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package com.sun.javafx.scene.web.behavior;

import com.sun.javafx.scene.ParentHelper;
import com.sun.javafx.scene.control.behavior.BehaviorBase;
import com.sun.javafx.scene.control.inputmap.InputMap;
import com.sun.javafx.scene.control.inputmap.KeyBinding;
import javafx.scene.web.HTMLEditor;
import javafx.scene.web.HTMLEditorSkin;
import com.sun.javafx.scene.control.behavior.FocusTraversalInputMap;

import static javafx.scene.input.KeyCode.*;
import static com.sun.javafx.scene.control.inputmap.InputMap.KeyMapping;

HTML editor behavior.
/** * HTML editor behavior. */
public class HTMLEditorBehavior extends BehaviorBase<HTMLEditor> { private final InputMap<HTMLEditor> inputMap; public HTMLEditorBehavior(HTMLEditor htmlEditor) { super(htmlEditor); this.inputMap = createInputMap(); addDefaultMapping(inputMap, new KeyMapping(new KeyBinding(B).shortcut(), e -> keyboardShortcuts(HTMLEditorSkin.Command.BOLD)), new KeyMapping(new KeyBinding(I).shortcut(), e -> keyboardShortcuts(HTMLEditorSkin.Command.ITALIC)), new KeyMapping(new KeyBinding(U).shortcut(), e -> keyboardShortcuts(HTMLEditorSkin.Command.UNDERLINE)), new KeyMapping(new KeyBinding(F12), e -> ParentHelper.getTraversalEngine(getNode()).selectFirst().requestFocus()), new KeyMapping(new KeyBinding(TAB).ctrl(), FocusTraversalInputMap::traverseNext), new KeyMapping(new KeyBinding(TAB).ctrl().shift(), FocusTraversalInputMap::traversePrevious) ); } @Override public InputMap<HTMLEditor> getInputMap() { return inputMap; } private void keyboardShortcuts(HTMLEditorSkin.Command command) { HTMLEditor editor = getNode(); HTMLEditorSkin editorSkin = (HTMLEditorSkin)editor.getSkin(); editorSkin.performCommand(command); } }