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package javafx.scene.shape;
The fill rule for determining the interior of the path.
Since: JavaFX 2.0
/**
* The fill rule for determining the interior of the path.
* @since JavaFX 2.0
*/
public enum FillRule {
Defines an even-odd filling rule for determining the interior of a path.
The even-odd rule specifies that a point lies inside the path if a ray
drawn in any direction from that point to infinity is crossed by path
segments an odd number of times.
/**
* Defines an even-odd filling rule for determining the interior of a path.
*
* The even-odd rule specifies that a point lies inside the path if a ray
* drawn in any direction from that point to infinity is crossed by path
* segments an odd number of times.
* <p> <img src="doc-files/fillrule-evenodd.png" alt="A visual illustration
* of how EVEN_ODD works"> </p>
*/
EVEN_ODD, //(GeneralPath.WIND_EVEN_ODD),
Defines a non-zero filling rule for determining the interior of a path.
The non-zero rule specifies that a point lies inside the path if a ray
drawn in any direction from that point to infinity is crossed by path
segments a different number of times in the counter-clockwise direction
than the clockwise direction.
/**
* Defines a non-zero filling rule for determining the interior of a path.
*
* The non-zero rule specifies that a point lies inside the path if a ray
* drawn in any direction from that point to infinity is crossed by path
* segments a different number of times in the counter-clockwise direction
* than the clockwise direction.
* <p> <img src="doc-files/fillrule-nonzero.png" alt="A visual illustration
* of how NON_ZERO works"> </p>
*/
NON_ZERO //(GeneralPath.WIND_NON_ZERO)
}