public class com.sun.scenario.effect.FloatMap
minor version: 0
major version: 59
flags: flags: (0x0021) ACC_PUBLIC, ACC_SUPER
this_class: com.sun.scenario.effect.FloatMap
super_class: java.lang.Object
{
private final int width;
descriptor: I
flags: (0x0012) ACC_PRIVATE, ACC_FINAL
private final int height;
descriptor: I
flags: (0x0012) ACC_PRIVATE, ACC_FINAL
private final java.nio.FloatBuffer buf;
descriptor: Ljava/nio/FloatBuffer;
flags: (0x0012) ACC_PRIVATE, ACC_FINAL
private boolean cacheValid;
descriptor: Z
flags: (0x0002) ACC_PRIVATE
private java.util.Map<com.sun.scenario.effect.FilterContext, com.sun.scenario.effect.FloatMap$Entry> cache;
descriptor: Ljava/util/Map;
flags: (0x0002) ACC_PRIVATE
Signature: Ljava/util/Map<Lcom/sun/scenario/effect/FilterContext;Lcom/sun/scenario/effect/FloatMap$Entry;>;
public void <init>(int, int);
descriptor: (II)V
flags: (0x0001) ACC_PUBLIC
Code:
stack=3, locals=4, args_size=3
start local 0 start local 1 start local 2 0: aload 0
invokespecial java.lang.Object.<init>:()V
1: iload 1
ifle 2
iload 1
sipush 4096
if_icmpgt 2
iload 2
ifle 2
iload 2
sipush 4096
if_icmple 3
2: StackMap locals: com.sun.scenario.effect.FloatMap int int
StackMap stack:
new java.lang.IllegalArgumentException
dup
ldc "Width and height must be in the range [1, 4096]"
invokespecial java.lang.IllegalArgumentException.<init>:(Ljava/lang/String;)V
athrow
3: StackMap locals:
StackMap stack:
aload 0
iload 1
putfield com.sun.scenario.effect.FloatMap.width:I
4: aload 0
iload 2
putfield com.sun.scenario.effect.FloatMap.height:I
5: iload 1
iload 2
imul
iconst_4
imul
istore 3
start local 3 6: aload 0
iload 3
newarray 6
invokestatic java.nio.FloatBuffer.wrap:([F)Ljava/nio/FloatBuffer;
putfield com.sun.scenario.effect.FloatMap.buf:Ljava/nio/FloatBuffer;
7: return
end local 3 end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 8 0 this Lcom/sun/scenario/effect/FloatMap;
0 8 1 width I
0 8 2 height I
6 8 3 size I
MethodParameters:
Name Flags
width
height
public int getWidth();
descriptor: ()I
flags: (0x0001) ACC_PUBLIC
Code:
stack=1, locals=1, args_size=1
start local 0 0: aload 0
getfield com.sun.scenario.effect.FloatMap.width:I
ireturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/scenario/effect/FloatMap;
public int getHeight();
descriptor: ()I
flags: (0x0001) ACC_PUBLIC
Code:
stack=1, locals=1, args_size=1
start local 0 0: aload 0
getfield com.sun.scenario.effect.FloatMap.height:I
ireturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/scenario/effect/FloatMap;
public float[] getData();
descriptor: ()[F
flags: (0x0001) ACC_PUBLIC
Code:
stack=1, locals=1, args_size=1
start local 0 0: aload 0
getfield com.sun.scenario.effect.FloatMap.buf:Ljava/nio/FloatBuffer;
invokevirtual java.nio.FloatBuffer.array:()[F
areturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/scenario/effect/FloatMap;
public java.nio.FloatBuffer getBuffer();
descriptor: ()Ljava/nio/FloatBuffer;
flags: (0x0001) ACC_PUBLIC
Code:
stack=1, locals=1, args_size=1
start local 0 0: aload 0
getfield com.sun.scenario.effect.FloatMap.buf:Ljava/nio/FloatBuffer;
areturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/scenario/effect/FloatMap;
public float getSample(int, int, int);
descriptor: (III)F
flags: (0x0001) ACC_PUBLIC
Code:
stack=4, locals=4, args_size=4
start local 0 start local 1 start local 2 start local 3 0: aload 0
getfield com.sun.scenario.effect.FloatMap.buf:Ljava/nio/FloatBuffer;
iload 1
iload 2
aload 0
getfield com.sun.scenario.effect.FloatMap.width:I
imul
iadd
iconst_4
imul
iload 3
iadd
invokevirtual java.nio.FloatBuffer.get:(I)F
freturn
