/*
 * Copyright (c) 2011-2019 Contributors to the Eclipse Foundation
 *
 * This program and the accompanying materials are made available under the
 * terms of the Eclipse Public License 2.0 which is available at
 * http://www.eclipse.org/legal/epl-2.0, or the Apache License, Version 2.0
 * which is available at https://www.apache.org/licenses/LICENSE-2.0.
 *
 * SPDX-License-Identifier: EPL-2.0 OR Apache-2.0
 */

package io.vertx.core.http;

import io.vertx.codegen.annotations.*;
import io.vertx.core.AsyncResult;
import io.vertx.core.Future;
import io.vertx.core.Handler;
import io.vertx.core.MultiMap;
import io.vertx.core.buffer.Buffer;
import io.vertx.core.net.SocketAddress;
import io.vertx.core.streams.ReadStream;
import io.vertx.core.streams.WriteStream;

import javax.net.ssl.SSLPeerUnverifiedException;
import javax.net.ssl.SSLSession;
import javax.security.cert.X509Certificate;

Base WebSocket implementation.

It implements both ReadStream and WriteStream so it can be used with Pipe to pipe data with flow control.

Author:Tim Fox
/** * Base WebSocket implementation. * <p> * It implements both {@link ReadStream} and {@link WriteStream} so it can be used with * {@link io.vertx.core.streams.Pipe} to pipe data with flow control. * * @author <a href="http://tfox.org">Tim Fox</a> */
@VertxGen(concrete = false) public interface WebSocketBase extends ReadStream<Buffer>, WriteStream<Buffer> { @Override WebSocketBase exceptionHandler(Handler<Throwable> handler); @Override WebSocketBase handler(Handler<Buffer> handler); @Override WebSocketBase pause(); @Override WebSocketBase resume(); @Override WebSocketBase fetch(long amount); @Override WebSocketBase endHandler(Handler<Void> endHandler); @Override WebSocketBase setWriteQueueMaxSize(int maxSize); @Override WebSocketBase drainHandler(Handler<Void> handler);
When a WebSocket is created it automatically registers an event handler with the event bus - the ID of that handler is given by this method.

Given this ID, a different event loop can send a binary frame to that event handler using the event bus and that buffer will be received by this instance in its own event loop and written to the underlying connection. This allows you to write data to other WebSockets which are owned by different event loops.

Returns:the binary handler id
/** * When a {@code WebSocket} is created it automatically registers an event handler with the event bus - the ID of that * handler is given by this method. * <p> * Given this ID, a different event loop can send a binary frame to that event handler using the event bus and * that buffer will be received by this instance in its own event loop and written to the underlying connection. This * allows you to write data to other WebSockets which are owned by different event loops. * * @return the binary handler id */
String binaryHandlerID();
When a WebSocket is created it automatically registers an event handler with the eventbus, the ID of that handler is given by textHandlerID.

Given this ID, a different event loop can send a text frame to that event handler using the event bus and that buffer will be received by this instance in its own event loop and written to the underlying connection. This allows you to write data to other WebSockets which are owned by different event loops.

/** * When a {@code WebSocket} is created it automatically registers an event handler with the eventbus, the ID of that * handler is given by {@code textHandlerID}. * <p> * Given this ID, a different event loop can send a text frame to that event handler using the event bus and * that buffer will be received by this instance in its own event loop and written to the underlying connection. This * allows you to write data to other WebSockets which are owned by different event loops. */
String textHandlerID();
Returns the WebSocket sub protocol selected by the WebSocket handshake.

On the server, the value will be null when the handler receives the WebSocket callback as the handshake will not be completed yet.
/** * Returns the WebSocket sub protocol selected by the WebSocket handshake. * <p/> * On the server, the value will be {@code null} when the handler receives the WebSocket callback as the * handshake will not be completed yet. */
String subProtocol();
Returns the close status code received from the remote endpoint or null when not yet received.
/** * Returns the close status code received from the remote endpoint or {@code null} when not yet received. */
Short closeStatusCode();
Returns the close reason message from the remote endpoint or null when not yet received.
/** * Returns the close reason message from the remote endpoint or {@code null} when not yet received. */
String closeReason();
Returns the HTTP headers when the WebSocket is first obtained in the handler.

