/*
 * Copyright (C) 2006 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package android.graphics;

import android.annotation.FloatRange;
import android.annotation.NonNull;
import android.annotation.Nullable;
import android.annotation.Size;

import dalvik.annotation.optimization.CriticalNative;
import dalvik.annotation.optimization.FastNative;

import libcore.util.NativeAllocationRegistry;

The Path class encapsulates compound (multiple contour) geometric paths consisting of straight line segments, quadratic curves, and cubic curves. It can be drawn with canvas.drawPath(path, paint), either filled or stroked (based on the paint's Style), or it can be used for clipping or to draw text on a path.
/** * The Path class encapsulates compound (multiple contour) geometric paths * consisting of straight line segments, quadratic curves, and cubic curves. * It can be drawn with canvas.drawPath(path, paint), either filled or stroked * (based on the paint's Style), or it can be used for clipping or to draw * text on a path. */
public class Path { private static final NativeAllocationRegistry sRegistry = new NativeAllocationRegistry( Path.class.getClassLoader(), nGetFinalizer(), 48 /* dummy size */);
@hide
/** * @hide */
public final long mNativePath;
@hide
/** * @hide */
public boolean isSimplePath = true;
@hide
/** * @hide */
public Region rects; private Direction mLastDirection = null;
Create an empty path
/** * Create an empty path */
public Path() { mNativePath = nInit(); sRegistry.registerNativeAllocation(this, mNativePath); }
Create a new path, copying the contents from the src path.
Params:
  • src – The path to copy from when initializing the new path
/** * Create a new path, copying the contents from the src path. * * @param src The path to copy from when initializing the new path */
public Path(Path src) { long valNative = 0; if (src != null) { valNative = src.mNativePath; isSimplePath = src.isSimplePath; if (src.rects != null) { rects = new Region(src.rects); } } mNativePath = nInit(valNative); sRegistry.registerNativeAllocation(this, mNativePath); }
Clear any lines and curves from the path, making it empty. This does NOT change the fill-type setting.
/** * Clear any lines and curves from the path, making it empty. * This does NOT change the fill-type setting. */
public void reset() { isSimplePath = true; mLastDirection = null; if (rects != null) rects.setEmpty(); // We promised not to change this, so preserve it around the native // call, which does now reset fill type. final FillType fillType = getFillType(); nReset(mNativePath); setFillType(fillType); }
Rewinds the path: clears any lines and curves from the path but keeps the internal data structure for faster reuse.
/** * Rewinds the path: clears any lines and curves from the path but * keeps the internal data structure for faster reuse. */
public void rewind() { isSimplePath = true; mLastDirection = null; if (rects != null) rects.setEmpty(); nRewind(mNativePath); }
Replace the contents of this with the contents of src.
/** Replace the contents of this with the contents of src. */
public void set(@NonNull Path src) { if (this == src) { return; } isSimplePath = src.isSimplePath; nSet(mNativePath, src.mNativePath); if (!isSimplePath) { return; } if (rects != null && src.rects != null) { rects.set(src.rects); } else if (rects != null && src.rects == null) { rects.setEmpty(); } else if (src.rects != null) { rects = new Region(src.rects); } }
The logical operations that can be performed when combining two paths.
See Also:
/** * The logical operations that can be performed when combining two paths. * * @see #op(Path, android.graphics.Path.Op) * @see #op(Path, Path, android.graphics.Path.Op) */
public enum Op {
Subtract the second path from the first path.
/** * Subtract the second path from the first path. */
DIFFERENCE,
Intersect the two paths.
/** * Intersect the two paths. */
INTERSECT,
Union (inclusive-or) the two paths.
/** * Union (inclusive-or) the two paths. */
UNION,
Exclusive-or the two paths.
/** * Exclusive-or the two paths. */
XOR,
Subtract the first path from the second path.
/** * Subtract the first path from the second path. */
REVERSE_DIFFERENCE }
Set this path to the result of applying the Op to this path and the specified path. The resulting path will be constructed from non-overlapping contours. The curve order is reduced where possible so that cubics may be turned into quadratics, and quadratics maybe turned into lines.
Params:
  • path – The second operand (for difference, the subtrahend)
See Also:
Returns:True if operation succeeded, false otherwise and this path remains unmodified.
/** * Set this path to the result of applying the Op to this path and the specified path. * The resulting path will be constructed from non-overlapping contours. * The curve order is reduced where possible so that cubics may be turned * into quadratics, and quadratics maybe turned into lines. * * @param path The second operand (for difference, the subtrahend) * * @return True if operation succeeded, false otherwise and this path remains unmodified. * * @see Op * @see #op(Path, Path, android.graphics.Path.Op) */
public boolean op(Path path, Op op) { return op(this, path, op); }
Set this path to the result of applying the Op to the two specified paths. The resulting path will be constructed from non-overlapping contours. The curve order is reduced where possible so that cubics may be turned into quadratics, and quadratics maybe turned into lines.
