package com.sun.prism.j2d;
import com.sun.prism.PixelFormat;
import com.sun.prism.impl.BaseResourcePool;
import com.sun.prism.impl.PrismSettings;
import com.sun.prism.impl.TextureResourcePool;
import java.awt.image.BufferedImage;
class J2DTexturePool extends BaseResourcePool<BufferedImage>
implements TextureResourcePool<BufferedImage>
{
static final J2DTexturePool instance = new J2DTexturePool();
private static long maxVram() {
long heapmax = Runtime.getRuntime().maxMemory();
long setmax = PrismSettings.maxVram;
return Math.min(heapmax / 4, setmax);
}
private static long targetVram() {
long max = maxVram();
return Math.min(max / 2, PrismSettings.targetVram);
}
private J2DTexturePool() {
super(null, targetVram(), maxVram());
}
@Override
public long used() {
Runtime r = Runtime.getRuntime();
long heapused = r.totalMemory() - r.freeMemory();
long heapfree = r.maxMemory() - heapused;
long managedfree = max() - managed();
return max() - Math.min(heapfree, managedfree);
}
static long size(int w, int h, int type) {
long size = ((long) w) * ((long) h);
switch (type) {
case BufferedImage.TYPE_3BYTE_BGR:
return size * 3L;
case BufferedImage.TYPE_BYTE_GRAY:
return size;
case BufferedImage.TYPE_INT_ARGB_PRE:
return size * 4L;
default:
throw new InternalError("Unrecognized BufferedImage");
}
}
@Override
public long size(BufferedImage resource) {
return size(resource.getWidth(), resource.getHeight(),
resource.getType());
}
@Override
public long estimateTextureSize(int width, int height,
PixelFormat format)
{
int type;
switch (format) {
case BYTE_RGB:
type = BufferedImage.TYPE_3BYTE_BGR;
break;
case BYTE_GRAY:
type = BufferedImage.TYPE_BYTE_GRAY;
break;
case INT_ARGB_PRE:
case BYTE_BGRA_PRE:
type = BufferedImage.TYPE_INT_ARGB_PRE;
break;
default:
throw new InternalError("Unrecognized PixelFormat ("+format+")!");
}
return size(width, height, type);
}
@Override
public long estimateRTTextureSize(int width, int height,
boolean hasDepth)
{
return size(width, height, BufferedImage.TYPE_INT_ARGB_PRE);
}
@Override
public String toString() {
return "J2D Texture Pool";
}
}