public class android.graphics.RadialGradient extends android.graphics.Shader
  minor version: 0
  major version: 59
  flags: flags: (0x0021) ACC_PUBLIC, ACC_SUPER
  this_class: android.graphics.RadialGradient
  super_class: android.graphics.Shader
{
  private static final int TYPE_COLORS_AND_POSITIONS;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 1

  private static final int TYPE_COLOR_CENTER_AND_COLOR_EDGE;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 2

  private int mType;
    descriptor: I
    flags: (0x0002) ACC_PRIVATE

  private float mX;
    descriptor: F
    flags: (0x0002) ACC_PRIVATE

  private float mY;
    descriptor: F
    flags: (0x0002) ACC_PRIVATE

  private float mRadius;
    descriptor: F
    flags: (0x0002) ACC_PRIVATE

  private int[] mColors;
    descriptor: [I
    flags: (0x0002) ACC_PRIVATE

  private float[] mPositions;
    descriptor: [F
    flags: (0x0002) ACC_PRIVATE

  private int mCenterColor;
    descriptor: I
    flags: (0x0002) ACC_PRIVATE

  private int mEdgeColor;
    descriptor: I
    flags: (0x0002) ACC_PRIVATE

  private android.graphics.Shader$TileMode mTileMode;
    descriptor: Landroid/graphics/Shader$TileMode;
    flags: (0x0002) ACC_PRIVATE

  public void <init>(float, float, float, int[], float[], android.graphics.Shader$TileMode);
    descriptor: (FFF[I[FLandroid/graphics/Shader$TileMode;)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=3, locals=7, args_size=7
        start local 0 // android.graphics.RadialGradient this
        start local 1 // float centerX
        start local 2 // float centerY
        start local 3 // float radius
        start local 4 // int[] colors
        start local 5 // float[] stops
        start local 6 // android.graphics.Shader$TileMode tileMode
         0: .line 57
            aload 0 /* this */
            invokespecial android.graphics.Shader.<init>:()V
         1: .line 60
            fload 3 /* radius */
            fconst_0
            fcmpg
            ifgt 3
         2: .line 61
            new java.lang.IllegalArgumentException
            dup
            ldc "radius must be > 0"
            invokespecial java.lang.IllegalArgumentException.<init>:(Ljava/lang/String;)V
            athrow
         3: .line 63
      StackMap locals: android.graphics.RadialGradient float float float int[] float[] android.graphics.Shader$TileMode
      StackMap stack:
            aload 4 /* colors */
            arraylength
            iconst_2
            if_icmpge 5
         4: .line 64
            new java.lang.IllegalArgumentException
            dup
            ldc "needs >= 2 number of colors"
            invokespecial java.lang.IllegalArgumentException.<init>:(Ljava/lang/String;)V
            athrow
         5: .line 66
      StackMap locals:
      StackMap stack:
            aload 5 /* stops */
            ifnull 7
            aload 4 /* colors */
            arraylength
            aload 5 /* stops */
            arraylength
            if_icmpeq 7
         6: .line 67
            new java.lang.IllegalArgumentException
            dup
            ldc "color and position arrays must be of equal length"
            invokespecial java.lang.IllegalArgumentException.<init>:(Ljava/lang/String;)V
            athrow
         7: .line 69
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            iconst_1
            putfield android.graphics.RadialGradient.mType:I
         8: .line 70
            aload 0 /* this */
            fload 1 /* centerX */
            putfield android.graphics.RadialGradient.mX:F
         9: .line 71
            aload 0 /* this */
            fload 2 /* centerY */
            putfield android.graphics.RadialGradient.mY:F
        10: .line 72
            aload 0 /* this */
            fload 3 /* radius */
            putfield android.graphics.RadialGradient.mRadius:F
        11: .line 73
            aload 0 /* this */
            aload 4 /* colors */
            invokevirtual int[].clone:()Ljava/lang/Object;
            checkcast int[]
            putfield android.graphics.RadialGradient.mColors:[I
        12: .line 74
            aload 0 /* this */
            aload 5 /* stops */
            ifnull 13
            aload 5 /* stops */
            invokevirtual float[].clone:()Ljava/lang/Object;
            checkcast float[]
            goto 14
      StackMap locals:
      StackMap stack: android.graphics.RadialGradient
        13: aconst_null
      StackMap locals: android.graphics.RadialGradient float float float int[] float[] android.graphics.Shader$TileMode
      StackMap stack: android.graphics.RadialGradient float[]
        14: putfield android.graphics.RadialGradient.mPositions:[F
        15: .line 75
            aload 0 /* this */
            aload 6 /* tileMode */
            putfield android.graphics.RadialGradient.mTileMode:Landroid/graphics/Shader$TileMode;
        16: .line 76
            return
        end local 6 // android.graphics.Shader$TileMode tileMode
        end local 5 // float[] stops
        end local 4 // int[] colors
        end local 3 // float radius
        end local 2 // float centerY
        end local 1 // float centerX
        end local 0 // android.graphics.RadialGradient this
      LocalVariableTable:
        Start  End  Slot      Name  Signature
            0   17     0      this  Landroid/graphics/RadialGradient;
            0   17     1   centerX  F
            0   17     2   centerY  F
            0   17     3    radius  F
            0   17     4    colors  [I
            0   17     5     stops  [F
            0   17     6  tileMode  Landroid/graphics/Shader$TileMode;
    MethodParameters:
          Name  Flags
      centerX   
      centerY   
      radius    
      colors    
      stops     
      tileMode  