end local 3 end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/scenario/effect/FloatMap;
0 1 1 x I
0 1 2 y I
0 1 3 band I
MethodParameters:
Name Flags
x
y
band
public void setSample(int, int, int, float);
descriptor: (IIIF)V
flags: (0x0001) ACC_PUBLIC
Code:
stack=4, locals=5, args_size=5
start local 0 start local 1 start local 2 start local 3 start local 4 0: aload 0
getfield com.sun.scenario.effect.FloatMap.buf:Ljava/nio/FloatBuffer;
iload 1
iload 2
aload 0
getfield com.sun.scenario.effect.FloatMap.width:I
imul
iadd
iconst_4
imul
iload 3
iadd
fload 4
invokevirtual java.nio.FloatBuffer.put:(IF)Ljava/nio/FloatBuffer;
pop
1: aload 0
iconst_0
putfield com.sun.scenario.effect.FloatMap.cacheValid:Z
2: return
end local 4 end local 3 end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 3 0 this Lcom/sun/scenario/effect/FloatMap;
0 3 1 x I
0 3 2 y I
0 3 3 band I
0 3 4 sample F
MethodParameters:
Name Flags
x
y
band
sample
public void setSamples(int, int, float);
descriptor: (IIF)V
flags: (0x0001) ACC_PUBLIC
Code:
stack=3, locals=5, args_size=4
start local 0 start local 1 start local 2 start local 3 0: iload 1
iload 2
aload 0
getfield com.sun.scenario.effect.FloatMap.width:I
imul
iadd
iconst_4
imul
istore 4
start local 4 1: aload 0
getfield com.sun.scenario.effect.FloatMap.buf:Ljava/nio/FloatBuffer;
iload 4
iconst_0
iadd
fload 3
invokevirtual java.nio.FloatBuffer.put:(IF)Ljava/nio/FloatBuffer;
pop
2: aload 0
iconst_0
putfield com.sun.scenario.effect.FloatMap.cacheValid:Z
3: return
end local 4 end local 3 end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 4 0 this Lcom/sun/scenario/effect/FloatMap;
0 4 1 x I
0 4 2 y I
0 4 3 s0 F
1 4 4 index I
MethodParameters:
Name Flags
x
y
s0
public void setSamples(int, int, float, float);
descriptor: (IIFF)V
flags: (0x0001) ACC_PUBLIC
Code:
stack=3, locals=6, args_size=5
start local 0 start local 1 start local 2 start local 3 start local 4 0: iload 1
iload 2
aload 0
getfield com.sun.scenario.effect.FloatMap.width:I
imul
iadd
iconst_4
imul
istore 5
start local 5 1: aload 0
getfield com.sun.scenario.effect.FloatMap.buf:Ljava/nio/FloatBuffer;
iload 5
iconst_0
iadd
fload 3
invokevirtual java.nio.FloatBuffer.put:(IF)Ljava/nio/FloatBuffer;
pop
2: aload 0
getfield com.sun.scenario.effect.FloatMap.buf:Ljava/nio/FloatBuffer;
iload 5
iconst_1
iadd
fload 4
invokevirtual java.nio.FloatBuffer.put:(IF)Ljava/nio/FloatBuffer;
pop
3: aload 0
iconst_0
putfield com.sun.scenario.effect.FloatMap.cacheValid:Z
4: return
end local 5 end local 4 end local 3 end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 5 0 this Lcom/sun/scenario/effect/FloatMap;
0 5 1 x I
0 5 2 y I
0 5 3 s0 F
0 5 4 s1 F
1 5 5 index I
MethodParameters:
Name Flags
x
y
s0
s1
public void setSamples(int, int, float, float, float);
descriptor: (IIFFF)V
flags: (0x0001) ACC_PUBLIC
Code:
stack=3, locals=7, args_size=6
start local 0 start local 1 start local 2 start local 3 start local 4 start local 5 0: iload 1
iload 2
aload 0
getfield com.sun.scenario.effect.FloatMap.width:I
imul
iadd
iconst_4
imul
istore 6
start local 6 1: aload 0
getfield com.sun.scenario.effect.FloatMap.buf:Ljava/nio/FloatBuffer;
iload 6
iconst_0
iadd
fload 3
invokevirtual java.nio.FloatBuffer.put:(IF)Ljava/nio/FloatBuffer;
pop
2: aload 0
getfield com.sun.scenario.effect.FloatMap.buf:Ljava/nio/FloatBuffer;
iload 6
iconst_1
iadd
fload 4
invokevirtual java.nio.FloatBuffer.put:(IF)Ljava/nio/FloatBuffer;
pop
3: aload 0
getfield com.sun.scenario.effect.FloatMap.buf:Ljava/nio/FloatBuffer;
iload 6
iconst_2
iadd
fload 5
invokevirtual java.nio.FloatBuffer.put:(IF)Ljava/nio/FloatBuffer;
pop
4: aload 0
iconst_0
