public class com.sun.scenario.effect.FloatMap
  minor version: 0
  major version: 59
  flags: flags: (0x0021) ACC_PUBLIC, ACC_SUPER
  this_class: com.sun.scenario.effect.FloatMap
  super_class: java.lang.Object
{
  private final int width;
    descriptor: I
    flags: (0x0012) ACC_PRIVATE, ACC_FINAL

  private final int height;
    descriptor: I
    flags: (0x0012) ACC_PRIVATE, ACC_FINAL

  private final java.nio.FloatBuffer buf;
    descriptor: Ljava/nio/FloatBuffer;
    flags: (0x0012) ACC_PRIVATE, ACC_FINAL

  private boolean cacheValid;
    descriptor: Z
    flags: (0x0002) ACC_PRIVATE

  private java.util.Map<com.sun.scenario.effect.FilterContext, com.sun.scenario.effect.FloatMap$Entry> cache;
    descriptor: Ljava/util/Map;
    flags: (0x0002) ACC_PRIVATE
    Signature: Ljava/util/Map<Lcom/sun/scenario/effect/FilterContext;Lcom/sun/scenario/effect/FloatMap$Entry;>;

  public void <init>(int, int);
    descriptor: (II)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=3, locals=4, args_size=3
        start local 0 // com.sun.scenario.effect.FloatMap this
        start local 1 // int width
        start local 2 // int height
         0: .line 52
            aload 0 /* this */
            invokespecial java.lang.Object.<init>:()V
         1: .line 53
            iload 1 /* width */
            ifle 2
            iload 1 /* width */
            sipush 4096
            if_icmpgt 2
            iload 2 /* height */
            ifle 2
            iload 2 /* height */
            sipush 4096
            if_icmple 3
         2: .line 54
      StackMap locals: com.sun.scenario.effect.FloatMap int int
      StackMap stack:
            new java.lang.IllegalArgumentException
            dup
            ldc "Width and height must be in the range [1, 4096]"
            invokespecial java.lang.IllegalArgumentException.<init>:(Ljava/lang/String;)V
            athrow
         3: .line 56
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            iload 1 /* width */
            putfield com.sun.scenario.effect.FloatMap.width:I
         4: .line 57
            aload 0 /* this */
            iload 2 /* height */
            putfield com.sun.scenario.effect.FloatMap.height:I
         5: .line 58
            iload 1 /* width */
            iload 2 /* height */
            imul
            iconst_4
            imul
            istore 3 /* size */
        start local 3 // int size
         6: .line 67
            aload 0 /* this */
            iload 3 /* size */
            newarray 6
            invokestatic java.nio.FloatBuffer.wrap:([F)Ljava/nio/FloatBuffer;
            putfield com.sun.scenario.effect.FloatMap.buf:Ljava/nio/FloatBuffer;
         7: .line 68
            return
        end local 3 // int size
        end local 2 // int height
        end local 1 // int width
        end local 0 // com.sun.scenario.effect.FloatMap this
      LocalVariableTable:
        Start  End  Slot    Name  Signature
            0    8     0    this  Lcom/sun/scenario/effect/FloatMap;
            0    8     1   width  I
            0    8     2  height  I
            6    8     3    size  I
    MethodParameters:
        Name  Flags
      width   
      height  

  public int getWidth();
    descriptor: ()I
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.FloatMap this
         0: .line 76
            aload 0 /* this */
            getfield com.sun.scenario.effect.FloatMap.width:I
            ireturn
        end local 0 // com.sun.scenario.effect.FloatMap this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/FloatMap;

  public int getHeight();
    descriptor: ()I
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.FloatMap this
         0: .line 85
            aload 0 /* this */
            getfield com.sun.scenario.effect.FloatMap.height:I
            ireturn
        end local 0 // com.sun.scenario.effect.FloatMap this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/FloatMap;

  public float[] getData();
    descriptor: ()[F
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.FloatMap this
         0: .line 91
            aload 0 /* this */
            getfield com.sun.scenario.effect.FloatMap.buf:Ljava/nio/FloatBuffer;
            invokevirtual java.nio.FloatBuffer.array:()[F
            areturn
        end local 0 // com.sun.scenario.effect.FloatMap this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/FloatMap;

