/*
 * Copyright (c) 2011-2017 Contributors to the Eclipse Foundation
 *
 * This program and the accompanying materials are made available under the
 * terms of the Eclipse Public License 2.0 which is available at
 * http://www.eclipse.org/legal/epl-2.0, or the Apache License, Version 2.0
 * which is available at https://www.apache.org/licenses/LICENSE-2.0.
 *
 * SPDX-License-Identifier: EPL-2.0 OR Apache-2.0
 */

package io.vertx.core.http;

import io.vertx.codegen.annotations.*;
import io.vertx.core.AsyncResult;
import io.vertx.core.Handler;
import io.vertx.core.buffer.Buffer;
import io.vertx.core.net.SocketAddress;
import io.vertx.core.streams.ReadStream;
import io.vertx.core.streams.WriteStream;

import javax.net.ssl.SSLPeerUnverifiedException;
import javax.net.ssl.SSLSession;
import javax.security.cert.X509Certificate;

Base WebSocket implementation.

It implements both ReadStream and WriteStream so it can be used with Pipe to pipe data with flow control.

Author:Tim Fox
/** * Base WebSocket implementation. * <p> * It implements both {@link ReadStream} and {@link WriteStream} so it can be used with * {@link io.vertx.core.streams.Pipe} to pipe data with flow control. * * @author <a href="http://tfox.org">Tim Fox</a> */
@VertxGen(concrete = false) public interface WebSocketBase extends ReadStream<Buffer>, WriteStream<Buffer> { @Override WebSocketBase exceptionHandler(Handler<Throwable> handler); @Override WebSocketBase handler(Handler<Buffer> handler); @Override WebSocketBase pause(); @Override WebSocketBase resume(); @Override WebSocketBase fetch(long amount); @Override WebSocketBase endHandler(Handler<Void> endHandler); @Override WebSocketBase write(Buffer data); @Fluent WebSocketBase write(Buffer data, Handler<AsyncResult<Void>> handler); @Override WebSocketBase setWriteQueueMaxSize(int maxSize); @Override WebSocketBase drainHandler(Handler<Void> handler);
When a WebSocket is created it automatically registers an event handler with the event bus - the ID of that handler is given by this method.

Given this ID, a different event loop can send a binary frame to that event handler using the event bus and that buffer will be received by this instance in its own event loop and written to the underlying connection. This allows you to write data to other WebSockets which are owned by different event loops.

Returns:the binary handler id
/** * When a {@code WebSocket} is created it automatically registers an event handler with the event bus - the ID of that * handler is given by this method. * <p> * Given this ID, a different event loop can send a binary frame to that event handler using the event bus and * that buffer will be received by this instance in its own event loop and written to the underlying connection. This * allows you to write data to other WebSockets which are owned by different event loops. * * @return the binary handler id */
String binaryHandlerID();
When a WebSocket is created it automatically registers an event handler with the eventbus, the ID of that handler is given by textHandlerID.

Given this ID, a different event loop can send a text frame to that event handler using the event bus and that buffer will be received by this instance in its own event loop and written to the underlying connection. This allows you to write data to other WebSockets which are owned by different event loops.

/** * When a {@code WebSocket} is created it automatically registers an event handler with the eventbus, the ID of that * handler is given by {@code textHandlerID}. * <p> * Given this ID, a different event loop can send a text frame to that event handler using the event bus and * that buffer will be received by this instance in its own event loop and written to the underlying connection. This * allows you to write data to other WebSockets which are owned by different event loops. */
String textHandlerID();
Returns the WebSocket sub protocol selected by the WebSocket handshake.

