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* accompanied this code).
*
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*
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package com.sun.javafx.css;
import javafx.css.CompoundSelector;
import javafx.css.Selector;
import javafx.css.SimpleSelector;
import javafx.css.StyleClass;
import java.util.ArrayList;
import java.util.Collections;
import java.util.Comparator;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Set;
Code to partition selectors into a tree-like structure for faster matching.
/**
* Code to partition selectors into a tree-like structure for faster matching.
*/
public final class SelectorPartitioning {
package accessible /** package accessible */
public SelectorPartitioning() {}
/*
* Wrapper so that we can have Map<ParitionKey, Partition> even though
* the innards of the key might be a String or long[]
*/
private final static class PartitionKey<K> {
private final K key;
private PartitionKey(K key) {
this.key = key;
}
@Override
public boolean equals(Object obj) {
if (obj == null) {
return false;
}
if (getClass() != obj.getClass()) {
return false;
}
final PartitionKey<K> other = (PartitionKey<K>) obj;
if (this.key != other.key && (this.key == null || !this.key.equals(other.key))) {
return false;
}
return true;
}
@Override
public int hashCode() {
int hash = 7;
hash = 71 * hash + (this.key != null ? this.key.hashCode() : 0);
return hash;
}
}
A Partition corresponds to a selector type, id or styleclass. For any
given id (for example) there will be one Partition held in the
corresponding map (idMap, for example). Each Partition has Slots which
define a path from one Partition to the next. For example, if we have
A.b#c, there will be a Partition for each of A, .b and #c. The partition
for #c will have a Slot pointing to A. Likewise, A will have a Slot
corresponding to .b. Each Slot is capable of pointing to more than one
Partition. If another selector A.#c.z were partitioned, then the Slot
for A in Partition #c would now have Slots for both .b and .z.
Rules are added to the last Slot or to the Partition. If there is a
selector #c { -fx-fill: red; }, then the selector will be added to the
Partition for #c. If the selector were for A.b#c, then selector would be added
to the slot for '.b' which is in the slot for A in partion #c.
When Node is matched, it picks up the Selectors from the Partition and Slot
as the graph is traversed.
/**
* A Partition corresponds to a selector type, id or styleclass. For any
* given id (for example) there will be one Partition held in the
* corresponding map (idMap, for example). Each Partition has Slots which
* define a path from one Partition to the next. For example, if we have
* A.b#c, there will be a Partition for each of A, .b and #c. The partition
* for #c will have a Slot pointing to A. Likewise, A will have a Slot
* corresponding to .b. Each Slot is capable of pointing to more than one
* Partition. If another selector A.#c.z were partitioned, then the Slot
* for A in Partition #c would now have Slots for both .b and .z.
* <p>
* Rules are added to the last Slot or to the Partition. If there is a
* selector #c { -fx-fill: red; }, then the selector will be added to the
* Partition for #c. If the selector were for A.b#c, then selector would be added
* to the slot for '.b' which is in the slot for A in partion #c.
* <p>
* When Node is matched, it picks up the Selectors from the Partition and Slot
* as the graph is traversed.
*/
private static final class Partition {
private final PartitionKey key;
private final Map<PartitionKey, Slot> slots;
private List<Selector> selectors;
private Partition(PartitionKey key) {
this.key = key;
slots = new HashMap<PartitionKey,Slot>();
}
private void addSelector(Selector pair) {
if (selectors == null) {
selectors = new ArrayList<Selector>();
}
selectors.add(pair);
}
This routine finds the slot corresponding to the PartitionKey,
creating a Partition and Slot if necessary.
/**
* This routine finds the slot corresponding to the PartitionKey,
* creating a Partition and Slot if necessary.
*/
private Slot partition(PartitionKey id, Map<PartitionKey, Partition> map) {
Slot slot = slots.get(id);
if (slot == null) {
Partition partition = getPartition(id,map);
slot = new Slot(partition);
slots.put(id, slot);
}
return slot;
}
}
A Slot is pointer to the next piece of the selector.
/**
* A Slot is pointer to the next piece of the selector.
