public class android.graphics.Shader
  minor version: 0
  major version: 59
  flags: flags: (0x0021) ACC_PUBLIC, ACC_SUPER
  this_class: android.graphics.Shader
  super_class: java.lang.Object
{
  private long mNativeInstance;
    descriptor: J
    flags: (0x0002) ACC_PRIVATE

  private java.lang.Runnable mCleaner;
    descriptor: Ljava/lang/Runnable;
    flags: (0x0002) ACC_PRIVATE

  private android.graphics.Matrix mLocalMatrix;
    descriptor: Landroid/graphics/Matrix;
    flags: (0x0002) ACC_PRIVATE

  public void <init>();
    descriptor: ()V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // android.graphics.Shader this
         0: .line 41
            aload 0 /* this */
            invokespecial java.lang.Object.<init>:()V
            return
        end local 0 // android.graphics.Shader this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Landroid/graphics/Shader;
    RuntimeVisibleAnnotations: 
      java.lang.Deprecated()

  public boolean getLocalMatrix(android.graphics.Matrix);
    descriptor: (Landroid/graphics/Matrix;)Z
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=2, args_size=2
        start local 0 // android.graphics.Shader this
        start local 1 // android.graphics.Matrix localM
         0: .line 84
            aload 0 /* this */
            getfield android.graphics.Shader.mLocalMatrix:Landroid/graphics/Matrix;
            ifnull 3
         1: .line 85
            aload 1 /* localM */
            aload 0 /* this */
            getfield android.graphics.Shader.mLocalMatrix:Landroid/graphics/Matrix;
            invokevirtual android.graphics.Matrix.set:(Landroid/graphics/Matrix;)V
         2: .line 86
            iconst_1
            ireturn
         3: .line 88
      StackMap locals:
      StackMap stack:
            iconst_0
            ireturn
        end local 1 // android.graphics.Matrix localM
        end local 0 // android.graphics.Shader this
      LocalVariableTable:
        Start  End  Slot    Name  Signature
            0    4     0    this  Landroid/graphics/Shader;
            0    4     1  localM  Landroid/graphics/Matrix;
    MethodParameters:
        Name  Flags
      localM  

  public void setLocalMatrix(android.graphics.Matrix);
    descriptor: (Landroid/graphics/Matrix;)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=4, locals=2, args_size=2
        start local 0 // android.graphics.Shader this
        start local 1 // android.graphics.Matrix localM
         0: .line 99
            aload 1 /* localM */
            ifnull 1
            aload 1 /* localM */
            invokevirtual android.graphics.Matrix.isIdentity:()Z
            ifeq 5
         1: .line 100
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getfield android.graphics.Shader.mLocalMatrix:Landroid/graphics/Matrix;
            ifnull 12
         2: .line 101
            aload 0 /* this */
            aconst_null
            putfield android.graphics.Shader.mLocalMatrix:Landroid/graphics/Matrix;
         3: .line 102
            aload 0 /* this */
            invokevirtual android.graphics.Shader.discardNativeInstance:()V
         4: .line 104
            goto 12
         5: .line 105
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getfield android.graphics.Shader.mLocalMatrix:Landroid/graphics/Matrix;
            ifnonnull 9
         6: .line 106
            aload 0 /* this */
            new android.graphics.Matrix
            dup
            aload 1 /* localM */
            invokespecial android.graphics.Matrix.<init>:(Landroid/graphics/Matrix;)V
            putfield android.graphics.Shader.mLocalMatrix:Landroid/graphics/Matrix;
         7: .line 107
            aload 0 /* this */
            invokevirtual android.graphics.Shader.discardNativeInstance:()V
         8: .line 108
            goto 12
      StackMap locals:
      StackMap stack:
         9: aload 0 /* this */
            getfield android.graphics.Shader.mLocalMatrix:Landroid/graphics/Matrix;
            aload 1 /* localM */
            invokevirtual android.graphics.Matrix.equals:(Ljava/lang/Object;)Z
            ifne 12
        10: .line 109
            aload 0 /* this */
            getfield android.graphics.Shader.mLocalMatrix:Landroid/graphics/Matrix;
            aload 1 /* localM */
            invokevirtual android.graphics.Matrix.set:(Landroid/graphics/Matrix;)V
        11: .line 110
            aload 0 /* this */
            invokevirtual android.graphics.Shader.discardNativeInstance:()V
        12: .line 113
      StackMap locals:
      StackMap stack:
            return
        end local 1 // android.graphics.Matrix localM
        end local 0 // android.graphics.Shader this
      LocalVariableTable:
        Start  End  Slot    Name  Signature
            0   13     0    this  Landroid/graphics/Shader;
            0   13     1  localM  Landroid/graphics/Matrix;
    MethodParameters:
        Name  Flags
      localM  