On the server, the value will be null when the handler receives the websocket callback as the handshake will not be completed yet.
/** * Returns the WebSocket sub protocol selected by the WebSocket handshake. * <p/> * On the server, the value will be {@code null} when the handler receives the websocket callback as the * handshake will not be completed yet. */
String subProtocol();
Write a WebSocket frame to the connection
Params:
  • frame – the frame to write
Returns:a reference to this, so the API can be used fluently
/** * Write a WebSocket frame to the connection * * @param frame the frame to write * @return a reference to this, so the API can be used fluently */
@Fluent WebSocketBase writeFrame(WebSocketFrame frame);
Same as writeFrame(WebSocketFrame) but with an handler called when the operation completes
/** * Same as {@link #writeFrame(WebSocketFrame)} but with an {@code handler} called when the operation completes */
@Fluent WebSocketBase writeFrame(WebSocketFrame frame, Handler<AsyncResult<Void>> handler);
Write a final WebSocket text frame to the connection
Params:
  • text – The text to write
Returns:a reference to this, so the API can be used fluently
/** * Write a final WebSocket text frame to the connection * * @param text The text to write * @return a reference to this, so the API can be used fluently */
@Fluent WebSocketBase writeFinalTextFrame(String text);
Same as writeFinalTextFrame(String, Handler<AsyncResult<Void>>) but with an handler called when the operation completes
/** * Same as {@link #writeFinalTextFrame(String, Handler)} but with an {@code handler} called when the operation completes */
@Fluent WebSocketBase writeFinalTextFrame(String text, Handler<AsyncResult<Void>> handler);
Write a final WebSocket binary frame to the connection
Params:
  • data – The data to write
Returns:a reference to this, so the API can be used fluently
/** * Write a final WebSocket binary frame to the connection * * @param data The data to write * @return a reference to this, so the API can be used fluently */
@Fluent WebSocketBase writeFinalBinaryFrame(Buffer data);
Same as writeFinalBinaryFrame(Buffer, Handler<AsyncResult<Void>>) but with an handler called when the operation completes
/** * Same as {@link #writeFinalBinaryFrame(Buffer, Handler)} but with an {@code handler} called when the operation completes */
@Fluent WebSocketBase writeFinalBinaryFrame(Buffer data, Handler<AsyncResult<Void>> handler);
Writes a (potentially large) piece of binary data to the connection. This data might be written as multiple frames if it exceeds the maximum WebSocket frame size.
Params:
  • data – the data to write
Returns:a reference to this, so the API can be used fluently
/** * Writes a (potentially large) piece of binary data to the connection. This data might be written as multiple frames * if it exceeds the maximum WebSocket frame size. * * @param data the data to write * @return a reference to this, so the API can be used fluently */
@Fluent WebSocketBase writeBinaryMessage(Buffer data);
Same as writeBinaryMessage(Buffer) but with an handler called when the operation completes
/** * Same as {@link #writeBinaryMessage(Buffer)} but with an {@code handler} called when the operation completes */
@Fluent WebSocketBase writeBinaryMessage(Buffer data, Handler<AsyncResult<Void>> handler);
Writes a (potentially large) piece of text data to the connection. This data might be written as multiple frames if it exceeds the maximum WebSocket frame size.
Params:
  • text – the data to write
Returns:a reference to this, so the API can be used fluently
/** * Writes a (potentially large) piece of text data to the connection. This data might be written as multiple frames * if it exceeds the maximum WebSocket frame size. * * @param text the data to write * @return a reference to this, so the API can be used fluently */
@Fluent WebSocketBase writeTextMessage(String text);
Same as writeTextMessage(String) but with an handler called when the operation completes
/** * Same as {@link #writeTextMessage(String)} but with an {@code handler} called when the operation completes */
@Fluent WebSocketBase writeTextMessage(String text, Handler<AsyncResult<Void>> handler);
Writes a ping frame to the connection. This will be written in a single frame. Ping frames may be at most 125 bytes (octets).

This method should not be used to write application data and should only be used for implementing a keep alive or to ensure the client is still responsive, see RFC 6455 Section section 5.5.2.

There is no handler for ping frames because RFC 6455 clearly states that the only response to a ping frame is a pong frame with identical contents.

Params:
  • data – the data to write, may be at most 125 bytes
Returns:a reference to this, so the API can be used fluently
/** * Writes a ping frame to the connection. This will be written in a single frame. Ping frames may be at most 125 bytes (octets). * <p> * This method should not be used to write application data and should only be used for implementing a keep alive or * to ensure the client is still responsive, see RFC 6455 Section <a href="https://tools.ietf.org/html/rfc6455#section-5.5.2">section 5.5.2</a>. * <p> * There is no handler for ping frames because RFC 6455 clearly * states that the only response to a ping frame is a pong frame with identical contents. * * @param data the data to write, may be at most 125 bytes * @return a reference to this, so the API can be used fluently */
@Fluent WebSocketBase writePing(Buffer data);
Writes a pong frame to the connection. This will be written in a single frame. Pong frames may be at most 125 bytes (octets).