Params:
  • path1 – The first operand (for difference, the minuend)
  • path2 – The second operand (for difference, the subtrahend)
See Also:
Returns:True if operation succeeded, false otherwise and this path remains unmodified.
/** * Set this path to the result of applying the Op to the two specified paths. * The resulting path will be constructed from non-overlapping contours. * The curve order is reduced where possible so that cubics may be turned * into quadratics, and quadratics maybe turned into lines. * * @param path1 The first operand (for difference, the minuend) * @param path2 The second operand (for difference, the subtrahend) * * @return True if operation succeeded, false otherwise and this path remains unmodified. * * @see Op * @see #op(Path, android.graphics.Path.Op) */
public boolean op(Path path1, Path path2, Op op) { if (nOp(path1.mNativePath, path2.mNativePath, op.ordinal(), this.mNativePath)) { isSimplePath = false; rects = null; return true; } return false; }
Returns the path's convexity, as defined by the content of the path.

A path is convex if it has a single contour, and only ever curves in a single direction.

This function will calculate the convexity of the path from its control points, and cache the result.

Returns:True if the path is convex.
/** * Returns the path's convexity, as defined by the content of the path. * <p> * A path is convex if it has a single contour, and only ever curves in a * single direction. * <p> * This function will calculate the convexity of the path from its control * points, and cache the result. * * @return True if the path is convex. */
public boolean isConvex() { return nIsConvex(mNativePath); }
Enum for the ways a path may be filled.
/** * Enum for the ways a path may be filled. */
public enum FillType { // these must match the values in SkPath.h
Specifies that "inside" is computed by a non-zero sum of signed edge crossings.
/** * Specifies that "inside" is computed by a non-zero sum of signed * edge crossings. */
WINDING (0),
Specifies that "inside" is computed by an odd number of edge crossings.
/** * Specifies that "inside" is computed by an odd number of edge * crossings. */
EVEN_ODD (1),
Same as WINDING, but draws outside of the path, rather than inside.
/** * Same as {@link #WINDING}, but draws outside of the path, rather than inside. */
INVERSE_WINDING (2),
Same as EVEN_ODD, but draws outside of the path, rather than inside.
/** * Same as {@link #EVEN_ODD}, but draws outside of the path, rather than inside. */
INVERSE_EVEN_ODD(3); FillType(int ni) { nativeInt = ni; } final int nativeInt; } // these must be in the same order as their native values static final FillType[] sFillTypeArray = { FillType.WINDING, FillType.EVEN_ODD, FillType.INVERSE_WINDING, FillType.INVERSE_EVEN_ODD };
Return the path's fill type. This defines how "inside" is computed. The default value is WINDING.
Returns:the path's fill type
/** * Return the path's fill type. This defines how "inside" is * computed. The default value is WINDING. * * @return the path's fill type */
public FillType getFillType() { return sFillTypeArray[nGetFillType(mNativePath)]; }
Set the path's fill type. This defines how "inside" is computed.
Params:
  • ft – The new fill type for this path
/** * Set the path's fill type. This defines how "inside" is computed. * * @param ft The new fill type for this path */
public void setFillType(FillType ft) { nSetFillType(mNativePath, ft.nativeInt); }
Returns true if the filltype is one of the INVERSE variants
Returns:true if the filltype is one of the INVERSE variants
/** * Returns true if the filltype is one of the INVERSE variants * * @return true if the filltype is one of the INVERSE variants */
public boolean isInverseFillType() { final int ft = nGetFillType(mNativePath); return (ft & FillType.INVERSE_WINDING.nativeInt) != 0; }
Toggles the INVERSE state of the filltype
/** * Toggles the INVERSE state of the filltype */
public void toggleInverseFillType() { int ft = nGetFillType(mNativePath); ft ^= FillType.INVERSE_WINDING.nativeInt; nSetFillType(mNativePath, ft); }
Returns true if the path is empty (contains no lines or curves)
Returns:true if the path is empty (contains no lines or curves)
/** * Returns true if the path is empty (contains no lines or curves) * * @return true if the path is empty (contains no lines or curves) */
public boolean isEmpty() { return nIsEmpty(mNativePath); }
Returns true if the path specifies a rectangle. If so, and if rect is not null, set rect to the bounds of the path. If the path does not specify a rectangle, return false and ignore rect.
