public class com.sun.javafx.sg.prism.NGTriangleMesh
  minor version: 0
  major version: 59
  flags: flags: (0x0021) ACC_PUBLIC, ACC_SUPER
  this_class: com.sun.javafx.sg.prism.NGTriangleMesh
  super_class: java.lang.Object
{
  private boolean meshDirty;
    descriptor: Z
    flags: (0x0002) ACC_PRIVATE

  private com.sun.prism.Mesh mesh;
    descriptor: Lcom/sun/prism/Mesh;
    flags: (0x0002) ACC_PRIVATE

  private boolean userDefinedNormals;
    descriptor: Z
    flags: (0x0002) ACC_PRIVATE

  private float[] points;
    descriptor: [F
    flags: (0x0002) ACC_PRIVATE

  private int[] pointsFromAndLengthIndices;
    descriptor: [I
    flags: (0x0002) ACC_PRIVATE

  private float[] normals;
    descriptor: [F
    flags: (0x0002) ACC_PRIVATE

  private int[] normalsFromAndLengthIndices;
    descriptor: [I
    flags: (0x0002) ACC_PRIVATE

  private float[] texCoords;
    descriptor: [F
    flags: (0x0002) ACC_PRIVATE

  private int[] texCoordsFromAndLengthIndices;
    descriptor: [I
    flags: (0x0002) ACC_PRIVATE

  private int[] faces;
    descriptor: [I
    flags: (0x0002) ACC_PRIVATE

  private int[] facesFromAndLengthIndices;
    descriptor: [I
    flags: (0x0002) ACC_PRIVATE

  private int[] faceSmoothingGroups;
    descriptor: [I
    flags: (0x0002) ACC_PRIVATE

  private int[] faceSmoothingGroupsFromAndLengthIndices;
    descriptor: [I
    flags: (0x0002) ACC_PRIVATE

  public void <init>();
    descriptor: ()V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=1, args_size=1
        start local 0 // com.sun.javafx.sg.prism.NGTriangleMesh this
         0: .line 36
            aload 0 /* this */
            invokespecial java.lang.Object.<init>:()V
         1: .line 37
            aload 0 /* this */
            iconst_1
            putfield com.sun.javafx.sg.prism.NGTriangleMesh.meshDirty:Z
         2: .line 39
            aload 0 /* this */
            iconst_0
            putfield com.sun.javafx.sg.prism.NGTriangleMesh.userDefinedNormals:Z
         3: .line 43
            aload 0 /* this */
            iconst_2
            newarray 10
            putfield com.sun.javafx.sg.prism.NGTriangleMesh.pointsFromAndLengthIndices:[I
         4: .line 47
            aload 0 /* this */
            iconst_2
            newarray 10
            putfield com.sun.javafx.sg.prism.NGTriangleMesh.normalsFromAndLengthIndices:[I
         5: .line 51
            aload 0 /* this */
            iconst_2
            newarray 10
            putfield com.sun.javafx.sg.prism.NGTriangleMesh.texCoordsFromAndLengthIndices:[I
         6: .line 55
            aload 0 /* this */
            iconst_2
            newarray 10
            putfield com.sun.javafx.sg.prism.NGTriangleMesh.facesFromAndLengthIndices:[I
         7: .line 59
            aload 0 /* this */
            iconst_2
            newarray 10
            putfield com.sun.javafx.sg.prism.NGTriangleMesh.faceSmoothingGroupsFromAndLengthIndices:[I
         8: .line 36
            return
        end local 0 // com.sun.javafx.sg.prism.NGTriangleMesh this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    9     0  this  Lcom/sun/javafx/sg/prism/NGTriangleMesh;