  public java.nio.FloatBuffer getBuffer();
    descriptor: ()Ljava/nio/FloatBuffer;
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.FloatMap this
         0: .line 95
            aload 0 /* this */
            getfield com.sun.scenario.effect.FloatMap.buf:Ljava/nio/FloatBuffer;
            areturn
        end local 0 // com.sun.scenario.effect.FloatMap this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/FloatMap;

  public float getSample(int, int, int);
    descriptor: (III)F
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=4, locals=4, args_size=4
        start local 0 // com.sun.scenario.effect.FloatMap this
        start local 1 // int x
        start local 2 // int y
        start local 3 // int band
         0: .line 107
            aload 0 /* this */
            getfield com.sun.scenario.effect.FloatMap.buf:Ljava/nio/FloatBuffer;
            iload 1 /* x */
            iload 2 /* y */
            aload 0 /* this */
            getfield com.sun.scenario.effect.FloatMap.width:I
            imul
            iadd
            iconst_4
            imul
            iload 3 /* band */
            iadd
            invokevirtual java.nio.FloatBuffer.get:(I)F
            freturn
        end local 3 // int band
        end local 2 // int y
        end local 1 // int x
        end local 0 // com.sun.scenario.effect.FloatMap this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/FloatMap;
            0    1     1     x  I
            0    1     2     y  I
            0    1     3  band  I
    MethodParameters:
      Name  Flags
      x     
      y     
      band  

  public void setSample(int, int, int, float);
    descriptor: (IIIF)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=4, locals=5, args_size=5
        start local 0 // com.sun.scenario.effect.FloatMap this
        start local 1 // int x
        start local 2 // int y
        start local 3 // int band
        start local 4 // float sample
         0: .line 119
            aload 0 /* this */
            getfield com.sun.scenario.effect.FloatMap.buf:Ljava/nio/FloatBuffer;
            iload 1 /* x */
            iload 2 /* y */
            aload 0 /* this */
            getfield com.sun.scenario.effect.FloatMap.width:I
            imul
            iadd
            iconst_4
            imul
            iload 3 /* band */
            iadd
            fload 4 /* sample */
            invokevirtual java.nio.FloatBuffer.put:(IF)Ljava/nio/FloatBuffer;
            pop
         1: .line 120
            aload 0 /* this */
            iconst_0
            putfield com.sun.scenario.effect.FloatMap.cacheValid:Z
         2: .line 121
            return
        end local 4 // float sample
        end local 3 // int band
        end local 2 // int y
        end local 1 // int x
        end local 0 // com.sun.scenario.effect.FloatMap this
      LocalVariableTable:
        Start  End  Slot    Name  Signature
            0    3     0    this  Lcom/sun/scenario/effect/FloatMap;
            0    3     1       x  I
            0    3     2       y  I
            0    3     3    band  I
            0    3     4  sample  F
    MethodParameters:
        Name  Flags
      x       
      y       
      band    
      sample  

  public void setSamples(int, int, float);
    descriptor: (IIF)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=3, locals=5, args_size=4
        start local 0 // com.sun.scenario.effect.FloatMap this
        start local 1 // int x
        start local 2 // int y
        start local 3 // float s0
         0: .line 131
            iload 1 /* x */
            iload 2 /* y */
            aload 0 /* this */
            getfield com.sun.scenario.effect.FloatMap.width:I
            imul
            iadd
            iconst_4
            imul
            istore 4 /* index */
        start local 4 // int index
         1: .line 132
            aload 0 /* this */
            getfield com.sun.scenario.effect.FloatMap.buf:Ljava/nio/FloatBuffer;
            iload 4 /* index */
            iconst_0
            iadd
            fload 3 /* s0 */
            invokevirtual java.nio.FloatBuffer.put:(IF)Ljava/nio/FloatBuffer;
            pop
         2: .line 133
            aload 0 /* this */
            iconst_0
            putfield com.sun.scenario.effect.FloatMap.cacheValid:Z
         3: .line 134
            return
        end local 4 // int index
        end local 3 // float s0
        end local 2 // int y
        end local 1 // int x
        end local 0 // com.sun.scenario.effect.FloatMap this
      LocalVariableTable:
        Start  End  Slot   Name  Signature
            0    4     0   this  Lcom/sun/scenario/effect/FloatMap;
            0    4     1      x  I
            0    4     2      y  I
            0    4     3     s0  F
            1    4     4  index  I
    MethodParameters:
      Name  Flags
      x     
      y     
      s0    

