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package javafx.scene.shape;

Defines the format of the vertices in a mesh. A vertex consists of an array of points, normals (optional), and texture coordinates.
Since:JavaFX 8u40
/** * Defines the format of the vertices in a mesh. A vertex consists of an array * of points, normals (optional), and texture coordinates. * * @since JavaFX 8u40 */
public final class VertexFormat {
Specifies the format of a vertex that consists of a point and texture coordinates.
/** * Specifies the format of a vertex that consists of a point and texture coordinates. */
public static final VertexFormat POINT_TEXCOORD = new VertexFormat("POINT_TEXCOORD", 2, 0, -1, 1);
Specifies the format of a vertex that consists of a point, normal and texture coordinates.
/** * Specifies the format of a vertex that consists of a point, normal and texture coordinates. */
public static final VertexFormat POINT_NORMAL_TEXCOORD = new VertexFormat("POINT_NORMAL_TEXCOORD", 3, 0, 1, 2); // For internal use only private static final int POINT_ELEMENT_SIZE = 3; private static final int NORMAL_ELEMENT_SIZE = 3; private static final int TEXCOORD_ELEMENT_SIZE = 2; private final String name; private final int vertexIndexSize; private final int pointIndexOffset; private final int normalIndexOffset; private final int texCoordIndexOffset; private VertexFormat(String name, int vertexIndexSize, int pointIndexOffset, int normalIndexOffset, int texCoordIndexOffset) { this.name = name; this.vertexIndexSize = vertexIndexSize; this.pointIndexOffset = pointIndexOffset; this.normalIndexOffset = normalIndexOffset; this.texCoordIndexOffset = texCoordIndexOffset; } int getPointElementSize() { return POINT_ELEMENT_SIZE; } int getNormalElementSize() { return NORMAL_ELEMENT_SIZE; } int getTexCoordElementSize() { return TEXCOORD_ELEMENT_SIZE; }
Returns the number of component indices that represents a vertex. For example, a POINT_TEXCOORD vertex consists of 2 indices, one for point component and the other for texture coordinates component. Hence its value will be 2.
Returns:the number of component indices
/** * Returns the number of component indices that represents a vertex. For example, * a POINT_TEXCOORD vertex consists of 2 indices, one for point component and * the other for texture coordinates component. Hence its value will be 2. * * @return the number of component indices */
public int getVertexIndexSize() { return vertexIndexSize; }
Returns the index offset in the face array of the point component within a vertex.
Returns:the offset to the point component.
/** * Returns the index offset in the face array of the point component within * a vertex. * * @return the offset to the point component. */
public int getPointIndexOffset() { return pointIndexOffset; }
Returns the index offset in the face array of the normal component within a vertex.
Returns:the offset to the normal component.
/** * Returns the index offset in the face array of the normal component within * a vertex. * * @return the offset to the normal component. */
public int getNormalIndexOffset() { return normalIndexOffset; }
Returns the index offset in the face array of the texture coordinates component within a vertex.
Returns:the offset to the texture coordinates component.
/** * Returns the index offset in the face array of the texture coordinates * component within a vertex. * * @return the offset to the texture coordinates component. */
public int getTexCoordIndexOffset() { return texCoordIndexOffset; } @Override public String toString() { return name; } }