*/
private static final class Slot {
// The Partition to which this Slot belongs
private final Partition partition;
// The other Slots to which this Slot refers
private final Map<PartitionKey, Slot> referents;
// Selectors that match the path to this slot
private List<Selector> selectors;
private Slot(Partition partition) {
this.partition = partition;
this.referents = new HashMap<PartitionKey, Slot>();
}
private void addSelector(Selector pair) {
if (selectors == null) {
selectors = new ArrayList<Selector>();
}
selectors.add(pair);
}
This routine finds the slot corresponding to the PartitionKey,
creating a Partition and Slot if necessary.
/**
* This routine finds the slot corresponding to the PartitionKey,
* creating a Partition and Slot if necessary.
*/
private Slot partition(PartitionKey id, Map<PartitionKey, Partition> map) {
Slot slot = referents.get(id);
if (slot == null) {
Partition p = getPartition(id, map);
slot = new Slot(p);
referents.put(id, slot);
}
return slot;
}
}
/* A Map for selectors that have an id */
private final Map<PartitionKey, Partition> idMap = new HashMap<PartitionKey,Partition>();
/* A Map for selectors that have an element type */
private final Map<PartitionKey, Partition> typeMap = new HashMap<PartitionKey,Partition>();
/* A Map for selectors that have style classes */
private final Map<PartitionKey, Partition> styleClassMap = new HashMap<PartitionKey,Partition>();
Keep track of the order in which a selector is added to the mapping so
the original order can be restored for the cascade.
/**
* Keep track of the order in which a selector is added to the mapping so
* the original order can be restored for the cascade.
*/
private int ordinal;
clear current partitioning /** clear current partitioning */
public void reset() {
idMap.clear();
typeMap.clear();
styleClassMap.clear();
ordinal = 0;
}
Helper to lookup an id in the given map, creating and adding a Partition
/**
* Helper to lookup an id in the given map, creating and adding a Partition
*
*/
private static Partition getPartition(PartitionKey id, Map<PartitionKey,Partition> map) {
Partition treeNode = map.get(id);
if (treeNode == null) {
treeNode = new Partition(id);
map.put(id, treeNode);
}
return treeNode;
}
/* Mask that indicates the selector has an id part, e.g. #title */
private static final int ID_BIT = 4;
/* Mask that indicates the selector has a type part, e.g. Label */
private static final int TYPE_BIT = 2;
/* Mask that indicates the selector has a styleclass part, e.g. .label */
private static final int STYLECLASS_BIT = 1;
/* If there is no type part, then * is the default. */
private static final PartitionKey WILDCARD = new PartitionKey<String>("*");
/* Place this selector into the partitioning map. Package accessible */
public void partition(Selector selector) {
SimpleSelector simpleSelector = null;
if (selector instanceof CompoundSelector) {
final List<SimpleSelector> selectors = ((CompoundSelector)selector).getSelectors();
final int last = selectors.size()-1;
simpleSelector = selectors.get(last);
} else {
simpleSelector = (SimpleSelector)selector;
}
final String selectorId = simpleSelector.getId();
final boolean hasId =
(selectorId != null && selectorId.isEmpty() == false);
final PartitionKey idKey = hasId
? new PartitionKey(selectorId)
: null;
final String selectorType = simpleSelector.getName();
final boolean hasType =
(selectorType != null && selectorType.isEmpty() == false);
final PartitionKey typeKey = hasType
? new PartitionKey(selectorType)
: null;
final Set<StyleClass> selectorStyleClass = simpleSelector.getStyleClassSet();
final boolean hasStyleClass =
(selectorStyleClass != null && selectorStyleClass.size() > 0);
final PartitionKey styleClassKey = hasStyleClass
? new PartitionKey<Set<StyleClass>>(selectorStyleClass)
: null;
final int c =
(hasId ? ID_BIT : 0) | (hasType ? TYPE_BIT : 0) | (hasStyleClass ? STYLECLASS_BIT : 0);
Partition partition = null;
