class com.sun.javafx.tk.quantum.SceneState extends com.sun.prism.PresentableState
  minor version: 0
  major version: 59
  flags: flags: (0x0020) ACC_SUPER
  this_class: com.sun.javafx.tk.quantum.SceneState
  super_class: com.sun.prism.PresentableState
{
  final com.sun.javafx.tk.quantum.GlassScene scene;
    descriptor: Lcom/sun/javafx/tk/quantum/GlassScene;
    flags: (0x0010) ACC_FINAL

  private com.sun.prism.paint.Color clearColor;
    descriptor: Lcom/sun/prism/paint/Color;
    flags: (0x0002) ACC_PRIVATE

  private com.sun.prism.paint.Paint currentPaint;
    descriptor: Lcom/sun/prism/paint/Paint;
    flags: (0x0002) ACC_PRIVATE

  private com.sun.javafx.sg.prism.NGCamera camera;
    descriptor: Lcom/sun/javafx/sg/prism/NGCamera;
    flags: (0x0002) ACC_PRIVATE

  public void <init>(com.sun.javafx.tk.quantum.GlassScene);
    descriptor: (Lcom/sun/javafx/tk/quantum/GlassScene;)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=2, args_size=2
        start local 0 // com.sun.javafx.tk.quantum.SceneState this
        start local 1 // com.sun.javafx.tk.quantum.GlassScene vs
         0: .line 54
            aload 0 /* this */
            invokespecial com.sun.prism.PresentableState.<init>:()V
         1: .line 55
            aload 0 /* this */
            aload 1 /* vs */
            putfield com.sun.javafx.tk.quantum.SceneState.scene:Lcom/sun/javafx/tk/quantum/GlassScene;
         2: .line 56
            return
        end local 1 // com.sun.javafx.tk.quantum.GlassScene vs
        end local 0 // com.sun.javafx.tk.quantum.SceneState this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    3     0  this  Lcom/sun/javafx/tk/quantum/SceneState;
            0    3     1    vs  Lcom/sun/javafx/tk/quantum/GlassScene;
    MethodParameters:
      Name  Flags
      vs    

  public boolean isMSAA();
    descriptor: ()Z
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.javafx.tk.quantum.SceneState this
         0: .line 60
            aload 0 /* this */
            getfield com.sun.javafx.tk.quantum.SceneState.scene:Lcom/sun/javafx/tk/quantum/GlassScene;
            invokevirtual com.sun.javafx.tk.quantum.GlassScene.isMSAA:()Z
            ireturn
        end local 0 // com.sun.javafx.tk.quantum.SceneState this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/javafx/tk/quantum/SceneState;

  public com.sun.javafx.tk.quantum.GlassScene getScene();
    descriptor: ()Lcom/sun/javafx/tk/quantum/GlassScene;
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.javafx.tk.quantum.SceneState this
         0: .line 71
            aload 0 /* this */
            getfield com.sun.javafx.tk.quantum.SceneState.scene:Lcom/sun/javafx/tk/quantum/GlassScene;
            areturn
        end local 0 // com.sun.javafx.tk.quantum.SceneState this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/javafx/tk/quantum/SceneState;

  public boolean isValid();
    descriptor: ()Z
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.javafx.tk.quantum.SceneState this
         0: .line 86
            aload 0 /* this */
            invokevirtual com.sun.javafx.tk.quantum.SceneState.getWindow:()Lcom/sun/glass/ui/Window;
            ifnull 1
            aload 0 /* this */
            invokevirtual com.sun.javafx.tk.quantum.SceneState.getView:()Lcom/sun/glass/ui/View;
            ifnull 1
            aload 0 /* this */
            invokevirtual com.sun.javafx.tk.quantum.SceneState.isViewClosed:()Z
            ifne 1
            aload 0 /* this */
            invokevirtual com.sun.javafx.tk.quantum.SceneState.getWidth:()I
            ifle 1
            aload 0 /* this */
            invokevirtual com.sun.javafx.tk.quantum.SceneState.getHeight:()I
            ifle 1
            iconst_1
            ireturn
      StackMap locals:
      StackMap stack:
         1: iconst_0
            ireturn
        end local 0 // com.sun.javafx.tk.quantum.SceneState this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    2     0  this  Lcom/sun/javafx/tk/quantum/SceneState;

