public class android.graphics.BitmapShader extends android.graphics.Shader
minor version: 0
major version: 59
flags: flags: (0x0021) ACC_PUBLIC, ACC_SUPER
this_class: android.graphics.BitmapShader
super_class: android.graphics.Shader
{
public android.graphics.Bitmap mBitmap;
descriptor: Landroid/graphics/Bitmap;
flags: (0x0001) ACC_PUBLIC
private int mTileX;
descriptor: I
flags: (0x0002) ACC_PRIVATE
private int mTileY;
descriptor: I
flags: (0x0002) ACC_PRIVATE
public void <init>(android.graphics.Bitmap, android.graphics.Shader$TileMode, android.graphics.Shader$TileMode);
descriptor: (Landroid/graphics/Bitmap;Landroid/graphics/Shader$TileMode;Landroid/graphics/Shader$TileMode;)V
flags: (0x0001) ACC_PUBLIC
Code:
stack=4, locals=4, args_size=4
start local 0 start local 1 start local 2 start local 3 0: aload 0
aload 1
aload 2
getfield android.graphics.Shader$TileMode.nativeInt:I
aload 3
getfield android.graphics.Shader$TileMode.nativeInt:I
invokespecial android.graphics.BitmapShader.<init>:(Landroid/graphics/Bitmap;II)V
1: return
end local 3 end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 2 0 this Landroid/graphics/BitmapShader;
0 2 1 bitmap Landroid/graphics/Bitmap;
0 2 2 tileX Landroid/graphics/Shader$TileMode;
0 2 3 tileY Landroid/graphics/Shader$TileMode;
MethodParameters:
Name Flags
bitmap
tileX
tileY
private void <init>(android.graphics.Bitmap, int, int);
descriptor: (Landroid/graphics/Bitmap;II)V
flags: (0x0002) ACC_PRIVATE
Code:
stack=3, locals=4, args_size=4
start local 0 start local 1 start local 2 start local 3 0: aload 0
invokespecial android.graphics.Shader.<init>:()V
1: aload 1
ifnonnull 3
2: new java.lang.IllegalArgumentException
dup
ldc "Bitmap must be non-null"
invokespecial java.lang.IllegalArgumentException.<init>:(Ljava/lang/String;)V
athrow
3: StackMap locals: android.graphics.BitmapShader android.graphics.Bitmap int int
StackMap stack:
aload 1
aload 0
getfield android.graphics.BitmapShader.mBitmap:Landroid/graphics/Bitmap;
if_acmpne 5
iload 2
aload 0
getfield android.graphics.BitmapShader.mTileX:I
if_icmpne 5
iload 3
aload 0
getfield android.graphics.BitmapShader.mTileY:I
if_icmpne 5
4: return
5: StackMap locals:
StackMap stack:
aload 0
aload 1
putfield android.graphics.BitmapShader.mBitmap:Landroid/graphics/Bitmap;
6: aload 0
iload 2
putfield android.graphics.BitmapShader.mTileX:I
7: aload 0
iload 3
putfield android.graphics.BitmapShader.mTileY:I
8: return
end local 3 end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 9 0 this Landroid/graphics/BitmapShader;
0 9 1 bitmap Landroid/graphics/Bitmap;
0 9 2 tileX I
0 9 3 tileY I
MethodParameters:
Name Flags
bitmap
tileX
tileY
long createNativeInstance(long);
descriptor: (J)J
flags: (0x0000)
Code:
stack=5, locals=3, args_size=2
start local 0 start local 1 0: lload 1
aload 0
getfield android.graphics.BitmapShader.mBitmap:Landroid/graphics/Bitmap;
aload 0
getfield android.graphics.BitmapShader.mTileX:I
aload 0
getfield android.graphics.BitmapShader.mTileY:I
invokestatic android.graphics.BitmapShader.nativeCreate:(JLandroid/graphics/Bitmap;II)J
lreturn
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Landroid/graphics/BitmapShader;
0 1 1 nativeMatrix J
MethodParameters:
Name Flags
nativeMatrix
protected android.graphics.Shader copy();
descriptor: ()Landroid/graphics/Shader;
flags: (0x0004) ACC_PROTECTED
Code:
stack=5, locals=2, args_size=1
start local 0 0: new android.graphics.BitmapShader
dup
aload 0
getfield android.graphics.BitmapShader.mBitmap:Landroid/graphics/Bitmap;
aload 0
getfield android.graphics.BitmapShader.mTileX:I
aload 0
getfield android.graphics.BitmapShader.mTileY:I
invokespecial android.graphics.BitmapShader.<init>:(Landroid/graphics/Bitmap;II)V
astore 1
start local 1 1: aload 0
aload 1
invokevirtual android.graphics.BitmapShader.copyLocalMatrix:(Landroid/graphics/Shader;)V
2: aload 1
areturn
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 3 0 this Landroid/graphics/BitmapShader;
1 3 1 copy Landroid/graphics/BitmapShader;
private static native long nativeCreate(long, android.graphics.Bitmap, int, int);
descriptor: (JLandroid/graphics/Bitmap;II)J
flags: (0x010a) ACC_PRIVATE, ACC_STATIC, ACC_NATIVE
MethodParameters:
Name Flags
nativeMatrix
bitmap
shaderTileModeX
shaderTileModeY
}
SourceFile: "BitmapShader.java"
InnerClasses:
public final TileMode = android.graphics.Shader$TileMode of android.graphics.Shader