package com.sun.scenario.effect.impl.prism.ps;
import com.sun.javafx.geom.Rectangle;
import com.sun.javafx.geom.transform.BaseTransform;
import com.sun.prism.Texture;
import com.sun.prism.ps.Shader;
import com.sun.prism.ps.ShaderGraphics;
import com.sun.scenario.effect.FilterContext;
import com.sun.scenario.effect.Filterable;
import com.sun.scenario.effect.ImageData;
import com.sun.scenario.effect.impl.Renderer;
import com.sun.scenario.effect.impl.prism.PrTexture;
import com.sun.scenario.effect.impl.state.RenderState;
public abstract class PPSOneSamplerPeer<T extends RenderState> extends PPSEffectPeer<T> {
private Shader shader;
protected PPSOneSamplerPeer(FilterContext fctx, Renderer r, String shaderName) {
super(fctx, r, shaderName);
}
@Override
public void dispose() {
if (shader != null) {
shader.dispose();
}
}
@Override
ImageData filterImpl(ImageData... inputs) {
Filterable srcF = inputs[0].getUntransformedImage();
final PrTexture srcTex = (PrTexture) srcF;
final Rectangle srcBounds = inputs[0].getUntransformedBounds();
final Rectangle dstBounds = getDestBounds();
final int dstw = dstBounds.width;
final int dsth = dstBounds.height;
PPSRenderer renderer = getRenderer();
PPSDrawable dst = renderer.getCompatibleImage(dstw, dsth);
if (dst == null) {
renderer.markLost();
return new ImageData(getFilterContext(), dst, dstBounds);
}
setDestNativeBounds(dst.getPhysicalWidth(), dst.getPhysicalHeight());
BaseTransform srcTransform = inputs[0].getTransform();
setInputBounds(0, srcBounds);
setInputTransform(0, srcTransform);
setInputNativeBounds(0, srcTex.getNativeBounds());
float srcRect[] = new float[8];
int srcCoords = getTextureCoordinates(0, srcRect,
srcBounds.x, srcBounds.y,
srcF.getPhysicalWidth(),
srcF.getPhysicalHeight(),
dstBounds,
srcTransform);
ShaderGraphics g = dst.createGraphics();
if (g == null) {
renderer.markLost();
return new ImageData(getFilterContext(), dst, dstBounds);
}
if (shader == null) {
shader = createShader();
}
if (shader == null || !shader.isValid()) {
renderer.markLost();
return new ImageData(getFilterContext(), dst, dstBounds);
}
g.setExternalShader(shader);
updateShader(shader);
float dx1 = 0;
float dy1 = 0;
float dx2 = dstw;
float dy2 = dsth;
Texture ptex = srcTex.getTextureObject();
if (ptex == null) {
renderer.markLost();
return new ImageData(getFilterContext(), dst, dstBounds);
}
float txoff = ((float)ptex.getContentX()) / ptex.getPhysicalWidth();
float tyoff = ((float)ptex.getContentY()) / ptex.getPhysicalHeight();
float tx11 = txoff + srcRect[0];
float ty11 = tyoff + srcRect[1];
float tx22 = txoff + srcRect[2];
float ty22 = tyoff + srcRect[3];
if (srcCoords < 8) {
g.drawTextureRaw(ptex,
dx1, dy1, dx2, dy2,
tx11, ty11, tx22, ty22);
} else {
float tx21 = txoff + srcRect[4];
float ty21 = tyoff + srcRect[5];
float tx12 = txoff + srcRect[6];
float ty12 = tyoff + srcRect[7];
g.drawMappedTextureRaw(ptex,
dx1, dy1, dx2, dy2,
tx11, ty11, tx21, ty21,
tx12, ty12, tx22, ty22);
}
g.setExternalShader(null);
return new ImageData(getFilterContext(), dst, dstBounds);
}
}