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package java.awt;

import java.awt.image.BufferedImage;
import java.security.AccessController;
import java.security.PrivilegedAction;
import java.util.Locale;

import sun.font.FontManager;
import sun.font.FontManagerFactory;
import sun.java2d.HeadlessGraphicsEnvironment;
import sun.java2d.SunGraphicsEnvironment;
import sun.security.action.GetPropertyAction;

The GraphicsEnvironment class describes the collection of GraphicsDevice objects and Font objects available to a Java(tm) application on a particular platform. The resources in this GraphicsEnvironment might be local or on a remote machine. GraphicsDevice objects can be screens, printers or image buffers and are the destination of Graphics2D drawing methods. Each GraphicsDevice has a number of GraphicsConfiguration objects associated with it. These objects specify the different configurations in which the GraphicsDevice can be used.
See Also:
/** * * The {@code GraphicsEnvironment} class describes the collection * of {@link GraphicsDevice} objects and {@link java.awt.Font} objects * available to a Java(tm) application on a particular platform. * The resources in this {@code GraphicsEnvironment} might be local * or on a remote machine. {@code GraphicsDevice} objects can be * screens, printers or image buffers and are the destination of * {@link Graphics2D} drawing methods. Each {@code GraphicsDevice} * has a number of {@link GraphicsConfiguration} objects associated with * it. These objects specify the different configurations in which the * {@code GraphicsDevice} can be used. * @see GraphicsDevice * @see GraphicsConfiguration */
public abstract class GraphicsEnvironment {
The headless state of the Toolkit and GraphicsEnvironment
/** * The headless state of the Toolkit and GraphicsEnvironment */
private static Boolean headless;
The headless state assumed by default
/** * The headless state assumed by default */
private static Boolean defaultHeadless;
This is an abstract class and cannot be instantiated directly. Instances must be obtained from a suitable factory or query method.
/** * This is an abstract class and cannot be instantiated directly. * Instances must be obtained from a suitable factory or query method. */
protected GraphicsEnvironment() { }
Lazy initialization of local graphics environment using holder idiom.
/** * Lazy initialization of local graphics environment using holder idiom. */
private static final class LocalGE {
The instance of the local GraphicsEnvironment.
/** * The instance of the local {@code GraphicsEnvironment}. */
static final GraphicsEnvironment INSTANCE = createGE();
Creates and returns the GraphicsEnvironment, according to the system property 'java.awt.graphicsenv'.
Returns:the graphics environment
/** * Creates and returns the GraphicsEnvironment, according to the * system property 'java.awt.graphicsenv'. * * @return the graphics environment */
private static GraphicsEnvironment createGE() { GraphicsEnvironment ge; String nm = AccessController.doPrivileged(new GetPropertyAction("java.awt.graphicsenv", null)); try { // long t0 = System.currentTimeMillis(); Class<?> geCls; try { // First we try if the bootstrap class loader finds the // requested class. This way we can avoid to run in a privileged // block. geCls = Class.forName(nm); } catch (ClassNotFoundException ex) { // If the bootstrap class loader fails, we try again with the // application class loader. ClassLoader cl = ClassLoader.getSystemClassLoader(); geCls = Class.forName(nm, true, cl); } ge = (GraphicsEnvironment)geCls.getConstructor().newInstance(); // long t1 = System.currentTimeMillis(); // System.out.println("GE creation took " + (t1-t0)+ "ms."); if (isHeadless()) { ge = new HeadlessGraphicsEnvironment(ge); } } catch (ClassNotFoundException e) { throw new Error("Could not find class: "+nm); } catch (ReflectiveOperationException | IllegalArgumentException e) { throw new Error("Could not instantiate Graphics Environment: " + nm); } return ge; } }
Returns the local GraphicsEnvironment.
Returns:the local GraphicsEnvironment
/** * Returns the local {@code GraphicsEnvironment}. * @return the local {@code GraphicsEnvironment} */
public static GraphicsEnvironment getLocalGraphicsEnvironment() { return LocalGE.INSTANCE; }
Tests whether or not a display, keyboard, and mouse can be supported in this environment. If this method returns true, a HeadlessException is thrown from areas of the Toolkit and GraphicsEnvironment that are dependent on a display, keyboard, or mouse.
See Also:
Returns:true if this environment cannot support a display, keyboard, and mouse; false otherwise
Since:1.4
/** * Tests whether or not a display, keyboard, and mouse can be * supported in this environment. If this method returns true, * a HeadlessException is thrown from areas of the Toolkit * and GraphicsEnvironment that are dependent on a display, * keyboard, or mouse. * @return {@code true} if this environment cannot support * a display, keyboard, and mouse; {@code false} * otherwise * @see java.awt.HeadlessException * @since 1.4 */
