public abstract class com.sun.glass.ui.Accessible
  minor version: 0
  major version: 59
  flags: flags: (0x0421) ACC_PUBLIC, ACC_SUPER, ACC_ABSTRACT
  this_class: com.sun.glass.ui.Accessible
  super_class: java.lang.Object
{
  private com.sun.glass.ui.Accessible$EventHandler eventHandler;
    descriptor: Lcom/sun/glass/ui/Accessible$EventHandler;
    flags: (0x0002) ACC_PRIVATE

  private com.sun.glass.ui.View view;
    descriptor: Lcom/sun/glass/ui/View;
    flags: (0x0002) ACC_PRIVATE

  private com.sun.glass.ui.Accessible$GetAttribute getAttribute;
    descriptor: Lcom/sun/glass/ui/Accessible$GetAttribute;
    flags: (0x0002) ACC_PRIVATE

  private com.sun.glass.ui.Accessible$ExecuteAction executeAction;
    descriptor: Lcom/sun/glass/ui/Accessible$ExecuteAction;
    flags: (0x0002) ACC_PRIVATE

  public void <init>();
    descriptor: ()V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=4, locals=1, args_size=1
        start local 0 // com.sun.glass.ui.Accessible this
         0: .line 42
            aload 0 /* this */
            invokespecial java.lang.Object.<init>:()V
         1: .line 161
            aload 0 /* this */
            new com.sun.glass.ui.Accessible$GetAttribute
            dup
            aload 0 /* this */
            invokespecial com.sun.glass.ui.Accessible$GetAttribute.<init>:(Lcom/sun/glass/ui/Accessible;)V
            putfield com.sun.glass.ui.Accessible.getAttribute:Lcom/sun/glass/ui/Accessible$GetAttribute;
         2: .line 182
            aload 0 /* this */
            new com.sun.glass.ui.Accessible$ExecuteAction
            dup
            aload 0 /* this */
            invokespecial com.sun.glass.ui.Accessible$ExecuteAction.<init>:(Lcom/sun/glass/ui/Accessible;)V
            putfield com.sun.glass.ui.Accessible.executeAction:Lcom/sun/glass/ui/Accessible$ExecuteAction;
         3: .line 42
            return
        end local 0 // com.sun.glass.ui.Accessible this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    4     0  this  Lcom/sun/glass/ui/Accessible;

  public com.sun.glass.ui.Accessible$EventHandler getEventHandler();
    descriptor: ()Lcom/sun/glass/ui/Accessible$EventHandler;
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.glass.ui.Accessible this
         0: .line 59
            aload 0 /* this */
            getfield com.sun.glass.ui.Accessible.eventHandler:Lcom/sun/glass/ui/Accessible$EventHandler;
            areturn
        end local 0 // com.sun.glass.ui.Accessible this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/glass/ui/Accessible;

  public void setEventHandler(com.sun.glass.ui.Accessible$EventHandler);
    descriptor: (Lcom/sun/glass/ui/Accessible$EventHandler;)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=2, args_size=2
        start local 0 // com.sun.glass.ui.Accessible this
        start local 1 // com.sun.glass.ui.Accessible$EventHandler eventHandler
         0: .line 63
            aload 0 /* this */
            aload 1 /* eventHandler */
            putfield com.sun.glass.ui.Accessible.eventHandler:Lcom/sun/glass/ui/Accessible$EventHandler;
         1: .line 64
            return
        end local 1 // com.sun.glass.ui.Accessible$EventHandler eventHandler
        end local 0 // com.sun.glass.ui.Accessible this
      LocalVariableTable:
        Start  End  Slot          Name  Signature
            0    2     0          this  Lcom/sun/glass/ui/Accessible;
            0    2     1  eventHandler  Lcom/sun/glass/ui/Accessible$EventHandler;
    MethodParameters:
              Name  Flags
      eventHandler  

  public void setView(com.sun.glass.ui.View);
    descriptor: (Lcom/sun/glass/ui/View;)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=2, args_size=2
        start local 0 // com.sun.glass.ui.Accessible this
        start local 1 // com.sun.glass.ui.View view
         0: .line 67
            aload 0 /* this */
            aload 1 /* view */
            putfield com.sun.glass.ui.Accessible.view:Lcom/sun/glass/ui/View;
         1: .line 68
            return
        end local 1 // com.sun.glass.ui.View view
        end local 0 // com.sun.glass.ui.Accessible this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    2     0  this  Lcom/sun/glass/ui/Accessible;
            0    2     1  view  Lcom/sun/glass/ui/View;
    MethodParameters:
      Name  Flags
      view  

