public class android.graphics.Shader
minor version: 0
major version: 59
flags: flags: (0x0021) ACC_PUBLIC, ACC_SUPER
this_class: android.graphics.Shader
super_class: java.lang.Object
{
private long mNativeInstance;
descriptor: J
flags: (0x0002) ACC_PRIVATE
private java.lang.Runnable mCleaner;
descriptor: Ljava/lang/Runnable;
flags: (0x0002) ACC_PRIVATE
private android.graphics.Matrix mLocalMatrix;
descriptor: Landroid/graphics/Matrix;
flags: (0x0002) ACC_PRIVATE
public void <init>();
descriptor: ()V
flags: (0x0001) ACC_PUBLIC
Code:
stack=1, locals=1, args_size=1
start local 0 0: aload 0
invokespecial java.lang.Object.<init>:()V
return
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Landroid/graphics/Shader;
RuntimeVisibleAnnotations:
java.lang.Deprecated()
public boolean getLocalMatrix(android.graphics.Matrix);
descriptor: (Landroid/graphics/Matrix;)Z
flags: (0x0001) ACC_PUBLIC
Code:
stack=2, locals=2, args_size=2
start local 0 start local 1 0: aload 0
getfield android.graphics.Shader.mLocalMatrix:Landroid/graphics/Matrix;
ifnull 3
1: aload 1
aload 0
getfield android.graphics.Shader.mLocalMatrix:Landroid/graphics/Matrix;
invokevirtual android.graphics.Matrix.set:(Landroid/graphics/Matrix;)V
2: iconst_1
ireturn
3: StackMap locals:
StackMap stack:
iconst_0
ireturn
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 4 0 this Landroid/graphics/Shader;
0 4 1 localM Landroid/graphics/Matrix;
MethodParameters:
Name Flags
localM
public void setLocalMatrix(android.graphics.Matrix);
descriptor: (Landroid/graphics/Matrix;)V
flags: (0x0001) ACC_PUBLIC
Code:
stack=4, locals=2, args_size=2
start local 0 start local 1 0: aload 1
ifnull 1
aload 1
invokevirtual android.graphics.Matrix.isIdentity:()Z
ifeq 5
1: StackMap locals:
StackMap stack:
aload 0
getfield android.graphics.Shader.mLocalMatrix:Landroid/graphics/Matrix;
ifnull 12
2: aload 0
aconst_null
putfield android.graphics.Shader.mLocalMatrix:Landroid/graphics/Matrix;
3: aload 0
invokevirtual android.graphics.Shader.discardNativeInstance:()V
4: goto 12
5: StackMap locals:
StackMap stack:
aload 0
getfield android.graphics.Shader.mLocalMatrix:Landroid/graphics/Matrix;
ifnonnull 9
6: aload 0
new android.graphics.Matrix
dup
aload 1
invokespecial android.graphics.Matrix.<init>:(Landroid/graphics/Matrix;)V
putfield android.graphics.Shader.mLocalMatrix:Landroid/graphics/Matrix;
7: aload 0
invokevirtual android.graphics.Shader.discardNativeInstance:()V
8: goto 12
StackMap locals:
StackMap stack:
9: aload 0
getfield android.graphics.Shader.mLocalMatrix:Landroid/graphics/Matrix;
aload 1
invokevirtual android.graphics.Matrix.equals:(Ljava/lang/Object;)Z
ifne 12
10: aload 0
getfield android.graphics.Shader.mLocalMatrix:Landroid/graphics/Matrix;
aload 1
invokevirtual android.graphics.Matrix.set:(Landroid/graphics/Matrix;)V
11: aload 0
invokevirtual android.graphics.Shader.discardNativeInstance:()V
12: StackMap locals:
StackMap stack:
return
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 13 0 this Landroid/graphics/Shader;
0 13 1 localM Landroid/graphics/Matrix;
MethodParameters:
Name Flags
localM
long createNativeInstance(long);
descriptor: (J)J
flags: (0x0000)
Code:
stack=2, locals=3, args_size=2
start local 0 start local 1 0: lconst_0
lreturn
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Landroid/graphics/Shader;
0 1 1 nativeMatrix J
MethodParameters:
Name Flags
nativeMatrix
protected final void discardNativeInstance();
descriptor: ()V
flags: (0x0014) ACC_PROTECTED, ACC_FINAL
Code:
stack=4, locals=1, args_size=1
start local 0 0: aload 0
getfield android.graphics.Shader.mNativeInstance:J
lconst_0
lcmp
ifeq 4
1: aload 0
getfield android.graphics.Shader.mCleaner:Ljava/lang/Runnable;
invokeinterface java.lang.Runnable.run:()V
2: aload 0
aconst_null
putfield android.graphics.Shader.mCleaner:Ljava/lang/Runnable;
3: aload 0
lconst_0
putfield android.graphics.Shader.mNativeInstance:J
4: StackMap locals:
StackMap stack:
return
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 5 0 this Landroid/graphics/Shader;
protected void verifyNativeInstance();
descriptor: ()V
flags: (0x0004) ACC_PROTECTED
Code:
stack=0, locals=1, args_size=1
start local 0 0: return
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Landroid/graphics/Shader;
protected android.graphics.Shader copy();
descriptor: ()Landroid/graphics/Shader;
flags: (0x0004) ACC_PROTECTED
Code:
stack=2, locals=2, args_size=1
start local 0 0: new android.graphics.Shader
dup
invokespecial android.graphics.Shader.<init>:()V
astore 1
start local 1 1: aload 0
aload 1
invokevirtual android.graphics.Shader.copyLocalMatrix:(Landroid/graphics/Shader;)V
2: aload 1
areturn
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 3 0 this Landroid/graphics/Shader;
1 3 1 copy Landroid/graphics/Shader;
protected void copyLocalMatrix(android.graphics.Shader);
descriptor: (Landroid/graphics/Shader;)V
flags: (0x0004) ACC_PROTECTED
Code:
stack=2, locals=2, args_size=2
start local 0 start local 1 0: aload 1
getfield android.graphics.Shader.mLocalMatrix:Landroid/graphics/Matrix;
aload 0
getfield android.graphics.Shader.mLocalMatrix:Landroid/graphics/Matrix;
invokevirtual android.graphics.Matrix.set:(Landroid/graphics/Matrix;)V
1: return
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 2 0 this Landroid/graphics/Shader;
0 2 1 dest Landroid/graphics/Shader;
MethodParameters:
Name Flags
dest
public final long getNativeInstance();
descriptor: ()J
flags: (0x0011) ACC_PUBLIC, ACC_FINAL
Code:
stack=3, locals=1, args_size=1
start local 0 0: new java.lang.Error
dup
ldc "Unresolved compilation problem: \n\tNativeAllocationRegistry cannot be resolved to a type\n"
invokespecial java.lang.Error.<init>:(Ljava/lang/String;)V
athrow
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Landroid/graphics/Shader;
private static native long nativeGetFinalizer();
descriptor: ()J
flags: (0x010a) ACC_PRIVATE, ACC_STATIC, ACC_NATIVE
}
SourceFile: "Shader.java"
NestMembers:
android.graphics.Shader$NoImagePreloadHolder android.graphics.Shader$TileMode
InnerClasses:
private NoImagePreloadHolder = android.graphics.Shader$NoImagePreloadHolder of android.graphics.Shader
public final TileMode = android.graphics.Shader$TileMode of android.graphics.Shader