public class com.sun.scenario.effect.impl.state.PerspectiveTransformState
  minor version: 0
  major version: 59
  flags: flags: (0x0021) ACC_PUBLIC, ACC_SUPER
  this_class: com.sun.scenario.effect.impl.state.PerspectiveTransformState
  super_class: java.lang.Object
{
  private float[][] itx;
    descriptor: [[F
    flags: (0x0002) ACC_PRIVATE

  public void <init>();
    descriptor: ()V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=3, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.impl.state.PerspectiveTransformState this
         0: .line 28
            aload 0 /* this */
            invokespecial java.lang.Object.<init>:()V
         1: .line 30
            aload 0 /* this */
            iconst_3
            iconst_3
            multianewarray [[F 2
            putfield com.sun.scenario.effect.impl.state.PerspectiveTransformState.itx:[[F
         2: .line 28
            return
        end local 0 // com.sun.scenario.effect.impl.state.PerspectiveTransformState this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    3     0  this  Lcom/sun/scenario/effect/impl/state/PerspectiveTransformState;

  public float[][] getITX();
    descriptor: ()[[F
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.impl.state.PerspectiveTransformState this
         0: .line 33
            aload 0 /* this */
            getfield com.sun.scenario.effect.impl.state.PerspectiveTransformState.itx:[[F
            areturn
        end local 0 // com.sun.scenario.effect.impl.state.PerspectiveTransformState this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/impl/state/PerspectiveTransformState;

  public void updateTx(float[][]);
    descriptor: ([[F)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=8, locals=4, args_size=2
        start local 0 // com.sun.scenario.effect.impl.state.PerspectiveTransformState this
        start local 1 // float[][] tx
         0: .line 38
            aload 1 /* tx */
            invokestatic com.sun.scenario.effect.impl.state.PerspectiveTransformState.get3x3Determinant:([[F)F
            fstore 2 /* det */
        start local 2 // float det
         1: .line 39
            fload 2 /* det */
            invokestatic java.lang.Math.abs:(F)F
            f2d
            ldc 1.0E-10
            dcmpg
            ifge 7
         2: .line 40
            aload 0 /* this */
            getfield com.sun.scenario.effect.impl.state.PerspectiveTransformState.itx:[[F
            iconst_0
            aaload
            iconst_0
            aload 0 /* this */
            getfield com.sun.scenario.effect.impl.state.PerspectiveTransformState.itx:[[F
            iconst_1
            aaload
            iconst_0
            aload 0 /* this */
            getfield com.sun.scenario.effect.impl.state.PerspectiveTransformState.itx:[[F
            iconst_2
            aaload
            iconst_0
            fconst_0
            dup_x2
            fastore
            dup_x2
            fastore
            fastore
         3: .line 41
            aload 0 /* this */
            getfield com.sun.scenario.effect.impl.state.PerspectiveTransformState.itx:[[F
            iconst_0
            aaload
            iconst_1
            aload 0 /* this */
            getfield com.sun.scenario.effect.impl.state.PerspectiveTransformState.itx:[[F
            iconst_1
            aaload
            iconst_1
            aload 0 /* this */
            getfield com.sun.scenario.effect.impl.state.PerspectiveTransformState.itx:[[F
            iconst_2
            aaload
            iconst_1
            fconst_0
            dup_x2
            fastore
            dup_x2
            fastore
            fastore
         4: .line 42
            aload 0 /* this */
            getfield com.sun.scenario.effect.impl.state.PerspectiveTransformState.itx:[[F
            iconst_0
            aaload
            iconst_2
            aload 0 /* this */
            getfield com.sun.scenario.effect.impl.state.PerspectiveTransformState.itx:[[F
            iconst_1
            aaload
            iconst_2
            ldc -1.0
            dup_x2
            fastore
            fastore
         5: .line 43
            aload 0 /* this */
            getfield com.sun.scenario.effect.impl.state.PerspectiveTransformState.itx:[[F
            iconst_2
            aaload
            iconst_2
            fconst_1
            fastore
         6: .line 44
            goto 17
         7: .line 45
      StackMap locals: float
      StackMap stack:
            fconst_1
            fload 2 /* det */
            fdiv
            fstore 3 /* invdet */
        start local 3 // float invdet
         8: .line 50
            aload 0 /* this */
            getfield com.sun.scenario.effect.impl.state.PerspectiveTransformState.itx:[[F
            iconst_0
            aaload
            iconst_0
