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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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* accompanied this code).
*
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* 2 along with this work; if not, write to the Free Software Foundation,
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package com.sun.javafx.geom;
A Rectangle
specifies an area in a coordinate space that is
enclosed by the Rectangle
object's upper-left point (x,y)
in the coordinate space, its width, and its height.
A Rectangle
object's width
and
height
are public
fields. The constructors
that create a Rectangle
, and the methods that can modify
one, do not prevent setting a negative value for width or height.
A Rectangle
whose width or height is exactly zero has location along those axes with zero dimension, but is otherwise considered empty. The
isEmpty
method will return true for such a Rectangle
. Methods which test if an empty Rectangle
contains or intersects a point or rectangle will always return false if either dimension is zero. Methods which combine such a Rectangle
with a point or rectangle will include the location of the Rectangle
on that axis in the result as if the add(Point)
method were being called.
Methods which affect only the location of a Rectangle
will operate on its location regardless of whether or not it has a negative or zero dimension along either axis.
Note that a Rectangle
constructed with the default no-argument constructor will have dimensions of 0x0
and therefore be empty. That Rectangle
will still have a location of (0,0)
and will contribute that location to the union and add operations. Code attempting to accumulate the bounds of a set of points should therefore initially construct the Rectangle
with a specifically negative width and height or it should use the first point in the set to construct the Rectangle
. For example:
Rectangle bounds = new Rectangle(0, 0, -1, -1);
for (int i = 0; i < points.length; i++) {
bounds.add(points[i]);
}
or if we know that the points array contains at least one point:
Rectangle bounds = new Rectangle(points[0]);
for (int i = 1; i < points.length; i++) {
bounds.add(points[i]);
}
This class uses 32-bit integers to store its location and dimensions. Frequently operations may produce a result that exceeds the range of a 32-bit integer. The methods will calculate their results in a way that avoids any 32-bit overflow for intermediate results and then choose the best representation to store the final results back into the 32-bit fields which hold the location and dimensions. The location of the result will be stored into the x
and y
fields by clipping the true result to the nearest 32-bit value. The values stored into the width
and height
dimension fields will be chosen as the 32-bit values that encompass the largest part of the true result as possible. Generally this means that the dimension will be clipped independently to the range of 32-bit integers except that if the location had to be moved to store it into its pair of 32-bit fields then the dimensions will be adjusted relative to the "best representation" of the location. If the true result had a negative dimension and was therefore non-existant along one or both axes, the stored dimensions will be negative numbers in those axes. If the true result had a location that could be represented within the range of 32-bit integers, but zero dimension along one or both axes, then the stored dimensions will be zero in those axes.
/**
* A <code>Rectangle</code> specifies an area in a coordinate space that is
* enclosed by the <code>Rectangle</code> object's upper-left point
* {@code (x,y)}
* in the coordinate space, its width, and its height.
* <p>
* A <code>Rectangle</code> object's <code>width</code> and
* <code>height</code> are <code>public</code> fields. The constructors
* that create a <code>Rectangle</code>, and the methods that can modify
* one, do not prevent setting a negative value for width or height.
* <p>
* <a name="Empty">
* A {@code Rectangle} whose width or height is exactly zero has location
* along those axes with zero dimension, but is otherwise considered empty.
* The {@link #isEmpty} method will return true for such a {@code Rectangle}.
* Methods which test if an empty {@code Rectangle} contains or intersects
* a point or rectangle will always return false if either dimension is zero.
* Methods which combine such a {@code Rectangle} with a point or rectangle
* will include the location of the {@code Rectangle} on that axis in the
* result as if the {@link #add(Point)} method were being called.
* </a>
* <p>
* <a name="NonExistant">
* A {@code Rectangle} whose width or height is negative has neither
* location nor dimension along those axes with negative dimensions.
* Such a {@code Rectangle} is treated as non-existant along those axes.
* Such a {@code Rectangle} is also empty with respect to containment
* calculations and methods which test if it contains or intersects a
* point or rectangle will always return false.
* Methods which combine such a {@code Rectangle} with a point or rectangle
* will ignore the {@code Rectangle} entirely in generating the result.
* If two {@code Rectangle} objects are combined and each has a negative
* dimension, the result will have at least one negative dimension.
* </a>
* <p>
* Methods which affect only the location of a {@code Rectangle} will
* operate on its location regardless of whether or not it has a negative
* or zero dimension along either axis.
