/*
 * Copyright (c) 2009, 2014, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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 */

/*
 * This file was originally generated by JSLC
 * and then hand edited for performance.
 */

package com.sun.scenario.effect.impl.sw.sse;

import com.sun.scenario.effect.FilterContext;
import com.sun.scenario.effect.impl.Renderer;

public class SSELinearConvolveShadowPeer extends SSELinearConvolvePeer {
    public SSELinearConvolveShadowPeer(FilterContext fctx, Renderer r, String uniqueName) {
        super(fctx, r, uniqueName);
    }

    private float[] getShadowColor() {
        return getRenderState().getPassShadowColorComponents();
    }

    private static native void
        filterVector(int dstPixels[], int dstw, int dsth, int dstscan,
                     int srcPixels[], int srcw, int srch, int srcscan,
                     float weights[], int count,
                     float srcx0, float srcy0,
                     float offsetx, float offsety,
                     float deltax, float deltay,
                     float shadowColor[],
                     float dxcol, float dycol, float dxrow, float dyrow);

    @Override
    void
        filterVector(int dstPixels[], int dstw, int dsth, int dstscan,
                     int srcPixels[], int srcw, int srch, int srcscan,
                     float weights[], int count,
                     float srcx0, float srcy0,
                     float offsetx, float offsety,
                     float deltax, float deltay,
                     float dxcol, float dycol, float dxrow, float dyrow)
    {
        filterVector(dstPixels, dstw, dsth, dstscan,
                     srcPixels, srcw, srch, srcscan,
                     weights, count,
                     srcx0, srcy0,
                     offsetx, offsety,
                     deltax, deltay, getShadowColor(),
                     dxcol, dycol, dxrow, dyrow);
    }

    
In the nomenclature of the argument list for this method, "row" refers to the coordinate which increments once for each new stream of single axis data that we are blurring in a single pass. And "col" refers to the other coordinate that increments along the row. Rows are horizontal in the first pass and vertical in the second pass. Cols are vice versa.
/** * In the nomenclature of the argument list for this method, "row" refers * to the coordinate which increments once for each new stream of single * axis data that we are blurring in a single pass. And "col" refers to * the other coordinate that increments along the row. * Rows are horizontal in the first pass and vertical in the second pass. * Cols are vice versa. */
private static native void filterHV(int dstPixels[], int dstcols, int dstrows, int dcolinc, int drowinc, int srcPixels[], int srccols, int srcrows, int scolinc, int srowinc, float weights[], float shadowColor[]); @Override void filterHV(int dstPixels[], int dstcols, int dstrows, int dcolinc, int drowinc, int srcPixels[], int srccols, int srcrows, int scolinc, int srowinc, float weights[]) { filterHV(dstPixels, dstcols, dstrows, dcolinc, drowinc, srcPixels, srccols, srcrows, scolinc, srowinc, weights, getShadowColor()); } }