  public com.sun.glass.ui.View getView();
    descriptor: ()Lcom/sun/glass/ui/View;
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.glass.ui.Accessible this
         0: .line 71
            aload 0 /* this */
            getfield com.sun.glass.ui.Accessible.view:Lcom/sun/glass/ui/View;
            areturn
        end local 0 // com.sun.glass.ui.Accessible this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/glass/ui/Accessible;

  public void dispose();
    descriptor: ()V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=1, args_size=1
        start local 0 // com.sun.glass.ui.Accessible this
         0: .line 75
            aload 0 /* this */
            aconst_null
            putfield com.sun.glass.ui.Accessible.eventHandler:Lcom/sun/glass/ui/Accessible$EventHandler;
         1: .line 76
            aload 0 /* this */
            aconst_null
            putfield com.sun.glass.ui.Accessible.view:Lcom/sun/glass/ui/View;
         2: .line 77
            return
        end local 0 // com.sun.glass.ui.Accessible this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    3     0  this  Lcom/sun/glass/ui/Accessible;

  public boolean isDisposed();
    descriptor: ()Z
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=4, locals=1, args_size=1
        start local 0 // com.sun.glass.ui.Accessible this
         0: .line 80
            aload 0 /* this */
            invokevirtual com.sun.glass.ui.Accessible.getNativeAccessible:()J
            lconst_0
            lcmp
            ifne 1
            iconst_1
            ireturn
      StackMap locals:
      StackMap stack:
         1: iconst_0
            ireturn
        end local 0 // com.sun.glass.ui.Accessible this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    2     0  this  Lcom/sun/glass/ui/Accessible;

  public java.lang.String toString();
    descriptor: ()Ljava/lang/String;
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=3, locals=1, args_size=1
        start local 0 // com.sun.glass.ui.Accessible this
         0: .line 85
            new java.lang.StringBuilder
            dup
            aload 0 /* this */
            invokevirtual java.lang.Object.getClass:()Ljava/lang/Class;
            invokevirtual java.lang.Class.getSimpleName:()Ljava/lang/String;
            invokestatic java.lang.String.valueOf:(Ljava/lang/Object;)Ljava/lang/String;
            invokespecial java.lang.StringBuilder.<init>:(Ljava/lang/String;)V
            ldc " ("
            invokevirtual java.lang.StringBuilder.append:(Ljava/lang/String;)Ljava/lang/StringBuilder;
            aload 0 /* this */
            getfield com.sun.glass.ui.Accessible.eventHandler:Lcom/sun/glass/ui/Accessible$EventHandler;
            invokevirtual java.lang.StringBuilder.append:(Ljava/lang/Object;)Ljava/lang/StringBuilder;
            ldc ")"
            invokevirtual java.lang.StringBuilder.append:(Ljava/lang/String;)Ljava/lang/StringBuilder;
            invokevirtual java.lang.StringBuilder.toString:()Ljava/lang/String;
            areturn
        end local 0 // com.sun.glass.ui.Accessible this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/glass/ui/Accessible;

  protected boolean isIgnored();
    descriptor: ()Z
    flags: (0x0004) ACC_PROTECTED
    Code:
      stack=3, locals=2, args_size=1
        start local 0 // com.sun.glass.ui.Accessible this
         0: .line 89
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.ROLE:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.Accessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast javafx.scene.AccessibleRole
            astore 1 /* role */
        start local 1 // javafx.scene.AccessibleRole role
         1: .line 90
            aload 1 /* role */
            ifnonnull 2
            iconst_1
            ireturn
         2: .line 91
      StackMap locals: javafx.scene.AccessibleRole
      StackMap stack:
            aload 1 /* role */
            getstatic javafx.scene.AccessibleRole.NODE:Ljavafx/scene/AccessibleRole;
            if_acmpeq 3
            aload 1 /* role */
            getstatic javafx.scene.AccessibleRole.PARENT:Ljavafx/scene/AccessibleRole;
            if_acmpeq 3
            iconst_0
            ireturn
      StackMap locals:
      StackMap stack:
         3: iconst_1
            ireturn
        end local 1 // javafx.scene.AccessibleRole role
        end local 0 // com.sun.glass.ui.Accessible this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    4     0  this  Lcom/sun/glass/ui/Accessible;
            1    4     1  role  Ljavafx/scene/AccessibleRole;

