public class com.sun.scenario.effect.light.PointLight extends com.sun.scenario.effect.light.Light
  minor version: 0
  major version: 59
  flags: flags: (0x0021) ACC_PUBLIC, ACC_SUPER
  this_class: com.sun.scenario.effect.light.PointLight
  super_class: com.sun.scenario.effect.light.Light
{
  private float x;
    descriptor: F
    flags: (0x0002) ACC_PRIVATE

  private float y;
    descriptor: F
    flags: (0x0002) ACC_PRIVATE

  private float z;
    descriptor: F
    flags: (0x0002) ACC_PRIVATE

  public void <init>();
    descriptor: ()V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=5, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.light.PointLight this
         0: .line 44
            aload 0 /* this */
            fconst_0
            fconst_0
            fconst_0
            getstatic com.sun.scenario.effect.Color4f.WHITE:Lcom/sun/scenario/effect/Color4f;
            invokespecial com.sun.scenario.effect.light.PointLight.<init>:(FFFLcom/sun/scenario/effect/Color4f;)V
         1: .line 45
            return
        end local 0 // com.sun.scenario.effect.light.PointLight this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    2     0  this  Lcom/sun/scenario/effect/light/PointLight;

  public void <init>(float, float, float, com.sun.scenario.effect.Color4f);
    descriptor: (FFFLcom/sun/scenario/effect/Color4f;)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=6, locals=5, args_size=5
        start local 0 // com.sun.scenario.effect.light.PointLight this
        start local 1 // float x
        start local 2 // float y
        start local 3 // float z
        start local 4 // com.sun.scenario.effect.Color4f color
         0: .line 57
            aload 0 /* this */
            getstatic com.sun.scenario.effect.light.Light$Type.POINT:Lcom/sun/scenario/effect/light/Light$Type;
            fload 1 /* x */
            fload 2 /* y */
            fload 3 /* z */
            aload 4 /* color */
            invokespecial com.sun.scenario.effect.light.PointLight.<init>:(Lcom/sun/scenario/effect/light/Light$Type;FFFLcom/sun/scenario/effect/Color4f;)V
         1: .line 58
            return
        end local 4 // com.sun.scenario.effect.Color4f color
        end local 3 // float z
        end local 2 // float y
        end local 1 // float x
        end local 0 // com.sun.scenario.effect.light.PointLight this
      LocalVariableTable:
        Start  End  Slot   Name  Signature
            0    2     0   this  Lcom/sun/scenario/effect/light/PointLight;
            0    2     1      x  F
            0    2     2      y  F
            0    2     3      z  F
            0    2     4  color  Lcom/sun/scenario/effect/Color4f;
    MethodParameters:
       Name  Flags
      x      
      y      
      z      
      color  

  void <init>(com.sun.scenario.effect.light.Light$Type, float, float, float, com.sun.scenario.effect.Color4f);
    descriptor: (Lcom/sun/scenario/effect/light/Light$Type;FFFLcom/sun/scenario/effect/Color4f;)V
    flags: (0x0000) 
    Code:
      stack=3, locals=6, args_size=6
        start local 0 // com.sun.scenario.effect.light.PointLight this
        start local 1 // com.sun.scenario.effect.light.Light$Type type
        start local 2 // float x
        start local 3 // float y
        start local 4 // float z
        start local 5 // com.sun.scenario.effect.Color4f color
         0: .line 71
            aload 0 /* this */
            aload 1 /* type */
            aload 5 /* color */
            invokespecial com.sun.scenario.effect.light.Light.<init>:(Lcom/sun/scenario/effect/light/Light$Type;Lcom/sun/scenario/effect/Color4f;)V
         1: .line 72
            aload 0 /* this */
            fload 2 /* x */
            putfield com.sun.scenario.effect.light.PointLight.x:F
         2: .line 73
            aload 0 /* this */
            fload 3 /* y */
            putfield com.sun.scenario.effect.light.PointLight.y:F
         3: .line 74
            aload 0 /* this */
            fload 4 /* z */
            putfield com.sun.scenario.effect.light.PointLight.z:F
         4: .line 75
            return
        end local 5 // com.sun.scenario.effect.Color4f color
        end local 4 // float z
        end local 3 // float y
        end local 2 // float x
        end local 1 // com.sun.scenario.effect.light.Light$Type type
        end local 0 // com.sun.scenario.effect.light.PointLight this
      LocalVariableTable:
        Start  End  Slot   Name  Signature
            0    5     0   this  Lcom/sun/scenario/effect/light/PointLight;
            0    5     1   type  Lcom/sun/scenario/effect/light/Light$Type;
            0    5     2      x  F
            0    5     3      y  F
            0    5     4      z  F
            0    5     5  color  Lcom/sun/scenario/effect/Color4f;
    MethodParameters:
       Name  Flags
      type   
      x      
      y      
      z      
      color  