  public void update();
    descriptor: ()V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=3, locals=1, args_size=1
        start local 0 // com.sun.javafx.tk.quantum.SceneState this
         0: .line 99
            aload 0 /* this */
            aload 0 /* this */
            getfield com.sun.javafx.tk.quantum.SceneState.scene:Lcom/sun/javafx/tk/quantum/GlassScene;
            invokevirtual com.sun.javafx.tk.quantum.GlassScene.getPlatformView:()Lcom/sun/glass/ui/View;
            putfield com.sun.javafx.tk.quantum.SceneState.view:Lcom/sun/glass/ui/View;
         1: .line 100
            aload 0 /* this */
            aload 0 /* this */
            getfield com.sun.javafx.tk.quantum.SceneState.scene:Lcom/sun/javafx/tk/quantum/GlassScene;
            invokevirtual com.sun.javafx.tk.quantum.GlassScene.getClearColor:()Lcom/sun/prism/paint/Color;
            putfield com.sun.javafx.tk.quantum.SceneState.clearColor:Lcom/sun/prism/paint/Color;
         2: .line 101
            aload 0 /* this */
            aload 0 /* this */
            getfield com.sun.javafx.tk.quantum.SceneState.scene:Lcom/sun/javafx/tk/quantum/GlassScene;
            invokevirtual com.sun.javafx.tk.quantum.GlassScene.getCurrentPaint:()Lcom/sun/prism/paint/Paint;
            putfield com.sun.javafx.tk.quantum.SceneState.currentPaint:Lcom/sun/prism/paint/Paint;
         3: .line 103
            aload 0 /* this */
            invokespecial com.sun.prism.PresentableState.update:()V
         4: .line 104
            aload 0 /* this */
            aload 0 /* this */
            getfield com.sun.javafx.tk.quantum.SceneState.scene:Lcom/sun/javafx/tk/quantum/GlassScene;
            invokevirtual com.sun.javafx.tk.quantum.GlassScene.getCamera:()Lcom/sun/javafx/sg/prism/NGCamera;
            putfield com.sun.javafx.tk.quantum.SceneState.camera:Lcom/sun/javafx/sg/prism/NGCamera;
         5: .line 108
            aload 0 /* this */
            getfield com.sun.javafx.tk.quantum.SceneState.camera:Lcom/sun/javafx/sg/prism/NGCamera;
            ifnull 8
         6: .line 109
            aload 0 /* this */
            aload 0 /* this */
            getfield com.sun.javafx.tk.quantum.SceneState.camera:Lcom/sun/javafx/sg/prism/NGCamera;
            invokevirtual com.sun.javafx.sg.prism.NGCamera.getViewWidth:()D
            d2i
            putfield com.sun.javafx.tk.quantum.SceneState.viewWidth:I
         7: .line 110
            aload 0 /* this */
            aload 0 /* this */
            getfield com.sun.javafx.tk.quantum.SceneState.camera:Lcom/sun/javafx/sg/prism/NGCamera;
            invokevirtual com.sun.javafx.sg.prism.NGCamera.getViewHeight:()D
            d2i
            putfield com.sun.javafx.tk.quantum.SceneState.viewHeight:I
         8: .line 112
      StackMap locals:
      StackMap stack:
            return
        end local 0 // com.sun.javafx.tk.quantum.SceneState this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    9     0  this  Lcom/sun/javafx/tk/quantum/SceneState;

  public void uploadPixels(com.sun.prism.PixelSource);
    descriptor: (Lcom/sun/prism/PixelSource;)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=2, args_size=2
        start local 0 // com.sun.javafx.tk.quantum.SceneState this
        start local 1 // com.sun.prism.PixelSource source
         0: .line 121
            aload 0 /* this */
            aload 1 /* source */
            invokedynamic run(Lcom/sun/javafx/tk/quantum/SceneState;Lcom/sun/prism/PixelSource;)Ljava/lang/Runnable;
              Bootstrap: invokestatic java.lang.invoke.LambdaMetafactory.metafactory:(Ljava/lang/invoke/MethodHandles$Lookup;Ljava/lang/String;Ljava/lang/invoke/MethodType;Ljava/lang/invoke/MethodType;Ljava/lang/invoke/MethodHandle;Ljava/lang/invoke/MethodType;)Ljava/lang/invoke/CallSite;
                Method arguments:
                  ()V
                  com/sun/javafx/tk/quantum/SceneState.lambda$0(Lcom/sun/prism/PixelSource;)V (7)
                  ()V
            invokestatic com.sun.glass.ui.Application.invokeLater:(Ljava/lang/Runnable;)V
         1: .line 128
            return
        end local 1 // com.sun.prism.PixelSource source
        end local 0 // com.sun.javafx.tk.quantum.SceneState this
      LocalVariableTable:
        Start  End  Slot    Name  Signature
            0    2     0    this  Lcom/sun/javafx/tk/quantum/SceneState;
            0    2     1  source  Lcom/sun/prism/PixelSource;
    MethodParameters:
        Name  Flags
      source  