public static boolean isHeadless() { return getHeadlessProperty(); }
Returns:warning message if headless state is assumed by default; null otherwise
Since:1.5
/** * @return warning message if headless state is assumed by default; * null otherwise * @since 1.5 */
static String getHeadlessMessage() { if (headless == null) { getHeadlessProperty(); // initialize the values } return defaultHeadless != Boolean.TRUE ? null : "\nNo X11 DISPLAY variable was set, " + "but this program performed an operation which requires it."; }
Returns:the value of the property "java.awt.headless"
Since:1.4
/** * @return the value of the property "java.awt.headless" * @since 1.4 */
private static boolean getHeadlessProperty() { if (headless == null) { AccessController.doPrivileged((PrivilegedAction<Void>) () -> { String nm = System.getProperty("java.awt.headless"); if (nm == null) { /* No need to ask for DISPLAY when run in a browser */ if (System.getProperty("javaplugin.version") != null) { headless = defaultHeadless = Boolean.FALSE; } else { String osName = System.getProperty("os.name"); if (osName.contains("OS X") && "sun.awt.HToolkit".equals( System.getProperty("awt.toolkit"))) { headless = defaultHeadless = Boolean.TRUE; } else { final String display = System.getenv("DISPLAY"); headless = defaultHeadless = ("Linux".equals(osName) || "SunOS".equals(osName) || "FreeBSD".equals(osName) || "NetBSD".equals(osName) || "OpenBSD".equals(osName) || "AIX".equals(osName)) && (display == null || display.trim().isEmpty()); } } } else { headless = Boolean.valueOf(nm); } return null; }); } return headless; }
Check for headless state and throw HeadlessException if headless
Since:1.4
/** * Check for headless state and throw HeadlessException if headless * @since 1.4 */
static void checkHeadless() throws HeadlessException { if (isHeadless()) { throw new HeadlessException(); } }
Returns whether or not a display, keyboard, and mouse can be supported in this graphics environment. If this returns true, HeadlessException will be thrown from areas of the graphics environment that are dependent on a display, keyboard, or mouse.
See Also:
Returns:true if a display, keyboard, and mouse can be supported in this environment; false otherwise
Since:1.4
/** * Returns whether or not a display, keyboard, and mouse can be * supported in this graphics environment. If this returns true, * {@code HeadlessException} will be thrown from areas of the * graphics environment that are dependent on a display, keyboard, or * mouse. * @return {@code true} if a display, keyboard, and mouse * can be supported in this environment; {@code false} * otherwise * @see java.awt.HeadlessException * @see #isHeadless * @since 1.4 */
public boolean isHeadlessInstance() { // By default (local graphics environment), simply check the // headless property. return getHeadlessProperty(); }
Returns an array of all of the screen GraphicsDevice objects.
Throws:
See Also:
Returns:an array containing all the GraphicsDevice objects that represent screen devices
/** * Returns an array of all of the screen {@code GraphicsDevice} * objects. * @return an array containing all the {@code GraphicsDevice} * objects that represent screen devices * @exception HeadlessException if isHeadless() returns true * @see #isHeadless() */
public abstract GraphicsDevice[] getScreenDevices() throws HeadlessException;
Returns the default screen GraphicsDevice.
Throws:
See Also:
Returns:the GraphicsDevice that represents the default screen device
/** * Returns the default screen {@code GraphicsDevice}. * @return the {@code GraphicsDevice} that represents the * default screen device * @exception HeadlessException if isHeadless() returns true * @see #isHeadless() */
public abstract GraphicsDevice getDefaultScreenDevice() throws HeadlessException;
Returns a Graphics2D object for rendering into the specified BufferedImage.
Params:
  • img – the specified BufferedImage
Throws:
Returns:a Graphics2D to be used for rendering into the specified BufferedImage
/** * Returns a {@code Graphics2D} object for rendering into the * specified {@link BufferedImage}. * @param img the specified {@code BufferedImage} * @return a {@code Graphics2D} to be used for rendering into * the specified {@code BufferedImage} * @throws NullPointerException if {@code img} is null */
public abstract Graphics2D createGraphics(BufferedImage img);
Returns an array containing a one-point size instance of all fonts available in this GraphicsEnvironment. Typical usage would be to allow a user to select a particular font. Then, the application can size the font and set various font attributes by calling the deriveFont method on the chosen instance.

