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package com.sun.javafx.scene.traversal;

import javafx.scene.Node;

An algorithm to be used in a traversal engine. Note that in order to avoid cycles or dead-ends in traversal the algorithms should respect the following order: * for NEXT: node -> node's subtree -> node siblings (first sibling then it's subtree) -> NEXT_IN_LINE for node's parent * for NEXT_IN_LINE: node -> node siblings (first sibling then it's subtree) -> NEXT_IN_LINE for node's parent * for PREVIOUS: node -> node siblings ( ! first subtree then the node itself ! ) -> PREVIOUS for node's parent Basically it ensures that next direction will traverse the same nodes as previous, in the opposite order.
/** * An algorithm to be used in a traversal engine. * * Note that in order to avoid cycles or dead-ends in traversal the algorithms should respect the following order: * * for NEXT: node -> node's subtree -> node siblings (first sibling then it's subtree) -> NEXT_IN_LINE for node's parent * * for NEXT_IN_LINE: node -> node siblings (first sibling then it's subtree) -> NEXT_IN_LINE for node's parent * * for PREVIOUS: node -> node siblings ( ! first subtree then the node itself ! ) -> PREVIOUS for node's parent * * Basically it ensures that next direction will traverse the same nodes as previous, in the opposite order. * */
public interface Algorithm {
Traverse from owner, in direction dir. Return a the new target Node or null if no suitable target is found. Typically, the implementation of override algorithm handles only parent's direct children and looks like this: 1) Find the nearest parent of the "owner" that is handled by this algorithm (i.e. it's a direct child of the root). 2) select the next node within this direct child using the context.selectInSubtree() and return it 2a) if no such node exists, move to the next direct child in the direction (this is where the different order of direct children is defined) or if direct children are not traversable, the select the first node in the next direct child
/** * Traverse from owner, in direction dir. * Return a the new target Node or null if no suitable target is found. * * Typically, the implementation of override algorithm handles only parent's direct children and looks like this: * 1) Find the nearest parent of the "owner" that is handled by this algorithm (i.e. it's a direct child of the root). * 2) select the next node within this direct child using the context.selectInSubtree() and return it * 2a) if no such node exists, move to the next direct child in the direction (this is where the different order of direct children is defined) * or if direct children are not traversable, the select the first node in the next direct child */
public Node select(Node owner, Direction dir, TraversalContext context);
Return the first traversable node for the specified context (root).
Params:
  • context – the context that contains the root
Returns:the first node
/** * Return the first traversable node for the specified context (root). * @param context the context that contains the root * @return the first node */
public Node selectFirst(TraversalContext context);
Return the last traversable node for the specified context (root).
Params:
  • context – the context that contains the root
Returns:the last node
/** * Return the last traversable node for the specified context (root). * @param context the context that contains the root * @return the last node */
public Node selectLast(TraversalContext context); }