class android.animation.AnimatorSet$SeekState
  minor version: 0
  major version: 59
  flags: flags: (0x0020) ACC_SUPER
  this_class: android.animation.AnimatorSet$SeekState
  super_class: java.lang.Object
{
  private long mPlayTime;
    descriptor: J
    flags: (0x0002) ACC_PRIVATE

  private boolean mSeekingInReverse;
    descriptor: Z
    flags: (0x0002) ACC_PRIVATE

  final android.animation.AnimatorSet this$0;
    descriptor: Landroid/animation/AnimatorSet;
    flags: (0x1010) ACC_FINAL, ACC_SYNTHETIC

  private void <init>(android.animation.AnimatorSet);
    descriptor: (Landroid/animation/AnimatorSet;)V
    flags: (0x0002) ACC_PRIVATE
    Code:
      stack=3, locals=2, args_size=2
        start local 0 // android.animation.AnimatorSet$SeekState this
         0: .line 1909
            aload 0 /* this */
            aload 1
            putfield android.animation.AnimatorSet$SeekState.this$0:Landroid/animation/AnimatorSet;
            aload 0 /* this */
            invokespecial java.lang.Object.<init>:()V
         1: .line 1910
            aload 0 /* this */
            ldc -1
            putfield android.animation.AnimatorSet$SeekState.mPlayTime:J
         2: .line 1911
            aload 0 /* this */
            iconst_0
            putfield android.animation.AnimatorSet$SeekState.mSeekingInReverse:Z
         3: .line 1909
            return
        end local 0 // android.animation.AnimatorSet$SeekState this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    4     0  this  Landroid/animation/AnimatorSet$SeekState;
    MethodParameters:
        Name  Flags
      this$0  final

  void reset();
    descriptor: ()V
    flags: (0x0000) 
    Code:
      stack=3, locals=1, args_size=1
        start local 0 // android.animation.AnimatorSet$SeekState this
         0: .line 1913
            aload 0 /* this */
            ldc -1
            putfield android.animation.AnimatorSet$SeekState.mPlayTime:J
         1: .line 1914
            aload 0 /* this */
            iconst_0
            putfield android.animation.AnimatorSet$SeekState.mSeekingInReverse:Z
         2: .line 1915
            return
        end local 0 // android.animation.AnimatorSet$SeekState this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    3     0  this  Landroid/animation/AnimatorSet$SeekState;

  void setPlayTime(long, boolean);
    descriptor: (JZ)V
    flags: (0x0000) 
    Code:
      stack=7, locals=4, args_size=3
        start local 0 // android.animation.AnimatorSet$SeekState this
        start local 1 // long playTime
        start local 3 // boolean inReverse
         0: .line 1921
            aload 0 /* this */
            getfield android.animation.AnimatorSet$SeekState.this$0:Landroid/animation/AnimatorSet;
            invokevirtual android.animation.AnimatorSet.getTotalDuration:()J
            ldc -1
            lcmp
            ifeq 2
         1: .line 1922
            aload 0 /* this */
            lload 1 /* playTime */
            aload 0 /* this */
            getfield android.animation.AnimatorSet$SeekState.this$0:Landroid/animation/AnimatorSet;
            invokevirtual android.animation.AnimatorSet.getTotalDuration:()J
            aload 0 /* this */
            getfield android.animation.AnimatorSet$SeekState.this$0:Landroid/animation/AnimatorSet;
            getfield android.animation.AnimatorSet.mStartDelay:J
            lsub
            invokestatic java.lang.Math.min:(JJ)J
            putfield android.animation.AnimatorSet$SeekState.mPlayTime:J
         2: .line 1924
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            lconst_0
            aload 0 /* this */
            getfield android.animation.AnimatorSet$SeekState.mPlayTime:J
            invokestatic java.lang.Math.max:(JJ)J
            putfield android.animation.AnimatorSet$SeekState.mPlayTime:J
         3: .line 1925
            aload 0 /* this */
            iload 3 /* inReverse */
            putfield android.animation.AnimatorSet$SeekState.mSeekingInReverse:Z
         4: .line 1926
            return
        end local 3 // boolean inReverse
        end local 1 // long playTime
        end local 0 // android.animation.AnimatorSet$SeekState this
      LocalVariableTable:
        Start  End  Slot       Name  Signature
            0    5     0       this  Landroid/animation/AnimatorSet$SeekState;
            0    5     1   playTime  J
            0    5     3  inReverse  Z
    MethodParameters:
           Name  Flags
      playTime   
      inReverse  