This method provides for the application the most precise control over which Font instance is used to render text. If a font in this GraphicsEnvironment has multiple programmable variations, only one instance of that Font is returned in the array, and other variations must be derived by the application.

If a font in this environment has multiple programmable variations, such as Multiple-Master fonts, only one instance of that font is returned in the Font array. The other variations must be derived by the application.

See Also:
Returns:an array of Font objects
Since:1.2
/** * Returns an array containing a one-point size instance of all fonts * available in this {@code GraphicsEnvironment}. Typical usage * would be to allow a user to select a particular font. Then, the * application can size the font and set various font attributes by * calling the {@code deriveFont} method on the chosen instance. * <p> * This method provides for the application the most precise control * over which {@code Font} instance is used to render text. * If a font in this {@code GraphicsEnvironment} has multiple * programmable variations, only one * instance of that {@code Font} is returned in the array, and * other variations must be derived by the application. * <p> * If a font in this environment has multiple programmable variations, * such as Multiple-Master fonts, only one instance of that font is * returned in the {@code Font} array. The other variations * must be derived by the application. * * @return an array of {@code Font} objects * @see #getAvailableFontFamilyNames * @see java.awt.Font * @see java.awt.Font#deriveFont * @see java.awt.Font#getFontName * @since 1.2 */
public abstract Font[] getAllFonts();
Returns an array containing the names of all font families in this GraphicsEnvironment localized for the default locale, as returned by Locale.getDefault().

Typical usage would be for presentation to a user for selection of a particular family name. An application can then specify this name when creating a font, in conjunction with a style, such as bold or italic, giving the font system flexibility in choosing its own best match among multiple fonts in the same font family.

See Also:
Returns:an array of String containing font family names localized for the default locale, or a suitable alternative name if no name exists for this locale.
Since:1.2
/** * Returns an array containing the names of all font families in this * {@code GraphicsEnvironment} localized for the default locale, * as returned by {@code Locale.getDefault()}. * <p> * Typical usage would be for presentation to a user for selection of * a particular family name. An application can then specify this name * when creating a font, in conjunction with a style, such as bold or * italic, giving the font system flexibility in choosing its own best * match among multiple fonts in the same font family. * * @return an array of {@code String} containing font family names * localized for the default locale, or a suitable alternative * name if no name exists for this locale. * @see #getAllFonts * @see java.awt.Font * @see java.awt.Font#getFamily * @since 1.2 */
public abstract String[] getAvailableFontFamilyNames();
Returns an array containing the names of all font families in this GraphicsEnvironment localized for the specified locale.

Typical usage would be for presentation to a user for selection of a particular family name. An application can then specify this name when creating a font, in conjunction with a style, such as bold or italic, giving the font system flexibility in choosing its own best match among multiple fonts in the same font family.

