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package javafx.scene.layout;

import com.sun.javafx.scene.layout.region.BorderImageSlices;
import javafx.beans.NamedArg;
import javafx.geometry.Insets;
import javafx.scene.image.Image;

Defines properties describing how to render an image as the border of some Region. A BorderImage must have an Image specified (it cannot be null). The repeatX and repeatY properties define how the image is to be repeated in each direction. The slices property defines how to slice up the image such that it can be stretched across the Region, while the widths defines the area on the Region to fill with the border image. Finally, the outsets define the distance outward from the edge of the border over which the border extends. The outsets of the BorderImage contribute to the outsets of the Border, which in turn contribute to the bounds of the Region.

Because the BorderImage is immutable, it can safely be used in any cache, and can safely be reused among multiple Regions.

When applied to a Region with a defined shape, a BorderImage is ignored.

Since:JavaFX 8.0
/** * Defines properties describing how to render an image as the border of * some Region. A BorderImage must have an Image specified (it cannot be * null). The {@code repeatX} and {@code repeatY} properties define how the * image is to be repeated in each direction. The {@code slices} property * defines how to slice up the image such that it can be stretched across * the Region, while the {@code widths} defines the area on the Region to * fill with the border image. Finally, the {@code outsets} define the distance * outward from the edge of the border over which the border extends. The * outsets of the BorderImage contribute to the outsets of the Border, which * in turn contribute to the bounds of the Region. * <p> * Because the BorderImage is immutable, it can safely be used in any * cache, and can safely be reused among multiple Regions. * <p> * When applied to a Region with a defined shape, a BorderImage is ignored. * @since JavaFX 8.0 */
public class BorderImage {
The image to be used. This will never be null. If this image fails to load, then the entire BorderImage will be skipped at rendering time and will not contribute to any bounds or other computations.
Returns:the image to be used
/** * The image to be used. This will never be null. If this * image fails to load, then the entire BorderImage will * be skipped at rendering time and will not contribute to * any bounds or other computations. * @return the image to be used */
public final Image getImage() { return image; } final Image image;
Indicates in what manner (if at all) the border image is to be repeated along the x-axis of the region. If not specified, the default value is STRETCH.
Returns:the BorderRepeat that indicates if the border image is to be repeated along the x-axis of the region
/** * Indicates in what manner (if at all) the border image * is to be repeated along the x-axis of the region. If not specified, * the default value is STRETCH. * @return the BorderRepeat that indicates if the border image * is to be repeated along the x-axis of the region */
public final BorderRepeat getRepeatX() { return repeatX; } final BorderRepeat repeatX;
Indicates in what manner (if at all) the border image is to be repeated along the y-axis of the region. If not specified, the default value is STRETCH.
Returns:the BorderRepeat that indicates if the border image is to be repeated along the y-axis of the region
/** * Indicates in what manner (if at all) the border image * is to be repeated along the y-axis of the region. If not specified, * the default value is STRETCH. * @return the BorderRepeat that indicates if the border image * is to be repeated along the y-axis of the region */
public final BorderRepeat getRepeatY() { return repeatY; } final BorderRepeat repeatY;
The widths of the border on each side. These can be defined as either to be absolute widths or percentages of the size of the Region, BorderWidths for more details. If null, this will default to being 1 pixel wide.
Returns:the BorderWidths of the border on each side
/** * The widths of the border on each side. These can be defined * as either to be absolute widths or percentages of the size of * the Region, {@link BorderWidths} for more details. If null, * this will default to being 1 pixel wide. * @return the BorderWidths of the border on each side */
public final BorderWidths getWidths() { return widths; } final BorderWidths widths;
Defines the slices of the image. JavaFX uses a 4-slice scheme where the slices each divide up an image into 9 patches. The top-left patch defines the top-left corner of the border. The top patch defines the top border and the image making up this patch is stretched horizontally (or whatever is defined for repeatX) to fill all the required space. The top-right patch goes in the top-right corner, and the right patch is stretched vertically (or whatever is defined for repeatY) to fill all the required space. And so on. The center patch is stretched (or whatever is defined for repeatX, repeatY) in each dimension. By default the center is omitted (ie: not drawn), although a BorderImageSlices value of true for the filled property will cause the center to be drawn. A default value for this property will result in BorderImageSlices.DEFAULT, which is a border-image-slice of 100%
See Also:
Returns:the BorderWidths that defines the slices of the image