  protected abstract long getNativeAccessible();
    descriptor: ()J
    flags: (0x0404) ACC_PROTECTED, ACC_ABSTRACT

  protected com.sun.glass.ui.Accessible getAccessible(javafx.scene.Scene);
    descriptor: (Ljavafx/scene/Scene;)Lcom/sun/glass/ui/Accessible;
    flags: (0x0004) ACC_PROTECTED
    Code:
      stack=1, locals=2, args_size=2
        start local 0 // com.sun.glass.ui.Accessible this
        start local 1 // javafx.scene.Scene scene
         0: .line 97
            aload 1 /* scene */
            ifnonnull 1
            aconst_null
            areturn
         1: .line 98
      StackMap locals:
      StackMap stack:
            aload 1 /* scene */
            invokestatic com.sun.javafx.scene.SceneHelper.getAccessible:(Ljavafx/scene/Scene;)Lcom/sun/glass/ui/Accessible;
            areturn
        end local 1 // javafx.scene.Scene scene
        end local 0 // com.sun.glass.ui.Accessible this
      LocalVariableTable:
        Start  End  Slot   Name  Signature
            0    2     0   this  Lcom/sun/glass/ui/Accessible;
            0    2     1  scene  Ljavafx/scene/Scene;
    MethodParameters:
       Name  Flags
      scene  

  protected com.sun.glass.ui.Accessible getAccessible(javafx.scene.Node);
    descriptor: (Ljavafx/scene/Node;)Lcom/sun/glass/ui/Accessible;
    flags: (0x0004) ACC_PROTECTED
    Code:
      stack=1, locals=2, args_size=2
        start local 0 // com.sun.glass.ui.Accessible this
        start local 1 // javafx.scene.Node node
         0: .line 102
            aload 1 /* node */
            ifnonnull 1
            aconst_null
            areturn
         1: .line 103
      StackMap locals:
      StackMap stack:
            aload 1 /* node */
            invokestatic com.sun.javafx.scene.NodeHelper.getAccessible:(Ljavafx/scene/Node;)Lcom/sun/glass/ui/Accessible;
            areturn
        end local 1 // javafx.scene.Node node
        end local 0 // com.sun.glass.ui.Accessible this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    2     0  this  Lcom/sun/glass/ui/Accessible;
            0    2     1  node  Ljavafx/scene/Node;
    MethodParameters:
      Name  Flags
      node  

  protected long getNativeAccessible(javafx.scene.Node);
    descriptor: (Ljavafx/scene/Node;)J
    flags: (0x0004) ACC_PROTECTED
    Code:
      stack=2, locals=3, args_size=2
        start local 0 // com.sun.glass.ui.Accessible this
        start local 1 // javafx.scene.Node node
         0: .line 107
            aload 1 /* node */
            ifnonnull 1
            lconst_0
            lreturn
         1: .line 108
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            aload 1 /* node */
            invokevirtual com.sun.glass.ui.Accessible.getAccessible:(Ljavafx/scene/Node;)Lcom/sun/glass/ui/Accessible;
            astore 2 /* acc */
        start local 2 // com.sun.glass.ui.Accessible acc
         2: .line 109
            aload 2 /* acc */
            ifnonnull 3
            lconst_0
            lreturn
         3: .line 110
      StackMap locals: com.sun.glass.ui.Accessible
      StackMap stack:
            aload 2 /* acc */
            invokevirtual com.sun.glass.ui.Accessible.getNativeAccessible:()J
            lreturn
        end local 2 // com.sun.glass.ui.Accessible acc
        end local 1 // javafx.scene.Node node
        end local 0 // com.sun.glass.ui.Accessible this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    4     0  this  Lcom/sun/glass/ui/Accessible;
            0    4     1  node  Ljavafx/scene/Node;
            2    4     2   acc  Lcom/sun/glass/ui/Accessible;
    MethodParameters:
      Name  Flags
      node  