Params:
  • rect – If not null, returns the bounds of the path if it specifies a rectangle
Returns: true if the path specifies a rectangle
/** * Returns true if the path specifies a rectangle. If so, and if rect is * not null, set rect to the bounds of the path. If the path does not * specify a rectangle, return false and ignore rect. * * @param rect If not null, returns the bounds of the path if it specifies * a rectangle * @return true if the path specifies a rectangle */
public boolean isRect(@Nullable RectF rect) { return nIsRect(mNativePath, rect); }
Compute the bounds of the control points of the path, and write the answer into bounds. If the path contains 0 or 1 points, the bounds is set to (0,0,0,0)
Params:
  • bounds – Returns the computed bounds of the path's control points.
  • exact – This parameter is no longer used.
/** * Compute the bounds of the control points of the path, and write the * answer into bounds. If the path contains 0 or 1 points, the bounds is * set to (0,0,0,0) * * @param bounds Returns the computed bounds of the path's control points. * @param exact This parameter is no longer used. */
@SuppressWarnings({"UnusedDeclaration"}) public void computeBounds(RectF bounds, boolean exact) { nComputeBounds(mNativePath, bounds); }
Hint to the path to prepare for adding more points. This can allow the path to more efficiently allocate its storage.
Params:
  • extraPtCount – The number of extra points that may be added to this path
/** * Hint to the path to prepare for adding more points. This can allow the * path to more efficiently allocate its storage. * * @param extraPtCount The number of extra points that may be added to this * path */
public void incReserve(int extraPtCount) { nIncReserve(mNativePath, extraPtCount); }
Set the beginning of the next contour to the point (x,y).
Params:
  • x – The x-coordinate of the start of a new contour
  • y – The y-coordinate of the start of a new contour
/** * Set the beginning of the next contour to the point (x,y). * * @param x The x-coordinate of the start of a new contour * @param y The y-coordinate of the start of a new contour */
public void moveTo(float x, float y) { nMoveTo(mNativePath, x, y); }
Set the beginning of the next contour relative to the last point on the previous contour. If there is no previous contour, this is treated the same as moveTo().
Params:
  • dx – The amount to add to the x-coordinate of the end of the previous contour, to specify the start of a new contour
  • dy – The amount to add to the y-coordinate of the end of the previous contour, to specify the start of a new contour
/** * Set the beginning of the next contour relative to the last point on the * previous contour. If there is no previous contour, this is treated the * same as moveTo(). * * @param dx The amount to add to the x-coordinate of the end of the * previous contour, to specify the start of a new contour * @param dy The amount to add to the y-coordinate of the end of the * previous contour, to specify the start of a new contour */
public void rMoveTo(float dx, float dy) { nRMoveTo(mNativePath, dx, dy); }
Add a line from the last point to the specified point (x,y). If no moveTo() call has been made for this contour, the first point is automatically set to (0,0).
Params:
  • x – The x-coordinate of the end of a line
  • y – The y-coordinate of the end of a line
/** * Add a line from the last point to the specified point (x,y). * If no moveTo() call has been made for this contour, the first point is * automatically set to (0,0). * * @param x The x-coordinate of the end of a line * @param y The y-coordinate of the end of a line */
public void lineTo(float x, float y) { isSimplePath = false; nLineTo(mNativePath, x, y); }
Same as lineTo, but the coordinates are considered relative to the last point on this contour. If there is no previous point, then a moveTo(0,0) is inserted automatically.
Params:
  • dx – The amount to add to the x-coordinate of the previous point on this contour, to specify a line
  • dy – The amount to add to the y-coordinate of the previous point on this contour, to specify a line
/** * Same as lineTo, but the coordinates are considered relative to the last * point on this contour. If there is no previous point, then a moveTo(0,0) * is inserted automatically. * * @param dx The amount to add to the x-coordinate of the previous point on * this contour, to specify a line * @param dy The amount to add to the y-coordinate of the previous point on * this contour, to specify a line */
public void rLineTo(float dx, float dy) { isSimplePath = false; nRLineTo(mNativePath, dx, dy); }
Add a quadratic bezier from the last point, approaching control point (x1,y1), and ending at (x2,y2). If no moveTo() call has been made for this contour, the first point is automatically set to (0,0).
