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package javafx.scene;

import javafx.application.ConditionalFeature;
import javafx.application.Platform;
import javafx.geometry.Rectangle2D;
import javafx.scene.paint.Paint;
import javafx.scene.transform.Transform;
import com.sun.javafx.logging.PlatformLogger;

Parameters used to specify the rendering attributes for Node snapshot.
Since:JavaFX 2.2
/** * Parameters used to specify the rendering attributes for Node snapshot. * @since JavaFX 2.2 */
public class SnapshotParameters { private boolean depthBuffer; private Camera camera; private Transform transform; private Paint fill; private Rectangle2D viewport;
Constructs a new SnapshotParameters object with default values for all rendering attributes.
/** * Constructs a new SnapshotParameters object with default values for * all rendering attributes. */
public SnapshotParameters() { }
Gets the current depthBuffer flag.
Returns:the depthBuffer flag
/** * Gets the current depthBuffer flag. * * @return the depthBuffer flag */
public boolean isDepthBuffer() { return depthBuffer; } boolean isDepthBufferInternal() { if(!Platform.isSupported(ConditionalFeature.SCENE3D)) { return false; } return depthBuffer; }
Sets the depthBuffer flag to the specified value. The default value is false. Note that this is a conditional feature. See ConditionalFeature.SCENE3D
Params:
  • depthBuffer – the depthBuffer to set
/** * Sets the depthBuffer flag to the specified value. * The default value is false. * * Note that this is a conditional feature. See * {@link javafx.application.ConditionalFeature#SCENE3D ConditionalFeature.SCENE3D} * * @param depthBuffer the depthBuffer to set */
public void setDepthBuffer(boolean depthBuffer) { if (depthBuffer && !Platform.isSupported(ConditionalFeature.SCENE3D)) { String logname = SnapshotParameters.class.getName(); PlatformLogger.getLogger(logname).warning("System can't support " + "ConditionalFeature.SCENE3D"); } this.depthBuffer = depthBuffer; }
Gets the current camera.
Returns:the camera
/** * Gets the current camera. * * @return the camera */
public Camera getCamera() { return camera; } Camera defaultCamera; Camera getEffectiveCamera() { if (camera instanceof PerspectiveCamera && !Platform.isSupported(ConditionalFeature.SCENE3D)) { if (defaultCamera == null) { // According to Scene.doSnapshot, temporarily, it adjusts camera // viewport to the snapshot size. So, its viewport doesn't matter. defaultCamera = new ParallelCamera(); } return defaultCamera; } return camera; }
Sets the camera to the specified value. The default value is null, which means a ParallelCamera will be used.
Params:
  • camera – the camera to set
/** * Sets the camera to the specified value. * The default value is null, which means a ParallelCamera will be used. * * @param camera the camera to set */
public void setCamera(Camera camera) { if (camera instanceof PerspectiveCamera && !Platform.isSupported(ConditionalFeature.SCENE3D)) { String logname = SnapshotParameters.class.getName(); PlatformLogger.getLogger(logname).warning("System can't support " + "ConditionalFeature.SCENE3D"); } this.camera = camera; }
Gets the current transform.
Returns:the transform
/** * Gets the current transform. * * @return the transform */
public Transform getTransform() { return transform; }
Sets the transform to the specified value. This transform is applied to the node being rendered before any local transforms are applied. A value of null indicates that the identity transform should be used. The default value is null.
Params:
  • transform – the transform to set
/** * Sets the transform to the specified value. This transform is applied to * the node being rendered before any local transforms are applied. * A value of null indicates that the identity transform should be used. * The default value is null. * * @param transform the transform to set */
public void setTransform(Transform transform) { this.transform = transform; }
Gets the current fill.
Returns:the fill
/** * Gets the current fill. * * @return the fill */
public Paint getFill() { return fill; }
Sets the fill to the specified value. This is used to fill the entire image being rendered prior to rendering the node. A value of null indicates that the color white should be used for the fill. The default value is null.
Params:
  • fill – the fill to set
/** * Sets the fill to the specified value. This is used to fill the entire * image being rendered prior to rendering the node. A value of null * indicates that the color white should be used for the fill. * The default value is null. * * @param fill the fill to set */
public void setFill(Paint fill) { this.fill = fill; }
Gets the current viewport
Returns:the viewport
/** * Gets the current viewport * * @return the viewport */
public Rectangle2D getViewport() { return viewport; }
Sets the viewport used for rendering. The viewport is specified in the parent coordinate system of the node being rendered. It is not transformed by the transform of this SnapshotParameters. If this viewport is non-null it is used instead of the bounds of the node being rendered and specifies the source rectangle that will be rendered into the image. In this case, the upper-left pixel of the viewport will map to the upper-left pixel (0,0) in the rendered image. If the viewport is null, then the entire area of the node defined by its boundsInParent, after first applying the transform of this SnapshotParameters, will be rendered. The default value is null.
Params:
  • viewport – the viewport to set
/** * Sets the viewport used for rendering. * The viewport is specified in the parent coordinate system of the * node being rendered. It is not transformed by the transform * of this SnapshotParameters. * If this viewport is non-null it is used instead of the bounds of the * node being rendered and specifies the source rectangle that will be * rendered into the image. * In this case, the upper-left pixel of the viewport will map to * the upper-left pixel (0,0) * in the rendered image. * If the viewport is null, then the entire area of the node defined * by its boundsInParent, after first applying the * transform of this SnapshotParameters, will be rendered. * The default value is null. * * @param viewport the viewport to set */
public void setViewport(Rectangle2D viewport) { this.viewport = viewport; }
Returns a deep clone of this SnapshotParameters
Returns:a clone
/** * Returns a deep clone of this SnapshotParameters * * @return a clone */
SnapshotParameters copy() { SnapshotParameters params = new SnapshotParameters(); params.camera = camera == null ? null : camera.copy(); params.depthBuffer = depthBuffer; params.fill = fill; params.viewport = viewport; params.transform = transform == null ? null : transform.clone(); return params; } }