public class com.sun.scenario.effect.impl.state.GaussianBlurState extends com.sun.scenario.effect.impl.state.HVSeparableKernel
  minor version: 0
  major version: 59
  flags: flags: (0x0021) ACC_PUBLIC, ACC_SUPER
  this_class: com.sun.scenario.effect.impl.state.GaussianBlurState
  super_class: com.sun.scenario.effect.impl.state.HVSeparableKernel
{
  private float hradius;
    descriptor: F
    flags: (0x0002) ACC_PRIVATE

  private float vradius;
    descriptor: F
    flags: (0x0002) ACC_PRIVATE

  public void <init>();
    descriptor: ()V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.impl.state.GaussianBlurState this
         0: .line 35
            aload 0 /* this */
            invokespecial com.sun.scenario.effect.impl.state.HVSeparableKernel.<init>:()V
            return
        end local 0 // com.sun.scenario.effect.impl.state.GaussianBlurState this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/impl/state/GaussianBlurState;

  void checkRadius(float);
    descriptor: (F)V
    flags: (0x0000) 
    Code:
      stack=3, locals=2, args_size=2
        start local 0 // com.sun.scenario.effect.impl.state.GaussianBlurState this
        start local 1 // float radius
         0: .line 40
            fload 1 /* radius */
            fconst_0
            fcmpg
            iflt 1
            fload 1 /* radius */
            ldc 63.0
            fcmpl
            ifle 2
         1: .line 41
      StackMap locals:
      StackMap stack:
            new java.lang.IllegalArgumentException
            dup
            ldc "Radius must be in the range [1,63]"
            invokespecial java.lang.IllegalArgumentException.<init>:(Ljava/lang/String;)V
            athrow
         2: .line 43
      StackMap locals:
      StackMap stack:
            return
        end local 1 // float radius
        end local 0 // com.sun.scenario.effect.impl.state.GaussianBlurState this
      LocalVariableTable:
        Start  End  Slot    Name  Signature
            0    3     0    this  Lcom/sun/scenario/effect/impl/state/GaussianBlurState;
            0    3     1  radius  F
    MethodParameters:
        Name  Flags
      radius  

  public float getRadius();
    descriptor: ()F
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.impl.state.GaussianBlurState this
         0: .line 46
            aload 0 /* this */
            getfield com.sun.scenario.effect.impl.state.GaussianBlurState.hradius:F
            aload 0 /* this */
            getfield com.sun.scenario.effect.impl.state.GaussianBlurState.vradius:F
            fadd
            fconst_2
            fdiv
            freturn
        end local 0 // com.sun.scenario.effect.impl.state.GaussianBlurState this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/impl/state/GaussianBlurState;

  public void setRadius(float);
    descriptor: (F)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=2, args_size=2
        start local 0 // com.sun.scenario.effect.impl.state.GaussianBlurState this
        start local 1 // float radius
         0: .line 50
            aload 0 /* this */
            fload 1 /* radius */
            invokevirtual com.sun.scenario.effect.impl.state.GaussianBlurState.checkRadius:(F)V
         1: .line 51
            aload 0 /* this */
            fload 1 /* radius */
            putfield com.sun.scenario.effect.impl.state.GaussianBlurState.hradius:F
         2: .line 52
            aload 0 /* this */
            fload 1 /* radius */
            putfield com.sun.scenario.effect.impl.state.GaussianBlurState.vradius:F
         3: .line 53
            return
        end local 1 // float radius
        end local 0 // com.sun.scenario.effect.impl.state.GaussianBlurState this
      LocalVariableTable:
        Start  End  Slot    Name  Signature
            0    4     0    this  Lcom/sun/scenario/effect/impl/state/GaussianBlurState;
            0    4     1  radius  F
    MethodParameters:
        Name  Flags
      radius  

  public float getHRadius();
    descriptor: ()F
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.impl.state.GaussianBlurState this
         0: .line 56
            aload 0 /* this */
            getfield com.sun.scenario.effect.impl.state.GaussianBlurState.hradius:F
            freturn
        end local 0 // com.sun.scenario.effect.impl.state.GaussianBlurState this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/impl/state/GaussianBlurState;