Params:
  • x1 – The x-coordinate of the control point on a quadratic curve
  • y1 – The y-coordinate of the control point on a quadratic curve
  • x2 – The x-coordinate of the end point on a quadratic curve
  • y2 – The y-coordinate of the end point on a quadratic curve
/** * Add a quadratic bezier from the last point, approaching control point * (x1,y1), and ending at (x2,y2). If no moveTo() call has been made for * this contour, the first point is automatically set to (0,0). * * @param x1 The x-coordinate of the control point on a quadratic curve * @param y1 The y-coordinate of the control point on a quadratic curve * @param x2 The x-coordinate of the end point on a quadratic curve * @param y2 The y-coordinate of the end point on a quadratic curve */
public void quadTo(float x1, float y1, float x2, float y2) { isSimplePath = false; nQuadTo(mNativePath, x1, y1, x2, y2); }
Same as quadTo, but the coordinates are considered relative to the last point on this contour. If there is no previous point, then a moveTo(0,0) is inserted automatically.
Params:
  • dx1 – The amount to add to the x-coordinate of the last point on this contour, for the control point of a quadratic curve
  • dy1 – The amount to add to the y-coordinate of the last point on this contour, for the control point of a quadratic curve
  • dx2 – The amount to add to the x-coordinate of the last point on this contour, for the end point of a quadratic curve
  • dy2 – The amount to add to the y-coordinate of the last point on this contour, for the end point of a quadratic curve
/** * Same as quadTo, but the coordinates are considered relative to the last * point on this contour. If there is no previous point, then a moveTo(0,0) * is inserted automatically. * * @param dx1 The amount to add to the x-coordinate of the last point on * this contour, for the control point of a quadratic curve * @param dy1 The amount to add to the y-coordinate of the last point on * this contour, for the control point of a quadratic curve * @param dx2 The amount to add to the x-coordinate of the last point on * this contour, for the end point of a quadratic curve * @param dy2 The amount to add to the y-coordinate of the last point on * this contour, for the end point of a quadratic curve */
public void rQuadTo(float dx1, float dy1, float dx2, float dy2) { isSimplePath = false; nRQuadTo(mNativePath, dx1, dy1, dx2, dy2); }
Add a cubic bezier from the last point, approaching control points (x1,y1) and (x2,y2), and ending at (x3,y3). If no moveTo() call has been made for this contour, the first point is automatically set to (0,0).
Params:
  • x1 – The x-coordinate of the 1st control point on a cubic curve
  • y1 – The y-coordinate of the 1st control point on a cubic curve
  • x2 – The x-coordinate of the 2nd control point on a cubic curve
  • y2 – The y-coordinate of the 2nd control point on a cubic curve
  • x3 – The x-coordinate of the end point on a cubic curve
  • y3 – The y-coordinate of the end point on a cubic curve
/** * Add a cubic bezier from the last point, approaching control points * (x1,y1) and (x2,y2), and ending at (x3,y3). If no moveTo() call has been * made for this contour, the first point is automatically set to (0,0). * * @param x1 The x-coordinate of the 1st control point on a cubic curve * @param y1 The y-coordinate of the 1st control point on a cubic curve * @param x2 The x-coordinate of the 2nd control point on a cubic curve * @param y2 The y-coordinate of the 2nd control point on a cubic curve * @param x3 The x-coordinate of the end point on a cubic curve * @param y3 The y-coordinate of the end point on a cubic curve */
public void cubicTo(float x1, float y1, float x2, float y2, float x3, float y3) { isSimplePath = false; nCubicTo(mNativePath, x1, y1, x2, y2, x3, y3); }
Same as cubicTo, but the coordinates are considered relative to the current point on this contour. If there is no previous point, then a moveTo(0,0) is inserted automatically.
/** * Same as cubicTo, but the coordinates are considered relative to the * current point on this contour. If there is no previous point, then a * moveTo(0,0) is inserted automatically. */
public void rCubicTo(float x1, float y1, float x2, float y2, float x3, float y3) { isSimplePath = false; nRCubicTo(mNativePath, x1, y1, x2, y2, x3, y3); }
Append the specified arc to the path as a new contour. If the start of the path is different from the path's current last point, then an automatic lineTo() is added to connect the current contour to the start of the arc. However, if the path is empty, then we call moveTo() with the first point of the arc.
Params:
  • oval – The bounds of oval defining shape and size of the arc
  • startAngle – Starting angle (in degrees) where the arc begins
  • sweepAngle – Sweep angle (in degrees) measured clockwise, treated mod 360.