  public float getX();
    descriptor: ()F
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.light.PointLight this
         0: .line 83
            aload 0 /* this */
            getfield com.sun.scenario.effect.light.PointLight.x:F
            freturn
        end local 0 // com.sun.scenario.effect.light.PointLight this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/light/PointLight;

  public void setX(float);
    descriptor: (F)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=2, args_size=2
        start local 0 // com.sun.scenario.effect.light.PointLight this
        start local 1 // float x
         0: .line 98
            aload 0 /* this */
            fload 1 /* x */
            putfield com.sun.scenario.effect.light.PointLight.x:F
         1: .line 99
            return
        end local 1 // float x
        end local 0 // com.sun.scenario.effect.light.PointLight this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    2     0  this  Lcom/sun/scenario/effect/light/PointLight;
            0    2     1     x  F
    MethodParameters:
      Name  Flags
      x     

  public float getY();
    descriptor: ()F
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.light.PointLight this
         0: .line 107
            aload 0 /* this */
            getfield com.sun.scenario.effect.light.PointLight.y:F
            freturn
        end local 0 // com.sun.scenario.effect.light.PointLight this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/light/PointLight;

  public void setY(float);
    descriptor: (F)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=2, args_size=2
        start local 0 // com.sun.scenario.effect.light.PointLight this
        start local 1 // float y
         0: .line 122
            aload 0 /* this */
            fload 1 /* y */
            putfield com.sun.scenario.effect.light.PointLight.y:F
         1: .line 123
            return
        end local 1 // float y
        end local 0 // com.sun.scenario.effect.light.PointLight this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    2     0  this  Lcom/sun/scenario/effect/light/PointLight;
            0    2     1     y  F
    MethodParameters:
      Name  Flags
      y     

  public float getZ();
    descriptor: ()F
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.light.PointLight this
         0: .line 131
            aload 0 /* this */
            getfield com.sun.scenario.effect.light.PointLight.z:F
            freturn
        end local 0 // com.sun.scenario.effect.light.PointLight this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/light/PointLight;

  public void setZ(float);
    descriptor: (F)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=2, args_size=2
        start local 0 // com.sun.scenario.effect.light.PointLight this
        start local 1 // float z
         0: .line 146
            aload 0 /* this */
            fload 1 /* z */
            putfield com.sun.scenario.effect.light.PointLight.z:F
         1: .line 147
            return
        end local 1 // float z
        end local 0 // com.sun.scenario.effect.light.PointLight this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    2     0  this  Lcom/sun/scenario/effect/light/PointLight;
            0    2     1     z  F
    MethodParameters:
      Name  Flags
      z     

  public float[] getNormalizedLightPosition();
    descriptor: ()[F
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=5, locals=3, args_size=1
        start local 0 // com.sun.scenario.effect.light.PointLight this
         0: .line 152
            aload 0 /* this */
            getfield com.sun.scenario.effect.light.PointLight.x:F
            aload 0 /* this */
            getfield com.sun.scenario.effect.light.PointLight.x:F
            fmul
            aload 0 /* this */
            getfield com.sun.scenario.effect.light.PointLight.y:F
            aload 0 /* this */
            getfield com.sun.scenario.effect.light.PointLight.y:F
            fmul
            fadd
            aload 0 /* this */
            getfield com.sun.scenario.effect.light.PointLight.z:F
            aload 0 /* this */
            getfield com.sun.scenario.effect.light.PointLight.z:F
            fmul
            fadd
            f2d
            invokestatic java.lang.Math.sqrt:(D)D
            d2f
            fstore 1 /* len */
        start local 1 // float len
         1: .line 153
            fload 1 /* len */
            fconst_0
            fcmpl
            ifne 2
            fconst_1
            fstore 1 /* len */
         2: .line 154
      StackMap locals: float
      StackMap stack:
            iconst_3
            newarray 6
            dup
            iconst_0
            aload 0 /* this */
            getfield com.sun.scenario.effect.light.PointLight.x:F
            fload 1 /* len */
            fdiv
            fastore
            dup
            iconst_1
            aload 0 /* this */
            getfield com.sun.scenario.effect.light.PointLight.y:F
            fload 1 /* len */
            fdiv
            fastore
            dup
            iconst_2
            aload 0 /* this */
            getfield com.sun.scenario.effect.light.PointLight.z:F
            fload 1 /* len */
            fdiv
            fastore
            astore 2 /* pos */
        start local 2 // float[] pos
         3: .line 155
            aload 2 /* pos */
            areturn
        end local 2 // float[] pos
        end local 1 // float len
        end local 0 // com.sun.scenario.effect.light.PointLight this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    4     0  this  Lcom/sun/scenario/effect/light/PointLight;
            1    4     1   len  F
            3    4     2   pos  [F
}
SourceFile: "PointLight.java"
InnerClasses:
  public final Type = com.sun.scenario.effect.light.Light$Type of com.sun.scenario.effect.light.Light