  public void <init>(float, float, float, int, int, android.graphics.Shader$TileMode);
    descriptor: (FFFIILandroid/graphics/Shader$TileMode;)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=3, locals=7, args_size=7
        start local 0 // android.graphics.RadialGradient this
        start local 1 // float centerX
        start local 2 // float centerY
        start local 3 // float radius
        start local 4 // int centerColor
        start local 5 // int edgeColor
        start local 6 // android.graphics.Shader$TileMode tileMode
         0: .line 88
            aload 0 /* this */
            invokespecial android.graphics.Shader.<init>:()V
         1: .line 90
            fload 3 /* radius */
            fconst_0
            fcmpg
            ifgt 3
         2: .line 91
            new java.lang.IllegalArgumentException
            dup
            ldc "radius must be > 0"
            invokespecial java.lang.IllegalArgumentException.<init>:(Ljava/lang/String;)V
            athrow
         3: .line 93
      StackMap locals: android.graphics.RadialGradient float float float int int android.graphics.Shader$TileMode
      StackMap stack:
            aload 0 /* this */
            iconst_2
            putfield android.graphics.RadialGradient.mType:I
         4: .line 94
            aload 0 /* this */
            fload 1 /* centerX */
            putfield android.graphics.RadialGradient.mX:F
         5: .line 95
            aload 0 /* this */
            fload 2 /* centerY */
            putfield android.graphics.RadialGradient.mY:F
         6: .line 96
            aload 0 /* this */
            fload 3 /* radius */
            putfield android.graphics.RadialGradient.mRadius:F
         7: .line 97
            aload 0 /* this */
            iload 4 /* centerColor */
            putfield android.graphics.RadialGradient.mCenterColor:I
         8: .line 98
            aload 0 /* this */
            iload 5 /* edgeColor */
            putfield android.graphics.RadialGradient.mEdgeColor:I
         9: .line 99
            aload 0 /* this */
            aload 6 /* tileMode */
            putfield android.graphics.RadialGradient.mTileMode:Landroid/graphics/Shader$TileMode;
        10: .line 100
            return
        end local 6 // android.graphics.Shader$TileMode tileMode
        end local 5 // int edgeColor
        end local 4 // int centerColor
        end local 3 // float radius
        end local 2 // float centerY
        end local 1 // float centerX
        end local 0 // android.graphics.RadialGradient this
      LocalVariableTable:
        Start  End  Slot         Name  Signature
            0   11     0         this  Landroid/graphics/RadialGradient;
            0   11     1      centerX  F
            0   11     2      centerY  F
            0   11     3       radius  F
            0   11     4  centerColor  I
            0   11     5    edgeColor  I
            0   11     6     tileMode  Landroid/graphics/Shader$TileMode;
    MethodParameters:
             Name  Flags
      centerX      
      centerY      
      radius       
      centerColor  
      edgeColor    
      tileMode     

  long createNativeInstance(long);
    descriptor: (J)J
    flags: (0x0000) 
    Code:
      stack=8, locals=3, args_size=2
        start local 0 // android.graphics.RadialGradient this
        start local 1 // long nativeMatrix
         0: .line 104
            aload 0 /* this */
            getfield android.graphics.RadialGradient.mType:I
            iconst_1
            if_icmpne 4
         1: .line 105
            lload 1 /* nativeMatrix */
            aload 0 /* this */
            getfield android.graphics.RadialGradient.mX:F
            aload 0 /* this */
            getfield android.graphics.RadialGradient.mY:F
            aload 0 /* this */
            getfield android.graphics.RadialGradient.mRadius:F
         2: .line 106
            aload 0 /* this */
            getfield android.graphics.RadialGradient.mColors:[I
            aload 0 /* this */
            getfield android.graphics.RadialGradient.mPositions:[F
            aload 0 /* this */
            getfield android.graphics.RadialGradient.mTileMode:Landroid/graphics/Shader$TileMode;
            getfield android.graphics.Shader$TileMode.nativeInt:I
         3: .line 105
            invokestatic android.graphics.RadialGradient.nativeCreate1:(JFFF[I[FI)J
            lreturn
         4: .line 108
      StackMap locals:
      StackMap stack:
            lload 1 /* nativeMatrix */
            aload 0 /* this */
            getfield android.graphics.RadialGradient.mX:F
            aload 0 /* this */
            getfield android.graphics.RadialGradient.mY:F
            aload 0 /* this */
            getfield android.graphics.RadialGradient.mRadius:F
         5: .line 109
            aload 0 /* this */
            getfield android.graphics.RadialGradient.mCenterColor:I
            aload 0 /* this */
            getfield android.graphics.RadialGradient.mEdgeColor:I
            aload 0 /* this */
            getfield android.graphics.RadialGradient.mTileMode:Landroid/graphics/Shader$TileMode;
            getfield android.graphics.Shader$TileMode.nativeInt:I
         6: .line 108
            invokestatic android.graphics.RadialGradient.nativeCreate2:(JFFFIII)J
            lreturn
        end local 1 // long nativeMatrix
        end local 0 // android.graphics.RadialGradient this
      LocalVariableTable:
        Start  End  Slot          Name  Signature
            0    7     0          this  Landroid/graphics/RadialGradient;
            0    7     1  nativeMatrix  J
    MethodParameters:
              Name  Flags
      nativeMatrix  