The headers will be null on subsequent interactions.
Returns:the headers
/** * Returns the HTTP headers when the WebSocket is first obtained in the handler. * <p/> * The headers will be {@code null} on subsequent interactions. * * @return the headers */
MultiMap headers();
Write a WebSocket frame to the connection
Params:
  • frame – the frame to write
Returns:a future completed with the result
/** * Write a WebSocket frame to the connection * * @param frame the frame to write * @return a future completed with the result */
Future<Void> writeFrame(WebSocketFrame frame);
Same as writeFrame(WebSocketFrame) but with an handler called when the operation completes
/** * Same as {@link #writeFrame(WebSocketFrame)} but with an {@code handler} called when the operation completes */
@Fluent WebSocketBase writeFrame(WebSocketFrame frame, Handler<AsyncResult<Void>> handler);
Write a final WebSocket text frame to the connection
Params:
  • text – The text to write
Returns:a future completed with the result
/** * Write a final WebSocket text frame to the connection * * @param text The text to write * @return a future completed with the result */
Future<Void> writeFinalTextFrame(String text);
Same as writeFinalTextFrame(String, Handler<AsyncResult<Void>>) but with an handler called when the operation completes
/** * Same as {@link #writeFinalTextFrame(String, Handler)} but with an {@code handler} called when the operation completes */
@Fluent WebSocketBase writeFinalTextFrame(String text, Handler<AsyncResult<Void>> handler);
Write a final WebSocket binary frame to the connection
Params:
  • data – The data to write
Returns:a future completed with the result
/** * Write a final WebSocket binary frame to the connection * * @param data The data to write * @return a future completed with the result */
Future<Void> writeFinalBinaryFrame(Buffer data);
Same as writeFinalBinaryFrame(Buffer, Handler<AsyncResult<Void>>) but with an handler called when the operation completes
/** * Same as {@link #writeFinalBinaryFrame(Buffer, Handler)} but with an {@code handler} called when the operation completes */
@Fluent WebSocketBase writeFinalBinaryFrame(Buffer data, Handler<AsyncResult<Void>> handler);
Writes a (potentially large) piece of binary data to the connection. This data might be written as multiple frames if it exceeds the maximum WebSocket frame size.
Params:
  • data – the data to write
Returns:a future completed with the result
/** * Writes a (potentially large) piece of binary data to the connection. This data might be written as multiple frames * if it exceeds the maximum WebSocket frame size. * * @param data the data to write * @return a future completed with the result */
Future<Void> writeBinaryMessage(Buffer data);
Same as writeBinaryMessage(Buffer) but with an handler called when the operation completes
/** * Same as {@link #writeBinaryMessage(Buffer)} but with an {@code handler} called when the operation completes */
@Fluent WebSocketBase writeBinaryMessage(Buffer data, Handler<AsyncResult<Void>> handler);
Writes a (potentially large) piece of text data to the connection. This data might be written as multiple frames if it exceeds the maximum WebSocket frame size.
Params:
  • text – the data to write
Returns:a future completed with the result
/** * Writes a (potentially large) piece of text data to the connection. This data might be written as multiple frames * if it exceeds the maximum WebSocket frame size. * * @param text the data to write * @return a future completed with the result */
Future<Void> writeTextMessage(String text);
Same as writeTextMessage(String) but with an handler called when the operation completes
/** * Same as {@link #writeTextMessage(String)} but with an {@code handler} called when the operation completes */
@Fluent WebSocketBase writeTextMessage(String text, Handler<AsyncResult<Void>> handler);
Writes a ping frame to the connection. This will be written in a single frame. Ping frames may be at most 125 bytes (octets).