  protected com.sun.glass.ui.Accessible getContainerAccessible(javafx.scene.AccessibleRole);
    descriptor: (Ljavafx/scene/AccessibleRole;)Lcom/sun/glass/ui/Accessible;
    flags: (0x0004) ACC_PROTECTED
    Code:
      stack=3, locals=5, args_size=2
        start local 0 // com.sun.glass.ui.Accessible this
        start local 1 // javafx.scene.AccessibleRole targetRole
         0: .line 114
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.PARENT:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.Accessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast javafx.scene.Node
            astore 2 /* node */
        start local 2 // javafx.scene.Node node
         1: .line 115
            goto 6
         2: .line 116
      StackMap locals: javafx.scene.Node
      StackMap stack:
            aload 0 /* this */
            aload 2 /* node */
            invokevirtual com.sun.glass.ui.Accessible.getAccessible:(Ljavafx/scene/Node;)Lcom/sun/glass/ui/Accessible;
            astore 3 /* acc */
        start local 3 // com.sun.glass.ui.Accessible acc
         3: .line 117
            aload 3 /* acc */
            getstatic javafx.scene.AccessibleAttribute.ROLE:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.Accessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast javafx.scene.AccessibleRole
            astore 4 /* role */
        start local 4 // javafx.scene.AccessibleRole role
         4: .line 118
            aload 4 /* role */
            aload 1 /* targetRole */
            if_acmpne 5
            aload 3 /* acc */
            areturn
         5: .line 119
      StackMap locals: com.sun.glass.ui.Accessible javafx.scene.AccessibleRole
      StackMap stack:
            aload 3 /* acc */
            getstatic javafx.scene.AccessibleAttribute.PARENT:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.Accessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast javafx.scene.Node
            astore 2 /* node */
        end local 4 // javafx.scene.AccessibleRole role
        end local 3 // com.sun.glass.ui.Accessible acc
         6: .line 115
      StackMap locals:
      StackMap stack:
            aload 2 /* node */
            ifnonnull 2
         7: .line 121
            aconst_null
            areturn
        end local 2 // javafx.scene.Node node
        end local 1 // javafx.scene.AccessibleRole targetRole
        end local 0 // com.sun.glass.ui.Accessible this
      LocalVariableTable:
        Start  End  Slot        Name  Signature
            0    8     0        this  Lcom/sun/glass/ui/Accessible;
            0    8     1  targetRole  Ljavafx/scene/AccessibleRole;
            1    8     2        node  Ljavafx/scene/Node;
            3    6     3         acc  Lcom/sun/glass/ui/Accessible;
            4    6     4        role  Ljavafx/scene/AccessibleRole;
    MethodParameters:
            Name  Flags
      targetRole  

  private final java.security.AccessControlContext getAccessControlContext();
    descriptor: ()Ljava/security/AccessControlContext;
    flags: (0x0012) ACC_PRIVATE, ACC_FINAL
    Code:
      stack=1, locals=2, args_size=1
        start local 0 // com.sun.glass.ui.Accessible this
         0: .line 129
            aconst_null
            astore 1 /* acc */
        start local 1 // java.security.AccessControlContext acc
         1: .line 131
            aload 0 /* this */
            getfield com.sun.glass.ui.Accessible.eventHandler:Lcom/sun/glass/ui/Accessible$EventHandler;
            invokevirtual com.sun.glass.ui.Accessible$EventHandler.getAccessControlContext:()Ljava/security/AccessControlContext;
            astore 1 /* acc */
         2: .line 132
            goto 4
      StackMap locals: com.sun.glass.ui.Accessible java.security.AccessControlContext
      StackMap stack: java.lang.Exception
         3: pop
         4: .line 135
      StackMap locals:
      StackMap stack:
            aload 1 /* acc */
            areturn
        end local 1 // java.security.AccessControlContext acc
        end local 0 // com.sun.glass.ui.Accessible this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    5     0  this  Lcom/sun/glass/ui/Accessible;
            1    5     1   acc  Ljava/security/AccessControlContext;
      Exception table:
        from    to  target  type
           1     2       3  Class java.lang.Exception