  public void setSamples(int, int, float, float);
    descriptor: (IIFF)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=3, locals=6, args_size=5
        start local 0 // com.sun.scenario.effect.FloatMap this
        start local 1 // int x
        start local 2 // int y
        start local 3 // float s0
        start local 4 // float s1
         0: .line 145
            iload 1 /* x */
            iload 2 /* y */
            aload 0 /* this */
            getfield com.sun.scenario.effect.FloatMap.width:I
            imul
            iadd
            iconst_4
            imul
            istore 5 /* index */
        start local 5 // int index
         1: .line 146
            aload 0 /* this */
            getfield com.sun.scenario.effect.FloatMap.buf:Ljava/nio/FloatBuffer;
            iload 5 /* index */
            iconst_0
            iadd
            fload 3 /* s0 */
            invokevirtual java.nio.FloatBuffer.put:(IF)Ljava/nio/FloatBuffer;
            pop
         2: .line 147
            aload 0 /* this */
            getfield com.sun.scenario.effect.FloatMap.buf:Ljava/nio/FloatBuffer;
            iload 5 /* index */
            iconst_1
            iadd
            fload 4 /* s1 */
            invokevirtual java.nio.FloatBuffer.put:(IF)Ljava/nio/FloatBuffer;
            pop
         3: .line 148
            aload 0 /* this */
            iconst_0
            putfield com.sun.scenario.effect.FloatMap.cacheValid:Z
         4: .line 149
            return
        end local 5 // int index
        end local 4 // float s1
        end local 3 // float s0
        end local 2 // int y
        end local 1 // int x
        end local 0 // com.sun.scenario.effect.FloatMap this
      LocalVariableTable:
        Start  End  Slot   Name  Signature
            0    5     0   this  Lcom/sun/scenario/effect/FloatMap;
            0    5     1      x  I
            0    5     2      y  I
            0    5     3     s0  F
            0    5     4     s1  F
            1    5     5  index  I
    MethodParameters:
      Name  Flags
      x     
      y     
      s0    
      s1    

  public void setSamples(int, int, float, float, float);
    descriptor: (IIFFF)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=3, locals=7, args_size=6
        start local 0 // com.sun.scenario.effect.FloatMap this
        start local 1 // int x
        start local 2 // int y
        start local 3 // float s0
        start local 4 // float s1
        start local 5 // float s2
         0: .line 161
            iload 1 /* x */
            iload 2 /* y */
            aload 0 /* this */
            getfield com.sun.scenario.effect.FloatMap.width:I
            imul
            iadd
            iconst_4
            imul
            istore 6 /* index */
        start local 6 // int index
         1: .line 162
            aload 0 /* this */
            getfield com.sun.scenario.effect.FloatMap.buf:Ljava/nio/FloatBuffer;
            iload 6 /* index */
            iconst_0
            iadd
            fload 3 /* s0 */
            invokevirtual java.nio.FloatBuffer.put:(IF)Ljava/nio/FloatBuffer;
            pop
         2: .line 163
            aload 0 /* this */
            getfield com.sun.scenario.effect.FloatMap.buf:Ljava/nio/FloatBuffer;
            iload 6 /* index */
            iconst_1
            iadd
            fload 4 /* s1 */
            invokevirtual java.nio.FloatBuffer.put:(IF)Ljava/nio/FloatBuffer;
            pop
         3: .line 164
            aload 0 /* this */
            getfield com.sun.scenario.effect.FloatMap.buf:Ljava/nio/FloatBuffer;
            iload 6 /* index */
            iconst_2
            iadd
            fload 5 /* s2 */
            invokevirtual java.nio.FloatBuffer.put:(IF)Ljava/nio/FloatBuffer;
            pop
         4: .line 165
            aload 0 /* this */
            iconst_0
            putfield com.sun.scenario.effect.FloatMap.cacheValid:Z
         5: .line 166
            return
        end local 6 // int index
        end local 5 // float s2
        end local 4 // float s1
        end local 3 // float s0
        end local 2 // int y
        end local 1 // int x
        end local 0 // com.sun.scenario.effect.FloatMap this
      LocalVariableTable:
        Start  End  Slot   Name  Signature
            0    6     0   this  Lcom/sun/scenario/effect/FloatMap;
            0    6     1      x  I
            0    6     2      y  I
            0    6     3     s0  F
            0    6     4     s1  F
            0    6     5     s2  F
            1    6     6  index  I
    MethodParameters:
      Name  Flags
      x     
      y     
      s0    
      s1    
      s2    