  protected android.graphics.Shader copy();
    descriptor: ()Landroid/graphics/Shader;
    flags: (0x0004) ACC_PROTECTED
    Code:
      stack=8, locals=2, args_size=1
        start local 0 // android.graphics.RadialGradient this
         0: .line 119
            aload 0 /* this */
            getfield android.graphics.RadialGradient.mType:I
            iconst_1
            if_icmpne 7
         1: .line 120
            new android.graphics.RadialGradient
            dup
            aload 0 /* this */
            getfield android.graphics.RadialGradient.mX:F
            aload 0 /* this */
            getfield android.graphics.RadialGradient.mY:F
            aload 0 /* this */
            getfield android.graphics.RadialGradient.mRadius:F
            aload 0 /* this */
            getfield android.graphics.RadialGradient.mColors:[I
            invokevirtual int[].clone:()Ljava/lang/Object;
            checkcast int[]
         2: .line 121
            aload 0 /* this */
            getfield android.graphics.RadialGradient.mPositions:[F
            ifnull 3
            aload 0 /* this */
            getfield android.graphics.RadialGradient.mPositions:[F
            invokevirtual float[].clone:()Ljava/lang/Object;
            checkcast float[]
            goto 4
      StackMap locals: android.graphics.RadialGradient
      StackMap stack: new 1 new 1 float float float int[]
         3: aconst_null
      StackMap locals: android.graphics.RadialGradient
      StackMap stack: new 1 new 1 float float float int[] float[]
         4: aload 0 /* this */
            getfield android.graphics.RadialGradient.mTileMode:Landroid/graphics/Shader$TileMode;
         5: .line 120
            invokespecial android.graphics.RadialGradient.<init>:(FFF[I[FLandroid/graphics/Shader$TileMode;)V
            astore 1 /* copy */
        start local 1 // android.graphics.RadialGradient copy
         6: .line 122
            goto 8
        end local 1 // android.graphics.RadialGradient copy
         7: .line 123
      StackMap locals:
      StackMap stack:
            new android.graphics.RadialGradient
            dup
            aload 0 /* this */
            getfield android.graphics.RadialGradient.mX:F
            aload 0 /* this */
            getfield android.graphics.RadialGradient.mY:F
            aload 0 /* this */
            getfield android.graphics.RadialGradient.mRadius:F
            aload 0 /* this */
            getfield android.graphics.RadialGradient.mCenterColor:I
            aload 0 /* this */
            getfield android.graphics.RadialGradient.mEdgeColor:I
            aload 0 /* this */
            getfield android.graphics.RadialGradient.mTileMode:Landroid/graphics/Shader$TileMode;
            invokespecial android.graphics.RadialGradient.<init>:(FFFIILandroid/graphics/Shader$TileMode;)V
            astore 1 /* copy */
        start local 1 // android.graphics.RadialGradient copy
         8: .line 125
      StackMap locals: android.graphics.RadialGradient
      StackMap stack:
            aload 0 /* this */
            aload 1 /* copy */
            invokevirtual android.graphics.RadialGradient.copyLocalMatrix:(Landroid/graphics/Shader;)V
         9: .line 126
            aload 1 /* copy */
            areturn
        end local 1 // android.graphics.RadialGradient copy
        end local 0 // android.graphics.RadialGradient this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0   10     0  this  Landroid/graphics/RadialGradient;
            6    7     1  copy  Landroid/graphics/RadialGradient;
            8   10     1  copy  Landroid/graphics/RadialGradient;

  private static native long nativeCreate1(long, float, float, float, int[], float[], int);
    descriptor: (JFFF[I[FI)J
    flags: (0x010a) ACC_PRIVATE, ACC_STATIC, ACC_NATIVE
    MethodParameters:
           Name  Flags
      matrix     
      x          
      y          
      radius     
      colors     
      positions  
      tileMode   

  private static native long nativeCreate2(long, float, float, float, int, int, int);
    descriptor: (JFFFIII)J
    flags: (0x010a) ACC_PRIVATE, ACC_STATIC, ACC_NATIVE
    MethodParameters:
          Name  Flags
      matrix    
      x         
      y         
      radius    
      color0    
      color1    
      tileMode  
}
SourceFile: "RadialGradient.java"
InnerClasses:
  public final TileMode = android.graphics.Shader$TileMode of android.graphics.Shader