Slot slot = null;
selector.setOrdinal(ordinal++);
switch(c) {
case ID_BIT | TYPE_BIT | STYLECLASS_BIT:
case ID_BIT | TYPE_BIT:
partition = getPartition(idKey, idMap);
slot = partition.partition(typeKey, typeMap);
if ((c & STYLECLASS_BIT) == STYLECLASS_BIT) {
slot = slot.partition(styleClassKey, styleClassMap);
}
slot.addSelector(selector);
break;
case TYPE_BIT | STYLECLASS_BIT:
case TYPE_BIT:
partition = getPartition(typeKey, typeMap);
if ((c & STYLECLASS_BIT) == STYLECLASS_BIT) {
slot = partition.partition(styleClassKey, styleClassMap);
slot.addSelector(selector);
} else {
partition.addSelector(selector);
}
break;
// SimpleSelector always has a type which defaults to '*'
case ID_BIT | STYLECLASS_BIT:
case ID_BIT:
case STYLECLASS_BIT:
default:
assert(false);
}
}
Get the list of selectors that match this selector. Package accessible /** Get the list of selectors that match this selector. Package accessible */
public List<Selector> match(String selectorId, String selectorType, Set<StyleClass> selectorStyleClass) {
final boolean hasId =
(selectorId != null && selectorId.isEmpty() == false);
final PartitionKey idKey = hasId
? new PartitionKey(selectorId)
: null;
final boolean hasType =
(selectorType != null && selectorType.isEmpty() == false);
final PartitionKey typeKey = hasType
? new PartitionKey(selectorType)
: null;
final boolean hasStyleClass =
(selectorStyleClass != null && selectorStyleClass.size() > 0);
final PartitionKey styleClassKey = hasStyleClass
? new PartitionKey<Set<StyleClass>>(selectorStyleClass)
: null;
int c =
(hasId ? ID_BIT : 0) | (hasType ? TYPE_BIT : 0) | (hasStyleClass ? STYLECLASS_BIT : 0);
Partition partition = null;
Slot slot = null;
List<Selector> selectors = new ArrayList<Selector>();
while (c != 0) {
switch(c) {
case ID_BIT | TYPE_BIT | STYLECLASS_BIT:
case ID_BIT | TYPE_BIT:
{
partition = idMap.get(idKey);
if (partition != null) {
if (partition.selectors != null) {
selectors.addAll(partition.selectors);
}
// do-while handles A.b#c also matches A#c by first
// doing A.b#c then doing *.b#c
PartitionKey typePK = typeKey;
do {
slot = partition.slots.get(typePK);
if (slot != null) {
if (slot.selectors != null) {
selectors.addAll(slot.selectors);
}
if ((c & STYLECLASS_BIT) == STYLECLASS_BIT) {
Set<StyleClass> key = (Set<StyleClass>)styleClassKey.key;
for (Slot s : slot.referents.values()) {
if (s.selectors == null || s.selectors.isEmpty()) continue;
Set<StyleClass> other = (Set<StyleClass>)s.partition.key.key;
if (key.containsAll(other)) {
selectors.addAll(s.selectors);
}
}
}
}
// if typePK is 'A', make it '*', if it is '*' make it null
typePK=WILDCARD.equals(typePK) == false ? WILDCARD : null;
} while(typePK != null);
}
c -= ID_BIT;
continue;
}
// SimpleSelector always has a type which defaults to '*'
case ID_BIT | STYLECLASS_BIT:
case ID_BIT:
c -= ID_BIT;
break;
case TYPE_BIT | STYLECLASS_BIT:
case TYPE_BIT:
{
// do-while handles A.b also matches .b by first
// doing A.b then doing *.b
PartitionKey typePK = typeKey;
do {
partition = typeMap.get(typePK);
if (partition != null) {
if (partition.selectors != null) {
selectors.addAll(partition.selectors);
}
if ((c & STYLECLASS_BIT) == STYLECLASS_BIT) {
Set<StyleClass> key = (Set<StyleClass>)styleClassKey.key;
for (Slot s : partition.slots.values()) {
if (s.selectors == null || s.selectors.isEmpty()) continue;
Set<StyleClass> other = (Set<StyleClass>)s.partition.key.key;
if (key.containsAll(other)) {
selectors.addAll(s.selectors);
}
}
}
}
// if typePK is 'A', make it '*', if it is '*' make it null
typePK=WILDCARD.equals(typePK) == false ? WILDCARD : null;
} while(typePK != null);
c -= TYPE_BIT;
continue;
}
// SimpleSelector always has a type which defaults to '*'
case STYLECLASS_BIT:
c -= STYLECLASS_BIT;
break;
default:
assert(false);
}
}
Collections.sort(selectors, COMPARATOR);
return selectors;
}
private static final Comparator<Selector> COMPARATOR =
(o1, o2) -> o1.getOrdinal() - o2.getOrdinal();
}