This method should not be used to write application data and should only be used for implementing a keep alive or to ensure the client is still responsive, see RFC 6455 Section section 5.5.2.

There is no handler for ping frames because RFC 6455 clearly states that the only response to a ping frame is a pong frame with identical contents.

Params:
  • data – the data to write, may be at most 125 bytes
  • handler – called when the ping frame has been successfully written
Returns:a reference to this, so the API can be used fluently
/** * Writes a ping frame to the connection. This will be written in a single frame. Ping frames may be at most 125 bytes (octets). * <p> * This method should not be used to write application data and should only be used for implementing a keep alive or * to ensure the client is still responsive, see RFC 6455 Section <a href="https://tools.ietf.org/html/rfc6455#section-5.5.2">section 5.5.2</a>. * <p> * There is no handler for ping frames because RFC 6455 clearly * states that the only response to a ping frame is a pong frame with identical contents. * * @param data the data to write, may be at most 125 bytes * @param handler called when the ping frame has been successfully written * @return a reference to this, so the API can be used fluently */
@Fluent WebSocketBase writePing(Buffer data, Handler<AsyncResult<Void>> handler);
Like writePing(Buffer, Handler<AsyncResult<Void>>) but with an handler called when the message has been written or failed to be written.
/** * Like {@link #writePing(Buffer, Handler)} but with an {@code handler} called when the message has been written * or failed to be written. */
Future<Void> writePing(Buffer data);
Writes a pong frame to the connection. This will be written in a single frame. Pong frames may be at most 125 bytes (octets).

This method should not be used to write application data and should only be used for implementing a keep alive or to ensure the client is still responsive, see RFC 6455 section 5.5.2.

There is no need to manually write a pong frame, as the server and client both handle responding to a ping from with a pong from automatically and this is exposed to users. RFC 6455 section 5.5.3 states that pongs may be sent unsolicited in order to implement a one way heartbeat.

Params:
  • data – the data to write, may be at most 125 bytes
  • handler – called when the pong frame has been successfully written
Returns:a reference to this, so the API can be used fluently
/** * Writes a pong frame to the connection. This will be written in a single frame. Pong frames may be at most 125 bytes (octets). * <p> * This method should not be used to write application data and should only be used for implementing a keep alive or * to ensure the client is still responsive, see RFC 6455 <a href="https://tools.ietf.org/html/rfc6455#section-5.5.2">section 5.5.2</a>. * <p> * There is no need to manually write a pong frame, as the server and client both handle responding to a ping from with a pong from * automatically and this is exposed to users. RFC 6455 <a href="https://tools.ietf.org/html/rfc6455#section-5.5.3">section 5.5.3</a> states that pongs may be sent unsolicited in order * to implement a one way heartbeat. * * @param data the data to write, may be at most 125 bytes * @param handler called when the pong frame has been successfully written * @return a reference to this, so the API can be used fluently */
@Fluent WebSocketBase writePong(Buffer data, Handler<AsyncResult<Void>> handler);
Like writePong(Buffer, Handler<AsyncResult<Void>>) but with an handler called when the message has been written or failed to be written.
/** * Like {@link #writePong(Buffer, Handler)} but with an {@code handler} called when the message has been written * or failed to be written. */
Future<Void> writePong(Buffer data);
Set a close handler. This will be called when the WebSocket is closed.

