public class android.animation.AnimatorSet$Builder
minor version: 0
major version: 59
flags: flags: (0x0021) ACC_PUBLIC, ACC_SUPER
this_class: android.animation.AnimatorSet$Builder
super_class: java.lang.Object
{
private android.animation.AnimatorSet$Node mCurrentNode;
descriptor: Landroid/animation/AnimatorSet$Node;
flags: (0x0002) ACC_PRIVATE
final android.animation.AnimatorSet this$0;
descriptor: Landroid/animation/AnimatorSet;
flags: (0x1010) ACC_FINAL, ACC_SYNTHETIC
void <init>(android.animation.AnimatorSet, android.animation.Animator);
descriptor: (Landroid/animation/AnimatorSet;Landroid/animation/Animator;)V
flags: (0x0000)
Code:
stack=3, locals=3, args_size=3
start local 0 start local 2 0: aload 0
aload 1
putfield android.animation.AnimatorSet$Builder.this$0:Landroid/animation/AnimatorSet;
aload 0
invokespecial java.lang.Object.<init>:()V
1: aload 1
iconst_1
putfield android.animation.AnimatorSet.mDependencyDirty:Z
2: aload 0
aload 1
aload 2
invokevirtual android.animation.AnimatorSet.getNodeForAnimation:(Landroid/animation/Animator;)Landroid/animation/AnimatorSet$Node;
putfield android.animation.AnimatorSet$Builder.mCurrentNode:Landroid/animation/AnimatorSet$Node;
3: return
end local 2 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 4 0 this Landroid/animation/AnimatorSet$Builder;
0 4 2 anim Landroid/animation/Animator;
MethodParameters:
Name Flags
this$0 final
anim
public android.animation.AnimatorSet$Builder with(android.animation.Animator);
descriptor: (Landroid/animation/Animator;)Landroid/animation/AnimatorSet$Builder;
flags: (0x0001) ACC_PUBLIC
Code:
stack=2, locals=3, args_size=2
start local 0 start local 1 0: aload 0
getfield android.animation.AnimatorSet$Builder.this$0:Landroid/animation/AnimatorSet;
aload 1
invokevirtual android.animation.AnimatorSet.getNodeForAnimation:(Landroid/animation/Animator;)Landroid/animation/AnimatorSet$Node;
astore 2
start local 2 1: aload 0
getfield android.animation.AnimatorSet$Builder.mCurrentNode:Landroid/animation/AnimatorSet$Node;
aload 2
invokevirtual android.animation.AnimatorSet$Node.addSibling:(Landroid/animation/AnimatorSet$Node;)V
2: aload 0
areturn
end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 3 0 this Landroid/animation/AnimatorSet$Builder;
0 3 1 anim Landroid/animation/Animator;
1 3 2 node Landroid/animation/AnimatorSet$Node;
MethodParameters:
Name Flags
anim
public android.animation.AnimatorSet$Builder before(android.animation.Animator);
descriptor: (Landroid/animation/Animator;)Landroid/animation/AnimatorSet$Builder;
flags: (0x0001) ACC_PUBLIC
Code:
stack=2, locals=3, args_size=2
start local 0 start local 1 0: aload 0
getfield android.animation.AnimatorSet$Builder.this$0:Landroid/animation/AnimatorSet;
aload 1
invokevirtual android.animation.AnimatorSet.getNodeForAnimation:(Landroid/animation/Animator;)Landroid/animation/AnimatorSet$Node;
astore 2
start local 2 1: aload 0
getfield android.animation.AnimatorSet$Builder.mCurrentNode:Landroid/animation/AnimatorSet$Node;
aload 2
invokevirtual android.animation.AnimatorSet$Node.addChild:(Landroid/animation/AnimatorSet$Node;)V
2: aload 0
areturn
end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 3 0 this Landroid/animation/AnimatorSet$Builder;
0 3 1 anim Landroid/animation/Animator;
1 3 2 node Landroid/animation/AnimatorSet$Node;
MethodParameters:
Name Flags
anim
public android.animation.AnimatorSet$Builder after(android.animation.Animator);
descriptor: (Landroid/animation/Animator;)Landroid/animation/AnimatorSet$Builder;
flags: (0x0001) ACC_PUBLIC
Code:
stack=2, locals=3, args_size=2
start local 0 start local 1 0: aload 0
getfield android.animation.AnimatorSet$Builder.this$0:Landroid/animation/AnimatorSet;
aload 1
invokevirtual android.animation.AnimatorSet.getNodeForAnimation:(Landroid/animation/Animator;)Landroid/animation/AnimatorSet$Node;
astore 2
start local 2 1: aload 0
getfield android.animation.AnimatorSet$Builder.mCurrentNode:Landroid/animation/AnimatorSet$Node;
aload 2
invokevirtual android.animation.AnimatorSet$Node.addParent:(Landroid/animation/AnimatorSet$Node;)V
2: aload 0
areturn
end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 3 0 this Landroid/animation/AnimatorSet$Builder;
0 3 1 anim Landroid/animation/Animator;
1 3 2 node Landroid/animation/AnimatorSet$Node;
MethodParameters:
Name Flags
anim
public android.animation.AnimatorSet$Builder after(long);
descriptor: (J)Landroid/animation/AnimatorSet$Builder;
flags: (0x0001) ACC_PUBLIC
Code:
stack=4, locals=4, args_size=2
start local 0 start local 1 0: iconst_2
newarray 6
dup
iconst_0
fconst_0
fastore
dup
iconst_1
fconst_1
fastore
invokestatic android.animation.ValueAnimator.ofFloat:([F)Landroid/animation/ValueAnimator;
astore 3
start local 3 1: aload 3
lload 1
invokevirtual android.animation.ValueAnimator.setDuration:(J)Landroid/animation/ValueAnimator;
pop
2: aload 0
aload 3
invokevirtual android.animation.AnimatorSet$Builder.after:(Landroid/animation/Animator;)Landroid/animation/AnimatorSet$Builder;
pop
3: aload 0
areturn
end local 3 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 4 0 this Landroid/animation/AnimatorSet$Builder;
0 4 1 delay J
1 4 3 anim Landroid/animation/ValueAnimator;
MethodParameters:
Name Flags
delay
}
SourceFile: "AnimatorSet.java"
NestHost: android.animation.AnimatorSet
InnerClasses:
public Builder = android.animation.AnimatorSet$Builder of android.animation.AnimatorSet
private Node = android.animation.AnimatorSet$Node of android.animation.AnimatorSet