  public java.lang.Object getAttribute(javafx.scene.AccessibleAttribute, java.lang.Object[]);
    descriptor: (Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
    flags: (0x0081) ACC_PUBLIC, ACC_VARARGS
    Code:
      stack=4, locals=4, args_size=3
        start local 0 // com.sun.glass.ui.Accessible this
        start local 1 // javafx.scene.AccessibleAttribute attribute
        start local 2 // java.lang.Object[] parameters
         0: .line 164
            aload 0 /* this */
            invokevirtual com.sun.glass.ui.Accessible.getAccessControlContext:()Ljava/security/AccessControlContext;
            astore 3 /* acc */
        start local 3 // java.security.AccessControlContext acc
         1: .line 165
            aload 3 /* acc */
            ifnonnull 2
            aconst_null
            areturn
         2: .line 166
      StackMap locals: java.security.AccessControlContext
      StackMap stack:
            aload 0 /* this */
            aload 1 /* attribute */
            aload 2 /* parameters */
            aload 3 /* acc */
            invokedynamic get(Lcom/sun/glass/ui/Accessible;Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;Ljava/security/AccessControlContext;)Ljava/util/function/Supplier;
              Bootstrap: invokestatic java.lang.invoke.LambdaMetafactory.metafactory:(Ljava/lang/invoke/MethodHandles$Lookup;Ljava/lang/String;Ljava/lang/invoke/MethodType;Ljava/lang/invoke/MethodType;Ljava/lang/invoke/MethodHandle;Ljava/lang/invoke/MethodType;)Ljava/lang/invoke/CallSite;
                Method arguments:
                  ()Ljava/lang/Object;
                  com/sun/glass/ui/Accessible.lambda$0(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;Ljava/security/AccessControlContext;)Ljava/lang/Object; (7)
                  ()Ljava/lang/Object;
            invokestatic com.sun.javafx.tk.quantum.QuantumToolkit.runWithoutRenderLock:(Ljava/util/function/Supplier;)Ljava/lang/Object;
            areturn
        end local 3 // java.security.AccessControlContext acc
        end local 2 // java.lang.Object[] parameters
        end local 1 // javafx.scene.AccessibleAttribute attribute
        end local 0 // com.sun.glass.ui.Accessible this
      LocalVariableTable:
        Start  End  Slot        Name  Signature
            0    3     0        this  Lcom/sun/glass/ui/Accessible;
            0    3     1   attribute  Ljavafx/scene/AccessibleAttribute;
            0    3     2  parameters  [Ljava/lang/Object;
            1    3     3         acc  Ljava/security/AccessControlContext;
    MethodParameters:
            Name  Flags
      attribute   
      parameters  

  public void executeAction(javafx.scene.AccessibleAction, java.lang.Object[]);
    descriptor: (Ljavafx/scene/AccessibleAction;[Ljava/lang/Object;)V
    flags: (0x0081) ACC_PUBLIC, ACC_VARARGS
    Code:
      stack=4, locals=4, args_size=3
        start local 0 // com.sun.glass.ui.Accessible this
        start local 1 // javafx.scene.AccessibleAction action
        start local 2 // java.lang.Object[] parameters
         0: .line 185
            aload 0 /* this */
            invokevirtual com.sun.glass.ui.Accessible.getAccessControlContext:()Ljava/security/AccessControlContext;
            astore 3 /* acc */
        start local 3 // java.security.AccessControlContext acc
         1: .line 186
            aload 3 /* acc */
            ifnonnull 2
            return
         2: .line 187
      StackMap locals: java.security.AccessControlContext
      StackMap stack:
            aload 0 /* this */
            aload 1 /* action */
            aload 2 /* parameters */
            aload 3 /* acc */
            invokedynamic get(Lcom/sun/glass/ui/Accessible;Ljavafx/scene/AccessibleAction;[Ljava/lang/Object;Ljava/security/AccessControlContext;)Ljava/util/function/Supplier;
              Bootstrap: invokestatic java.lang.invoke.LambdaMetafactory.metafactory:(Ljava/lang/invoke/MethodHandles$Lookup;Ljava/lang/String;Ljava/lang/invoke/MethodType;Ljava/lang/invoke/MethodType;Ljava/lang/invoke/MethodHandle;Ljava/lang/invoke/MethodType;)Ljava/lang/invoke/CallSite;
                Method arguments:
                  ()Ljava/lang/Object;
                  com/sun/glass/ui/Accessible.lambda$1(Ljavafx/scene/AccessibleAction;[Ljava/lang/Object;Ljava/security/AccessControlContext;)Ljava/lang/Void; (7)
                  ()Ljava/lang/Void;
            invokestatic com.sun.javafx.tk.quantum.QuantumToolkit.runWithoutRenderLock:(Ljava/util/function/Supplier;)Ljava/lang/Object;
            pop
         3: .line 192
            return
        end local 3 // java.security.AccessControlContext acc
        end local 2 // java.lang.Object[] parameters
        end local 1 // javafx.scene.AccessibleAction action
        end local 0 // com.sun.glass.ui.Accessible this
      LocalVariableTable:
        Start  End  Slot        Name  Signature
            0    4     0        this  Lcom/sun/glass/ui/Accessible;
            0    4     1      action  Ljavafx/scene/AccessibleAction;
            0    4     2  parameters  [Ljava/lang/Object;
            1    4     3         acc  Ljava/security/AccessControlContext;
    MethodParameters:
            Name  Flags
      action      
      parameters  

