class com.sun.scenario.effect.FloatMap$Entry
minor version: 0
major version: 59
flags: flags: (0x0020) ACC_SUPER
this_class: com.sun.scenario.effect.FloatMap$Entry
super_class: java.lang.Object
{
com.sun.scenario.effect.LockableResource texture;
descriptor: Lcom/sun/scenario/effect/LockableResource;
flags: (0x0000)
boolean valid;
descriptor: Z
flags: (0x0000)
void <init>(com.sun.scenario.effect.LockableResource);
descriptor: (Lcom/sun/scenario/effect/LockableResource;)V
flags: (0x0000)
Code:
stack=2, locals=2, args_size=2
start local 0 start local 1 0: aload 0
invokespecial java.lang.Object.<init>:()V
1: aload 0
aload 1
putfield com.sun.scenario.effect.FloatMap$Entry.texture:Lcom/sun/scenario/effect/LockableResource;
2: return
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 3 0 this Lcom/sun/scenario/effect/FloatMap$Entry;
0 3 1 texture Lcom/sun/scenario/effect/LockableResource;
MethodParameters:
Name Flags
texture
}
SourceFile: "FloatMap.java"
NestHost: com.sun.scenario.effect.FloatMap
InnerClasses:
private Entry = com.sun.scenario.effect.FloatMap$Entry of com.sun.scenario.effect.FloatMap