Params:
  • l – a Locale object that represents a particular geographical, political, or cultural region. Specifying null is equivalent to specifying Locale.getDefault().
See Also:
Returns:an array of String containing font family names localized for the specified Locale, or a suitable alternative name if no name exists for the specified locale.
Since:1.2
/** * Returns an array containing the names of all font families in this * {@code GraphicsEnvironment} localized for the specified locale. * <p> * Typical usage would be for presentation to a user for selection of * a particular family name. An application can then specify this name * when creating a font, in conjunction with a style, such as bold or * italic, giving the font system flexibility in choosing its own best * match among multiple fonts in the same font family. * * @param l a {@link Locale} object that represents a * particular geographical, political, or cultural region. * Specifying {@code null} is equivalent to * specifying {@code Locale.getDefault()}. * @return an array of {@code String} containing font family names * localized for the specified {@code Locale}, or a * suitable alternative name if no name exists for the specified locale. * @see #getAllFonts * @see java.awt.Font * @see java.awt.Font#getFamily * @since 1.2 */
public abstract String[] getAvailableFontFamilyNames(Locale l);
Registers a created Font in this GraphicsEnvironment. A created font is one that was returned from calling Font.createFont, or derived from a created font by calling Font.deriveFont. After calling this method for such a font, it is available to be used in constructing new Fonts by name or family name, and is enumerated by getAvailableFontFamilyNames and getAllFonts within the execution context of this application or applet. This means applets cannot register fonts in a way that they are visible to other applets.

Reasons that this method might not register the font and therefore return false are:

  • The font is not a created Font.
  • The font conflicts with a non-created Font already in this GraphicsEnvironment. For example if the name is that of a system font, or a logical font as described in the documentation of the Font class. It is implementation dependent whether a font may also conflict if it has the same family name as a system font.

    Notice that an application can supersede the registration of an earlier created font with a new one.

Params:
  • font – the font to be registered
Throws:
Returns:true if the font is successfully registered in this GraphicsEnvironment.
Since:1.6
/** * Registers a <i>created</i> {@code Font} in this * {@code GraphicsEnvironment}. * A created font is one that was returned from calling * {@link Font#createFont}, or derived from a created font by * calling {@link Font#deriveFont}. * After calling this method for such a font, it is available to * be used in constructing new {@code Font}s by name or family name, * and is enumerated by {@link #getAvailableFontFamilyNames} and * {@link #getAllFonts} within the execution context of this * application or applet. This means applets cannot register fonts in * a way that they are visible to other applets. * <p> * Reasons that this method might not register the font and therefore * return {@code false} are: * <ul> * <li>The font is not a <i>created</i> {@code Font}. * <li>The font conflicts with a non-created {@code Font} already * in this {@code GraphicsEnvironment}. For example if the name * is that of a system font, or a logical font as described in the * documentation of the {@link Font} class. It is implementation dependent * whether a font may also conflict if it has the same family name * as a system font. * <p>Notice that an application can supersede the registration * of an earlier created font with a new one. * </ul> * * @param font the font to be registered * @return true if the {@code font} is successfully * registered in this {@code GraphicsEnvironment}. * @throws NullPointerException if {@code font} is null * @since 1.6 */
public boolean registerFont(Font font) { if (font == null) { throw new NullPointerException("font cannot be null."); } FontManager fm = FontManagerFactory.getInstance(); return fm.registerFont(font); }
Indicates a preference for locale-specific fonts in the mapping of logical fonts to physical fonts. Calling this method indicates that font rendering should primarily use fonts specific to the primary writing system (the one indicated by the default encoding and the initial default locale). For example, if the primary writing system is Japanese, then characters should be rendered using a Japanese font if possible, and other fonts should only be used for characters for which the Japanese font doesn't have glyphs.

The actual change in font rendering behavior resulting from a call to this method is implementation dependent; it may have no effect at all, or the requested behavior may already match the default behavior. The behavior may differ between font rendering in lightweight and peered components. Since calling this method requests a different font, clients should expect different metrics, and may need to recalculate window sizes and layout. Therefore this method should be called before user interface initialisation.