This method should not be used to write application data and should only be used for implementing a keep alive or to ensure the client is still responsive, see RFC 6455 section 5.5.2.

There is no need to manually write a pong frame, as the server and client both handle responding to a ping from with a pong from automatically and this is exposed to users. RFC 6455 section 5.5.3 states that pongs may be sent unsolicited in order to implement a one way heartbeat.

Params:
  • data – the data to write, may be at most 125 bytes
Returns:a reference to this, so the API can be used fluently
/** * Writes a pong frame to the connection. This will be written in a single frame. Pong frames may be at most 125 bytes (octets). * <p> * This method should not be used to write application data and should only be used for implementing a keep alive or * to ensure the client is still responsive, see RFC 6455 <a href="https://tools.ietf.org/html/rfc6455#section-5.5.2">section 5.5.2</a>. * <p> * There is no need to manually write a pong frame, as the server and client both handle responding to a ping from with a pong from * automatically and this is exposed to users. RFC 6455 <a href="https://tools.ietf.org/html/rfc6455#section-5.5.3">section 5.5.3</a> states that pongs may be sent unsolicited in order * to implement a one way heartbeat. * * @param data the data to write, may be at most 125 bytes * @return a reference to this, so the API can be used fluently */
@Fluent WebSocketBase writePong(Buffer data);
Set a close handler. This will be called when the WebSocket is closed.

After this callback, no more messages are expected.
Params:
  • handler – the handler
Returns:a reference to this, so the API can be used fluently
/** * Set a close handler. This will be called when the WebSocket is closed. * <p/> * After this callback, no more messages are expected. * * @param handler the handler * @return a reference to this, so the API can be used fluently */
@Fluent WebSocketBase closeHandler(@Nullable Handler<Void> handler);
Set a frame handler on the connection. This handler will be called when frames are read on the connection.
Params:
  • handler – the handler
Returns:a reference to this, so the API can be used fluently
/** * Set a frame handler on the connection. This handler will be called when frames are read on the connection. * * @param handler the handler * @return a reference to this, so the API can be used fluently */
@Fluent WebSocketBase frameHandler(@Nullable Handler<WebSocketFrame> handler);
Set a text message handler on the connection. This handler will be called similar to the binaryMessageHandler(Handler<Buffer>), but the buffer will be converted to a String first
Params:
  • handler – the handler
Returns:a reference to this, so the API can be used fluently
/** * Set a text message handler on the connection. This handler will be called similar to the * {@link #binaryMessageHandler(Handler)}, but the buffer will be converted to a String first * * @param handler the handler * @return a reference to this, so the API can be used fluently */
@Fluent WebSocketBase textMessageHandler(@Nullable Handler<String> handler);
Set a binary message handler on the connection. This handler serves a similar purpose to handler(Handler<Buffer>) except that if a message comes into the socket in multiple frames, the data from the frames will be aggregated into a single buffer before calling the handler (using WebSocketFrame.isFinal() to find the boundaries).
Params:
  • handler – the handler
Returns:a reference to this, so the API can be used fluently
/** * Set a binary message handler on the connection. This handler serves a similar purpose to {@link #handler(Handler)} * except that if a message comes into the socket in multiple frames, the data from the frames will be aggregated * into a single buffer before calling the handler (using {@link WebSocketFrame#isFinal()} to find the boundaries). * * @param handler the handler * @return a reference to this, so the API can be used fluently */
@Fluent WebSocketBase binaryMessageHandler(@Nullable Handler<Buffer> handler);
Set a pong frame handler on the connection. This handler will be invoked every time a pong frame is received on the server, and can be used by both clients and servers since the RFC 6455 section 5.5.2 and section 5.5.3 do not specify whether the client or server sends a ping.

Pong frames may be at most 125 bytes (octets).

There is no ping handler since ping frames should immediately be responded to with a pong frame with identical content

Pong frames may be received unsolicited.

