class com.sun.prism.es2.GLPixelFormat$Attributes
  minor version: 0
  major version: 59
  flags: flags: (0x0020) ACC_SUPER
  this_class: com.sun.prism.es2.GLPixelFormat$Attributes
  super_class: java.lang.Object
{
  static final int RED_SIZE;
    descriptor: I
    flags: (0x0018) ACC_STATIC, ACC_FINAL
    ConstantValue: 0

  static final int GREEN_SIZE;
    descriptor: I
    flags: (0x0018) ACC_STATIC, ACC_FINAL
    ConstantValue: 1

  static final int BLUE_SIZE;
    descriptor: I
    flags: (0x0018) ACC_STATIC, ACC_FINAL
    ConstantValue: 2

  static final int ALPHA_SIZE;
    descriptor: I
    flags: (0x0018) ACC_STATIC, ACC_FINAL
    ConstantValue: 3

  static final int DEPTH_SIZE;
    descriptor: I
    flags: (0x0018) ACC_STATIC, ACC_FINAL
    ConstantValue: 4

  static final int DOUBLEBUFFER;
    descriptor: I
    flags: (0x0018) ACC_STATIC, ACC_FINAL
    ConstantValue: 5

  static final int ONSCREEN;
    descriptor: I
    flags: (0x0018) ACC_STATIC, ACC_FINAL
    ConstantValue: 6

  static final int NUM_ITEMS;
    descriptor: I
    flags: (0x0018) ACC_STATIC, ACC_FINAL
    ConstantValue: 7

  private boolean onScreen;
    descriptor: Z
    flags: (0x0002) ACC_PRIVATE

  private boolean doubleBuffer;
    descriptor: Z
    flags: (0x0002) ACC_PRIVATE

  private int alphaSize;
    descriptor: I
    flags: (0x0002) ACC_PRIVATE

  private int blueSize;
    descriptor: I
    flags: (0x0002) ACC_PRIVATE

  private int greenSize;
    descriptor: I
    flags: (0x0002) ACC_PRIVATE

  private int redSize;
    descriptor: I
    flags: (0x0002) ACC_PRIVATE

  private int depthSize;
    descriptor: I
    flags: (0x0002) ACC_PRIVATE

  void <init>();
    descriptor: ()V
    flags: (0x0000) 
    Code:
      stack=6, locals=1, args_size=1
        start local 0 // com.sun.prism.es2.GLPixelFormat$Attributes this
         0: .line 88
            aload 0 /* this */
            invokespecial java.lang.Object.<init>:()V
         1: .line 89
            aload 0 /* this */
            iconst_1
            putfield com.sun.prism.es2.GLPixelFormat$Attributes.onScreen:Z
         2: .line 90
            aload 0 /* this */
            iconst_1
            putfield com.sun.prism.es2.GLPixelFormat$Attributes.doubleBuffer:Z
         3: .line 91
            aload 0 /* this */
            getstatic com.sun.prism.es2.GLPixelFormat.defaultDepthSize:I
            putfield com.sun.prism.es2.GLPixelFormat$Attributes.depthSize:I
         4: .line 92
            getstatic com.sun.prism.es2.GLPixelFormat.defaultBufferSize:I
            lookupswitch { // 3
                   16: 10
                   24: 7
                   32: 5
              default: 14
          }
         5: .line 94
      StackMap locals: com.sun.prism.es2.GLPixelFormat$Attributes
      StackMap stack:
            aload 0 /* this */
            aload 0 /* this */
            aload 0 /* this */
            aload 0 /* this */
            bipush 8
            dup_x1
            putfield com.sun.prism.es2.GLPixelFormat$Attributes.alphaSize:I
            dup_x1
            putfield com.sun.prism.es2.GLPixelFormat$Attributes.blueSize:I
            dup_x1
            putfield com.sun.prism.es2.GLPixelFormat$Attributes.greenSize:I
            putfield com.sun.prism.es2.GLPixelFormat$Attributes.redSize:I
         6: .line 95
            goto 17
         7: .line 97
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            aload 0 /* this */
            aload 0 /* this */
            bipush 8
            dup_x1
            putfield com.sun.prism.es2.GLPixelFormat$Attributes.blueSize:I
            dup_x1
            putfield com.sun.prism.es2.GLPixelFormat$Attributes.greenSize:I
            putfield com.sun.prism.es2.GLPixelFormat$Attributes.redSize:I
         8: .line 98
            aload 0 /* this */
            iconst_0
            putfield com.sun.prism.es2.GLPixelFormat$Attributes.alphaSize:I
         9: .line 99
            goto 17
        10: .line 101
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            aload 0 /* this */
            iconst_5
            dup_x1
            putfield com.sun.prism.es2.GLPixelFormat$Attributes.blueSize:I
            putfield com.sun.prism.es2.GLPixelFormat$Attributes.redSize:I
        11: .line 102
            aload 0 /* this */
            bipush 6
            putfield com.sun.prism.es2.GLPixelFormat$Attributes.greenSize:I
        12: .line 103
            aload 0 /* this */
            iconst_0
            putfield com.sun.prism.es2.GLPixelFormat$Attributes.alphaSize:I
        13: .line 104
            goto 17
        14: .line 106
      StackMap locals:
      StackMap stack:
            new java.lang.IllegalArgumentException
            dup
            new java.lang.StringBuilder
            dup
            ldc "color buffer size "
            invokespecial java.lang.StringBuilder.<init>:(Ljava/lang/String;)V
        15: .line 107
            getstatic com.sun.prism.es2.GLPixelFormat.defaultBufferSize:I
            invokevirtual java.lang.StringBuilder.append:(I)Ljava/lang/StringBuilder;
            ldc " not supported"
            invokevirtual java.lang.StringBuilder.append:(Ljava/lang/String;)Ljava/lang/StringBuilder;
            invokevirtual java.lang.StringBuilder.toString:()Ljava/lang/String;
        16: .line 106
            invokespecial java.lang.IllegalArgumentException.<init>:(Ljava/lang/String;)V
            athrow
        17: .line 109
      StackMap locals:
      StackMap stack:
            return
        end local 0 // com.sun.prism.es2.GLPixelFormat$Attributes this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0   18     0  this  Lcom/sun/prism/es2/GLPixelFormat$Attributes;