  • forceMoveTo – If true, always begin a new contour with the arc
/** * Append the specified arc to the path as a new contour. If the start of * the path is different from the path's current last point, then an * automatic lineTo() is added to connect the current contour to the * start of the arc. However, if the path is empty, then we call moveTo() * with the first point of the arc. * * @param oval The bounds of oval defining shape and size of the arc * @param startAngle Starting angle (in degrees) where the arc begins * @param sweepAngle Sweep angle (in degrees) measured clockwise, treated * mod 360. * @param forceMoveTo If true, always begin a new contour with the arc */
public void arcTo(RectF oval, float startAngle, float sweepAngle, boolean forceMoveTo) { arcTo(oval.left, oval.top, oval.right, oval.bottom, startAngle, sweepAngle, forceMoveTo); }
Append the specified arc to the path as a new contour. If the start of the path is different from the path's current last point, then an automatic lineTo() is added to connect the current contour to the start of the arc. However, if the path is empty, then we call moveTo() with the first point of the arc.
Params:
  • oval – The bounds of oval defining shape and size of the arc
  • startAngle – Starting angle (in degrees) where the arc begins
  • sweepAngle – Sweep angle (in degrees) measured clockwise
/** * Append the specified arc to the path as a new contour. If the start of * the path is different from the path's current last point, then an * automatic lineTo() is added to connect the current contour to the * start of the arc. However, if the path is empty, then we call moveTo() * with the first point of the arc. * * @param oval The bounds of oval defining shape and size of the arc * @param startAngle Starting angle (in degrees) where the arc begins * @param sweepAngle Sweep angle (in degrees) measured clockwise */
public void arcTo(RectF oval, float startAngle, float sweepAngle) { arcTo(oval.left, oval.top, oval.right, oval.bottom, startAngle, sweepAngle, false); }
Append the specified arc to the path as a new contour. If the start of the path is different from the path's current last point, then an automatic lineTo() is added to connect the current contour to the start of the arc. However, if the path is empty, then we call moveTo() with the first point of the arc.
Params:
  • startAngle – Starting angle (in degrees) where the arc begins
  • sweepAngle – Sweep angle (in degrees) measured clockwise, treated mod 360.
  • forceMoveTo – If true, always begin a new contour with the arc
/** * Append the specified arc to the path as a new contour. If the start of * the path is different from the path's current last point, then an * automatic lineTo() is added to connect the current contour to the * start of the arc. However, if the path is empty, then we call moveTo() * with the first point of the arc. * * @param startAngle Starting angle (in degrees) where the arc begins * @param sweepAngle Sweep angle (in degrees) measured clockwise, treated * mod 360. * @param forceMoveTo If true, always begin a new contour with the arc */
public void arcTo(float left, float top, float right, float bottom, float startAngle, float sweepAngle, boolean forceMoveTo) { isSimplePath = false; nArcTo(mNativePath, left, top, right, bottom, startAngle, sweepAngle, forceMoveTo); }
Close the current contour. If the current point is not equal to the first point of the contour, a line segment is automatically added.
/** * Close the current contour. If the current point is not equal to the * first point of the contour, a line segment is automatically added. */
public void close() { isSimplePath = false; nClose(mNativePath); }
Specifies how closed shapes (e.g. rects, ovals) are oriented when they are added to a path.
/** * Specifies how closed shapes (e.g. rects, ovals) are oriented when they * are added to a path. */
public enum Direction {
clockwise
/** clockwise */
CW (0), // must match enum in SkPath.h
counter-clockwise
/** counter-clockwise */
CCW (1); // must match enum in SkPath.h Direction(int ni) { nativeInt = ni; } final int nativeInt; } private void detectSimplePath(float left, float top, float right, float bottom, Direction dir) { if (mLastDirection == null) { mLastDirection = dir; } if (mLastDirection != dir) { isSimplePath = false; } else { if (rects == null) rects = new Region(); rects.op((int) left, (int) top, (int) right, (int) bottom, Region.Op.UNION); } }
Add a closed rectangle contour to the path
Params:
  • rect – The rectangle to add as a closed contour to the path
  • dir – The direction to wind the rectangle's contour
/** * Add a closed rectangle contour to the path * * @param rect The rectangle to add as a closed contour to the path * @param dir The direction to wind the rectangle's contour */
public void addRect(RectF rect, Direction dir) { addRect(rect.left, rect.top, rect.right, rect.bottom, dir); }
Add a closed rectangle contour to the path
Params:
  • left – The left side of a rectangle to add to the path
  • top – The top of a rectangle to add to the path
  • right – The right side of a rectangle to add to the path
  • bottom – The bottom of a rectangle to add to the path
