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 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
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 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
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package javax.swing.plaf.nimbus;

import java.awt.Color;

ShadowEffect - base class with all the standard properties for shadow effects
Author:Created by Jasper Potts (Jun 18, 2007)
/** * ShadowEffect - base class with all the standard properties for shadow effects * * @author Created by Jasper Potts (Jun 18, 2007) */
abstract class ShadowEffect extends Effect { protected Color color = Color.BLACK;
Opacity a float 0-1 for percentage
/** Opacity a float 0-1 for percentage */
protected float opacity = 0.75f;
Angle in degrees between 0-360
/** Angle in degrees between 0-360 */
protected int angle = 135;
Distance in pixels
/** Distance in pixels */
protected int distance = 5;
The shadow spread between 0-100 %
/** The shadow spread between 0-100 % */
protected int spread = 0;
Size in pixels
/** Size in pixels */
protected int size = 5; // ================================================================================================================= // Bean methods Color getColor() { return color; } void setColor(Color color) { Color old = getColor(); this.color = color; } float getOpacity() { return opacity; } void setOpacity(float opacity) { float old = getOpacity(); this.opacity = opacity; } int getAngle() { return angle; } void setAngle(int angle) { int old = getAngle(); this.angle = angle; } int getDistance() { return distance; } void setDistance(int distance) { int old = getDistance(); this.distance = distance; } int getSpread() { return spread; } void setSpread(int spread) { int old = getSpread(); this.spread = spread; } int getSize() { return size; } void setSize(int size) { int old = getSize(); this.size = size; } }