/** * Defines the slices of the image. JavaFX uses a 4-slice scheme where * the slices each divide up an image into 9 patches. The top-left patch * defines the top-left corner of the border. The top patch defines the top * border and the image making up this patch is stretched horizontally * (or whatever is defined for repeatX) to fill all the required space. The * top-right patch goes in the top-right corner, and the right patch is * stretched vertically (or whatever is defined for repeatY) to fill all the * required space. And so on. The center patch is stretched (or whatever is * defined for repeatX, repeatY) in each dimension. By default the center is * omitted (ie: not drawn), although a BorderImageSlices value of {@code true} * for the {@code filled} property will cause the center to be drawn. A * default value for this property will result in BorderImageSlices.DEFAULT, which * is a border-image-slice of 100% * @return the BorderWidths that defines the slices of the image * @see <a href="http://www.w3.org/TR/css3-background/#the-border-image-slice">border-image-slice</a> */
public final BorderWidths getSlices() { return slices; } final BorderWidths slices;
Specifies whether or not the center patch (as defined by the left, right, top, and bottom slices) should be drawn.
Returns:true if the center patch should be drawn
/** * Specifies whether or not the center patch (as defined by the left, right, top, and bottom slices) * should be drawn. * @return true if the center patch should be drawn */
public final boolean isFilled() { return filled; } final boolean filled;
The insets of the BorderImage define where the border should be positioned relative to the edge of the Region. This value will never be null.
Returns:the insets of the BorderImage
/** * The insets of the BorderImage define where the border should be positioned * relative to the edge of the Region. This value will never be null. * @return the insets of the BorderImage */
public final Insets getInsets() { return insets; } final Insets insets; // These two are used by Border to compute the insets and outsets of the border final Insets innerEdge; final Insets outerEdge;
A cached hash code for faster secondary usage. It is expected that BorderImage will be pulled from a cache in many cases.
/** * A cached hash code for faster secondary usage. It is expected * that BorderImage will be pulled from a cache in many cases. */
private final int hash;
Creates a new BorderImage. The image must be specified or a NullPointerException will be thrown.
Params:
  • image – The image to use. This must not be null.
  • widths – The widths of the border in each dimension. A null value results in Insets.EMPTY.
  • insets – The insets at which to place the border relative to the region. A null value results in Insets.EMPTY.
  • slices – The slices for the image. If null, defaults to BorderImageSlices.DEFAULT
  • filled – A flag indicating whether the center patch should be drawn
  • repeatX – The repeat value for the border image in the x direction. If null, defaults to STRETCH.
  • repeatY – The repeat value for the border image in the y direction. If null, defaults to the same value as repeatX.
/** * Creates a new BorderImage. The image must be specified or a NullPointerException will * be thrown. * * @param image The image to use. This must not be null. * @param widths The widths of the border in each dimension. A null value results in Insets.EMPTY. * @param insets The insets at which to place the border relative to the region. * A null value results in Insets.EMPTY. * @param slices The slices for the image. If null, defaults to BorderImageSlices.DEFAULT * @param filled A flag indicating whether the center patch should be drawn * @param repeatX The repeat value for the border image in the x direction. If null, defaults to STRETCH. * @param repeatY The repeat value for the border image in the y direction. If null, defaults to the same * value as repeatX. */
public BorderImage( @NamedArg("image") Image image, @NamedArg("widths") BorderWidths widths, @NamedArg("insets") Insets insets, @NamedArg("slices") BorderWidths slices, @NamedArg("filled") boolean filled, @NamedArg("repeatX") BorderRepeat repeatX, @NamedArg("repeatY") BorderRepeat repeatY) { if (image == null) throw new NullPointerException("Image cannot be null"); this.image = image; this.widths = widths == null ? BorderWidths.DEFAULT : widths; this.insets = insets == null ? Insets.EMPTY : insets; this.slices = slices == null ? BorderImageSlices.DEFAULT.widths : slices; this.filled = filled; this.repeatX = repeatX == null ? BorderRepeat.STRETCH : repeatX; this.repeatY = repeatY == null ? this.repeatX : repeatY; // Compute the inner & outer edge. The outer edge is insets.top, // while the inner edge is insets.top + widths.top outerEdge = new Insets( Math.max(0, -this.insets.getTop()), Math.max(0, -this.insets.getRight()), Math.max(0, -this.insets.getBottom()), Math.max(0, -this.insets.getLeft())); innerEdge = new Insets( this.insets.getTop() + this.widths.getTop(), this.insets.getRight() + this.widths.getRight(), this.insets.getBottom() + this.widths.getBottom(), this.insets.getLeft() + this.widths.getLeft()); // Pre-compute the hash code. NOTE: all variables are prefixed with "this" so that we // do not accidentally compute the hash based on the constructor arguments rather than // based on the fields themselves! int result = this.image.hashCode(); result = 31 * result + this.widths.hashCode(); result = 31 * result + this.slices.hashCode(); result = 31 * result + this.repeatX.hashCode(); result = 31 * result + this.repeatY.hashCode(); result = 31 * result + (this.filled ? 1 : 0); hash = result; }
{@inheritDoc}
/** * {@inheritDoc} */
@Override public boolean equals(Object o) { if (this == o) return true; if (o == null || getClass() != o.getClass()) return false; BorderImage that = (BorderImage) o; if (this.hash != that.hash) return false; if (filled != that.filled) return false; if (!image.equals(that.image)) return false; if (repeatX != that.repeatX) return false; if (repeatY != that.repeatY) return false; if (!slices.equals(that.slices)) return false; if (!widths.equals(that.widths)) return false; return true; }
{@inheritDoc}
/** * {@inheritDoc} */
@Override public int hashCode() { return hash; } }