* <p>
* Note that a {@code Rectangle} constructed with the default no-argument
* constructor will have dimensions of {@code 0x0} and therefore be empty.
* That {@code Rectangle} will still have a location of {@code (0,0)} and
* will contribute that location to the union and add operations.
* Code attempting to accumulate the bounds of a set of points should
* therefore initially construct the {@code Rectangle} with a specifically
* negative width and height or it should use the first point in the set
* to construct the {@code Rectangle}.
* For example:
* <pre>
* Rectangle bounds = new Rectangle(0, 0, -1, -1);
* for (int i = 0; i < points.length; i++) {
* bounds.add(points[i]);
* }
* </pre>
* or if we know that the points array contains at least one point:
* <pre>
* Rectangle bounds = new Rectangle(points[0]);
* for (int i = 1; i < points.length; i++) {
* bounds.add(points[i]);
* }
* </pre>
* <p>
* This class uses 32-bit integers to store its location and dimensions.
* Frequently operations may produce a result that exceeds the range of
* a 32-bit integer.
* The methods will calculate their results in a way that avoids any
* 32-bit overflow for intermediate results and then choose the best
* representation to store the final results back into the 32-bit fields
* which hold the location and dimensions.
* The location of the result will be stored into the {@link #x} and
* {@link #y} fields by clipping the true result to the nearest 32-bit value.
* The values stored into the {@link #width} and {@link #height} dimension
* fields will be chosen as the 32-bit values that encompass the largest
* part of the true result as possible.
* Generally this means that the dimension will be clipped independently
* to the range of 32-bit integers except that if the location had to be
* moved to store it into its pair of 32-bit fields then the dimensions
* will be adjusted relative to the "best representation" of the location.
* If the true result had a negative dimension and was therefore
* non-existant along one or both axes, the stored dimensions will be
* negative numbers in those axes.
* If the true result had a location that could be represented within
* the range of 32-bit integers, but zero dimension along one or both
* axes, then the stored dimensions will be zero in those axes.
*/
public class Rectangle {
The X coordinate of the upper-left corner of the Rectangle
.
/**
* The X coordinate of the upper-left corner of the <code>Rectangle</code>.
*/
public int x;
The Y coordinate of the upper-left corner of the Rectangle
.
/**
* The Y coordinate of the upper-left corner of the <code>Rectangle</code>.
*/
public int y;
The width of the Rectangle
.
/**
* The width of the <code>Rectangle</code>.
*/
public int width;
The height of the Rectangle
.
/**
* The height of the <code>Rectangle</code>.
*/
public int height;
Constructs a new Rectangle
whose upper-left corner
is at (0, 0) in the coordinate space, and whose width and
height are both zero.
/**
* Constructs a new <code>Rectangle</code> whose upper-left corner
* is at (0, 0) in the coordinate space, and whose width and
* height are both zero.
*/
public Rectangle() {
this(0, 0, 0, 0);
}
Constructs a new Rectangle
, initialized to match
the values of the specified Rectangle
.
Params: - r – the
Rectangle
from which to copy initial values
to a newly constructed Rectangle
/**
* Constructs a new <code>Rectangle</code>, initialized to match
* the values of the specified <code>Rectangle</code>.
* @param r the <code>Rectangle</code> from which to copy initial values
* to a newly constructed <code>Rectangle</code>
*/
public Rectangle(BaseBounds b) {
setBounds(b);
}
Constructs a new Rectangle
, initialized to match
the values of the specified BaseBounds
. Since BaseBounds has
float values, the Rectangle will be created such that the bounding rectangle
of the specified BaseBounds would always lie within the bounding box
specified by this Rectangle.
Params: - r – the
BaseBounds
from which to copy initial values
to a newly constructed Rectangle
/**
* Constructs a new <code>Rectangle</code>, initialized to match
* the values of the specified <code>BaseBounds</code>. Since BaseBounds has
* float values, the Rectangle will be created such that the bounding rectangle
* of the specified BaseBounds would always lie within the bounding box
* specified by this Rectangle.
* @param r the <code>BaseBounds</code> from which to copy initial values
* to a newly constructed <code>Rectangle</code>
*/
public Rectangle(Rectangle r) {
this(r.x, r.y, r.width, r.height);
}
Constructs a new Rectangle
whose upper-left corner is specified as (x,y)
and whose width and height are specified by the arguments of the same name. Params: - x – the specified X coordinate
- y – the specified Y coordinate
- width – the width of the
Rectangle
- height – the height of the
Rectangle
/**
* Constructs a new <code>Rectangle</code> whose upper-left corner is
* specified as
* {@code (x,y)} and whose width and height
* are specified by the arguments of the same name.