            fload 3 /* invdet */
            aload 1 /* tx */
            iconst_1
            aaload
            iconst_1
            faload
            aload 1 /* tx */
            iconst_2
            aaload
            iconst_2
            faload
            fmul
            aload 1 /* tx */
            iconst_1
            aaload
            iconst_2
            faload
            aload 1 /* tx */
            iconst_2
            aaload
            iconst_1
            faload
            fmul
            fsub
            fmul
            fastore
         9: .line 51
            aload 0 /* this */
            getfield com.sun.scenario.effect.impl.state.PerspectiveTransformState.itx:[[F
            iconst_1
            aaload
            iconst_0
            fload 3 /* invdet */
            aload 1 /* tx */
            iconst_1
            aaload
            iconst_2
            faload
            aload 1 /* tx */
            iconst_2
            aaload
            iconst_0
            faload
            fmul
            aload 1 /* tx */
            iconst_1
            aaload
            iconst_0
            faload
            aload 1 /* tx */
            iconst_2
            aaload
            iconst_2
            faload
            fmul
            fsub
            fmul
            fastore
        10: .line 52
            aload 0 /* this */
            getfield com.sun.scenario.effect.impl.state.PerspectiveTransformState.itx:[[F
            iconst_2
            aaload
            iconst_0
            fload 3 /* invdet */
            aload 1 /* tx */
            iconst_1
            aaload
            iconst_0
            faload
            aload 1 /* tx */
            iconst_2
            aaload
            iconst_1
            faload
            fmul
            aload 1 /* tx */
            iconst_1
            aaload
            iconst_1
            faload
            aload 1 /* tx */
            iconst_2
            aaload
            iconst_0
            faload
            fmul
            fsub
            fmul
            fastore
        11: .line 53
            aload 0 /* this */
            getfield com.sun.scenario.effect.impl.state.PerspectiveTransformState.itx:[[F
            iconst_0
            aaload
            iconst_1
            fload 3 /* invdet */
            aload 1 /* tx */
            iconst_0
            aaload
            iconst_2
            faload
            aload 1 /* tx */
            iconst_2
            aaload
            iconst_1
            faload
            fmul
            aload 1 /* tx */
            iconst_0
            aaload
            iconst_1
            faload
            aload 1 /* tx */
            iconst_2
            aaload
            iconst_2
            faload
            fmul
            fsub
            fmul
            fastore
        12: .line 54
            aload 0 /* this */
            getfield com.sun.scenario.effect.impl.state.PerspectiveTransformState.itx:[[F
            iconst_1
            aaload
            iconst_1
            fload 3 /* invdet */
            aload 1 /* tx */
            iconst_0
            aaload
            iconst_0
            faload
            aload 1 /* tx */
            iconst_2
            aaload
            iconst_2
            faload
            fmul
            aload 1 /* tx */
            iconst_0
            aaload
            iconst_2
            faload
            aload 1 /* tx */
            iconst_2
            aaload
            iconst_0
            faload
            fmul
            fsub
            fmul
            fastore
        13: .line 55
            aload 0 /* this */
            getfield com.sun.scenario.effect.impl.state.PerspectiveTransformState.itx:[[F
            iconst_2
            aaload
            iconst_1
            fload 3 /* invdet */
            aload 1 /* tx */
            iconst_0
            aaload
            iconst_1
            faload
            aload 1 /* tx */
            iconst_2
            aaload
            iconst_0
            faload
            fmul
            aload 1 /* tx */
            iconst_0
            aaload
            iconst_0
            faload
            aload 1 /* tx */
            iconst_2
            aaload
            iconst_1
            faload
            fmul
            fsub
            fmul
            fastore
        14: .line 56
            aload 0 /* this */
            getfield com.sun.scenario.effect.impl.state.PerspectiveTransformState.itx:[[F
            iconst_0
            aaload
            iconst_2
            fload 3 /* invdet */
            aload 1 /* tx */
            iconst_0
            aaload
            iconst_1
            faload
            aload 1 /* tx */
            iconst_1
            aaload
            iconst_2
            faload
            fmul