  public void setSamples(int, int, float, float, float, float);
    descriptor: (IIFFFF)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=3, locals=8, args_size=7
        start local 0 // com.sun.scenario.effect.FloatMap this
        start local 1 // int x
        start local 2 // int y
        start local 3 // float s0
        start local 4 // float s1
        start local 5 // float s2
        start local 6 // float s3
         0: .line 179
            iload 1 /* x */
            iload 2 /* y */
            aload 0 /* this */
            getfield com.sun.scenario.effect.FloatMap.width:I
            imul
            iadd
            iconst_4
            imul
            istore 7 /* index */
        start local 7 // int index
         1: .line 180
            aload 0 /* this */
            getfield com.sun.scenario.effect.FloatMap.buf:Ljava/nio/FloatBuffer;
            iload 7 /* index */
            iconst_0
            iadd
            fload 3 /* s0 */
            invokevirtual java.nio.FloatBuffer.put:(IF)Ljava/nio/FloatBuffer;
            pop
         2: .line 181
            aload 0 /* this */
            getfield com.sun.scenario.effect.FloatMap.buf:Ljava/nio/FloatBuffer;
            iload 7 /* index */
            iconst_1
            iadd
            fload 4 /* s1 */
            invokevirtual java.nio.FloatBuffer.put:(IF)Ljava/nio/FloatBuffer;
            pop
         3: .line 182
            aload 0 /* this */
            getfield com.sun.scenario.effect.FloatMap.buf:Ljava/nio/FloatBuffer;
            iload 7 /* index */
            iconst_2
            iadd
            fload 5 /* s2 */
            invokevirtual java.nio.FloatBuffer.put:(IF)Ljava/nio/FloatBuffer;
            pop
         4: .line 183
            aload 0 /* this */
            getfield com.sun.scenario.effect.FloatMap.buf:Ljava/nio/FloatBuffer;
            iload 7 /* index */
            iconst_3
            iadd
            fload 6 /* s3 */
            invokevirtual java.nio.FloatBuffer.put:(IF)Ljava/nio/FloatBuffer;
            pop
         5: .line 184
            aload 0 /* this */
            iconst_0
            putfield com.sun.scenario.effect.FloatMap.cacheValid:Z
         6: .line 185
            return
        end local 7 // int index
        end local 6 // float s3
        end local 5 // float s2
        end local 4 // float s1
        end local 3 // float s0
        end local 2 // int y
        end local 1 // int x
        end local 0 // com.sun.scenario.effect.FloatMap this
      LocalVariableTable:
        Start  End  Slot   Name  Signature
            0    7     0   this  Lcom/sun/scenario/effect/FloatMap;
            0    7     1      x  I
            0    7     2      y  I
            0    7     3     s0  F
            0    7     4     s1  F
            0    7     5     s2  F
            0    7     6     s3  F
            1    7     7  index  I
    MethodParameters:
      Name  Flags
      x     
      y     
      s0    
      s1    
      s2    
      s3    

  public void put(float[]);
    descriptor: ([F)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=2, args_size=2
        start local 0 // com.sun.scenario.effect.FloatMap this
        start local 1 // float[] floatBuf
         0: .line 188
            aload 0 /* this */
            getfield com.sun.scenario.effect.FloatMap.buf:Ljava/nio/FloatBuffer;
            invokevirtual java.nio.FloatBuffer.rewind:()Ljava/nio/Buffer;
            pop
         1: .line 189
            aload 0 /* this */
            getfield com.sun.scenario.effect.FloatMap.buf:Ljava/nio/FloatBuffer;
            aload 1 /* floatBuf */
            invokevirtual java.nio.FloatBuffer.put:([F)Ljava/nio/FloatBuffer;
            pop
         2: .line 190
            aload 0 /* this */
            getfield com.sun.scenario.effect.FloatMap.buf:Ljava/nio/FloatBuffer;
            invokevirtual java.nio.FloatBuffer.rewind:()Ljava/nio/Buffer;
            pop
         3: .line 191
            aload 0 /* this */
            iconst_0
            putfield com.sun.scenario.effect.FloatMap.cacheValid:Z
         4: .line 192
            return
        end local 1 // float[] floatBuf
        end local 0 // com.sun.scenario.effect.FloatMap this
      LocalVariableTable:
        Start  End  Slot      Name  Signature
            0    5     0      this  Lcom/sun/scenario/effect/FloatMap;
            0    5     1  floatBuf  [F
    MethodParameters:
          Name  Flags
      floatBuf  