putfield com.sun.scenario.effect.FloatMap.cacheValid:Z
5: return
end local 6 end local 5 end local 4 end local 3 end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 6 0 this Lcom/sun/scenario/effect/FloatMap;
0 6 1 x I
0 6 2 y I
0 6 3 s0 F
0 6 4 s1 F
0 6 5 s2 F
1 6 6 index I
MethodParameters:
Name Flags
x
y
s0
s1
s2
public void setSamples(int, int, float, float, float, float);
descriptor: (IIFFFF)V
flags: (0x0001) ACC_PUBLIC
Code:
stack=3, locals=8, args_size=7
start local 0 start local 1 start local 2 start local 3 start local 4 start local 5 start local 6 0: iload 1
iload 2
aload 0
getfield com.sun.scenario.effect.FloatMap.width:I
imul
iadd
iconst_4
imul
istore 7
start local 7 1: aload 0
getfield com.sun.scenario.effect.FloatMap.buf:Ljava/nio/FloatBuffer;
iload 7
iconst_0
iadd
fload 3
invokevirtual java.nio.FloatBuffer.put:(IF)Ljava/nio/FloatBuffer;
pop
2: aload 0
getfield com.sun.scenario.effect.FloatMap.buf:Ljava/nio/FloatBuffer;
iload 7
iconst_1
iadd
fload 4
invokevirtual java.nio.FloatBuffer.put:(IF)Ljava/nio/FloatBuffer;
pop
3: aload 0
getfield com.sun.scenario.effect.FloatMap.buf:Ljava/nio/FloatBuffer;
iload 7
iconst_2
iadd
fload 5
invokevirtual java.nio.FloatBuffer.put:(IF)Ljava/nio/FloatBuffer;
pop
4: aload 0
getfield com.sun.scenario.effect.FloatMap.buf:Ljava/nio/FloatBuffer;
iload 7
iconst_3
iadd
fload 6
invokevirtual java.nio.FloatBuffer.put:(IF)Ljava/nio/FloatBuffer;
pop
5: aload 0
iconst_0
putfield com.sun.scenario.effect.FloatMap.cacheValid:Z
6: return
end local 7 end local 6 end local 5 end local 4 end local 3 end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 7 0 this Lcom/sun/scenario/effect/FloatMap;
0 7 1 x I
0 7 2 y I
0 7 3 s0 F
0 7 4 s1 F
0 7 5 s2 F
0 7 6 s3 F
1 7 7 index I
MethodParameters:
Name Flags
x
y
s0
s1
s2
s3
public void put(float[]);
descriptor: ([F)V
flags: (0x0001) ACC_PUBLIC
Code:
stack=2, locals=2, args_size=2
start local 0 start local 1 0: aload 0
getfield com.sun.scenario.effect.FloatMap.buf:Ljava/nio/FloatBuffer;
invokevirtual java.nio.FloatBuffer.rewind:()Ljava/nio/Buffer;
pop
1: aload 0
getfield com.sun.scenario.effect.FloatMap.buf:Ljava/nio/FloatBuffer;
aload 1
invokevirtual java.nio.FloatBuffer.put:([F)Ljava/nio/FloatBuffer;
pop
2: aload 0
getfield com.sun.scenario.effect.FloatMap.buf:Ljava/nio/FloatBuffer;
invokevirtual java.nio.FloatBuffer.rewind:()Ljava/nio/Buffer;
pop
3: aload 0
iconst_0
putfield com.sun.scenario.effect.FloatMap.cacheValid:Z
4: return
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 5 0 this Lcom/sun/scenario/effect/FloatMap;
0 5 1 floatBuf [F
MethodParameters:
Name Flags
floatBuf
public com.sun.scenario.effect.LockableResource getAccelData(com.sun.scenario.effect.FilterContext);
descriptor: (Lcom/sun/scenario/effect/FilterContext;)Lcom/sun/scenario/effect/LockableResource;
flags: (0x0001) ACC_PUBLIC
Code:
stack=3, locals=5, args_size=2
start local 0 start local 1 0: aload 0
getfield com.sun.scenario.effect.FloatMap.cache:Ljava/util/Map;
ifnonnull 3
1: aload 0
new java.util.HashMap
dup
invokespecial java.util.HashMap.<init>:()V
putfield com.sun.scenario.effect.FloatMap.cache:Ljava/util/Map;
2: goto 9
StackMap locals:
StackMap stack:
3: aload 0
getfield com.sun.scenario.effect.FloatMap.cacheValid:Z
ifne 9
4: aload 0
getfield com.sun.scenario.effect.FloatMap.cache:Ljava/util/Map;
invokeinterface java.util.Map.values:()Ljava/util/Collection;
invokeinterface java.util.Collection.iterator:()Ljava/util/Iterator;
astore 3
goto 7
StackMap locals: com.sun.scenario.effect.FloatMap com.sun.scenario.effect.FilterContext top java.util.Iterator
StackMap stack:
5: aload 3
invokeinterface java.util.Iterator.next:()Ljava/lang/Object;