  • dir – The direction to wind the rectangle's contour
/** * Add a closed rectangle contour to the path * * @param left The left side of a rectangle to add to the path * @param top The top of a rectangle to add to the path * @param right The right side of a rectangle to add to the path * @param bottom The bottom of a rectangle to add to the path * @param dir The direction to wind the rectangle's contour */
public void addRect(float left, float top, float right, float bottom, Direction dir) { detectSimplePath(left, top, right, bottom, dir); nAddRect(mNativePath, left, top, right, bottom, dir.nativeInt); }
Add a closed oval contour to the path
Params:
  • oval – The bounds of the oval to add as a closed contour to the path
  • dir – The direction to wind the oval's contour
/** * Add a closed oval contour to the path * * @param oval The bounds of the oval to add as a closed contour to the path * @param dir The direction to wind the oval's contour */
public void addOval(RectF oval, Direction dir) { addOval(oval.left, oval.top, oval.right, oval.bottom, dir); }
Add a closed oval contour to the path
Params:
  • dir – The direction to wind the oval's contour
/** * Add a closed oval contour to the path * * @param dir The direction to wind the oval's contour */
public void addOval(float left, float top, float right, float bottom, Direction dir) { isSimplePath = false; nAddOval(mNativePath, left, top, right, bottom, dir.nativeInt); }
Add a closed circle contour to the path
Params:
  • x – The x-coordinate of the center of a circle to add to the path
  • y – The y-coordinate of the center of a circle to add to the path
  • radius – The radius of a circle to add to the path
  • dir – The direction to wind the circle's contour
/** * Add a closed circle contour to the path * * @param x The x-coordinate of the center of a circle to add to the path * @param y The y-coordinate of the center of a circle to add to the path * @param radius The radius of a circle to add to the path * @param dir The direction to wind the circle's contour */
public void addCircle(float x, float y, float radius, Direction dir) { isSimplePath = false; nAddCircle(mNativePath, x, y, radius, dir.nativeInt); }
Add the specified arc to the path as a new contour.
Params:
  • oval – The bounds of oval defining the shape and size of the arc
  • startAngle – Starting angle (in degrees) where the arc begins
  • sweepAngle – Sweep angle (in degrees) measured clockwise
/** * Add the specified arc to the path as a new contour. * * @param oval The bounds of oval defining the shape and size of the arc * @param startAngle Starting angle (in degrees) where the arc begins * @param sweepAngle Sweep angle (in degrees) measured clockwise */
public void addArc(RectF oval, float startAngle, float sweepAngle) { addArc(oval.left, oval.top, oval.right, oval.bottom, startAngle, sweepAngle); }
Add the specified arc to the path as a new contour.
Params:
  • startAngle – Starting angle (in degrees) where the arc begins
  • sweepAngle – Sweep angle (in degrees) measured clockwise
/** * Add the specified arc to the path as a new contour. * * @param startAngle Starting angle (in degrees) where the arc begins * @param sweepAngle Sweep angle (in degrees) measured clockwise */
public void addArc(float left, float top, float right, float bottom, float startAngle, float sweepAngle) { isSimplePath = false; nAddArc(mNativePath, left, top, right, bottom, startAngle, sweepAngle); }
Add a closed round-rectangle contour to the path
Params:
  • rect – The bounds of a round-rectangle to add to the path
  • rx – The x-radius of the rounded corners on the round-rectangle
  • ry – The y-radius of the rounded corners on the round-rectangle
  • dir – The direction to wind the round-rectangle's contour
/** * Add a closed round-rectangle contour to the path * * @param rect The bounds of a round-rectangle to add to the path * @param rx The x-radius of the rounded corners on the round-rectangle * @param ry The y-radius of the rounded corners on the round-rectangle * @param dir The direction to wind the round-rectangle's contour */
public void addRoundRect(RectF rect, float rx, float ry, Direction dir) { addRoundRect(rect.left, rect.top, rect.right, rect.bottom, rx, ry, dir); }
Add a closed round-rectangle contour to the path
Params:
  • rx – The x-radius of the rounded corners on the round-rectangle
  • ry – The y-radius of the rounded corners on the round-rectangle
  • dir – The direction to wind the round-rectangle's contour
/** * Add a closed round-rectangle contour to the path * * @param rx The x-radius of the rounded corners on the round-rectangle * @param ry The y-radius of the rounded corners on the round-rectangle * @param dir The direction to wind the round-rectangle's contour */
public void addRoundRect(float left, float top, float right, float bottom, float rx, float ry, Direction dir) { isSimplePath = false; nAddRoundRect(mNativePath, left, top, right, bottom, rx, ry, dir.nativeInt); }
Add a closed round-rectangle contour to the path. Each corner receives two radius values [X, Y]. The corners are ordered top-left, top-right, bottom-right, bottom-left
Params:
  • rect – The bounds of a round-rectangle to add to the path
