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package com.sun.scenario.effect.light;

import com.sun.scenario.effect.Color4f;

Represents a distant light source.
/** * Represents a distant light source. */
public class DistantLight extends Light { private float azimuth; private float elevation;
Constructs a new DistantLight with default azimuth (0.0), elevation (0.0), and color (Color4f.WHITE).
/** * Constructs a new {@code DistantLight} with default azimuth (0.0), * elevation (0.0), and color ({@code Color4f.WHITE}). */
public DistantLight() { this(0f, 0f, Color4f.WHITE); }
Constructs a new DistantLight with the given azimuth, elevation, and color.
Params:
  • azimuth – the azimuth of the light, in degrees
  • elevation – the elevation of the light, in degrees
  • color – the color of the light
Throws:
/** * Constructs a new {@code DistantLight} with the given azimuth, * elevation, and color. * * @param azimuth the azimuth of the light, in degrees * @param elevation the elevation of the light, in degrees * @param color the color of the light * @throws IllegalArgumentException if {@code color} is null */
public DistantLight(float azimuth, float elevation, Color4f color) { super(Type.DISTANT, color); this.azimuth = azimuth; this.elevation = elevation; }
Returns the azimuth of the light. The azimuth is the direction angle for the light source on the XY plane, in degrees.
Returns:the azimuth of the light, in degrees
/** * Returns the azimuth of the light. The azimuth is the direction angle * for the light source on the XY plane, in degrees. * * @return the azimuth of the light, in degrees */
public float getAzimuth() { return azimuth; }
Sets the azimuth of the light. The azimuth is the direction angle for the light source on the XY plane, in degrees.
      Min: n/a
      Max: n/a
  Default: 0.0
 Identity: n/a
Params:
  • azimuth – the azimuth of the light, in degrees
/** * Sets the azimuth of the light. The azimuth is the direction angle * for the light source on the XY plane, in degrees. * <pre> * Min: n/a * Max: n/a * Default: 0.0 * Identity: n/a * </pre> * * @param azimuth the azimuth of the light, in degrees */
public void setAzimuth(float azimuth) { this.azimuth = azimuth; }
Returns the elevation of the light. The elevation is the direction angle for the light source on the YZ plane, in degrees.
Returns:the elevation of the light, in degrees
/** * Returns the elevation of the light. The elevation is the * direction angle for the light source on the YZ plane, in degrees. * * @return the elevation of the light, in degrees */
public float getElevation() { return elevation; }
Sets the elevation of the light. The elevation is the direction angle for the light source on the YZ plane, in degrees.
      Min: n/a
      Max: n/a
  Default: 0.0
 Identity: n/a
Params:
  • elevation – the elevation of the light, in degrees
/** * Sets the elevation of the light. The elevation is the * direction angle for the light source on the YZ plane, in degrees. * <pre> * Min: n/a * Max: n/a * Default: 0.0 * Identity: n/a * </pre> * * @param elevation the elevation of the light, in degrees */
public void setElevation(float elevation) { this.elevation = elevation; } @Override public float[] getNormalizedLightPosition() { double a = Math.toRadians(azimuth); double e = Math.toRadians(elevation); float x = (float)(Math.cos(a) * Math.cos(e)); float y = (float)(Math.sin(a) * Math.cos(e)); float z = (float)(Math.sin(e)); // normalize float len = (float)Math.sqrt(x*x + y*y + z*z); if (len == 0f) len = 1f; float[] pos = new float[] {x/len, y/len, z/len}; return pos; } }