class android.animation.AnimatorSet$SeekState
minor version: 0
major version: 59
flags: flags: (0x0020) ACC_SUPER
this_class: android.animation.AnimatorSet$SeekState
super_class: java.lang.Object
{
private long mPlayTime;
descriptor: J
flags: (0x0002) ACC_PRIVATE
private boolean mSeekingInReverse;
descriptor: Z
flags: (0x0002) ACC_PRIVATE
final android.animation.AnimatorSet this$0;
descriptor: Landroid/animation/AnimatorSet;
flags: (0x1010) ACC_FINAL, ACC_SYNTHETIC
private void <init>(android.animation.AnimatorSet);
descriptor: (Landroid/animation/AnimatorSet;)V
flags: (0x0002) ACC_PRIVATE
Code:
stack=3, locals=2, args_size=2
start local 0 0: aload 0
aload 1
putfield android.animation.AnimatorSet$SeekState.this$0:Landroid/animation/AnimatorSet;
aload 0
invokespecial java.lang.Object.<init>:()V
1: aload 0
ldc -1
putfield android.animation.AnimatorSet$SeekState.mPlayTime:J
2: aload 0
iconst_0
putfield android.animation.AnimatorSet$SeekState.mSeekingInReverse:Z
3: return
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 4 0 this Landroid/animation/AnimatorSet$SeekState;
MethodParameters:
Name Flags
this$0 final
void reset();
descriptor: ()V
flags: (0x0000)
Code:
stack=3, locals=1, args_size=1
start local 0 0: aload 0
ldc -1
putfield android.animation.AnimatorSet$SeekState.mPlayTime:J
1: aload 0
iconst_0
putfield android.animation.AnimatorSet$SeekState.mSeekingInReverse:Z
2: return
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 3 0 this Landroid/animation/AnimatorSet$SeekState;
void setPlayTime(long, boolean);
descriptor: (JZ)V
flags: (0x0000)
Code:
stack=7, locals=4, args_size=3
start local 0 start local 1 start local 3 0: aload 0
getfield android.animation.AnimatorSet$SeekState.this$0:Landroid/animation/AnimatorSet;
invokevirtual android.animation.AnimatorSet.getTotalDuration:()J
ldc -1
lcmp
ifeq 2
1: aload 0
lload 1
aload 0
getfield android.animation.AnimatorSet$SeekState.this$0:Landroid/animation/AnimatorSet;
invokevirtual android.animation.AnimatorSet.getTotalDuration:()J
aload 0
getfield android.animation.AnimatorSet$SeekState.this$0:Landroid/animation/AnimatorSet;
getfield android.animation.AnimatorSet.mStartDelay:J
lsub
invokestatic java.lang.Math.min:(JJ)J
putfield android.animation.AnimatorSet$SeekState.mPlayTime:J
2: StackMap locals:
StackMap stack:
aload 0
lconst_0
aload 0
getfield android.animation.AnimatorSet$SeekState.mPlayTime:J
invokestatic java.lang.Math.max:(JJ)J
putfield android.animation.AnimatorSet$SeekState.mPlayTime:J
3: aload 0
iload 3
putfield android.animation.AnimatorSet$SeekState.mSeekingInReverse:Z
4: return
end local 3 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 5 0 this Landroid/animation/AnimatorSet$SeekState;
0 5 1 playTime J
0 5 3 inReverse Z
MethodParameters:
Name Flags
playTime
inReverse
void updateSeekDirection(boolean);
descriptor: (Z)V
flags: (0x0000)
Code:
stack=5, locals=2, args_size=2
start local 0 start local 1 0: iload 1
ifeq 2
aload 0
getfield android.animation.AnimatorSet$SeekState.this$0:Landroid/animation/AnimatorSet;
invokevirtual android.animation.AnimatorSet.getTotalDuration:()J
ldc -1
lcmp
ifne 2
1: new java.lang.UnsupportedOperationException
dup
ldc "Error: Cannot reverse infinite animator set"
invokespecial java.lang.UnsupportedOperationException.<init>:(Ljava/lang/String;)V
athrow
2: StackMap locals:
StackMap stack:
aload 0
getfield android.animation.AnimatorSet$SeekState.mPlayTime:J
lconst_0
lcmp
iflt 6
3: iload 1
aload 0
getfield android.animation.AnimatorSet$SeekState.mSeekingInReverse:Z
if_icmpeq 6
4: aload 0
aload 0
getfield android.animation.AnimatorSet$SeekState.this$0:Landroid/animation/AnimatorSet;
invokevirtual android.animation.AnimatorSet.getTotalDuration:()J
aload 0
getfield android.animation.AnimatorSet$SeekState.this$0:Landroid/animation/AnimatorSet;
getfield android.animation.AnimatorSet.mStartDelay:J
lsub
aload 0
getfield android.animation.AnimatorSet$SeekState.mPlayTime:J
lsub
putfield android.animation.AnimatorSet$SeekState.mPlayTime:J
5: aload 0
iload 1
putfield android.animation.AnimatorSet$SeekState.mSeekingInReverse:Z
6: StackMap locals:
StackMap stack:
return
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 7 0 this Landroid/animation/AnimatorSet$SeekState;
0 7 1 inReverse Z
MethodParameters:
Name Flags
inReverse
long getPlayTime();
descriptor: ()J
flags: (0x0000)
Code:
stack=2, locals=1, args_size=1
start local 0 0: aload 0
getfield android.animation.AnimatorSet$SeekState.mPlayTime:J
lreturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Landroid/animation/AnimatorSet$SeekState;
long getPlayTimeNormalized();
descriptor: ()J
flags: (0x0000)
Code:
stack=4, locals=1, args_size=1
start local 0 0: aload 0
getfield android.animation.AnimatorSet$SeekState.this$0:Landroid/animation/AnimatorSet;
getfield android.animation.AnimatorSet.mReversing:Z
ifeq 2
1: aload 0
getfield android.animation.AnimatorSet$SeekState.this$0:Landroid/animation/AnimatorSet;
invokevirtual android.animation.AnimatorSet.getTotalDuration:()J
aload 0
getfield android.animation.AnimatorSet$SeekState.this$0:Landroid/animation/AnimatorSet;
getfield android.animation.AnimatorSet.mStartDelay:J
lsub
aload 0
getfield android.animation.AnimatorSet$SeekState.mPlayTime:J
lsub
lreturn
2: StackMap locals:
StackMap stack:
aload 0
getfield android.animation.AnimatorSet$SeekState.mPlayTime:J
lreturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 3 0 this Landroid/animation/AnimatorSet$SeekState;
boolean isActive();
descriptor: ()Z
flags: (0x0000)
Code:
stack=4, locals=1, args_size=1
start local 0 0: aload 0
getfield android.animation.AnimatorSet$SeekState.mPlayTime:J
ldc -1
lcmp
ifeq 1
iconst_1
ireturn
StackMap locals:
StackMap stack:
1: iconst_0
ireturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 2 0 this Landroid/animation/AnimatorSet$SeekState;
}
SourceFile: "AnimatorSet.java"
NestHost: android.animation.AnimatorSet
InnerClasses:
private SeekState = android.animation.AnimatorSet$SeekState of android.animation.AnimatorSet