  com.sun.prism.Mesh createMesh(com.sun.prism.ResourceFactory);
    descriptor: (Lcom/sun/prism/ResourceFactory;)Lcom/sun/prism/Mesh;
    flags: (0x0000) 
    Code:
      stack=2, locals=2, args_size=2
        start local 0 // com.sun.javafx.sg.prism.NGTriangleMesh this
        start local 1 // com.sun.prism.ResourceFactory rf
         0: .line 62
            aload 0 /* this */
            getfield com.sun.javafx.sg.prism.NGTriangleMesh.mesh:Lcom/sun/prism/Mesh;
            ifnonnull 3
         1: .line 63
            aload 0 /* this */
            aload 1 /* rf */
            invokeinterface com.sun.prism.ResourceFactory.createMesh:()Lcom/sun/prism/Mesh;
            putfield com.sun.javafx.sg.prism.NGTriangleMesh.mesh:Lcom/sun/prism/Mesh;
         2: .line 64
            aload 0 /* this */
            iconst_1
            putfield com.sun.javafx.sg.prism.NGTriangleMesh.meshDirty:Z
         3: .line 66
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getfield com.sun.javafx.sg.prism.NGTriangleMesh.mesh:Lcom/sun/prism/Mesh;
            areturn
        end local 1 // com.sun.prism.ResourceFactory rf
        end local 0 // com.sun.javafx.sg.prism.NGTriangleMesh this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    4     0  this  Lcom/sun/javafx/sg/prism/NGTriangleMesh;
            0    4     1    rf  Lcom/sun/prism/ResourceFactory;
    MethodParameters:
      Name  Flags
      rf    

  boolean validate();
    descriptor: ()Z
    flags: (0x0000) 
    Code:
      stack=12, locals=1, args_size=1
        start local 0 // com.sun.javafx.sg.prism.NGTriangleMesh this
         0: .line 70
            aload 0 /* this */
            getfield com.sun.javafx.sg.prism.NGTriangleMesh.points:[F
            ifnull 2
            aload 0 /* this */
            getfield com.sun.javafx.sg.prism.NGTriangleMesh.texCoords:[F
            ifnull 2
            aload 0 /* this */
            getfield com.sun.javafx.sg.prism.NGTriangleMesh.faces:[I
            ifnull 2
            aload 0 /* this */
            getfield com.sun.javafx.sg.prism.NGTriangleMesh.faceSmoothingGroups:[I
            ifnull 2
         1: .line 71
            aload 0 /* this */
            getfield com.sun.javafx.sg.prism.NGTriangleMesh.userDefinedNormals:Z
            ifeq 3
            aload 0 /* this */
            getfield com.sun.javafx.sg.prism.NGTriangleMesh.normals:[F
            ifnonnull 3
         2: .line 72
      StackMap locals:
      StackMap stack:
            iconst_0
            ireturn
         3: .line 74
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getfield com.sun.javafx.sg.prism.NGTriangleMesh.meshDirty:Z
            ifeq 14
         4: .line 75
            aload 0 /* this */
            getfield com.sun.javafx.sg.prism.NGTriangleMesh.mesh:Lcom/sun/prism/Mesh;
            aload 0 /* this */
            getfield com.sun.javafx.sg.prism.NGTriangleMesh.userDefinedNormals:Z
         5: .line 76
            aload 0 /* this */
            getfield com.sun.javafx.sg.prism.NGTriangleMesh.points:[F
            aload 0 /* this */
            getfield com.sun.javafx.sg.prism.NGTriangleMesh.pointsFromAndLengthIndices:[I
         6: .line 77
            aload 0 /* this */
            getfield com.sun.javafx.sg.prism.NGTriangleMesh.normals:[F
            aload 0 /* this */
            getfield com.sun.javafx.sg.prism.NGTriangleMesh.normalsFromAndLengthIndices:[I
         7: .line 78
            aload 0 /* this */
            getfield com.sun.javafx.sg.prism.NGTriangleMesh.texCoords:[F
            aload 0 /* this */
            getfield com.sun.javafx.sg.prism.NGTriangleMesh.texCoordsFromAndLengthIndices:[I
         8: .line 79
            aload 0 /* this */
            getfield com.sun.javafx.sg.prism.NGTriangleMesh.faces:[I
            aload 0 /* this */
            getfield com.sun.javafx.sg.prism.NGTriangleMesh.facesFromAndLengthIndices:[I
         9: .line 80
            aload 0 /* this */
            getfield com.sun.javafx.sg.prism.NGTriangleMesh.faceSmoothingGroups:[I
            aload 0 /* this */
            getfield com.sun.javafx.sg.prism.NGTriangleMesh.faceSmoothingGroupsFromAndLengthIndices:[I
        10: .line 75
            invokeinterface com.sun.prism.Mesh.buildGeometry:(Z[F[I[F[I[F[I[I[I[I[I)Z
        11: .line 80
            ifne 13
        12: .line 81
            new java.lang.RuntimeException
            dup
            ldc "NGTriangleMesh: buildGeometry failed"
            invokespecial java.lang.RuntimeException.<init>:(Ljava/lang/String;)V
            athrow
        13: .line 83
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            iconst_0
            putfield com.sun.javafx.sg.prism.NGTriangleMesh.meshDirty:Z
        14: .line 85
      StackMap locals:
      StackMap stack:
            iconst_1
            ireturn
        end local 0 // com.sun.javafx.sg.prism.NGTriangleMesh this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0   15     0  this  Lcom/sun/javafx/sg/prism/NGTriangleMesh;

