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package javax.swing.plaf.nimbus;

import javax.swing.border.Border;
import javax.swing.JComponent;
import java.awt.Insets;
import java.awt.Component;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Color;
import java.awt.RenderingHints;
import java.awt.Dimension;
import java.awt.image.BufferedImage;

LoweredBorder - A recessed rounded inner shadowed border. Used as the standard Nimbus TitledBorder. This class is both a painter and a swing border.
Author:Jasper Potts
/** * LoweredBorder - A recessed rounded inner shadowed border. Used as the * standard Nimbus TitledBorder. This class is both a painter and a swing * border. * * @author Jasper Potts */
class LoweredBorder extends AbstractRegionPainter implements Border { private static final int IMG_SIZE = 30; private static final int RADIUS = 13; private static final Insets INSETS = new Insets(10,10,10,10); private static final PaintContext PAINT_CONTEXT = new PaintContext(INSETS, new Dimension(IMG_SIZE,IMG_SIZE),false, PaintContext.CacheMode.NINE_SQUARE_SCALE, Integer.MAX_VALUE, Integer.MAX_VALUE); // ========================================================================= // Painter Methods @Override protected Object[] getExtendedCacheKeys(JComponent c) { return (c != null) ? new Object[] { c.getBackground() } : null; }
Actually performs the painting operation. Subclasses must implement this method. The graphics object passed may represent the actual surface being rendered to, or it may be an intermediate buffer. It has also been pre-translated. Simply render the component as if it were located at 0, 0 and had a width of width and a height of height. For performance reasons, you may want to read the clip from the Graphics2D object and only render within that space.
Params:
  • g – The Graphics2D surface to paint to
  • c – The JComponent related to the drawing event. For example, if the region being rendered is Button, then c will be a JButton. If the region being drawn is ScrollBarSlider, then the component will be JScrollBar. This value may be null.
  • width – The width of the region to paint. Note that in the case of painting the foreground, this value may differ from c.getWidth().
  • height – The height of the region to paint. Note that in the case of painting the foreground, this value may differ from c.getHeight().
/** * Actually performs the painting operation. Subclasses must implement this * method. The graphics object passed may represent the actual surface being * rendered to, or it may be an intermediate buffer. It has also been * pre-translated. Simply render the component as if it were located at 0, 0 * and had a width of <code>width</code> and a height of * <code>height</code>. For performance reasons, you may want to read the * clip from the Graphics2D object and only render within that space. * * @param g The Graphics2D surface to paint to * @param c The JComponent related to the drawing event. For example, * if the region being rendered is Button, then <code>c</code> * will be a JButton. If the region being drawn is * ScrollBarSlider, then the component will be JScrollBar. * This value may be null. * @param width The width of the region to paint. Note that in the case of * painting the foreground, this value may differ from * c.getWidth(). * @param height The height of the region to paint. Note that in the case of * painting the foreground, this value may differ from * c.getHeight(). */
protected void doPaint(Graphics2D g, JComponent c, int width, int height, Object[] extendedCacheKeys) { Color color = (c == null) ? Color.BLACK : c.getBackground(); BufferedImage img1 = new BufferedImage(IMG_SIZE,IMG_SIZE, BufferedImage.TYPE_INT_ARGB); BufferedImage img2 = new BufferedImage(IMG_SIZE,IMG_SIZE, BufferedImage.TYPE_INT_ARGB); // draw shadow shape Graphics2D g2 = (Graphics2D)img1.getGraphics(); g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON); g2.setColor(color); g2.fillRoundRect(2,0,26,26,RADIUS,RADIUS); g2.dispose(); // draw shadow InnerShadowEffect effect = new InnerShadowEffect(); effect.setDistance(1); effect.setSize(3); effect.setColor(getLighter(color, 2.1f)); effect.setAngle(90); effect.applyEffect(img1,img2,IMG_SIZE,IMG_SIZE); // draw outline to img2 g2 = (Graphics2D)img2.getGraphics(); g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON); g2.setClip(0,28,IMG_SIZE,1); g2.setColor(getLighter(color, 0.90f)); g2.drawRoundRect(2,1,25,25,RADIUS,RADIUS); g2.dispose(); // draw final image if (width != IMG_SIZE || height != IMG_SIZE){ ImageScalingHelper.paint(g,0,0,width,height,img2, INSETS, INSETS, ImageScalingHelper.PaintType.PAINT9_STRETCH, ImageScalingHelper.PAINT_ALL); } else { g.drawImage(img2,0,0,c); } img1 = null; img2 = null; }

Gets the PaintContext for this painting operation. This method is called on every paint, and so should be fast and produce no garbage. The PaintContext contains information such as cache hints. It also contains data necessary for decoding points at runtime, such as the stretching insets, the canvas size at which the encoded points were defined, and whether the stretching insets are inverted.

This method allows for subclasses to package the painting of different states with possibly different canvas sizes, etc, into one AbstractRegionPainter implementation.

Returns:a PaintContext associated with this paint operation.
/** * <p>Gets the PaintContext for this painting operation. This method is * called on every paint, and so should be fast and produce no garbage. The * PaintContext contains information such as cache hints. It also contains * data necessary for decoding points at runtime, such as the stretching * insets, the canvas size at which the encoded points were defined, and * whether the stretching insets are inverted.</p> * <p/> * <p> This method allows for subclasses to package the painting of * different states with possibly different canvas sizes, etc, into one * AbstractRegionPainter implementation.</p> * * @return a PaintContext associated with this paint operation. */
protected PaintContext getPaintContext() { return PAINT_CONTEXT; } // ========================================================================= // Border Methods
Returns the insets of the border.
Params:
  • c – the component for which this border insets value applies
/** * Returns the insets of the border. * * @param c the component for which this border insets value applies */
public Insets getBorderInsets(Component c) { return (Insets) INSETS.clone(); }
Returns whether or not the border is opaque. If the border is opaque, it is responsible for filling in it's own background when painting.
/** * Returns whether or not the border is opaque. If the border is opaque, it * is responsible for filling in it's own background when painting. */
public boolean isBorderOpaque() { return false; }
Paints the border for the specified component with the specified position and size.
Params:
  • c – the component for which this border is being painted
  • g – the paint graphics
  • x – the x position of the painted border
  • y – the y position of the painted border
  • width – the width of the painted border
  • height – the height of the painted border
/** * Paints the border for the specified component with the specified position * and size. * * @param c the component for which this border is being painted * @param g the paint graphics * @param x the x position of the painted border * @param y the y position of the painted border * @param width the width of the painted border * @param height the height of the painted border */
public void paintBorder(Component c, Graphics g, int x, int y, int width, int height) { JComponent comp = (c instanceof JComponent)?(JComponent)c:null; if (g instanceof Graphics2D){ Graphics2D g2 = (Graphics2D)g; g2.translate(x,y); paint(g2,comp, width, height); g2.translate(-x,-y); } else { BufferedImage img = new BufferedImage(IMG_SIZE,IMG_SIZE, BufferedImage.TYPE_INT_ARGB); Graphics2D g2 = (Graphics2D)img.getGraphics(); paint(g2,comp, width, height); g2.dispose(); ImageScalingHelper.paint(g,x,y,width,height,img,INSETS, INSETS, ImageScalingHelper.PaintType.PAINT9_STRETCH, ImageScalingHelper.PAINT_ALL); } } private Color getLighter(Color c, float factor){ return new Color(Math.min((int)(c.getRed()/factor), 255), Math.min((int)(c.getGreen()/factor), 255), Math.min((int)(c.getBlue()/factor), 255)); } }