  public com.sun.scenario.effect.LockableResource getAccelData(com.sun.scenario.effect.FilterContext);
    descriptor: (Lcom/sun/scenario/effect/FilterContext;)Lcom/sun/scenario/effect/LockableResource;
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=3, locals=5, args_size=2
        start local 0 // com.sun.scenario.effect.FloatMap this
        start local 1 // com.sun.scenario.effect.FilterContext fctx
         0: .line 197
            aload 0 /* this */
            getfield com.sun.scenario.effect.FloatMap.cache:Ljava/util/Map;
            ifnonnull 3
         1: .line 198
            aload 0 /* this */
            new java.util.HashMap
            dup
            invokespecial java.util.HashMap.<init>:()V
            putfield com.sun.scenario.effect.FloatMap.cache:Ljava/util/Map;
         2: .line 199
            goto 9
      StackMap locals:
      StackMap stack:
         3: aload 0 /* this */
            getfield com.sun.scenario.effect.FloatMap.cacheValid:Z
            ifne 9
         4: .line 200
            aload 0 /* this */
            getfield com.sun.scenario.effect.FloatMap.cache:Ljava/util/Map;
            invokeinterface java.util.Map.values:()Ljava/util/Collection;
            invokeinterface java.util.Collection.iterator:()Ljava/util/Iterator;
            astore 3
            goto 7
      StackMap locals: com.sun.scenario.effect.FloatMap com.sun.scenario.effect.FilterContext top java.util.Iterator
      StackMap stack:
         5: aload 3
            invokeinterface java.util.Iterator.next:()Ljava/lang/Object;
            checkcast com.sun.scenario.effect.FloatMap$Entry
            astore 2 /* entry */
        start local 2 // com.sun.scenario.effect.FloatMap$Entry entry
         6: .line 201
            aload 2 /* entry */
            iconst_0
            putfield com.sun.scenario.effect.FloatMap$Entry.valid:Z
        end local 2 // com.sun.scenario.effect.FloatMap$Entry entry
         7: .line 200
      StackMap locals:
      StackMap stack:
            aload 3
            invokeinterface java.util.Iterator.hasNext:()Z
            ifne 5
         8: .line 203
            aload 0 /* this */
            iconst_1
            putfield com.sun.scenario.effect.FloatMap.cacheValid:Z
         9: .line 210
      StackMap locals: com.sun.scenario.effect.FloatMap com.sun.scenario.effect.FilterContext
      StackMap stack:
            aload 1 /* fctx */
            invokestatic com.sun.scenario.effect.impl.Renderer.getRenderer:(Lcom/sun/scenario/effect/FilterContext;)Lcom/sun/scenario/effect/impl/Renderer;
            astore 2 /* renderer */
        start local 2 // com.sun.scenario.effect.impl.Renderer renderer
        10: .line 211
            aload 0 /* this */
            getfield com.sun.scenario.effect.FloatMap.cache:Ljava/util/Map;
            aload 1 /* fctx */
            invokeinterface java.util.Map.get:(Ljava/lang/Object;)Ljava/lang/Object;
            checkcast com.sun.scenario.effect.FloatMap$Entry
            astore 3 /* entry */
        start local 3 // com.sun.scenario.effect.FloatMap$Entry entry
        11: .line 212
            aload 3 /* entry */
            ifnull 17
        12: .line 213
            aload 3 /* entry */
            getfield com.sun.scenario.effect.FloatMap$Entry.texture:Lcom/sun/scenario/effect/LockableResource;
            invokeinterface com.sun.scenario.effect.LockableResource.lock:()V
        13: .line 214
            aload 3 /* entry */
            getfield com.sun.scenario.effect.FloatMap$Entry.texture:Lcom/sun/scenario/effect/LockableResource;
            invokeinterface com.sun.scenario.effect.LockableResource.isLost:()Z
            ifeq 17
        14: .line 215
            aload 3 /* entry */
            getfield com.sun.scenario.effect.FloatMap$Entry.texture:Lcom/sun/scenario/effect/LockableResource;