  void setPointsByRef(float[]);
    descriptor: ([F)V
    flags: (0x0000) 
    Code:
      stack=2, locals=2, args_size=2
        start local 0 // com.sun.javafx.sg.prism.NGTriangleMesh this
        start local 1 // float[] points
         0: .line 92
            aload 0 /* this */
            iconst_1
            putfield com.sun.javafx.sg.prism.NGTriangleMesh.meshDirty:Z
         1: .line 93
            aload 0 /* this */
            aload 1 /* points */
            putfield com.sun.javafx.sg.prism.NGTriangleMesh.points:[F
         2: .line 94
            return
        end local 1 // float[] points
        end local 0 // com.sun.javafx.sg.prism.NGTriangleMesh this
      LocalVariableTable:
        Start  End  Slot    Name  Signature
            0    3     0    this  Lcom/sun/javafx/sg/prism/NGTriangleMesh;
            0    3     1  points  [F
    MethodParameters:
        Name  Flags
      points  

  void setNormalsByRef(float[]);
    descriptor: ([F)V
    flags: (0x0000) 
    Code:
      stack=2, locals=2, args_size=2
        start local 0 // com.sun.javafx.sg.prism.NGTriangleMesh this
        start local 1 // float[] normals
         0: .line 100
            aload 0 /* this */
            iconst_1
            putfield com.sun.javafx.sg.prism.NGTriangleMesh.meshDirty:Z
         1: .line 101
            aload 0 /* this */
            aload 1 /* normals */
            putfield com.sun.javafx.sg.prism.NGTriangleMesh.normals:[F
         2: .line 102
            return
        end local 1 // float[] normals
        end local 0 // com.sun.javafx.sg.prism.NGTriangleMesh this
      LocalVariableTable:
        Start  End  Slot     Name  Signature
            0    3     0     this  Lcom/sun/javafx/sg/prism/NGTriangleMesh;
            0    3     1  normals  [F
    MethodParameters:
         Name  Flags
      normals  

  void setTexCoordsByRef(float[]);
    descriptor: ([F)V
    flags: (0x0000) 
    Code:
      stack=2, locals=2, args_size=2
        start local 0 // com.sun.javafx.sg.prism.NGTriangleMesh this
        start local 1 // float[] texCoords
         0: .line 108
            aload 0 /* this */
            iconst_1
            putfield com.sun.javafx.sg.prism.NGTriangleMesh.meshDirty:Z
         1: .line 109
            aload 0 /* this */
            aload 1 /* texCoords */
            putfield com.sun.javafx.sg.prism.NGTriangleMesh.texCoords:[F
         2: .line 110
            return
        end local 1 // float[] texCoords
        end local 0 // com.sun.javafx.sg.prism.NGTriangleMesh this
      LocalVariableTable:
        Start  End  Slot       Name  Signature
            0    3     0       this  Lcom/sun/javafx/sg/prism/NGTriangleMesh;
            0    3     1  texCoords  [F
    MethodParameters:
           Name  Flags
      texCoords  

