getInstance();
rq.lock();
try {
rq.flushAndInvokeNow(new Runnable() {
public void run() {
enumDisplayModesNative(screen, modes);
}
});
if (modes.size() == 0) {
modes.add(getCurrentDisplayModeNative(screen));
}
} finally {
rq.unlock();
}
}
private static native long getAvailableAcceleratedMemoryNative(int screen);
@Override
public int getAvailableAcceleratedMemory() {
D3DRenderQueue rq = D3DRenderQueue.getInstance();
rq.lock();
try {
class Result {
long mem = 0L;
};
final Result res = new Result();
rq.flushAndInvokeNow(new Runnable() {
public void run() {
res.mem = getAvailableAcceleratedMemoryNative(getScreen());
}
});
return (int)res.mem;
} finally {
rq.unlock();
}
}
@Override
public GraphicsConfiguration[] getConfigurations() {
if (configs == null) {
if (isD3DEnabledOnDevice()) {
defaultConfig = getDefaultConfiguration();
if (defaultConfig != null) {
configs = new GraphicsConfiguration[1];
configs[0] = defaultConfig;
return configs.clone();
}
}
}
return super.getConfigurations();
}
@Override
public GraphicsConfiguration getDefaultConfiguration() {
if (defaultConfig == null) {
if (isD3DEnabledOnDevice()) {
defaultConfig = new D3DGraphicsConfig(this);
} else {
defaultConfig = super.getDefaultConfiguration();
}
}
return defaultConfig;
}
private static native boolean isD3DAvailableOnDeviceNative(int screen);
// REMIND: this method is not used now, we use caps instead
public static boolean isD3DAvailableOnDevice(final int screen) {
if (!d3dAvailable) {
return false;
}
// REMIND: should we cache the result per device somehow,
// and then reset and retry it on display change?
D3DRenderQueue rq = D3DRenderQueue.getInstance();
rq.lock();
try {
class Result {
boolean avail = false;
};
final Result res = new Result();
rq.flushAndInvokeNow(new Runnable() {
public void run() {
res.avail = isD3DAvailableOnDeviceNative(screen);
}
});
return res.avail;
} finally {
rq.unlock();
}
}
D3DContext getContext() {
return context;
}
ContextCapabilities getContextCapabilities() {
return d3dCaps;
}
@Override
public void displayChanged() {
super.displayChanged();
// REMIND: make sure this works when the device is lost and we don't
// disable d3d too eagerly
if (d3dAvailable) {
d3dCaps = getDeviceCaps(getScreen());
}
}
@Override
protected void invalidate(int defaultScreen) {
super.invalidate(defaultScreen);
// REMIND: this is a bit excessive, isD3DEnabledOnDevice will return
// false anyway because the device is invalid
d3dCaps = new D3DContextCaps(CAPS_EMPTY, null);
}
}