  com.sun.prism.paint.Color getClearColor();
    descriptor: ()Lcom/sun/prism/paint/Color;
    flags: (0x0000) 
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.javafx.tk.quantum.SceneState this
         0: .line 131
            aload 0 /* this */
            getfield com.sun.javafx.tk.quantum.SceneState.clearColor:Lcom/sun/prism/paint/Color;
            areturn
        end local 0 // com.sun.javafx.tk.quantum.SceneState this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/javafx/tk/quantum/SceneState;

  com.sun.prism.paint.Paint getCurrentPaint();
    descriptor: ()Lcom/sun/prism/paint/Paint;
    flags: (0x0000) 
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.javafx.tk.quantum.SceneState this
         0: .line 135
            aload 0 /* this */
            getfield com.sun.javafx.tk.quantum.SceneState.currentPaint:Lcom/sun/prism/paint/Paint;
            areturn
        end local 0 // com.sun.javafx.tk.quantum.SceneState this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/javafx/tk/quantum/SceneState;

  com.sun.javafx.sg.prism.NGCamera getCamera();
    descriptor: ()Lcom/sun/javafx/sg/prism/NGCamera;
    flags: (0x0000) 
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.javafx.tk.quantum.SceneState this
         0: .line 139
            aload 0 /* this */
            getfield com.sun.javafx.tk.quantum.SceneState.camera:Lcom/sun/javafx/sg/prism/NGCamera;
            areturn
        end local 0 // com.sun.javafx.tk.quantum.SceneState this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/javafx/tk/quantum/SceneState;

  static void access$0(com.sun.javafx.tk.quantum.SceneState, com.sun.prism.PixelSource);
    descriptor: (Lcom/sun/javafx/tk/quantum/SceneState;Lcom/sun/prism/PixelSource;)V
    flags: (0x1008) ACC_STATIC, ACC_SYNTHETIC
    Code:
      stack=2, locals=2, args_size=2
         0: .line 1
            aload 0
            aload 1
            invokespecial com.sun.prism.PresentableState.uploadPixels:(Lcom/sun/prism/PixelSource;)V
            return
      LocalVariableTable:
        Start  End  Slot  Name  Signature

  private void lambda$0(com.sun.prism.PixelSource);
    descriptor: (Lcom/sun/prism/PixelSource;)V
    flags: (0x1002) ACC_PRIVATE, ACC_SYNTHETIC
    Code:
      stack=2, locals=2, args_size=2
        start local 0 // com.sun.javafx.tk.quantum.SceneState this
         0: .line 122
            aload 0 /* this */
            invokevirtual com.sun.javafx.tk.quantum.SceneState.isValid:()Z
            ifeq 3
         1: .line 123
            aload 0 /* this */
            aload 1
            invokestatic com.sun.javafx.tk.quantum.SceneState.access$0:(Lcom/sun/javafx/tk/quantum/SceneState;Lcom/sun/prism/PixelSource;)V
         2: .line 124
            goto 4
         3: .line 125
      StackMap locals:
      StackMap stack:
            aload 1
            invokeinterface com.sun.prism.PixelSource.skipLatestPixels:()V
         4: .line 127
      StackMap locals:
      StackMap stack:
            return
        end local 0 // com.sun.javafx.tk.quantum.SceneState this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    5     0  this  Lcom/sun/javafx/tk/quantum/SceneState;
}
SourceFile: "SceneState.java"
InnerClasses:
  public final Lookup = java.lang.invoke.MethodHandles$Lookup of java.lang.invoke.MethodHandles