            invokeinterface com.sun.scenario.effect.LockableResource.unlock:()V
        15: .line 216
            aload 0 /* this */
            getfield com.sun.scenario.effect.FloatMap.cache:Ljava/util/Map;
            aload 1 /* fctx */
            invokeinterface java.util.Map.remove:(Ljava/lang/Object;)Ljava/lang/Object;
            pop
        16: .line 217
            aconst_null
            astore 3 /* entry */
        17: .line 220
      StackMap locals: com.sun.scenario.effect.impl.Renderer com.sun.scenario.effect.FloatMap$Entry
      StackMap stack:
            aload 3 /* entry */
            ifnonnull 21
        18: .line 221
            aload 2 /* renderer */
            aload 0 /* this */
            getfield com.sun.scenario.effect.FloatMap.width:I
            aload 0 /* this */
            getfield com.sun.scenario.effect.FloatMap.height:I
            invokevirtual com.sun.scenario.effect.impl.Renderer.createFloatTexture:(II)Lcom/sun/scenario/effect/LockableResource;
            astore 4 /* texture */
        start local 4 // com.sun.scenario.effect.LockableResource texture
        19: .line 222
            new com.sun.scenario.effect.FloatMap$Entry
            dup
            aload 4 /* texture */
            invokespecial com.sun.scenario.effect.FloatMap$Entry.<init>:(Lcom/sun/scenario/effect/LockableResource;)V
            astore 3 /* entry */
        20: .line 223
            aload 0 /* this */
            getfield com.sun.scenario.effect.FloatMap.cache:Ljava/util/Map;
            aload 1 /* fctx */
            aload 3 /* entry */
            invokeinterface java.util.Map.put:(Ljava/lang/Object;Ljava/lang/Object;)Ljava/lang/Object;
            pop
        end local 4 // com.sun.scenario.effect.LockableResource texture
        21: .line 225
      StackMap locals:
      StackMap stack:
            aload 3 /* entry */
            getfield com.sun.scenario.effect.FloatMap$Entry.valid:Z
            ifne 24
        22: .line 226
            aload 2 /* renderer */
            aload 3 /* entry */
            getfield com.sun.scenario.effect.FloatMap$Entry.texture:Lcom/sun/scenario/effect/LockableResource;
            aload 0 /* this */
            invokevirtual com.sun.scenario.effect.impl.Renderer.updateFloatTexture:(Lcom/sun/scenario/effect/LockableResource;Lcom/sun/scenario/effect/FloatMap;)V
        23: .line 227
            aload 3 /* entry */
            iconst_1
            putfield com.sun.scenario.effect.FloatMap$Entry.valid:Z
        24: .line 230
      StackMap locals:
      StackMap stack:
            aload 3 /* entry */
            getfield com.sun.scenario.effect.FloatMap$Entry.texture:Lcom/sun/scenario/effect/LockableResource;
            areturn
        end local 3 // com.sun.scenario.effect.FloatMap$Entry entry
        end local 2 // com.sun.scenario.effect.impl.Renderer renderer
        end local 1 // com.sun.scenario.effect.FilterContext fctx
        end local 0 // com.sun.scenario.effect.FloatMap this
      LocalVariableTable:
        Start  End  Slot      Name  Signature
            0   25     0      this  Lcom/sun/scenario/effect/FloatMap;
            0   25     1      fctx  Lcom/sun/scenario/effect/FilterContext;
            6    7     2     entry  Lcom/sun/scenario/effect/FloatMap$Entry;
           10   25     2  renderer  Lcom/sun/scenario/effect/impl/Renderer;
           11   25     3     entry  Lcom/sun/scenario/effect/FloatMap$Entry;
           19   21     4   texture  Lcom/sun/scenario/effect/LockableResource;
    MethodParameters:
      Name  Flags
      fctx  
}
SourceFile: "FloatMap.java"
NestMembers:
  com.sun.scenario.effect.FloatMap$Entry
InnerClasses:
  private Entry = com.sun.scenario.effect.FloatMap$Entry of com.sun.scenario.effect.FloatMap