  long createNativeInstance(long);
    descriptor: (J)J
    flags: (0x0000) 
    Code:
      stack=2, locals=3, args_size=2
        start local 0 // android.graphics.Shader this
        start local 1 // long nativeMatrix
         0: .line 116
            lconst_0
            lreturn
        end local 1 // long nativeMatrix
        end local 0 // android.graphics.Shader this
      LocalVariableTable:
        Start  End  Slot          Name  Signature
            0    1     0          this  Landroid/graphics/Shader;
            0    1     1  nativeMatrix  J
    MethodParameters:
              Name  Flags
      nativeMatrix  

  protected final void discardNativeInstance();
    descriptor: ()V
    flags: (0x0014) ACC_PROTECTED, ACC_FINAL
    Code:
      stack=4, locals=1, args_size=1
        start local 0 // android.graphics.Shader this
         0: .line 121
            aload 0 /* this */
            getfield android.graphics.Shader.mNativeInstance:J
            lconst_0
            lcmp
            ifeq 4
         1: .line 122
            aload 0 /* this */
            getfield android.graphics.Shader.mCleaner:Ljava/lang/Runnable;
            invokeinterface java.lang.Runnable.run:()V
         2: .line 123
            aload 0 /* this */
            aconst_null
            putfield android.graphics.Shader.mCleaner:Ljava/lang/Runnable;
         3: .line 124
            aload 0 /* this */
            lconst_0
            putfield android.graphics.Shader.mNativeInstance:J
         4: .line 126
      StackMap locals:
      StackMap stack:
            return
        end local 0 // android.graphics.Shader this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    5     0  this  Landroid/graphics/Shader;

  protected void verifyNativeInstance();
    descriptor: ()V
    flags: (0x0004) ACC_PROTECTED
    Code:
      stack=0, locals=1, args_size=1
        start local 0 // android.graphics.Shader this
         0: .line 134
            return
        end local 0 // android.graphics.Shader this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Landroid/graphics/Shader;

  protected android.graphics.Shader copy();
    descriptor: ()Landroid/graphics/Shader;
    flags: (0x0004) ACC_PROTECTED
    Code:
      stack=2, locals=2, args_size=1
        start local 0 // android.graphics.Shader this
         0: .line 140
            new android.graphics.Shader
            dup
            invokespecial android.graphics.Shader.<init>:()V
            astore 1 /* copy */
        start local 1 // android.graphics.Shader copy
         1: .line 141
            aload 0 /* this */
            aload 1 /* copy */
            invokevirtual android.graphics.Shader.copyLocalMatrix:(Landroid/graphics/Shader;)V
         2: .line 142
            aload 1 /* copy */
            areturn
        end local 1 // android.graphics.Shader copy
        end local 0 // android.graphics.Shader this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    3     0  this  Landroid/graphics/Shader;
            1    3     1  copy  Landroid/graphics/Shader;

  protected void copyLocalMatrix(android.graphics.Shader);
    descriptor: (Landroid/graphics/Shader;)V
    flags: (0x0004) ACC_PROTECTED
    Code:
      stack=2, locals=2, args_size=2
        start local 0 // android.graphics.Shader this
        start local 1 // android.graphics.Shader dest
         0: .line 149
            aload 1 /* dest */
            getfield android.graphics.Shader.mLocalMatrix:Landroid/graphics/Matrix;
            aload 0 /* this */
            getfield android.graphics.Shader.mLocalMatrix:Landroid/graphics/Matrix;
            invokevirtual android.graphics.Matrix.set:(Landroid/graphics/Matrix;)V
         1: .line 150
            return
        end local 1 // android.graphics.Shader dest
        end local 0 // android.graphics.Shader this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    2     0  this  Landroid/graphics/Shader;
            0    2     1  dest  Landroid/graphics/Shader;
    MethodParameters:
      Name  Flags
      dest  

  public final long getNativeInstance();
    descriptor: ()J
    flags: (0x0011) ACC_PUBLIC, ACC_FINAL
    Code:
      stack=3, locals=1, args_size=1
        start local 0 // android.graphics.Shader this
         0: .line 163
            new java.lang.Error
            dup
            ldc "Unresolved compilation problem: \n\tNativeAllocationRegistry cannot be resolved to a type\n"
            invokespecial java.lang.Error.<init>:(Ljava/lang/String;)V
            athrow
        end local 0 // android.graphics.Shader this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Landroid/graphics/Shader;

  private static native long nativeGetFinalizer();
    descriptor: ()J
    flags: (0x010a) ACC_PRIVATE, ACC_STATIC, ACC_NATIVE
}
SourceFile: "Shader.java"
NestMembers:
  android.graphics.Shader$NoImagePreloadHolder  android.graphics.Shader$TileMode
InnerClasses:
  private NoImagePreloadHolder = android.graphics.Shader$NoImagePreloadHolder of android.graphics.Shader
  public final TileMode = android.graphics.Shader$TileMode of android.graphics.Shader