* @param x the specified X coordinate
* @param y the specified Y coordinate
* @param width the width of the <code>Rectangle</code>
* @param height the height of the <code>Rectangle</code>
*/
public Rectangle(int x, int y, int width, int height) {
this.x = x;
this.y = y;
this.width = width;
this.height = height;
}
Constructs a new Rectangle
whose upper-left corner
is at (0, 0) in the coordinate space, and whose width and
height are specified by the arguments of the same name.
Params: - width – the width of the
Rectangle
- height – the height of the
Rectangle
/**
* Constructs a new <code>Rectangle</code> whose upper-left corner
* is at (0, 0) in the coordinate space, and whose width and
* height are specified by the arguments of the same name.
* @param width the width of the <code>Rectangle</code>
* @param height the height of the <code>Rectangle</code>
*/
public Rectangle(int width, int height) {
this(0, 0, width, height);
}
Sets the bounding Rectangle
of this Rectangle
to match the specified Rectangle
.
This method is included for completeness, to parallel the
setBounds
method of Component
.
Params: - r – the specified
Rectangle
See Also: - getBounds
- Component.setBounds(Rectangle)
/**
* Sets the bounding <code>Rectangle</code> of this <code>Rectangle</code>
* to match the specified <code>Rectangle</code>.
* <p>
* This method is included for completeness, to parallel the
* <code>setBounds</code> method of <code>Component</code>.
* @param r the specified <code>Rectangle</code>
* @see #getBounds
* @see java.awt.Component#setBounds(java.awt.Rectangle)
*/
public void setBounds(Rectangle r) {
setBounds(r.x, r.y, r.width, r.height);
}
Sets the bounding Rectangle
of this
Rectangle
to the specified
x
, y
, width
,
and height
.
This method is included for completeness, to parallel the
setBounds
method of Component
.
Params: - x – the new X coordinate for the upper-left
corner of this
Rectangle
- y – the new Y coordinate for the upper-left
corner of this
Rectangle
- width – the new width for this
Rectangle
- height – the new height for this
Rectangle
See Also:
/**
* Sets the bounding <code>Rectangle</code> of this
* <code>Rectangle</code> to the specified
* <code>x</code>, <code>y</code>, <code>width</code>,
* and <code>height</code>.
* <p>
* This method is included for completeness, to parallel the
* <code>setBounds</code> method of <code>Component</code>.
* @param x the new X coordinate for the upper-left
* corner of this <code>Rectangle</code>
* @param y the new Y coordinate for the upper-left
* corner of this <code>Rectangle</code>
* @param width the new width for this <code>Rectangle</code>
* @param height the new height for this <code>Rectangle</code>
* @see #getBounds
* @see java.awt.Component#setBounds(int, int, int, int)
*/
public void setBounds(int x, int y, int width, int height) {
reshape(x, y, width, height);
}
public void setBounds(BaseBounds b) {
x = (int) Math.floor(b.getMinX());
y = (int) Math.floor(b.getMinY());
int x2 = (int) Math.ceil(b.getMaxX());
int y2 = (int) Math.ceil(b.getMaxY());
width = x2 - x;
height = y2 - y;
}
Checks whether or not this Rectangle
contains the point at the specified location (cx,cy)
. Params: - cx – the specified X coordinate
- cy – the specified Y coordinate
Returns: true
if the point (cx,cy)
is inside this Rectangle
;
false
otherwise.
/**
* Checks whether or not this <code>Rectangle</code> contains the
* point at the specified location {@code (cx,cy)}.
*
* @param cx the specified X coordinate
* @param cy the specified Y coordinate
* @return <code>true</code> if the point
* {@code (cx,cy)} is inside this
* <code>Rectangle</code>;
* <code>false</code> otherwise.
*/
public boolean contains(int cx, int cy) {
int tw = this.width;
int th = this.height;
if ((tw | th) < 0) {
// At least one of the dimensions is negative...
return false;
}
// Note: if either dimension is zero, tests below must return false...
int tx = this.x;
int ty = this.y;
if (cx < tx || cy < ty) {
return false;
}
tw += tx;
th += ty;
// overflow || intersect
return ((tw < tx || tw > cx) &&
(th < ty || th > cy));
}
Checks whether or not this Rectangle
entirely contains
the specified Rectangle
.