  void setFacesByRef(int[]);
    descriptor: ([I)V
    flags: (0x0000) 
    Code:
      stack=2, locals=2, args_size=2
        start local 0 // com.sun.javafx.sg.prism.NGTriangleMesh this
        start local 1 // int[] faces
         0: .line 116
            aload 0 /* this */
            iconst_1
            putfield com.sun.javafx.sg.prism.NGTriangleMesh.meshDirty:Z
         1: .line 117
            aload 0 /* this */
            aload 1 /* faces */
            putfield com.sun.javafx.sg.prism.NGTriangleMesh.faces:[I
         2: .line 118
            return
        end local 1 // int[] faces
        end local 0 // com.sun.javafx.sg.prism.NGTriangleMesh this
      LocalVariableTable:
        Start  End  Slot   Name  Signature
            0    3     0   this  Lcom/sun/javafx/sg/prism/NGTriangleMesh;
            0    3     1  faces  [I
    MethodParameters:
       Name  Flags
      faces  

  void setFaceSmoothingGroupsByRef(int[]);
    descriptor: ([I)V
    flags: (0x0000) 
    Code:
      stack=2, locals=2, args_size=2
        start local 0 // com.sun.javafx.sg.prism.NGTriangleMesh this
        start local 1 // int[] faceSmoothingGroups
         0: .line 124
            aload 0 /* this */
            iconst_1
            putfield com.sun.javafx.sg.prism.NGTriangleMesh.meshDirty:Z
         1: .line 125
            aload 0 /* this */
            aload 1 /* faceSmoothingGroups */
            putfield com.sun.javafx.sg.prism.NGTriangleMesh.faceSmoothingGroups:[I
         2: .line 126
            return
        end local 1 // int[] faceSmoothingGroups
        end local 0 // com.sun.javafx.sg.prism.NGTriangleMesh this
      LocalVariableTable:
        Start  End  Slot                 Name  Signature
            0    3     0                 this  Lcom/sun/javafx/sg/prism/NGTriangleMesh;
            0    3     1  faceSmoothingGroups  [I
    MethodParameters:
                     Name  Flags
      faceSmoothingGroups  

  public void setUserDefinedNormals(boolean);
    descriptor: (Z)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=2, args_size=2
        start local 0 // com.sun.javafx.sg.prism.NGTriangleMesh this
        start local 1 // boolean userDefinedNormals
         0: .line 129
            aload 0 /* this */
            iload 1 /* userDefinedNormals */
            putfield com.sun.javafx.sg.prism.NGTriangleMesh.userDefinedNormals:Z
         1: .line 130
            return
        end local 1 // boolean userDefinedNormals
        end local 0 // com.sun.javafx.sg.prism.NGTriangleMesh this
      LocalVariableTable:
        Start  End  Slot                Name  Signature
            0    2     0                this  Lcom/sun/javafx/sg/prism/NGTriangleMesh;
            0    2     1  userDefinedNormals  Z
    MethodParameters:
                    Name  Flags
      userDefinedNormals  

  public boolean isUserDefinedNormals();
    descriptor: ()Z
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.javafx.sg.prism.NGTriangleMesh this
         0: .line 133
            aload 0 /* this */
            getfield com.sun.javafx.sg.prism.NGTriangleMesh.userDefinedNormals:Z
            ireturn
        end local 0 // com.sun.javafx.sg.prism.NGTriangleMesh this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/javafx/sg/prism/NGTriangleMesh;