  boolean isOnScreen();
    descriptor: ()Z
    flags: (0x0000) 
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.prism.es2.GLPixelFormat$Attributes this
         0: .line 112
            aload 0 /* this */
            getfield com.sun.prism.es2.GLPixelFormat$Attributes.onScreen:Z
            ireturn
        end local 0 // com.sun.prism.es2.GLPixelFormat$Attributes this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/prism/es2/GLPixelFormat$Attributes;

  boolean isDoubleBuffer();
    descriptor: ()Z
    flags: (0x0000) 
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.prism.es2.GLPixelFormat$Attributes this
         0: .line 116
            aload 0 /* this */
            getfield com.sun.prism.es2.GLPixelFormat$Attributes.doubleBuffer:Z
            ireturn
        end local 0 // com.sun.prism.es2.GLPixelFormat$Attributes this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/prism/es2/GLPixelFormat$Attributes;

  int getDepthSize();
    descriptor: ()I
    flags: (0x0000) 
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.prism.es2.GLPixelFormat$Attributes this
         0: .line 120
            aload 0 /* this */
            getfield com.sun.prism.es2.GLPixelFormat$Attributes.depthSize:I
            ireturn
        end local 0 // com.sun.prism.es2.GLPixelFormat$Attributes this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/prism/es2/GLPixelFormat$Attributes;

  int getAlphaSize();
    descriptor: ()I
    flags: (0x0000) 
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.prism.es2.GLPixelFormat$Attributes this
         0: .line 124
            aload 0 /* this */
            getfield com.sun.prism.es2.GLPixelFormat$Attributes.alphaSize:I
            ireturn
        end local 0 // com.sun.prism.es2.GLPixelFormat$Attributes this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/prism/es2/GLPixelFormat$Attributes;

  int getBlueSize();
    descriptor: ()I
    flags: (0x0000) 
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.prism.es2.GLPixelFormat$Attributes this
         0: .line 128
            aload 0 /* this */
            getfield com.sun.prism.es2.GLPixelFormat$Attributes.blueSize:I
            ireturn
        end local 0 // com.sun.prism.es2.GLPixelFormat$Attributes this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/prism/es2/GLPixelFormat$Attributes;

  int getGreenSize();
    descriptor: ()I
    flags: (0x0000) 
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.prism.es2.GLPixelFormat$Attributes this
         0: .line 132
            aload 0 /* this */
            getfield com.sun.prism.es2.GLPixelFormat$Attributes.greenSize:I
            ireturn
        end local 0 // com.sun.prism.es2.GLPixelFormat$Attributes this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/prism/es2/GLPixelFormat$Attributes;

  int getRedSize();
    descriptor: ()I
    flags: (0x0000) 
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.prism.es2.GLPixelFormat$Attributes this
         0: .line 136
            aload 0 /* this */
            getfield com.sun.prism.es2.GLPixelFormat$Attributes.redSize:I
            ireturn
        end local 0 // com.sun.prism.es2.GLPixelFormat$Attributes this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/prism/es2/GLPixelFormat$Attributes;