Params: - r – the specified
Rectangle
Returns: true
if the Rectangle
is contained entirely inside this Rectangle
;
false
otherwise
/**
* Checks whether or not this <code>Rectangle</code> entirely contains
* the specified <code>Rectangle</code>.
*
* @param r the specified <code>Rectangle</code>
* @return <code>true</code> if the <code>Rectangle</code>
* is contained entirely inside this <code>Rectangle</code>;
* <code>false</code> otherwise
*/
public boolean contains(Rectangle r) {
return contains(r.x, r.y, r.width, r.height);
}
Checks whether this Rectangle
entirely contains
the Rectangle
at the specified location (cx,cy)
with the specified dimensions (cw,ch)
. Params: - cx – the specified X coordinate
- cy – the specified Y coordinate
- cw – the width of the
Rectangle
- ch – the height of the
Rectangle
Returns: true
if the Rectangle
specified by (cx, cy, cw, ch)
is entirely enclosed inside this Rectangle
;
false
otherwise.
/**
* Checks whether this <code>Rectangle</code> entirely contains
* the <code>Rectangle</code>
* at the specified location {@code (cx,cy)} with the
* specified dimensions {@code (cw,ch)}.
* @param cx the specified X coordinate
* @param cy the specified Y coordinate
* @param cw the width of the <code>Rectangle</code>
* @param ch the height of the <code>Rectangle</code>
* @return <code>true</code> if the <code>Rectangle</code> specified by
* {@code (cx, cy, cw, ch)}
* is entirely enclosed inside this <code>Rectangle</code>;
* <code>false</code> otherwise.
*/
public boolean contains(int cx, int cy, int cw, int ch) {
int tw = this.width;
int th = this.height;
if ((tw | th | cw | ch) < 0) {
// At least one of the dimensions is negative...
return false;
}
// Note: if any dimension is zero, tests below must return false...
int tx = this.x;
int ty = this.y;
if (cx < tx || cy < ty) {
return false;
}
tw += tx;
cw += cx;
if (cw <= cx) {
// cx+cw overflowed or cw was zero, return false if...
// either original tw or cw was zero or
// tx+tw did not overflow or
// the overflowed cx+cw is smaller than the overflowed tx+tw
if (tw >= tx || cw > tw) return false;
} else {
// cx+cw did not overflow and cw was not zero, return false if...
// original tw was zero or
// tx+tw did not overflow and tx+tw is smaller than cx+cw
if (tw >= tx && cw > tw) return false;
}
th += ty;
ch += cy;
if (ch <= cy) {
if (th >= ty || ch > th) return false;
} else {
if (th >= ty && ch > th) return false;
}
return true;
}
public Rectangle intersection(Rectangle r) {
Rectangle ret = new Rectangle(this);
ret.intersectWith(r);
return ret;
}
public void intersectWith(Rectangle r) {
if (r == null) {
return;
}
int tx1 = this.x;
int ty1 = this.y;
int rx1 = r.x;
int ry1 = r.y;
long tx2 = tx1; tx2 += this.width;
long ty2 = ty1; ty2 += this.height;
long rx2 = rx1; rx2 += r.width;
long ry2 = ry1; ry2 += r.height;
if (tx1 < rx1) tx1 = rx1;
if (ty1 < ry1) ty1 = ry1;
if (tx2 > rx2) tx2 = rx2;
if (ty2 > ry2) ty2 = ry2;
tx2 -= tx1;
ty2 -= ty1;
// tx2,ty2 will never overflow (they will never be
// larger than the smallest of the two source w,h)
// they might underflow, though...
if (tx2 < Integer.MIN_VALUE) tx2 = Integer.MIN_VALUE;
if (ty2 < Integer.MIN_VALUE) ty2 = Integer.MIN_VALUE;
setBounds(tx1, ty1, (int) tx2, (int) ty2);
}
Translates this Rectangle
the indicated distance,
to the right along the X coordinate axis, and
downward along the Y coordinate axis.
Params: - dx – the distance to move this
Rectangle
along the X axis - dy – the distance to move this
Rectangle
along the Y axis
See Also:
/**
* Translates this <code>Rectangle</code> the indicated distance,
* to the right along the X coordinate axis, and
* downward along the Y coordinate axis.