  public void syncPoints(com.sun.javafx.collections.FloatArraySyncer);
    descriptor: (Lcom/sun/javafx/collections/FloatArraySyncer;)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=4, locals=2, args_size=2
        start local 0 // com.sun.javafx.sg.prism.NGTriangleMesh this
        start local 1 // com.sun.javafx.collections.FloatArraySyncer array
         0: .line 137
            aload 0 /* this */
            iconst_1
            putfield com.sun.javafx.sg.prism.NGTriangleMesh.meshDirty:Z
         1: .line 138
            aload 0 /* this */
            aload 1 /* array */
            ifnull 2
            aload 1 /* array */
            aload 0 /* this */
            getfield com.sun.javafx.sg.prism.NGTriangleMesh.points:[F
            aload 0 /* this */
            getfield com.sun.javafx.sg.prism.NGTriangleMesh.pointsFromAndLengthIndices:[I
            invokeinterface com.sun.javafx.collections.FloatArraySyncer.syncTo:([F[I)[F
            goto 3
      StackMap locals:
      StackMap stack: com.sun.javafx.sg.prism.NGTriangleMesh
         2: aconst_null
      StackMap locals: com.sun.javafx.sg.prism.NGTriangleMesh com.sun.javafx.collections.FloatArraySyncer
      StackMap stack: com.sun.javafx.sg.prism.NGTriangleMesh float[]
         3: putfield com.sun.javafx.sg.prism.NGTriangleMesh.points:[F
         4: .line 139
            return
        end local 1 // com.sun.javafx.collections.FloatArraySyncer array
        end local 0 // com.sun.javafx.sg.prism.NGTriangleMesh this
      LocalVariableTable:
        Start  End  Slot   Name  Signature
            0    5     0   this  Lcom/sun/javafx/sg/prism/NGTriangleMesh;
            0    5     1  array  Lcom/sun/javafx/collections/FloatArraySyncer;
    MethodParameters:
       Name  Flags
      array  

  public void syncNormals(com.sun.javafx.collections.FloatArraySyncer);
    descriptor: (Lcom/sun/javafx/collections/FloatArraySyncer;)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=4, locals=2, args_size=2
        start local 0 // com.sun.javafx.sg.prism.NGTriangleMesh this
        start local 1 // com.sun.javafx.collections.FloatArraySyncer array
         0: .line 142
            aload 0 /* this */
            iconst_1
            putfield com.sun.javafx.sg.prism.NGTriangleMesh.meshDirty:Z
         1: .line 143
            aload 0 /* this */
            aload 1 /* array */
            ifnull 2
            aload 1 /* array */
            aload 0 /* this */
            getfield com.sun.javafx.sg.prism.NGTriangleMesh.normals:[F
            aload 0 /* this */
            getfield com.sun.javafx.sg.prism.NGTriangleMesh.normalsFromAndLengthIndices:[I
            invokeinterface com.sun.javafx.collections.FloatArraySyncer.syncTo:([F[I)[F
            goto 3
      StackMap locals:
      StackMap stack: com.sun.javafx.sg.prism.NGTriangleMesh
         2: aconst_null
      StackMap locals: com.sun.javafx.sg.prism.NGTriangleMesh com.sun.javafx.collections.FloatArraySyncer
      StackMap stack: com.sun.javafx.sg.prism.NGTriangleMesh float[]
         3: putfield com.sun.javafx.sg.prism.NGTriangleMesh.normals:[F
         4: .line 144
            return
        end local 1 // com.sun.javafx.collections.FloatArraySyncer array
        end local 0 // com.sun.javafx.sg.prism.NGTriangleMesh this
      LocalVariableTable:
        Start  End  Slot   Name  Signature
            0    5     0   this  Lcom/sun/javafx/sg/prism/NGTriangleMesh;
            0    5     1  array  Lcom/sun/javafx/collections/FloatArraySyncer;
    MethodParameters:
       Name  Flags
      array  