checkcast com.sun.scenario.effect.FloatMap$Entry
astore 2
start local 2 6: aload 2
iconst_0
putfield com.sun.scenario.effect.FloatMap$Entry.valid:Z
end local 2 7: StackMap locals:
StackMap stack:
aload 3
invokeinterface java.util.Iterator.hasNext:()Z
ifne 5
8: aload 0
iconst_1
putfield com.sun.scenario.effect.FloatMap.cacheValid:Z
9: StackMap locals: com.sun.scenario.effect.FloatMap com.sun.scenario.effect.FilterContext
StackMap stack:
aload 1
invokestatic com.sun.scenario.effect.impl.Renderer.getRenderer:(Lcom/sun/scenario/effect/FilterContext;)Lcom/sun/scenario/effect/impl/Renderer;
astore 2
start local 2 10: aload 0
getfield com.sun.scenario.effect.FloatMap.cache:Ljava/util/Map;
aload 1
invokeinterface java.util.Map.get:(Ljava/lang/Object;)Ljava/lang/Object;
checkcast com.sun.scenario.effect.FloatMap$Entry
astore 3
start local 3 11: aload 3
ifnull 17
12: aload 3
getfield com.sun.scenario.effect.FloatMap$Entry.texture:Lcom/sun/scenario/effect/LockableResource;
invokeinterface com.sun.scenario.effect.LockableResource.lock:()V
13: aload 3
getfield com.sun.scenario.effect.FloatMap$Entry.texture:Lcom/sun/scenario/effect/LockableResource;
invokeinterface com.sun.scenario.effect.LockableResource.isLost:()Z
ifeq 17
14: aload 3
getfield com.sun.scenario.effect.FloatMap$Entry.texture:Lcom/sun/scenario/effect/LockableResource;
invokeinterface com.sun.scenario.effect.LockableResource.unlock:()V
15: aload 0
getfield com.sun.scenario.effect.FloatMap.cache:Ljava/util/Map;
aload 1
invokeinterface java.util.Map.remove:(Ljava/lang/Object;)Ljava/lang/Object;
pop
16: aconst_null
astore 3
17: StackMap locals: com.sun.scenario.effect.impl.Renderer com.sun.scenario.effect.FloatMap$Entry
StackMap stack:
aload 3
ifnonnull 21
18: aload 2
aload 0
getfield com.sun.scenario.effect.FloatMap.width:I
aload 0
getfield com.sun.scenario.effect.FloatMap.height:I
invokevirtual com.sun.scenario.effect.impl.Renderer.createFloatTexture:(II)Lcom/sun/scenario/effect/LockableResource;
astore 4
start local 4 19: new com.sun.scenario.effect.FloatMap$Entry
dup
aload 4
invokespecial com.sun.scenario.effect.FloatMap$Entry.<init>:(Lcom/sun/scenario/effect/LockableResource;)V
astore 3
20: aload 0
getfield com.sun.scenario.effect.FloatMap.cache:Ljava/util/Map;
aload 1
aload 3
invokeinterface java.util.Map.put:(Ljava/lang/Object;Ljava/lang/Object;)Ljava/lang/Object;
pop
end local 4 21: StackMap locals:
StackMap stack:
aload 3
getfield com.sun.scenario.effect.FloatMap$Entry.valid:Z
ifne 24
22: aload 2
aload 3
getfield com.sun.scenario.effect.FloatMap$Entry.texture:Lcom/sun/scenario/effect/LockableResource;
aload 0
invokevirtual com.sun.scenario.effect.impl.Renderer.updateFloatTexture:(Lcom/sun/scenario/effect/LockableResource;Lcom/sun/scenario/effect/FloatMap;)V
23: aload 3
iconst_1
putfield com.sun.scenario.effect.FloatMap$Entry.valid:Z
24: StackMap locals:
StackMap stack:
aload 3
getfield com.sun.scenario.effect.FloatMap$Entry.texture:Lcom/sun/scenario/effect/LockableResource;
areturn
end local 3 end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 25 0 this Lcom/sun/scenario/effect/FloatMap;
0 25 1 fctx Lcom/sun/scenario/effect/FilterContext;
6 7 2 entry Lcom/sun/scenario/effect/FloatMap$Entry;
10 25 2 renderer Lcom/sun/scenario/effect/impl/Renderer;
11 25 3 entry Lcom/sun/scenario/effect/FloatMap$Entry;
19 21 4 texture Lcom/sun/scenario/effect/LockableResource;
MethodParameters:
Name Flags
fctx
}
SourceFile: "FloatMap.java"
NestMembers:
com.sun.scenario.effect.FloatMap$Entry
InnerClasses:
private Entry = com.sun.scenario.effect.FloatMap$Entry of com.sun.scenario.effect.FloatMap