/*
 * Copyright (C) 2014 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package android.view;

import android.os.Parcel;
import android.os.Parcelable;

This class contains window content frame statistics. For example, a window content is rendred in frames when a view is scrolled. The frame statistics are a snapshot for the time interval from FrameStats.getStartTimeNano() to FrameStats.getEndTimeNano().

The key idea is that in order to provide a smooth user experience an application has to draw a frame at a specific time interval obtained by calling FrameStats.getRefreshPeriodNano(). If the application does not render a frame every refresh period the user will see irregular UI transitions.

An application posts a frame for presentation by synchronously rendering its contents in a buffer which is then posted or posting a buffer to which the application is asychronously rendering the content via GL. After the frame is posted and rendered (potentially asynchronosly) it is presented to the user. The time a frame was posted can be obtained via getFramePostedTimeNano(int), the time a frame content was rendered and ready for dsiplay (GL case) via getFrameReadyTimeNano(int), and the time a frame was presented on the screen via FrameStats.getFramePresentedTimeNano(int).

/** * This class contains window content frame statistics. For example, a window content * is rendred in frames when a view is scrolled. The frame statistics are a snapshot * for the time interval from {@link #getStartTimeNano()} to {@link #getEndTimeNano()}. * <p> * The key idea is that in order to provide a smooth user experience an application * has to draw a frame at a specific time interval obtained by calling {@link * #getRefreshPeriodNano()}. If the application does not render a frame every refresh * period the user will see irregular UI transitions. * </p> * <p> * An application posts a frame for presentation by synchronously rendering its contents * in a buffer which is then posted or posting a buffer to which the application is * asychronously rendering the content via GL. After the frame is posted and rendered * (potentially asynchronosly) it is presented to the user. The time a frame was posted * can be obtained via {@link #getFramePostedTimeNano(int)}, the time a frame content * was rendered and ready for dsiplay (GL case) via {@link #getFrameReadyTimeNano(int)}, * and the time a frame was presented on the screen via {@link #getFramePresentedTimeNano(int)}. * </p> */
public final class WindowContentFrameStats extends FrameStats implements Parcelable { private long[] mFramesPostedTimeNano; private long[] mFramesReadyTimeNano;
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/** * @hide */
public WindowContentFrameStats() { /* do nothing */ }
Initializes this isntance.
Params:
  • refreshPeriodNano – The display refresh period.
  • framesPostedTimeNano – The times in milliseconds for when the frame contents were posted.
  • framesPresentedTimeNano – The times in milliseconds for when the frame contents were presented.
  • framesReadyTimeNano – The times in milliseconds for when the frame contents were ready to be presented.
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/** * Initializes this isntance. * * @param refreshPeriodNano The display refresh period. * @param framesPostedTimeNano The times in milliseconds for when the frame contents were posted. * @param framesPresentedTimeNano The times in milliseconds for when the frame contents were presented. * @param framesReadyTimeNano The times in milliseconds for when the frame contents were ready to be presented. * * @hide */
public void init(long refreshPeriodNano, long[] framesPostedTimeNano, long[] framesPresentedTimeNano, long[] framesReadyTimeNano) { mRefreshPeriodNano = refreshPeriodNano; mFramesPostedTimeNano = framesPostedTimeNano; mFramesPresentedTimeNano = framesPresentedTimeNano; mFramesReadyTimeNano = framesReadyTimeNano; } private WindowContentFrameStats(Parcel parcel) { mRefreshPeriodNano = parcel.readLong(); mFramesPostedTimeNano = parcel.createLongArray(); mFramesPresentedTimeNano = parcel.createLongArray(); mFramesReadyTimeNano = parcel.createLongArray(); }
Get the time a frame at a given index was posted by the producer (e.g. the application). It is either explicitly set or defaulted to the time when the render buffer was posted.

Note: A frame can be posted and still it contents being rendered asynchronously in GL. To get the time the frame content was completely rendered and ready to display call getFrameReadyTimeNano(int).

Params:
  • index – The frame index.
Returns:The posted time in nanoseconds.
/** * Get the time a frame at a given index was posted by the producer (e.g. the application). * It is either explicitly set or defaulted to the time when the render buffer was posted. * <p> * <strong>Note:</strong> A frame can be posted and still it contents being rendered * asynchronously in GL. To get the time the frame content was completely rendered and * ready to display call {@link #getFrameReadyTimeNano(int)}. * </p> * * @param index The frame index. * @return The posted time in nanoseconds. */
public long getFramePostedTimeNano(int index) { if (mFramesPostedTimeNano == null) { throw new IndexOutOfBoundsException(); } return mFramesPostedTimeNano[index]; }
Get the time a frame at a given index was ready for presentation.

Note: A frame can be posted and still it contents being rendered asynchronously in GL. In such a case this is the time when the frame contents were completely rendered.

Params:
  • index – The frame index.
Returns:The ready time in nanoseconds or FrameStats.UNDEFINED_TIME_NANO if the frame is not ready yet.
/** * Get the time a frame at a given index was ready for presentation. * <p> * <strong>Note:</strong> A frame can be posted and still it contents being rendered * asynchronously in GL. In such a case this is the time when the frame contents were * completely rendered. * </p> * * @param index The frame index. * @return The ready time in nanoseconds or {@link #UNDEFINED_TIME_NANO} * if the frame is not ready yet. */
public long getFrameReadyTimeNano(int index) { if (mFramesReadyTimeNano == null) { throw new IndexOutOfBoundsException(); } return mFramesReadyTimeNano[index]; } @Override public int describeContents() { return 0; } @Override public void writeToParcel(Parcel parcel, int flags) { parcel.writeLong(mRefreshPeriodNano); parcel.writeLongArray(mFramesPostedTimeNano); parcel.writeLongArray(mFramesPresentedTimeNano); parcel.writeLongArray(mFramesReadyTimeNano); } @Override public String toString() { StringBuilder builder = new StringBuilder(); builder.append("WindowContentFrameStats["); builder.append("frameCount:" + getFrameCount()); builder.append(", fromTimeNano:" + getStartTimeNano()); builder.append(", toTimeNano:" + getEndTimeNano()); builder.append(']'); return builder.toString(); } public static final Parcelable.Creator<WindowContentFrameStats> CREATOR = new Creator<WindowContentFrameStats>() { @Override public WindowContentFrameStats createFromParcel(Parcel parcel) { return new WindowContentFrameStats(parcel); } @Override public WindowContentFrameStats[] newArray(int size) { return new WindowContentFrameStats[size]; } }; }