  public void syncTexCoords(com.sun.javafx.collections.FloatArraySyncer);
    descriptor: (Lcom/sun/javafx/collections/FloatArraySyncer;)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=4, locals=2, args_size=2
        start local 0 // com.sun.javafx.sg.prism.NGTriangleMesh this
        start local 1 // com.sun.javafx.collections.FloatArraySyncer array
         0: .line 147
            aload 0 /* this */
            iconst_1
            putfield com.sun.javafx.sg.prism.NGTriangleMesh.meshDirty:Z
         1: .line 148
            aload 0 /* this */
            aload 1 /* array */
            ifnull 2
            aload 1 /* array */
            aload 0 /* this */
            getfield com.sun.javafx.sg.prism.NGTriangleMesh.texCoords:[F
            aload 0 /* this */
            getfield com.sun.javafx.sg.prism.NGTriangleMesh.texCoordsFromAndLengthIndices:[I
            invokeinterface com.sun.javafx.collections.FloatArraySyncer.syncTo:([F[I)[F
            goto 3
      StackMap locals:
      StackMap stack: com.sun.javafx.sg.prism.NGTriangleMesh
         2: aconst_null
      StackMap locals: com.sun.javafx.sg.prism.NGTriangleMesh com.sun.javafx.collections.FloatArraySyncer
      StackMap stack: com.sun.javafx.sg.prism.NGTriangleMesh float[]
         3: putfield com.sun.javafx.sg.prism.NGTriangleMesh.texCoords:[F
         4: .line 149
            return
        end local 1 // com.sun.javafx.collections.FloatArraySyncer array
        end local 0 // com.sun.javafx.sg.prism.NGTriangleMesh this
      LocalVariableTable:
        Start  End  Slot   Name  Signature
            0    5     0   this  Lcom/sun/javafx/sg/prism/NGTriangleMesh;
            0    5     1  array  Lcom/sun/javafx/collections/FloatArraySyncer;
    MethodParameters:
       Name  Flags
      array  

  public void syncFaces(com.sun.javafx.collections.IntegerArraySyncer);
    descriptor: (Lcom/sun/javafx/collections/IntegerArraySyncer;)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=4, locals=2, args_size=2
        start local 0 // com.sun.javafx.sg.prism.NGTriangleMesh this
        start local 1 // com.sun.javafx.collections.IntegerArraySyncer array
         0: .line 152
            aload 0 /* this */
            iconst_1
            putfield com.sun.javafx.sg.prism.NGTriangleMesh.meshDirty:Z
         1: .line 153
            aload 0 /* this */
            aload 1 /* array */
            ifnull 2
            aload 1 /* array */
            aload 0 /* this */
            getfield com.sun.javafx.sg.prism.NGTriangleMesh.faces:[I
            aload 0 /* this */
            getfield com.sun.javafx.sg.prism.NGTriangleMesh.facesFromAndLengthIndices:[I
            invokeinterface com.sun.javafx.collections.IntegerArraySyncer.syncTo:([I[I)[I
            goto 3
      StackMap locals:
      StackMap stack: com.sun.javafx.sg.prism.NGTriangleMesh
         2: aconst_null
      StackMap locals: com.sun.javafx.sg.prism.NGTriangleMesh com.sun.javafx.collections.IntegerArraySyncer
      StackMap stack: com.sun.javafx.sg.prism.NGTriangleMesh int[]
         3: putfield com.sun.javafx.sg.prism.NGTriangleMesh.faces:[I
         4: .line 154
            return
        end local 1 // com.sun.javafx.collections.IntegerArraySyncer array
        end local 0 // com.sun.javafx.sg.prism.NGTriangleMesh this
      LocalVariableTable:
        Start  End  Slot   Name  Signature
            0    5     0   this  Lcom/sun/javafx/sg/prism/NGTriangleMesh;
            0    5     1  array  Lcom/sun/javafx/collections/IntegerArraySyncer;
    MethodParameters:
       Name  Flags
      array  