  public void setHRadius(float);
    descriptor: (F)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=2, args_size=2
        start local 0 // com.sun.scenario.effect.impl.state.GaussianBlurState this
        start local 1 // float hradius
         0: .line 60
            aload 0 /* this */
            fload 1 /* hradius */
            invokevirtual com.sun.scenario.effect.impl.state.GaussianBlurState.checkRadius:(F)V
         1: .line 61
            aload 0 /* this */
            fload 1 /* hradius */
            putfield com.sun.scenario.effect.impl.state.GaussianBlurState.hradius:F
         2: .line 62
            return
        end local 1 // float hradius
        end local 0 // com.sun.scenario.effect.impl.state.GaussianBlurState this
      LocalVariableTable:
        Start  End  Slot     Name  Signature
            0    3     0     this  Lcom/sun/scenario/effect/impl/state/GaussianBlurState;
            0    3     1  hradius  F
    MethodParameters:
         Name  Flags
      hradius  

  public float getVRadius();
    descriptor: ()F
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.impl.state.GaussianBlurState this
         0: .line 65
            aload 0 /* this */
            getfield com.sun.scenario.effect.impl.state.GaussianBlurState.vradius:F
            freturn
        end local 0 // com.sun.scenario.effect.impl.state.GaussianBlurState this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/impl/state/GaussianBlurState;

  public void setVRadius(float);
    descriptor: (F)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=2, args_size=2
        start local 0 // com.sun.scenario.effect.impl.state.GaussianBlurState this
        start local 1 // float vradius
         0: .line 69
            aload 0 /* this */
            fload 1 /* vradius */
            invokevirtual com.sun.scenario.effect.impl.state.GaussianBlurState.checkRadius:(F)V
         1: .line 70
            aload 0 /* this */
            fload 1 /* vradius */
            putfield com.sun.scenario.effect.impl.state.GaussianBlurState.vradius:F
         2: .line 71
            return
        end local 1 // float vradius
        end local 0 // com.sun.scenario.effect.impl.state.GaussianBlurState this
      LocalVariableTable:
        Start  End  Slot     Name  Signature
            0    3     0     this  Lcom/sun/scenario/effect/impl/state/GaussianBlurState;
            0    3     1  vradius  F
    MethodParameters:
         Name  Flags
      vradius  

  float getRadius(int);
    descriptor: (I)F
    flags: (0x0000) 
    Code:
      stack=1, locals=2, args_size=2
        start local 0 // com.sun.scenario.effect.impl.state.GaussianBlurState this
        start local 1 // int pass
         0: .line 74
            iload 1 /* pass */
            ifne 1
            aload 0 /* this */
            getfield com.sun.scenario.effect.impl.state.GaussianBlurState.hradius:F
            goto 2
      StackMap locals:
      StackMap stack:
         1: aload 0 /* this */
            getfield com.sun.scenario.effect.impl.state.GaussianBlurState.vradius:F
      StackMap locals:
      StackMap stack: float
         2: freturn
        end local 1 // int pass
        end local 0 // com.sun.scenario.effect.impl.state.GaussianBlurState this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    3     0  this  Lcom/sun/scenario/effect/impl/state/GaussianBlurState;
            0    3     1  pass  I
    MethodParameters:
      Name  Flags
      pass  

  public boolean isNop();
    descriptor: ()Z
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.impl.state.GaussianBlurState this
         0: .line 79
            aload 0 /* this */
            getfield com.sun.scenario.effect.impl.state.GaussianBlurState.hradius:F
            fconst_0
            fcmpl
            ifne 1
            aload 0 /* this */
            getfield com.sun.scenario.effect.impl.state.GaussianBlurState.vradius:F
            fconst_0
            fcmpl
            ifne 1
            iconst_1
            ireturn
      StackMap locals:
      StackMap stack:
         1: iconst_0
            ireturn
        end local 0 // com.sun.scenario.effect.impl.state.GaussianBlurState this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    2     0  this  Lcom/sun/scenario/effect/impl/state/GaussianBlurState;