  • radii – Array of 8 values, 4 pairs of [X,Y] radii
  • dir – The direction to wind the round-rectangle's contour
/** * Add a closed round-rectangle contour to the path. Each corner receives * two radius values [X, Y]. The corners are ordered top-left, top-right, * bottom-right, bottom-left * * @param rect The bounds of a round-rectangle to add to the path * @param radii Array of 8 values, 4 pairs of [X,Y] radii * @param dir The direction to wind the round-rectangle's contour */
public void addRoundRect(RectF rect, float[] radii, Direction dir) { if (rect == null) { throw new NullPointerException("need rect parameter"); } addRoundRect(rect.left, rect.top, rect.right, rect.bottom, radii, dir); }
Add a closed round-rectangle contour to the path. Each corner receives two radius values [X, Y]. The corners are ordered top-left, top-right, bottom-right, bottom-left
Params:
  • radii – Array of 8 values, 4 pairs of [X,Y] radii
  • dir – The direction to wind the round-rectangle's contour
/** * Add a closed round-rectangle contour to the path. Each corner receives * two radius values [X, Y]. The corners are ordered top-left, top-right, * bottom-right, bottom-left * * @param radii Array of 8 values, 4 pairs of [X,Y] radii * @param dir The direction to wind the round-rectangle's contour */
public void addRoundRect(float left, float top, float right, float bottom, float[] radii, Direction dir) { if (radii.length < 8) { throw new ArrayIndexOutOfBoundsException("radii[] needs 8 values"); } isSimplePath = false; nAddRoundRect(mNativePath, left, top, right, bottom, radii, dir.nativeInt); }
Add a copy of src to the path, offset by (dx,dy)
Params:
  • src – The path to add as a new contour
  • dx – The amount to translate the path in X as it is added
/** * Add a copy of src to the path, offset by (dx,dy) * * @param src The path to add as a new contour * @param dx The amount to translate the path in X as it is added */
public void addPath(Path src, float dx, float dy) { isSimplePath = false; nAddPath(mNativePath, src.mNativePath, dx, dy); }
Add a copy of src to the path
Params:
  • src – The path that is appended to the current path
/** * Add a copy of src to the path * * @param src The path that is appended to the current path */
public void addPath(Path src) { isSimplePath = false; nAddPath(mNativePath, src.mNativePath); }
Add a copy of src to the path, transformed by matrix
Params:
  • src – The path to add as a new contour
/** * Add a copy of src to the path, transformed by matrix * * @param src The path to add as a new contour */
public void addPath(Path src, Matrix matrix) { if (!src.isSimplePath) isSimplePath = false; nAddPath(mNativePath, src.mNativePath, matrix.native_instance); }
Offset the path by (dx,dy)
Params:
  • dx – The amount in the X direction to offset the entire path
  • dy – The amount in the Y direction to offset the entire path
  • dst – The translated path is written here. If this is null, then the original path is modified.
/** * Offset the path by (dx,dy) * * @param dx The amount in the X direction to offset the entire path * @param dy The amount in the Y direction to offset the entire path * @param dst The translated path is written here. If this is null, then * the original path is modified. */
public void offset(float dx, float dy, @Nullable Path dst) { if (dst != null) { dst.set(this); } else { dst = this; } dst.offset(dx, dy); }
Offset the path by (dx,dy)
Params:
  • dx – The amount in the X direction to offset the entire path
  • dy – The amount in the Y direction to offset the entire path
/** * Offset the path by (dx,dy) * * @param dx The amount in the X direction to offset the entire path * @param dy The amount in the Y direction to offset the entire path */
public void offset(float dx, float dy) { if (isSimplePath && rects == null) { // nothing to offset return; } if (isSimplePath && dx == Math.rint(dx) && dy == Math.rint(dy)) { rects.translate((int) dx, (int) dy); } else { isSimplePath = false; } nOffset(mNativePath, dx, dy); }
Sets the last point of the path.
Params:
  • dx – The new X coordinate for the last point
  • dy – The new Y coordinate for the last point
/** * Sets the last point of the path. * * @param dx The new X coordinate for the last point * @param dy The new Y coordinate for the last point */
public void setLastPoint(float dx, float dy) { isSimplePath = false; nSetLastPoint(mNativePath, dx, dy); }
Transform the points in this path by matrix, and write the answer into dst. If dst is null, then the the original path is modified.
Params:
  • matrix – The matrix to apply to the path
  • dst – The transformed path is written here. If dst is null, then the the original path is modified
/** * Transform the points in this path by matrix, and write the answer * into dst. If dst is null, then the the original path is modified. * * @param matrix The matrix to apply to the path * @param dst The transformed path is written here. If dst is null, * then the the original path is modified */
public void transform(Matrix matrix, Path dst) { long dstNative = 0; if (dst != null) { dst.isSimplePath = false; dstNative = dst.mNativePath; } nTransform(mNativePath, matrix.native_instance, dstNative); }
Transform the points in this path by matrix.
