/*
 * Copyright (C) 2007 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package android.graphics;

import android.annotation.ColorInt;
import android.annotation.NonNull;
import android.annotation.Nullable;

public class SweepGradient extends Shader {

    private static final int TYPE_COLORS_AND_POSITIONS = 1;
    private static final int TYPE_COLOR_START_AND_COLOR_END = 2;

    
Type of the LinearGradient: can be either TYPE_COLORS_AND_POSITIONS or TYPE_COLOR_START_AND_COLOR_END.
/** * Type of the LinearGradient: can be either TYPE_COLORS_AND_POSITIONS or * TYPE_COLOR_START_AND_COLOR_END. */
private int mType; private float mCx; private float mCy; private int[] mColors; private float[] mPositions; private int mColor0; private int mColor1;
A Shader that draws a sweep gradient around a center point.
Params:
  • cx – The x-coordinate of the center
  • cy – The y-coordinate of the center
  • colors – The colors to be distributed between around the center. There must be at least 2 colors in the array.
  • positions – May be NULL. The relative position of each corresponding color in the colors array, beginning with 0 and ending with 1.0. If the values are not monotonic, the drawing may produce unexpected results. If positions is NULL, then the colors are automatically spaced evenly.
/** * A Shader that draws a sweep gradient around a center point. * * @param cx The x-coordinate of the center * @param cy The y-coordinate of the center * @param colors The colors to be distributed between around the center. * There must be at least 2 colors in the array. * @param positions May be NULL. The relative position of * each corresponding color in the colors array, beginning * with 0 and ending with 1.0. If the values are not * monotonic, the drawing may produce unexpected results. * If positions is NULL, then the colors are automatically * spaced evenly. */
public SweepGradient(float cx, float cy, @NonNull @ColorInt int colors[], @Nullable float positions[]) { if (colors.length < 2) { throw new IllegalArgumentException("needs >= 2 number of colors"); } if (positions != null && colors.length != positions.length) { throw new IllegalArgumentException( "color and position arrays must be of equal length"); } mType = TYPE_COLORS_AND_POSITIONS; mCx = cx; mCy = cy; mColors = colors.clone(); mPositions = positions != null ? positions.clone() : null; }
A Shader that draws a sweep gradient around a center point.
Params:
  • cx – The x-coordinate of the center
  • cy – The y-coordinate of the center
  • color0 – The color to use at the start of the sweep
  • color1 – The color to use at the end of the sweep
/** * A Shader that draws a sweep gradient around a center point. * * @param cx The x-coordinate of the center * @param cy The y-coordinate of the center * @param color0 The color to use at the start of the sweep * @param color1 The color to use at the end of the sweep */
public SweepGradient(float cx, float cy, @ColorInt int color0, @ColorInt int color1) { mType = TYPE_COLOR_START_AND_COLOR_END; mCx = cx; mCy = cy; mColor0 = color0; mColor1 = color1; mColors = null; mPositions = null; } @Override long createNativeInstance(long nativeMatrix) { if (mType == TYPE_COLORS_AND_POSITIONS) { return nativeCreate1(nativeMatrix, mCx, mCy, mColors, mPositions); } else { // TYPE_COLOR_START_AND_COLOR_END return nativeCreate2(nativeMatrix, mCx, mCy, mColor0, mColor1); } }
@hide
/** * @hide */
@Override protected Shader copy() { final SweepGradient copy; if (mType == TYPE_COLORS_AND_POSITIONS) { copy = new SweepGradient(mCx, mCy, mColors.clone(), mPositions != null ? mPositions.clone() : null); } else { // TYPE_COLOR_START_AND_COLOR_END copy = new SweepGradient(mCx, mCy, mColor0, mColor1); } copyLocalMatrix(copy); return copy; } private static native long nativeCreate1(long matrix, float x, float y, int colors[], float positions[]); private static native long nativeCreate2(long matrix, float x, float y, int color0, int color1); }