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* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
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package com.sun.scenario.animation;
public interface AnimationPulseMBean {
public boolean getEnabled();
public void setEnabled(boolean enabled);
// we are using millis as time units here
public long getPULSE_DURATION();
public long getSkippedPulses();
public long getSkippedPulsesIn1Sec();
// from the scheduled time
public long getStartMax();
public long getStartMaxIn1Sec();
public long getStartAv();
public long getStartAvIn100Millis();
public long getEndMax();
public long getEndMaxIn1Sec();
public long getEndAv();
public long getEndAvIn100Millis();
public long getAnimationDurationMax();
public long getAnimationMaxIn1Sec();
public long getAnimationDurationAv();
public long getAnimationDurationAvIn100Millis();
public long getPaintingDurationMax();
public long getPaintingDurationMaxIn1Sec();
public long getPaintingDurationAv();
public long getPaintingDurationAvIn100Millis();
public long getScenePaintingDurationMaxIn1Sec();
public long getPaintingPreparationDurationMaxIn1Sec();
public long getPaintingFinalizationDurationMaxIn1Sec();
public long getPulseDurationMax();
public long getPulseDurationMaxIn1Sec();
public long getPulseDurationAv();
public long getPulseDurationAvIn100Millis();
}