/*
* Copyright 2014 The Netty Project
*
* The Netty Project licenses this file to you under the Apache License,
* version 2.0 (the "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at:
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations
* under the License.
*/
package io.netty.handler.codec.stomp;
import io.netty.buffer.ByteBuf;
import io.netty.buffer.ByteBufHolder;
import io.netty.channel.ChannelPipeline;
An STOMP chunk which is used for STOMP chunked transfer-encoding. StompSubframeDecoder
generates StompContentSubframe
after StompHeadersSubframe
when the content is large or the encoding of the content is 'chunked. If you prefer not to receive multiple StompSubframe
s for a single StompFrame
, place StompSubframeAggregator
after StompSubframeDecoder
in the ChannelPipeline
. /**
* An STOMP chunk which is used for STOMP chunked transfer-encoding. {@link StompSubframeDecoder} generates
* {@link StompContentSubframe} after {@link StompHeadersSubframe} when the content is large or the encoding of
* the content is 'chunked. If you prefer not to receive multiple {@link StompSubframe}s for a single
* {@link StompFrame}, place {@link StompSubframeAggregator} after {@link StompSubframeDecoder} in the
* {@link ChannelPipeline}.
*/
public interface StompContentSubframe extends ByteBufHolder, StompSubframe {
@Override
StompContentSubframe copy();
@Override
StompContentSubframe duplicate();
@Override
StompContentSubframe retainedDuplicate();
@Override
StompContentSubframe replace(ByteBuf content);
@Override
StompContentSubframe retain();
@Override
StompContentSubframe retain(int increment);
@Override
StompContentSubframe touch();
@Override
StompContentSubframe touch(Object hint);
}