            aload 1 /* tx */
            iconst_0
            aaload
            iconst_2
            faload
            aload 1 /* tx */
            iconst_1
            aaload
            iconst_1
            faload
            fmul
            fsub
            fmul
            fastore
        15: .line 57
            aload 0 /* this */
            getfield com.sun.scenario.effect.impl.state.PerspectiveTransformState.itx:[[F
            iconst_1
            aaload
            iconst_2
            fload 3 /* invdet */
            aload 1 /* tx */
            iconst_0
            aaload
            iconst_2
            faload
            aload 1 /* tx */
            iconst_1
            aaload
            iconst_0
            faload
            fmul
            aload 1 /* tx */
            iconst_0
            aaload
            iconst_0
            faload
            aload 1 /* tx */
            iconst_1
            aaload
            iconst_2
            faload
            fmul
            fsub
            fmul
            fastore
        16: .line 58
            aload 0 /* this */
            getfield com.sun.scenario.effect.impl.state.PerspectiveTransformState.itx:[[F
            iconst_2
            aaload
            iconst_2
            fload 3 /* invdet */
            aload 1 /* tx */
            iconst_0
            aaload
            iconst_0
            faload
            aload 1 /* tx */
            iconst_1
            aaload
            iconst_1
            faload
            fmul
            aload 1 /* tx */
            iconst_0
            aaload
            iconst_1
            faload
            aload 1 /* tx */
            iconst_1
            aaload
            iconst_0
            faload
            fmul
            fsub
            fmul
            fastore
        end local 3 // float invdet
        17: .line 60
      StackMap locals:
      StackMap stack:
            return
        end local 2 // float det
        end local 1 // float[][] tx
        end local 0 // com.sun.scenario.effect.impl.state.PerspectiveTransformState this
      LocalVariableTable:
        Start  End  Slot    Name  Signature
            0   18     0    this  Lcom/sun/scenario/effect/impl/state/PerspectiveTransformState;
            0   18     1      tx  [[F
            1   18     2     det  F
            8   17     3  invdet  F
    MethodParameters:
      Name  Flags
      tx    

  private static float get3x3Determinant(float[][]);
    descriptor: ([[F)F
    flags: (0x000a) ACC_PRIVATE, ACC_STATIC
    Code:
      stack=6, locals=1, args_size=1
        start local 0 // float[][] m
         0: .line 63
            aload 0 /* m */
            iconst_0
            aaload
            iconst_0
            faload
            aload 0 /* m */
            iconst_1
            aaload
            iconst_1
            faload
            aload 0 /* m */
            iconst_2
            aaload
            iconst_2
            faload
            fmul
            aload 0 /* m */
            iconst_1
            aaload
            iconst_2
            faload
            aload 0 /* m */
            iconst_2
            aaload
            iconst_1
            faload
            fmul
            fsub
            fmul
         1: .line 64
            aload 0 /* m */
            iconst_0
            aaload
            iconst_1
            faload
            aload 0 /* m */
            iconst_1
            aaload
            iconst_0
            faload
            aload 0 /* m */
            iconst_2
            aaload
            iconst_2
            faload
            fmul
            aload 0 /* m */
            iconst_1
            aaload
            iconst_2
            faload
            aload 0 /* m */
            iconst_2
            aaload
            iconst_0
            faload
            fmul
            fsub
            fmul
         2: .line 63
            fsub
         3: .line 65
            aload 0 /* m */
            iconst_0
            aaload
            iconst_2
            faload
            aload 0 /* m */
            iconst_1
            aaload
            iconst_0
            faload
            aload 0 /* m */
            iconst_2
            aaload
            iconst_1
            faload
            fmul
            aload 0 /* m */
            iconst_1
            aaload
            iconst_1
            faload
            aload 0 /* m */
            iconst_2
            aaload
            iconst_0
            faload
            fmul
            fsub
            fmul
         4: .line 63
            fadd
            freturn
        end local 0 // float[][] m
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    5     0     m  [[F
    MethodParameters:
      Name  Flags
      m     
}
SourceFile: "PerspectiveTransformState.java"