/*
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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* particular file as subject to the "Classpath" exception as provided
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*
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
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package com.sun.prism.es2;
class X11GLPixelFormat extends GLPixelFormat {
private static native long nCreatePixelFormat(long nativeScreen, int[] attrArr);
X11GLPixelFormat(long nativeScreen, Attributes attrs) {
super(nativeScreen, attrs);
// holds the list of attributes to be translated for native call
int attrArr[] = new int[GLPixelFormat.Attributes.NUM_ITEMS];
attrArr[GLPixelFormat.Attributes.RED_SIZE] = attrs.getRedSize();
attrArr[GLPixelFormat.Attributes.GREEN_SIZE] = attrs.getGreenSize();
attrArr[GLPixelFormat.Attributes.BLUE_SIZE] = attrs.getBlueSize();
attrArr[GLPixelFormat.Attributes.ALPHA_SIZE] = attrs.getAlphaSize();
attrArr[GLPixelFormat.Attributes.DEPTH_SIZE] = attrs.getDepthSize();
attrArr[GLPixelFormat.Attributes.DOUBLEBUFFER] = attrs.isDoubleBuffer() ? 1 : 0;
attrArr[GLPixelFormat.Attributes.ONSCREEN] = attrs.isOnScreen() ? 1 : 0;
long nativePF = nCreatePixelFormat(nativeScreen, attrArr);
setNativePFInfo(nativePF);
}
}