  void setOnScreen(boolean);
    descriptor: (Z)V
    flags: (0x0000) 
    Code:
      stack=2, locals=2, args_size=2
        start local 0 // com.sun.prism.es2.GLPixelFormat$Attributes this
        start local 1 // boolean os
         0: .line 140
            aload 0 /* this */
            iload 1 /* os */
            putfield com.sun.prism.es2.GLPixelFormat$Attributes.onScreen:Z
         1: .line 141
            return
        end local 1 // boolean os
        end local 0 // com.sun.prism.es2.GLPixelFormat$Attributes this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    2     0  this  Lcom/sun/prism/es2/GLPixelFormat$Attributes;
            0    2     1    os  Z
    MethodParameters:
      Name  Flags
      os    

  void setDoubleBuffer(boolean);
    descriptor: (Z)V
    flags: (0x0000) 
    Code:
      stack=2, locals=2, args_size=2
        start local 0 // com.sun.prism.es2.GLPixelFormat$Attributes this
        start local 1 // boolean db
         0: .line 144
            aload 0 /* this */
            iload 1 /* db */
            putfield com.sun.prism.es2.GLPixelFormat$Attributes.doubleBuffer:Z
         1: .line 145
            return
        end local 1 // boolean db
        end local 0 // com.sun.prism.es2.GLPixelFormat$Attributes this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    2     0  this  Lcom/sun/prism/es2/GLPixelFormat$Attributes;
            0    2     1    db  Z
    MethodParameters:
      Name  Flags
      db    

  void setDepthSize(int);
    descriptor: (I)V
    flags: (0x0000) 
    Code:
      stack=2, locals=2, args_size=2
        start local 0 // com.sun.prism.es2.GLPixelFormat$Attributes this
        start local 1 // int ds
         0: .line 148
            aload 0 /* this */
            iload 1 /* ds */
            putfield com.sun.prism.es2.GLPixelFormat$Attributes.depthSize:I
         1: .line 149
            return
        end local 1 // int ds
        end local 0 // com.sun.prism.es2.GLPixelFormat$Attributes this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    2     0  this  Lcom/sun/prism/es2/GLPixelFormat$Attributes;
            0    2     1    ds  I
    MethodParameters:
      Name  Flags
      ds    

  void setAlphaSize(int);
    descriptor: (I)V
    flags: (0x0000) 
    Code:
      stack=2, locals=2, args_size=2
        start local 0 // com.sun.prism.es2.GLPixelFormat$Attributes this
        start local 1 // int as
         0: .line 152
            aload 0 /* this */
            iload 1 /* as */
            putfield com.sun.prism.es2.GLPixelFormat$Attributes.alphaSize:I
         1: .line 153
            return
        end local 1 // int as
        end local 0 // com.sun.prism.es2.GLPixelFormat$Attributes this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    2     0  this  Lcom/sun/prism/es2/GLPixelFormat$Attributes;
            0    2     1    as  I
    MethodParameters:
      Name  Flags
      as    

  void setBlueSize(int);
    descriptor: (I)V
    flags: (0x0000) 
    Code:
      stack=2, locals=2, args_size=2
        start local 0 // com.sun.prism.es2.GLPixelFormat$Attributes this
        start local 1 // int bs
         0: .line 156
            aload 0 /* this */
            iload 1 /* bs */
            putfield com.sun.prism.es2.GLPixelFormat$Attributes.blueSize:I
         1: .line 157
            return
        end local 1 // int bs
        end local 0 // com.sun.prism.es2.GLPixelFormat$Attributes this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    2     0  this  Lcom/sun/prism/es2/GLPixelFormat$Attributes;
            0    2     1    bs  I
    MethodParameters:
      Name  Flags
      bs    

  void setGreenSize(int);
    descriptor: (I)V
    flags: (0x0000) 
    Code:
      stack=2, locals=2, args_size=2
        start local 0 // com.sun.prism.es2.GLPixelFormat$Attributes this
        start local 1 // int gs
         0: .line 160
            aload 0 /* this */
            iload 1 /* gs */
            putfield com.sun.prism.es2.GLPixelFormat$Attributes.greenSize:I
         1: .line 161
            return
        end local 1 // int gs
        end local 0 // com.sun.prism.es2.GLPixelFormat$Attributes this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    2     0  this  Lcom/sun/prism/es2/GLPixelFormat$Attributes;
            0    2     1    gs  I
    MethodParameters:
      Name  Flags
      gs    