Params:
  • matrix – The matrix to apply to the path
/** * Transform the points in this path by matrix. * * @param matrix The matrix to apply to the path */
public void transform(Matrix matrix) { isSimplePath = false; nTransform(mNativePath, matrix.native_instance); }
@hide
/** @hide */
public final long readOnlyNI() { return mNativePath; } final long mutateNI() { isSimplePath = false; return mNativePath; }
Approximate the Path with a series of line segments. This returns float[] with the array containing point components. There are three components for each point, in order:
  • Fraction along the length of the path that the point resides
  • The x coordinate of the point
  • The y coordinate of the point

Two points may share the same fraction along its length when there is a move action within the Path.

Params:
  • acceptableError – The acceptable error for a line on the Path. Typically this would be 0.5 so that the error is less than half a pixel.
Returns:An array of components for points approximating the Path.
/** * Approximate the <code>Path</code> with a series of line segments. * This returns float[] with the array containing point components. * There are three components for each point, in order: * <ul> * <li>Fraction along the length of the path that the point resides</li> * <li>The x coordinate of the point</li> * <li>The y coordinate of the point</li> * </ul> * <p>Two points may share the same fraction along its length when there is * a move action within the Path.</p> * * @param acceptableError The acceptable error for a line on the * Path. Typically this would be 0.5 so that * the error is less than half a pixel. * @return An array of components for points approximating the Path. */
@NonNull @Size(min = 6, multiple = 3) public float[] approximate(@FloatRange(from = 0) float acceptableError) { if (acceptableError < 0) { throw new IllegalArgumentException("AcceptableError must be greater than or equal to 0"); } return nApproximate(mNativePath, acceptableError); } // ------------------ Regular JNI ------------------------ private static native long nInit(); private static native long nInit(long nPath); private static native long nGetFinalizer(); private static native void nSet(long native_dst, long nSrc); private static native void nComputeBounds(long nPath, RectF bounds); private static native void nIncReserve(long nPath, int extraPtCount); private static native void nMoveTo(long nPath, float x, float y); private static native void nRMoveTo(long nPath, float dx, float dy); private static native void nLineTo(long nPath, float x, float y); private static native void nRLineTo(long nPath, float dx, float dy); private static native void nQuadTo(long nPath, float x1, float y1, float x2, float y2); private static native void nRQuadTo(long nPath, float dx1, float dy1, float dx2, float dy2); private static native void nCubicTo(long nPath, float x1, float y1, float x2, float y2, float x3, float y3); private static native void nRCubicTo(long nPath, float x1, float y1, float x2, float y2, float x3, float y3); private static native void nArcTo(long nPath, float left, float top, float right, float bottom, float startAngle, float sweepAngle, boolean forceMoveTo); private static native void nClose(long nPath); private static native void nAddRect(long nPath, float left, float top, float right, float bottom, int dir); private static native void nAddOval(long nPath, float left, float top, float right, float bottom, int dir); private static native void nAddCircle(long nPath, float x, float y, float radius, int dir); private static native void nAddArc(long nPath, float left, float top, float right, float bottom, float startAngle, float sweepAngle); private static native void nAddRoundRect(long nPath, float left, float top, float right, float bottom, float rx, float ry, int dir); private static native void nAddRoundRect(long nPath, float left, float top, float right, float bottom, float[] radii, int dir); private static native void nAddPath(long nPath, long src, float dx, float dy); private static native void nAddPath(long nPath, long src); private static native void nAddPath(long nPath, long src, long matrix); private static native void nOffset(long nPath, float dx, float dy); private static native void nSetLastPoint(long nPath, float dx, float dy); private static native void nTransform(long nPath, long matrix, long dst_path); private static native void nTransform(long nPath, long matrix); private static native boolean nOp(long path1, long path2, int op, long result); private static native float[] nApproximate(long nPath, float error); // ------------------ Fast JNI ------------------------ @FastNative private static native boolean nIsRect(long nPath, RectF rect); // ------------------ Critical JNI ------------------------ @CriticalNative private static native void nReset(long nPath); @CriticalNative private static native void nRewind(long nPath); @CriticalNative private static native boolean nIsEmpty(long nPath); @CriticalNative private static native boolean nIsConvex(long nPath); @CriticalNative private static native int nGetFillType(long nPath); @CriticalNative private static native void nSetFillType(long nPath, int ft); }