Since:1.5
/** * Indicates a preference for locale-specific fonts in the mapping of * logical fonts to physical fonts. Calling this method indicates that font * rendering should primarily use fonts specific to the primary writing * system (the one indicated by the default encoding and the initial * default locale). For example, if the primary writing system is * Japanese, then characters should be rendered using a Japanese font * if possible, and other fonts should only be used for characters for * which the Japanese font doesn't have glyphs. * <p> * The actual change in font rendering behavior resulting from a call * to this method is implementation dependent; it may have no effect at * all, or the requested behavior may already match the default behavior. * The behavior may differ between font rendering in lightweight * and peered components. Since calling this method requests a * different font, clients should expect different metrics, and may need * to recalculate window sizes and layout. Therefore this method should * be called before user interface initialisation. * @since 1.5 */
public void preferLocaleFonts() { FontManager fm = FontManagerFactory.getInstance(); fm.preferLocaleFonts(); }
Indicates a preference for proportional over non-proportional (e.g. dual-spaced CJK fonts) fonts in the mapping of logical fonts to physical fonts. If the default mapping contains fonts for which proportional and non-proportional variants exist, then calling this method indicates the mapping should use a proportional variant.

The actual change in font rendering behavior resulting from a call to this method is implementation dependent; it may have no effect at all. The behavior may differ between font rendering in lightweight and peered components. Since calling this method requests a different font, clients should expect different metrics, and may need to recalculate window sizes and layout. Therefore this method should be called before user interface initialisation.

Since:1.5
/** * Indicates a preference for proportional over non-proportional (e.g. * dual-spaced CJK fonts) fonts in the mapping of logical fonts to * physical fonts. If the default mapping contains fonts for which * proportional and non-proportional variants exist, then calling * this method indicates the mapping should use a proportional variant. * <p> * The actual change in font rendering behavior resulting from a call to * this method is implementation dependent; it may have no effect at all. * The behavior may differ between font rendering in lightweight and * peered components. Since calling this method requests a * different font, clients should expect different metrics, and may need * to recalculate window sizes and layout. Therefore this method should * be called before user interface initialisation. * @since 1.5 */
public void preferProportionalFonts() { FontManager fm = FontManagerFactory.getInstance(); fm.preferProportionalFonts(); }
Returns the Point where Windows should be centered. It is recommended that centered Windows be checked to ensure they fit within the available display area using getMaximumWindowBounds().
Throws:
See Also:
Returns:the point where Windows should be centered
Since:1.4
/** * Returns the Point where Windows should be centered. * It is recommended that centered Windows be checked to ensure they fit * within the available display area using getMaximumWindowBounds(). * @return the point where Windows should be centered * * @exception HeadlessException if isHeadless() returns true * @see #getMaximumWindowBounds * @since 1.4 */
public Point getCenterPoint() throws HeadlessException { // Default implementation: return the center of the usable bounds of the // default screen device. Rectangle usableBounds = SunGraphicsEnvironment.getUsableBounds(getDefaultScreenDevice()); return new Point((usableBounds.width / 2) + usableBounds.x, (usableBounds.height / 2) + usableBounds.y); }
Returns the maximum bounds for centered Windows. These bounds account for objects in the native windowing system such as task bars and menu bars. The returned bounds will reside on a single display with one exception: on multi-screen systems where Windows should be centered across all displays, this method returns the bounds of the entire display area.

To get the usable bounds of a single display, use GraphicsConfiguration.getBounds() and Toolkit.getScreenInsets().

Throws:
See Also:
Returns: the maximum bounds for centered Windows
Since:1.4
/** * Returns the maximum bounds for centered Windows. * These bounds account for objects in the native windowing system such as * task bars and menu bars. The returned bounds will reside on a single * display with one exception: on multi-screen systems where Windows should * be centered across all displays, this method returns the bounds of the * entire display area. * <p> * To get the usable bounds of a single display, use * {@code GraphicsConfiguration.getBounds()} and * {@code Toolkit.getScreenInsets()}. * @return the maximum bounds for centered Windows * * @exception HeadlessException if isHeadless() returns true * @see #getCenterPoint * @see GraphicsConfiguration#getBounds * @see Toolkit#getScreenInsets * @since 1.4 */
public Rectangle getMaximumWindowBounds() throws HeadlessException { // Default implementation: return the usable bounds of the default screen // device. This is correct for Microsoft Windows and non-Xinerama X11. return SunGraphicsEnvironment.getUsableBounds(getDefaultScreenDevice()); } }