* @param dx the distance to move this <code>Rectangle</code>
* along the X axis
* @param dy the distance to move this <code>Rectangle</code>
* along the Y axis
* @see java.awt.Rectangle#setLocation(int, int)
* @see java.awt.Rectangle#setLocation(java.awt.Point)
*/
public void translate(int dx, int dy) {
int oldv = this.x;
int newv = oldv + dx;
if (dx < 0) {
// moving leftward
if (newv > oldv) {
// negative overflow
// Only adjust width if it was valid (>= 0).
if (width >= 0) {
// The right edge is now conceptually at
// newv+width, but we may move newv to prevent
// overflow. But we want the right edge to
// remain at its new location in spite of the
// clipping. Think of the following adjustment
// conceptually the same as:
// width += newv; newv = MIN_VALUE; width -= newv;
width += newv - Integer.MIN_VALUE;
// width may go negative if the right edge went past
// MIN_VALUE, but it cannot overflow since it cannot
// have moved more than MIN_VALUE and any non-negative
// number + MIN_VALUE does not overflow.
}
newv = Integer.MIN_VALUE;
}
} else {
// moving rightward (or staying still)
if (newv < oldv) {
// positive overflow
if (width >= 0) {
// Conceptually the same as:
// width += newv; newv = MAX_VALUE; width -= newv;
width += newv - Integer.MAX_VALUE;
// With large widths and large displacements
// we may overflow so we need to check it.
if (width < 0) width = Integer.MAX_VALUE;
}
newv = Integer.MAX_VALUE;
}
}
this.x = newv;
oldv = this.y;
newv = oldv + dy;
if (dy < 0) {
// moving upward
if (newv > oldv) {
// negative overflow
if (height >= 0) {
height += newv - Integer.MIN_VALUE;
// See above comment about no overflow in this case
}
newv = Integer.MIN_VALUE;
}
} else {
// moving downward (or staying still)
if (newv < oldv) {
// positive overflow
if (height >= 0) {
height += newv - Integer.MAX_VALUE;
if (height < 0) height = Integer.MAX_VALUE;
}
newv = Integer.MAX_VALUE;
}
}
this.y = newv;
}
public RectBounds toRectBounds() {
return new RectBounds(x, y, x+width, y+height);
}
Adds a point, specified by the integer arguments newx,newy
to the bounds of this Rectangle
. If this Rectangle
has any dimension less than zero, the rules for non-existant rectangles apply. In that case, the new bounds of this Rectangle
will have a location equal to the specified coordinates and width and height equal to zero.
After adding a point, a call to contains
with the
added point as an argument does not necessarily return
true
. The contains
method does not
return true
for points on the right or bottom
edges of a Rectangle
. Therefore, if the added point
falls on the right or bottom edge of the enlarged
Rectangle
, contains
returns
false
for that point. If the specified point must be contained within the new Rectangle
, a 1x1 rectangle should be added instead:
r.add(newx, newy, 1, 1);
Params: - newx – the X coordinate of the new point
- newy – the Y coordinate of the new point
/**
* Adds a point, specified by the integer arguments {@code newx,newy}
* to the bounds of this {@code Rectangle}.
* <p>
* If this {@code Rectangle} has any dimension less than zero,
* the rules for <a href=#NonExistant>non-existant</a>
* rectangles apply.
* In that case, the new bounds of this {@code Rectangle} will
* have a location equal to the specified coordinates and
* width and height equal to zero.
* <p>
* After adding a point, a call to <code>contains</code> with the
* added point as an argument does not necessarily return
* <code>true</code>. The <code>contains</code> method does not
* return <code>true</code> for points on the right or bottom
* edges of a <code>Rectangle</code>. Therefore, if the added point
* falls on the right or bottom edge of the enlarged
* <code>Rectangle</code>, <code>contains</code> returns
* <code>false</code> for that point.
* If the specified point must be contained within the new
* {@code Rectangle}, a 1x1 rectangle should be added instead:
* <pre>
* r.add(newx, newy, 1, 1);
* </pre>
* @param newx the X coordinate of the new point
* @param newy the Y coordinate of the new point
*/
public void add(int newx, int newy) {
if ((width | height) < 0) {
this.x = newx;
this.y = newy;
this.width = this.height = 0;
return;
}
int x1 = this.x;
int y1 = this.y;
long x2 = this.width;
long y2 = this.height;
x2 += x1;
y2 += y1;
if (x1 > newx) x1 = newx;
if (y1 > newy) y1 = newy;
if (x2 < newx) x2 = newx;
if (y2 < newy) y2 = newy;
x2 -= x1;
y2 -= y1;
if (x2 > Integer.MAX_VALUE) x2 = Integer.MAX_VALUE;
if (y2 > Integer.MAX_VALUE) y2 = Integer.MAX_VALUE;
reshape(x1, y1, (int) x2, (int) y2);
}
Adds a Rectangle
to this Rectangle
.