After this callback, no more messages are expected. When the WebSocket received a close frame, the closeStatusCode() will return the status code and closeReason() will return the reason.
Params:
  • handler – the handler
Returns:a reference to this, so the API can be used fluently
/** * Set a close handler. This will be called when the WebSocket is closed. * <p/> * After this callback, no more messages are expected. When the WebSocket received a close frame, the * {@link #closeStatusCode()} will return the status code and {@link #closeReason()} will return the reason. * * @param handler the handler * @return a reference to this, so the API can be used fluently */
@Fluent WebSocketBase closeHandler(@Nullable Handler<Void> handler);
Set a frame handler on the connection. This handler will be called when frames are read on the connection.
Params:
  • handler – the handler
Returns:a reference to this, so the API can be used fluently
/** * Set a frame handler on the connection. This handler will be called when frames are read on the connection. * * @param handler the handler * @return a reference to this, so the API can be used fluently */
@Fluent WebSocketBase frameHandler(@Nullable Handler<WebSocketFrame> handler);
Set a text message handler on the connection. This handler will be called similar to the binaryMessageHandler(Handler<Buffer>), but the buffer will be converted to a String first
Params:
  • handler – the handler
Returns:a reference to this, so the API can be used fluently
/** * Set a text message handler on the connection. This handler will be called similar to the * {@link #binaryMessageHandler(Handler)}, but the buffer will be converted to a String first * * @param handler the handler * @return a reference to this, so the API can be used fluently */
@Fluent WebSocketBase textMessageHandler(@Nullable Handler<String> handler);
Set a binary message handler on the connection. This handler serves a similar purpose to handler(Handler<Buffer>) except that if a message comes into the socket in multiple frames, the data from the frames will be aggregated into a single buffer before calling the handler (using WebSocketFrame.isFinal() to find the boundaries).
Params:
  • handler – the handler
Returns:a reference to this, so the API can be used fluently
/** * Set a binary message handler on the connection. This handler serves a similar purpose to {@link #handler(Handler)} * except that if a message comes into the socket in multiple frames, the data from the frames will be aggregated * into a single buffer before calling the handler (using {@link WebSocketFrame#isFinal()} to find the boundaries). * * @param handler the handler * @return a reference to this, so the API can be used fluently */
@Fluent WebSocketBase binaryMessageHandler(@Nullable Handler<Buffer> handler);
Set a pong frame handler on the connection. This handler will be invoked every time a pong frame is received on the server, and can be used by both clients and servers since the RFC 6455 section 5.5.2 and section 5.5.3 do not specify whether the client or server sends a ping.

Pong frames may be at most 125 bytes (octets).

There is no ping handler since ping frames should immediately be responded to with a pong frame with identical content

Pong frames may be received unsolicited.

Params:
  • handler – the handler
Returns:a reference to this, so the API can be used fluently
/** * Set a pong frame handler on the connection. This handler will be invoked every time a pong frame is received * on the server, and can be used by both clients and servers since the RFC 6455 <a href="https://tools.ietf.org/html/rfc6455#section-5.5.2">section 5.5.2</a> and <a href="https://tools.ietf.org/html/rfc6455#section-5.5.3">section 5.5.3</a> do not * specify whether the client or server sends a ping. * <p> * Pong frames may be at most 125 bytes (octets). * <p> * There is no ping handler since ping frames should immediately be responded to with a pong frame with identical content * <p> * Pong frames may be received unsolicited. * * @param handler the handler * @return a reference to this, so the API can be used fluently */
@Fluent WebSocketBase pongHandler(@Nullable Handler<Buffer> handler);
{@inheritDoc} Calls close()
/** * {@inheritDoc} * * Calls {@link #close()} */
@Override Future<Void> end(); /** * {@inheritDoc} * * Calls {@link #close(Handler)} */ @Override void end(Handler<AsyncResult<Void>> handler);
Close the WebSocket sending the default close frame.