  public abstract void sendNotification(javafx.scene.AccessibleAttribute);
    descriptor: (Ljavafx/scene/AccessibleAttribute;)V
    flags: (0x0401) ACC_PUBLIC, ACC_ABSTRACT
    MethodParameters:
              Name  Flags
      notification  

  private java.lang.Object lambda$0(javafx.scene.AccessibleAttribute, java.lang.Object[], java.security.AccessControlContext);
    descriptor: (Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;Ljava/security/AccessControlContext;)Ljava/lang/Object;
    flags: (0x1002) ACC_PRIVATE, ACC_SYNTHETIC
    Code:
      stack=2, locals=4, args_size=4
        start local 0 // com.sun.glass.ui.Accessible this
         0: .line 167
            aload 0 /* this */
            getfield com.sun.glass.ui.Accessible.getAttribute:Lcom/sun/glass/ui/Accessible$GetAttribute;
            aload 1
            putfield com.sun.glass.ui.Accessible$GetAttribute.attribute:Ljavafx/scene/AccessibleAttribute;
         1: .line 168
            aload 0 /* this */
            getfield com.sun.glass.ui.Accessible.getAttribute:Lcom/sun/glass/ui/Accessible$GetAttribute;
            aload 2
            putfield com.sun.glass.ui.Accessible$GetAttribute.parameters:[Ljava/lang/Object;
         2: .line 169
            aload 0 /* this */
            getfield com.sun.glass.ui.Accessible.getAttribute:Lcom/sun/glass/ui/Accessible$GetAttribute;
            aload 3
            invokestatic java.security.AccessController.doPrivileged:(Ljava/security/PrivilegedAction;Ljava/security/AccessControlContext;)Ljava/lang/Object;
            areturn
        end local 0 // com.sun.glass.ui.Accessible this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    3     0  this  Lcom/sun/glass/ui/Accessible;

  private java.lang.Void lambda$1(javafx.scene.AccessibleAction, java.lang.Object[], java.security.AccessControlContext);
    descriptor: (Ljavafx/scene/AccessibleAction;[Ljava/lang/Object;Ljava/security/AccessControlContext;)Ljava/lang/Void;
    flags: (0x1002) ACC_PRIVATE, ACC_SYNTHETIC
    Code:
      stack=2, locals=4, args_size=4
        start local 0 // com.sun.glass.ui.Accessible this
         0: .line 188
            aload 0 /* this */
            getfield com.sun.glass.ui.Accessible.executeAction:Lcom/sun/glass/ui/Accessible$ExecuteAction;
            aload 1
            putfield com.sun.glass.ui.Accessible$ExecuteAction.action:Ljavafx/scene/AccessibleAction;
         1: .line 189
            aload 0 /* this */
            getfield com.sun.glass.ui.Accessible.executeAction:Lcom/sun/glass/ui/Accessible$ExecuteAction;
            aload 2
            putfield com.sun.glass.ui.Accessible$ExecuteAction.parameters:[Ljava/lang/Object;
         2: .line 190
            aload 0 /* this */
            getfield com.sun.glass.ui.Accessible.executeAction:Lcom/sun/glass/ui/Accessible$ExecuteAction;
            aload 3
            invokestatic java.security.AccessController.doPrivileged:(Ljava/security/PrivilegedAction;Ljava/security/AccessControlContext;)Ljava/lang/Object;
            checkcast java.lang.Void
            areturn
        end local 0 // com.sun.glass.ui.Accessible this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    3     0  this  Lcom/sun/glass/ui/Accessible;
}
SourceFile: "Accessible.java"
NestMembers:
  com.sun.glass.ui.Accessible$EventHandler  com.sun.glass.ui.Accessible$ExecuteAction  com.sun.glass.ui.Accessible$GetAttribute
InnerClasses:
  public abstract EventHandler = com.sun.glass.ui.Accessible$EventHandler of com.sun.glass.ui.Accessible
  private ExecuteAction = com.sun.glass.ui.Accessible$ExecuteAction of com.sun.glass.ui.Accessible
  private GetAttribute = com.sun.glass.ui.Accessible$GetAttribute of com.sun.glass.ui.Accessible
  public final Lookup = java.lang.invoke.MethodHandles$Lookup of java.lang.invoke.MethodHandles