  void setRedSize(int);
    descriptor: (I)V
    flags: (0x0000) 
    Code:
      stack=2, locals=2, args_size=2
        start local 0 // com.sun.prism.es2.GLPixelFormat$Attributes this
        start local 1 // int rs
         0: .line 164
            aload 0 /* this */
            iload 1 /* rs */
            putfield com.sun.prism.es2.GLPixelFormat$Attributes.redSize:I
         1: .line 165
            return
        end local 1 // int rs
        end local 0 // com.sun.prism.es2.GLPixelFormat$Attributes this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    2     0  this  Lcom/sun/prism/es2/GLPixelFormat$Attributes;
            0    2     1    rs  I
    MethodParameters:
      Name  Flags
      rs    

  public java.lang.String toString();
    descriptor: ()Ljava/lang/String;
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=3, locals=1, args_size=1
        start local 0 // com.sun.prism.es2.GLPixelFormat$Attributes this
         0: .line 169
            new java.lang.StringBuilder
            dup
            ldc "onScreen: "
            invokespecial java.lang.StringBuilder.<init>:(Ljava/lang/String;)V
            aload 0 /* this */
            getfield com.sun.prism.es2.GLPixelFormat$Attributes.onScreen:Z
            invokevirtual java.lang.StringBuilder.append:(Z)Ljava/lang/StringBuilder;
         1: .line 170
            ldc "redSize : "
            invokevirtual java.lang.StringBuilder.append:(Ljava/lang/String;)Ljava/lang/StringBuilder;
            aload 0 /* this */
            getfield com.sun.prism.es2.GLPixelFormat$Attributes.redSize:I
            invokevirtual java.lang.StringBuilder.append:(I)Ljava/lang/StringBuilder;
            ldc ", "
            invokevirtual java.lang.StringBuilder.append:(Ljava/lang/String;)Ljava/lang/StringBuilder;
         2: .line 171
            ldc "greenSize : "
            invokevirtual java.lang.StringBuilder.append:(Ljava/lang/String;)Ljava/lang/StringBuilder;
            aload 0 /* this */
            getfield com.sun.prism.es2.GLPixelFormat$Attributes.greenSize:I
            invokevirtual java.lang.StringBuilder.append:(I)Ljava/lang/StringBuilder;
            ldc ", "
            invokevirtual java.lang.StringBuilder.append:(Ljava/lang/String;)Ljava/lang/StringBuilder;
         3: .line 172
            ldc "blueSize : "
            invokevirtual java.lang.StringBuilder.append:(Ljava/lang/String;)Ljava/lang/StringBuilder;
            aload 0 /* this */
            getfield com.sun.prism.es2.GLPixelFormat$Attributes.blueSize:I
            invokevirtual java.lang.StringBuilder.append:(I)Ljava/lang/StringBuilder;
            ldc ", "
            invokevirtual java.lang.StringBuilder.append:(Ljava/lang/String;)Ljava/lang/StringBuilder;
         4: .line 173
            ldc "alphaSize : "
            invokevirtual java.lang.StringBuilder.append:(Ljava/lang/String;)Ljava/lang/StringBuilder;
            aload 0 /* this */
            getfield com.sun.prism.es2.GLPixelFormat$Attributes.alphaSize:I
            invokevirtual java.lang.StringBuilder.append:(I)Ljava/lang/StringBuilder;
            ldc ", "
            invokevirtual java.lang.StringBuilder.append:(Ljava/lang/String;)Ljava/lang/StringBuilder;
         5: .line 174
            ldc "depthSize : "
            invokevirtual java.lang.StringBuilder.append:(Ljava/lang/String;)Ljava/lang/StringBuilder;
            aload 0 /* this */
            getfield com.sun.prism.es2.GLPixelFormat$Attributes.depthSize:I
            invokevirtual java.lang.StringBuilder.append:(I)Ljava/lang/StringBuilder;
            ldc ", "
            invokevirtual java.lang.StringBuilder.append:(Ljava/lang/String;)Ljava/lang/StringBuilder;
         6: .line 175
            ldc "doubleBuffer : "
            invokevirtual java.lang.StringBuilder.append:(Ljava/lang/String;)Ljava/lang/StringBuilder;
            aload 0 /* this */
            getfield com.sun.prism.es2.GLPixelFormat$Attributes.doubleBuffer:Z
            invokevirtual java.lang.StringBuilder.append:(Z)Ljava/lang/StringBuilder;
         7: .line 169
            invokevirtual java.lang.StringBuilder.toString:()Ljava/lang/String;
            areturn
        end local 0 // com.sun.prism.es2.GLPixelFormat$Attributes this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    8     0  this  Lcom/sun/prism/es2/GLPixelFormat$Attributes;
}
SourceFile: "GLPixelFormat.java"
NestHost: com.sun.prism.es2.GLPixelFormat
InnerClasses:
  Attributes = com.sun.prism.es2.GLPixelFormat$Attributes of com.sun.prism.es2.GLPixelFormat