/*
 * Copyright (C) 2006 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package android.graphics;

import android.annotation.NonNull;
import android.annotation.Nullable;

import libcore.util.NativeAllocationRegistry;

Shader is the based class for objects that return horizontal spans of colors during drawing. A subclass of Shader is installed in a Paint calling paint.setShader(shader). After that any object (other than a bitmap) that is drawn with that paint will get its color(s) from the shader.
/** * Shader is the based class for objects that return horizontal spans of colors * during drawing. A subclass of Shader is installed in a Paint calling * paint.setShader(shader). After that any object (other than a bitmap) that is * drawn with that paint will get its color(s) from the shader. */
public class Shader { private static class NoImagePreloadHolder { public static final NativeAllocationRegistry sRegistry = new NativeAllocationRegistry( Shader.class.getClassLoader(), nativeGetFinalizer(), 50); }
Deprecated:Use subclass constructors directly instead.
/** * @deprecated Use subclass constructors directly instead. */
@Deprecated public Shader() {}
Current native shader instance. Created and updated lazily when getNativeInstance() is called - otherwise may be out of date with java setters/properties.
/** * Current native shader instance. Created and updated lazily when {@link #getNativeInstance()} * is called - otherwise may be out of date with java setters/properties. */
private long mNativeInstance; // Runnable to do immediate destruction private Runnable mCleaner;
Current matrix - always set to null if local matrix is identity.
/** * Current matrix - always set to null if local matrix is identity. */
private Matrix mLocalMatrix; public enum TileMode {
replicate the edge color if the shader draws outside of its original bounds
/** * replicate the edge color if the shader draws outside of its * original bounds */
CLAMP (0),
repeat the shader's image horizontally and vertically
/** * repeat the shader's image horizontally and vertically */
REPEAT (1),
repeat the shader's image horizontally and vertically, alternating mirror images so that adjacent images always seam
/** * repeat the shader's image horizontally and vertically, alternating * mirror images so that adjacent images always seam */
MIRROR (2); TileMode(int nativeInt) { this.nativeInt = nativeInt; } final int nativeInt; }
Return true if the shader has a non-identity local matrix.
Params:
  • localM – Set to the local matrix of the shader, if the shader's matrix is non-null.
Returns:true if the shader has a non-identity local matrix
/** * Return true if the shader has a non-identity local matrix. * @param localM Set to the local matrix of the shader, if the shader's matrix is non-null. * @return true if the shader has a non-identity local matrix */
public boolean getLocalMatrix(@NonNull Matrix localM) { if (mLocalMatrix != null) { localM.set(mLocalMatrix); return true; // presence of mLocalMatrix means it's not identity } return false; }
Set the shader's local matrix. Passing null will reset the shader's matrix to identity. If the matrix has scale value as 0, the drawing result is undefined.
Params:
  • localM – The shader's new local matrix, or null to specify identity
/** * Set the shader's local matrix. Passing null will reset the shader's * matrix to identity. If the matrix has scale value as 0, the drawing * result is undefined. * * @param localM The shader's new local matrix, or null to specify identity */
public void setLocalMatrix(@Nullable Matrix localM) { if (localM == null || localM.isIdentity()) { if (mLocalMatrix != null) { mLocalMatrix = null; discardNativeInstance(); } } else { if (mLocalMatrix == null) { mLocalMatrix = new Matrix(localM); discardNativeInstance(); } else if (!mLocalMatrix.equals(localM)) { mLocalMatrix.set(localM); discardNativeInstance(); } } } long createNativeInstance(long nativeMatrix) { return 0; }
@hide
/** @hide */
protected final void discardNativeInstance() { if (mNativeInstance != 0) { mCleaner.run(); mCleaner = null; mNativeInstance = 0; } }
Callback for subclasses to call discardNativeInstance() if the most recently constructed native instance is no longer valid.
@hide
/** * Callback for subclasses to call {@link #discardNativeInstance()} if the most recently * constructed native instance is no longer valid. * @hide */
protected void verifyNativeInstance() { }
@hide
/** * @hide */
protected Shader copy() { final Shader copy = new Shader(); copyLocalMatrix(copy); return copy; }
@hide
/** * @hide */
protected void copyLocalMatrix(Shader dest) { dest.mLocalMatrix.set(mLocalMatrix); }
@hide
/** * @hide */
public final long getNativeInstance() { // verify mNativeInstance is valid verifyNativeInstance(); if (mNativeInstance == 0) { mNativeInstance = createNativeInstance(mLocalMatrix == null ? 0 : mLocalMatrix.native_instance); if (mNativeInstance != 0) { mCleaner = NoImagePreloadHolder.sRegistry.registerNativeAllocation( this, mNativeInstance); } } return mNativeInstance; } private static native long nativeGetFinalizer(); }