The resulting Rectangle
is the union of the two
rectangles.
If either Rectangle
has any dimension less than 0, the result will have the dimensions of the other Rectangle
. If both Rectangle
s have at least one dimension less than 0, the result will have at least one dimension less than 0.
If either Rectangle
has one or both dimensions equal to 0, the result along those axes with 0 dimensions will be equivalent to the results obtained by adding the corresponding origin coordinate to the result rectangle along that axis, similar to the operation of the add(Point)
method, but contribute no further dimension beyond that.
If the resulting Rectangle
would have a dimension too large to be expressed as an int
, the result will have a dimension of Integer.MAX_VALUE
along that dimension.
Params: - r – the specified
Rectangle
/**
* Adds a <code>Rectangle</code> to this <code>Rectangle</code>.
* The resulting <code>Rectangle</code> is the union of the two
* rectangles.
* <p>
* If either {@code Rectangle} has any dimension less than 0, the
* result will have the dimensions of the other {@code Rectangle}.
* If both {@code Rectangle}s have at least one dimension less
* than 0, the result will have at least one dimension less than 0.
* <p>
* If either {@code Rectangle} has one or both dimensions equal
* to 0, the result along those axes with 0 dimensions will be
* equivalent to the results obtained by adding the corresponding
* origin coordinate to the result rectangle along that axis,
* similar to the operation of the {@link #add(Point)} method,
* but contribute no further dimension beyond that.
* <p>
* If the resulting {@code Rectangle} would have a dimension
* too large to be expressed as an {@code int}, the result
* will have a dimension of {@code Integer.MAX_VALUE} along
* that dimension.
* @param r the specified <code>Rectangle</code>
*/
public void add(Rectangle r) {
long tx2 = this.width;
long ty2 = this.height;
if ((tx2 | ty2) < 0) {
reshape(r.x, r.y, r.width, r.height);
}
long rx2 = r.width;
long ry2 = r.height;
if ((rx2 | ry2) < 0) {
return;
}
int tx1 = this.x;
int ty1 = this.y;
tx2 += tx1;
ty2 += ty1;
int rx1 = r.x;
int ry1 = r.y;
rx2 += rx1;
ry2 += ry1;
if (tx1 > rx1) tx1 = rx1;
if (ty1 > ry1) ty1 = ry1;
if (tx2 < rx2) tx2 = rx2;
if (ty2 < ry2) ty2 = ry2;
tx2 -= tx1;
ty2 -= ty1;
// tx2,ty2 will never underflow since both original
// rectangles were non-empty
// they might overflow, though...
if (tx2 > Integer.MAX_VALUE) tx2 = Integer.MAX_VALUE;
if (ty2 > Integer.MAX_VALUE) ty2 = Integer.MAX_VALUE;
reshape(tx1, ty1, (int) tx2, (int) ty2);
}
Resizes the Rectangle
both horizontally and vertically.
This method modifies the Rectangle
so that it is
h
units larger on both the left and right side,
and v
units larger at both the top and bottom.
The new Rectangle
has (x - h, y - v)
as its upper-left corner, width of (width + 2h)
, and a height of (height + 2v)
.
If negative values are supplied for h
and
v
, the size of the Rectangle
decreases accordingly. The grow
method will check for integer overflow and underflow, but does not check whether the resulting values of width
and height
grow from negative to non-negative or shrink from non-negative to negative.
Params: - h – the horizontal expansion
- v – the vertical expansion
/**
* Resizes the <code>Rectangle</code> both horizontally and vertically.
* <p>
* This method modifies the <code>Rectangle</code> so that it is
* <code>h</code> units larger on both the left and right side,
* and <code>v</code> units larger at both the top and bottom.
* <p>
* The new <code>Rectangle</code> has {@code (x - h, y - v)}
* as its upper-left corner,
* width of {@code (width + 2h)},
* and a height of {@code (height + 2v)}.
* <p>
* If negative values are supplied for <code>h</code> and
* <code>v</code>, the size of the <code>Rectangle</code>
* decreases accordingly.