  public void syncFaceSmoothingGroups(com.sun.javafx.collections.IntegerArraySyncer);
    descriptor: (Lcom/sun/javafx/collections/IntegerArraySyncer;)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=4, locals=2, args_size=2
        start local 0 // com.sun.javafx.sg.prism.NGTriangleMesh this
        start local 1 // com.sun.javafx.collections.IntegerArraySyncer array
         0: .line 157
            aload 0 /* this */
            iconst_1
            putfield com.sun.javafx.sg.prism.NGTriangleMesh.meshDirty:Z
         1: .line 158
            aload 0 /* this */
            aload 1 /* array */
            ifnull 2
            aload 1 /* array */
            aload 0 /* this */
            getfield com.sun.javafx.sg.prism.NGTriangleMesh.faceSmoothingGroups:[I
            aload 0 /* this */
            getfield com.sun.javafx.sg.prism.NGTriangleMesh.faceSmoothingGroupsFromAndLengthIndices:[I
            invokeinterface com.sun.javafx.collections.IntegerArraySyncer.syncTo:([I[I)[I
            goto 3
      StackMap locals:
      StackMap stack: com.sun.javafx.sg.prism.NGTriangleMesh
         2: aconst_null
      StackMap locals: com.sun.javafx.sg.prism.NGTriangleMesh com.sun.javafx.collections.IntegerArraySyncer
      StackMap stack: com.sun.javafx.sg.prism.NGTriangleMesh int[]
         3: putfield com.sun.javafx.sg.prism.NGTriangleMesh.faceSmoothingGroups:[I
         4: .line 159
            return
        end local 1 // com.sun.javafx.collections.IntegerArraySyncer array
        end local 0 // com.sun.javafx.sg.prism.NGTriangleMesh this
      LocalVariableTable:
        Start  End  Slot   Name  Signature
            0    5     0   this  Lcom/sun/javafx/sg/prism/NGTriangleMesh;
            0    5     1  array  Lcom/sun/javafx/collections/IntegerArraySyncer;
    MethodParameters:
       Name  Flags
      array  

  int[] test_getFaceSmoothingGroups();
    descriptor: ()[I
    flags: (0x0000) 
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.javafx.sg.prism.NGTriangleMesh this
         0: .line 163
            aload 0 /* this */
            getfield com.sun.javafx.sg.prism.NGTriangleMesh.faceSmoothingGroups:[I
            areturn
        end local 0 // com.sun.javafx.sg.prism.NGTriangleMesh this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/javafx/sg/prism/NGTriangleMesh;

  int[] test_getFaces();
    descriptor: ()[I
    flags: (0x0000) 
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.javafx.sg.prism.NGTriangleMesh this
         0: .line 167
            aload 0 /* this */
            getfield com.sun.javafx.sg.prism.NGTriangleMesh.faces:[I
            areturn
        end local 0 // com.sun.javafx.sg.prism.NGTriangleMesh this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/javafx/sg/prism/NGTriangleMesh;

  float[] test_getPoints();
    descriptor: ()[F
    flags: (0x0000) 
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.javafx.sg.prism.NGTriangleMesh this
         0: .line 171
            aload 0 /* this */
            getfield com.sun.javafx.sg.prism.NGTriangleMesh.points:[F
            areturn
        end local 0 // com.sun.javafx.sg.prism.NGTriangleMesh this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/javafx/sg/prism/NGTriangleMesh;

  float[] test_getNormals();
    descriptor: ()[F
    flags: (0x0000) 
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.javafx.sg.prism.NGTriangleMesh this
         0: .line 175
            aload 0 /* this */
            getfield com.sun.javafx.sg.prism.NGTriangleMesh.normals:[F
            areturn
        end local 0 // com.sun.javafx.sg.prism.NGTriangleMesh this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/javafx/sg/prism/NGTriangleMesh;

  float[] test_getTexCoords();
    descriptor: ()[F
    flags: (0x0000) 
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.javafx.sg.prism.NGTriangleMesh this
         0: .line 179
            aload 0 /* this */
            getfield com.sun.javafx.sg.prism.NGTriangleMesh.texCoords:[F
            areturn
        end local 0 // com.sun.javafx.sg.prism.NGTriangleMesh this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/javafx/sg/prism/NGTriangleMesh;

  com.sun.prism.Mesh test_getMesh();
    descriptor: ()Lcom/sun/prism/Mesh;
    flags: (0x0000) 
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.javafx.sg.prism.NGTriangleMesh this
         0: .line 183
            aload 0 /* this */
            getfield com.sun.javafx.sg.prism.NGTriangleMesh.mesh:Lcom/sun/prism/Mesh;
            areturn
        end local 0 // com.sun.javafx.sg.prism.NGTriangleMesh this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/javafx/sg/prism/NGTriangleMesh;
}
SourceFile: "NGTriangleMesh.java"