  void updateSeekDirection(boolean);
    descriptor: (Z)V
    flags: (0x0000) 
    Code:
      stack=5, locals=2, args_size=2
        start local 0 // android.animation.AnimatorSet$SeekState this
        start local 1 // boolean inReverse
         0: .line 1930
            iload 1 /* inReverse */
            ifeq 2
            aload 0 /* this */
            getfield android.animation.AnimatorSet$SeekState.this$0:Landroid/animation/AnimatorSet;
            invokevirtual android.animation.AnimatorSet.getTotalDuration:()J
            ldc -1
            lcmp
            ifne 2
         1: .line 1931
            new java.lang.UnsupportedOperationException
            dup
            ldc "Error: Cannot reverse infinite animator set"
            invokespecial java.lang.UnsupportedOperationException.<init>:(Ljava/lang/String;)V
            athrow
         2: .line 1934
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getfield android.animation.AnimatorSet$SeekState.mPlayTime:J
            lconst_0
            lcmp
            iflt 6
         3: .line 1935
            iload 1 /* inReverse */
            aload 0 /* this */
            getfield android.animation.AnimatorSet$SeekState.mSeekingInReverse:Z
            if_icmpeq 6
         4: .line 1936
            aload 0 /* this */
            aload 0 /* this */
            getfield android.animation.AnimatorSet$SeekState.this$0:Landroid/animation/AnimatorSet;
            invokevirtual android.animation.AnimatorSet.getTotalDuration:()J
            aload 0 /* this */
            getfield android.animation.AnimatorSet$SeekState.this$0:Landroid/animation/AnimatorSet;
            getfield android.animation.AnimatorSet.mStartDelay:J
            lsub
            aload 0 /* this */
            getfield android.animation.AnimatorSet$SeekState.mPlayTime:J
            lsub
            putfield android.animation.AnimatorSet$SeekState.mPlayTime:J
         5: .line 1937
            aload 0 /* this */
            iload 1 /* inReverse */
            putfield android.animation.AnimatorSet$SeekState.mSeekingInReverse:Z
         6: .line 1940
      StackMap locals:
      StackMap stack:
            return
        end local 1 // boolean inReverse
        end local 0 // android.animation.AnimatorSet$SeekState this
      LocalVariableTable:
        Start  End  Slot       Name  Signature
            0    7     0       this  Landroid/animation/AnimatorSet$SeekState;
            0    7     1  inReverse  Z
    MethodParameters:
           Name  Flags
      inReverse  

  long getPlayTime();
    descriptor: ()J
    flags: (0x0000) 
    Code:
      stack=2, locals=1, args_size=1
        start local 0 // android.animation.AnimatorSet$SeekState this
         0: .line 1943
            aload 0 /* this */
            getfield android.animation.AnimatorSet$SeekState.mPlayTime:J
            lreturn
        end local 0 // android.animation.AnimatorSet$SeekState this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Landroid/animation/AnimatorSet$SeekState;

  long getPlayTimeNormalized();
    descriptor: ()J
    flags: (0x0000) 
    Code:
      stack=4, locals=1, args_size=1
        start local 0 // android.animation.AnimatorSet$SeekState this
         0: .line 1950
            aload 0 /* this */
            getfield android.animation.AnimatorSet$SeekState.this$0:Landroid/animation/AnimatorSet;
            getfield android.animation.AnimatorSet.mReversing:Z
            ifeq 2
         1: .line 1951
            aload 0 /* this */
            getfield android.animation.AnimatorSet$SeekState.this$0:Landroid/animation/AnimatorSet;
            invokevirtual android.animation.AnimatorSet.getTotalDuration:()J
            aload 0 /* this */
            getfield android.animation.AnimatorSet$SeekState.this$0:Landroid/animation/AnimatorSet;
            getfield android.animation.AnimatorSet.mStartDelay:J
            lsub
            aload 0 /* this */
            getfield android.animation.AnimatorSet$SeekState.mPlayTime:J
            lsub
            lreturn
         2: .line 1953
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getfield android.animation.AnimatorSet$SeekState.mPlayTime:J
            lreturn
        end local 0 // android.animation.AnimatorSet$SeekState this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    3     0  this  Landroid/animation/AnimatorSet$SeekState;

  boolean isActive();
    descriptor: ()Z
    flags: (0x0000) 
    Code:
      stack=4, locals=1, args_size=1
        start local 0 // android.animation.AnimatorSet$SeekState this
         0: .line 1957
            aload 0 /* this */
            getfield android.animation.AnimatorSet$SeekState.mPlayTime:J
            ldc -1
            lcmp
            ifeq 1
            iconst_1
            ireturn
      StackMap locals:
      StackMap stack:
         1: iconst_0
            ireturn
        end local 0 // android.animation.AnimatorSet$SeekState this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    2     0  this  Landroid/animation/AnimatorSet$SeekState;
}
SourceFile: "AnimatorSet.java"
NestHost: android.animation.AnimatorSet
InnerClasses:
  private SeekState = android.animation.AnimatorSet$SeekState of android.animation.AnimatorSet