No more messages can be sent.
Returns:a future completed with the result
/** * Close the WebSocket sending the default close frame. * <p/> * No more messages can be sent. * * @return a future completed with the result */
Future<Void> close();
Same as close() but with an handler called when the operation completes
/** * Same as {@link #close()} but with an {@code handler} called when the operation completes */
void close(Handler<AsyncResult<Void>> handler);
Close the WebSocket sending a close frame with specified status code. You can give a look at various close payloads here: RFC6455 section 7.4.1

No more messages can be sent.
Params:
  • statusCode – the status code
Returns:a future completed with the result
/** * Close the WebSocket sending a close frame with specified status code. You can give a look at various close payloads * here: RFC6455 <a href="https://tools.ietf.org/html/rfc6455#section-7.4.1">section 7.4.1</a> * <p/> * No more messages can be sent. * * @param statusCode the status code * @return a future completed with the result */
Future<Void> close(short statusCode);
Same as close(short) but with an handler called when the operation completes
/** * Same as {@link #close(short)} but with an {@code handler} called when the operation completes */
void close(short statusCode, Handler<AsyncResult<Void>> handler);
Close sending a close frame with specified status code and reason. You can give a look at various close payloads here: RFC6455 section 7.4.1

No more messages can be sent.
Params:
  • statusCode – the status code
  • reason – reason of closure
Returns:a future completed with the result
/** * Close sending a close frame with specified status code and reason. You can give a look at various close payloads * here: RFC6455 <a href="https://tools.ietf.org/html/rfc6455#section-7.4.1">section 7.4.1</a> * <p/> * No more messages can be sent. * * @param statusCode the status code * @param reason reason of closure * @return a future completed with the result */
Future<Void> close(short statusCode, @Nullable String reason);
Same as close(short, String) but with an handler called when the operation completes
/** * Same as {@link #close(short, String)} but with an {@code handler} called when the operation completes */
void close(short statusCode, @Nullable String reason, Handler<AsyncResult<Void>> handler);
Returns:the remote address for this connection, possibly null (e.g a server bound on a domain socket). If useProxyProtocol is set to true, the address returned will be of the actual connecting client.
/** * @return the remote address for this connection, possibly {@code null} (e.g a server bound on a domain socket). * If {@code useProxyProtocol} is set to {@code true}, the address returned will be of the actual connecting client. */
@CacheReturn SocketAddress remoteAddress();
Returns:the local address for this connection, possibly null (e.g a server bound on a domain socket) If useProxyProtocol is set to true, the address returned will be of the proxy.
/** * @return the local address for this connection, possibly {@code null} (e.g a server bound on a domain socket) * If {@code useProxyProtocol} is set to {@code true}, the address returned will be of the proxy. */
@CacheReturn SocketAddress localAddress();
Returns:true if this HttpConnection is encrypted via SSL/TLS.
/** * @return true if this {@link io.vertx.core.http.HttpConnection} is encrypted via SSL/TLS. */
boolean isSsl();
Returns:true if the WebSocket is closed
/** * @return {@code true} if the WebSocket is closed */
boolean isClosed();
See Also:
Returns:SSLSession associated with the underlying socket. Returns null if connection is not SSL.
/** * @return SSLSession associated with the underlying socket. Returns null if connection is * not SSL. * @see javax.net.ssl.SSLSession */
@GenIgnore(GenIgnore.PERMITTED_TYPE) SSLSession sslSession();
Note: Java SE 5+ recommends to use javax.net.ssl.SSLSession#getPeerCertificates() instead of of javax.net.ssl.SSLSession#getPeerCertificateChain() which this method is based on. Use sslSession() to access that method.
Throws:
See Also:
Returns:an ordered array of the peer certificates. Returns null if connection is not SSL.
/** * Note: Java SE 5+ recommends to use javax.net.ssl.SSLSession#getPeerCertificates() instead of * of javax.net.ssl.SSLSession#getPeerCertificateChain() which this method is based on. Use {@link #sslSession()} to * access that method. * * @return an ordered array of the peer certificates. Returns null if connection is * not SSL. * @throws javax.net.ssl.SSLPeerUnverifiedException SSL peer's identity has not been verified. * @see javax.net.ssl.SSLSession#getPeerCertificateChain() * @see #sslSession() */
@GenIgnore X509Certificate[] peerCertificateChain() throws SSLPeerUnverifiedException; }