Params:
  • handler – the handler
Returns:a reference to this, so the API can be used fluently
/** * Set a pong frame handler on the connection. This handler will be invoked every time a pong frame is received * on the server, and can be used by both clients and servers since the RFC 6455 <a href="https://tools.ietf.org/html/rfc6455#section-5.5.2">section 5.5.2</a> and <a href="https://tools.ietf.org/html/rfc6455#section-5.5.3">section 5.5.3</a> do not * specify whether the client or server sends a ping. * <p> * Pong frames may be at most 125 bytes (octets). * <p> * There is no ping handler since ping frames should immediately be responded to with a pong frame with identical content * <p> * Pong frames may be received unsolicited. * * @param handler the handler * @return a reference to this, so the API can be used fluently */
@Fluent WebSocketBase pongHandler(@Nullable Handler<Buffer> handler);
Calls close()
/** * Calls {@link #close()} */
@Override void end(); /** * Calls {@link #close(Handler)} */ @Override void end(Handler<AsyncResult<Void>> handler);
Close the WebSocket sending the default close frame.

No more messages can be sent.
/** * Close the WebSocket sending the default close frame. * <p/> * No more messages can be sent. */
void close();
Same as close() but with an handler called when the operation completes
/** * Same as {@link #close()} but with an {@code handler} called when the operation completes */
void close(Handler<AsyncResult<Void>> handler);
Close the WebSocket sending a close frame with specified status code. You can give a look at various close payloads here: RFC6455 section 7.4.1

No more messages can be sent.
Params:
  • statusCode – Status code
/** * Close the WebSocket sending a close frame with specified status code. You can give a look at various close payloads * here: RFC6455 <a href="https://tools.ietf.org/html/rfc6455#section-7.4.1">section 7.4.1</a> * <p/> * No more messages can be sent. * * @param statusCode Status code */
void close(short statusCode);
Same as close(short) but with an handler called when the operation completes
/** * Same as {@link #close(short)} but with an {@code handler} called when the operation completes */
void close(short statusCode, Handler<AsyncResult<Void>> handler);
Close sending a close frame with specified status code and reason. You can give a look at various close payloads here: RFC6455 section 7.4.1

No more messages can be sent.
Params:
  • statusCode – Status code
  • reason – reason of closure
/** * Close sending a close frame with specified status code and reason. You can give a look at various close payloads * here: RFC6455 <a href="https://tools.ietf.org/html/rfc6455#section-7.4.1">section 7.4.1</a> * <p/> * No more messages can be sent. * * @param statusCode Status code * @param reason reason of closure */
void close(short statusCode, @Nullable String reason);
Same as close(short, String) but with an handler called when the operation completes
/** * Same as {@link #close(short, String)} but with an {@code handler} called when the operation completes */
void close(short statusCode, @Nullable String reason, Handler<AsyncResult<Void>> handler);
Returns:the remote address for this socket
/** * @return the remote address for this socket */
@CacheReturn SocketAddress remoteAddress();
Returns:the local address for this socket
/** * @return the local address for this socket */
@CacheReturn SocketAddress localAddress();
Returns:true if this HttpConnection is encrypted via SSL/TLS.
/** * @return true if this {@link io.vertx.core.http.HttpConnection} is encrypted via SSL/TLS. */
boolean isSsl();
Returns:true if the WebSocket is closed
/** * @return {@code true} if the WebSocket is closed */
boolean isClosed();
See Also:
Returns:SSLSession associated with the underlying socket. Returns null if connection is not SSL.
/** * @return SSLSession associated with the underlying socket. Returns null if connection is * not SSL. * @see javax.net.ssl.SSLSession */
@GenIgnore(GenIgnore.PERMITTED_TYPE) SSLSession sslSession();
Note: Java SE 5+ recommends to use javax.net.ssl.SSLSession#getPeerCertificates() instead of of javax.net.ssl.SSLSession#getPeerCertificateChain() which this method is based on. Use sslSession() to access that method.
Throws:
See Also:
Returns:an ordered array of the peer certificates. Returns null if connection is not SSL.
/** * Note: Java SE 5+ recommends to use javax.net.ssl.SSLSession#getPeerCertificates() instead of * of javax.net.ssl.SSLSession#getPeerCertificateChain() which this method is based on. Use {@link #sslSession()} to * access that method. * * @return an ordered array of the peer certificates. Returns null if connection is * not SSL. * @throws javax.net.ssl.SSLPeerUnverifiedException SSL peer's identity has not been verified. * @see javax.net.ssl.SSLSession#getPeerCertificateChain() * @see #sslSession() */
@GenIgnore X509Certificate[] peerCertificateChain() throws SSLPeerUnverifiedException; }