  public int getPad(int);
    descriptor: (I)I
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=2, args_size=2
        start local 0 // com.sun.scenario.effect.impl.state.GaussianBlurState this
        start local 1 // int pass
         0: .line 83
            aload 0 /* this */
            iload 1 /* pass */
            invokevirtual com.sun.scenario.effect.impl.state.GaussianBlurState.getRadius:(I)F
            f2d
            invokestatic java.lang.Math.ceil:(D)D
            d2i
            ireturn
        end local 1 // int pass
        end local 0 // com.sun.scenario.effect.impl.state.GaussianBlurState this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/impl/state/GaussianBlurState;
            0    1     1  pass  I
    MethodParameters:
      Name  Flags
      pass  

  public int getKernelSize(int);
    descriptor: (I)I
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=2, args_size=2
        start local 0 // com.sun.scenario.effect.impl.state.GaussianBlurState this
        start local 1 // int pass
         0: .line 88
            aload 0 /* this */
            iload 1 /* pass */
            invokevirtual com.sun.scenario.effect.impl.state.GaussianBlurState.getPad:(I)I
            iconst_2
            imul
            iconst_1
            iadd
            ireturn
        end local 1 // int pass
        end local 0 // com.sun.scenario.effect.impl.state.GaussianBlurState this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/impl/state/GaussianBlurState;
            0    1     1  pass  I
    MethodParameters:
      Name  Flags
      pass  

  public float getSpread();
    descriptor: ()F
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.impl.state.GaussianBlurState this
         0: .line 92
            fconst_0
            freturn
        end local 0 // com.sun.scenario.effect.impl.state.GaussianBlurState this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/impl/state/GaussianBlurState;

  public com.sun.scenario.effect.Color4f getShadowColor();
    descriptor: ()Lcom/sun/scenario/effect/Color4f;
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.impl.state.GaussianBlurState this
         0: .line 96
            aconst_null
            areturn
        end local 0 // com.sun.scenario.effect.impl.state.GaussianBlurState this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/impl/state/GaussianBlurState;

  public com.sun.scenario.effect.impl.state.LinearConvolveRenderState getRenderState(com.sun.javafx.geom.transform.BaseTransform);
    descriptor: (Lcom/sun/javafx/geom/transform/BaseTransform;)Lcom/sun/scenario/effect/impl/state/LinearConvolveRenderState;
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=8, locals=2, args_size=2
        start local 0 // com.sun.scenario.effect.impl.state.GaussianBlurState this
        start local 1 // com.sun.javafx.geom.transform.BaseTransform filtertx
         0: .line 101
            new com.sun.scenario.effect.impl.state.GaussianRenderState
            dup
            aload 0 /* this */
            getfield com.sun.scenario.effect.impl.state.GaussianBlurState.hradius:F
            aload 0 /* this */
            getfield com.sun.scenario.effect.impl.state.GaussianBlurState.vradius:F
            aload 0 /* this */
            invokevirtual com.sun.scenario.effect.impl.state.GaussianBlurState.getSpread:()F
         1: .line 102
            aload 0 /* this */
            instanceof com.sun.scenario.effect.impl.state.GaussianShadowState
            aload 0 /* this */
            invokevirtual com.sun.scenario.effect.impl.state.GaussianBlurState.getShadowColor:()Lcom/sun/scenario/effect/Color4f;
         2: .line 103
            aload 1 /* filtertx */
         3: .line 101
            invokespecial com.sun.scenario.effect.impl.state.GaussianRenderState.<init>:(FFFZLcom/sun/scenario/effect/Color4f;Lcom/sun/javafx/geom/transform/BaseTransform;)V
            areturn
        end local 1 // com.sun.javafx.geom.transform.BaseTransform filtertx
        end local 0 // com.sun.scenario.effect.impl.state.GaussianBlurState this
      LocalVariableTable:
        Start  End  Slot      Name  Signature
            0    4     0      this  Lcom/sun/scenario/effect/impl/state/GaussianBlurState;
            0    4     1  filtertx  Lcom/sun/javafx/geom/transform/BaseTransform;
    MethodParameters:
          Name  Flags
      filtertx  
}
SourceFile: "GaussianBlurState.java"