* The {@code grow} method will check for integer overflow
* and underflow, but does not check whether the resulting
* values of {@code width} and {@code height} grow
* from negative to non-negative or shrink from non-negative
* to negative.
* @param h the horizontal expansion
* @param v the vertical expansion
*/
public void grow(int h, int v) {
long x0 = this.x;
long y0 = this.y;
long x1 = this.width;
long y1 = this.height;
x1 += x0;
y1 += y0;
x0 -= h;
y0 -= v;
x1 += h;
y1 += v;
if (x1 < x0) {
// Non-existant in X direction
// Final width must remain negative so subtract x0 before
// it is clipped so that we avoid the risk that the clipping
// of x0 will reverse the ordering of x0 and x1.
x1 -= x0;
if (x1 < Integer.MIN_VALUE) x1 = Integer.MIN_VALUE;
if (x0 < Integer.MIN_VALUE) x0 = Integer.MIN_VALUE;
else if (x0 > Integer.MAX_VALUE) x0 = Integer.MAX_VALUE;
} else { // (x1 >= x0)
// Clip x0 before we subtract it from x1 in case the clipping
// affects the representable area of the rectangle.
if (x0 < Integer.MIN_VALUE) x0 = Integer.MIN_VALUE;
else if (x0 > Integer.MAX_VALUE) x0 = Integer.MAX_VALUE;
x1 -= x0;
// The only way x1 can be negative now is if we clipped
// x0 against MIN and x1 is less than MIN - in which case
// we want to leave the width negative since the result
// did not intersect the representable area.
if (x1 < Integer.MIN_VALUE) x1 = Integer.MIN_VALUE;
else if (x1 > Integer.MAX_VALUE) x1 = Integer.MAX_VALUE;
}
if (y1 < y0) {
// Non-existant in Y direction
y1 -= y0;
if (y1 < Integer.MIN_VALUE) y1 = Integer.MIN_VALUE;
if (y0 < Integer.MIN_VALUE) y0 = Integer.MIN_VALUE;
else if (y0 > Integer.MAX_VALUE) y0 = Integer.MAX_VALUE;
} else { // (y1 >= y0)
if (y0 < Integer.MIN_VALUE) y0 = Integer.MIN_VALUE;
else if (y0 > Integer.MAX_VALUE) y0 = Integer.MAX_VALUE;
y1 -= y0;
if (y1 < Integer.MIN_VALUE) y1 = Integer.MIN_VALUE;
else if (y1 > Integer.MAX_VALUE) y1 = Integer.MAX_VALUE;
}
reshape((int) x0, (int) y0, (int) x1, (int) y1);
}
private void reshape(int x, int y, int width, int height) {
this.x = x;
this.y = y;
this.width = width;
this.height = height;
}
{@inheritDoc}
/**
* {@inheritDoc}
*/
public boolean isEmpty() {
return (width <= 0) || (height <= 0);
}
Checks whether two rectangles are equal.
The result is true
if and only if the argument is not
null
and is a Rectangle
object that has the
same upper-left corner, width, and height as
this Rectangle
.
Params: - obj – the
Object
to compare with
this Rectangle
Returns: true
if the objects are equal;
false
otherwise.
/**
* Checks whether two rectangles are equal.
* <p>
* The result is <code>true</code> if and only if the argument is not
* <code>null</code> and is a <code>Rectangle</code> object that has the
* same upper-left corner, width, and height as
* this <code>Rectangle</code>.
* @param obj the <code>Object</code> to compare with
* this <code>Rectangle</code>
* @return <code>true</code> if the objects are equal;
* <code>false</code> otherwise.
*/
@Override
public boolean equals(Object obj) {
if (obj instanceof Rectangle) {
Rectangle r = (Rectangle)obj;
return ((x == r.x) &&
(y == r.y) &&
(width == r.width) &&
(height == r.height));
}
return super.equals(obj);
}
@Override
public int hashCode() {
int bits = java.lang.Float.floatToIntBits(x);
bits += java.lang.Float.floatToIntBits(y) * 37;
bits += java.lang.Float.floatToIntBits(width) * 43;
bits += java.lang.Float.floatToIntBits(height) * 47;
return bits;
}
Returns a String
representing this
Rectangle
and its values.
Returns: a String
representing this
Rectangle
object's coordinate and size values.
/**
* Returns a <code>String</code> representing this
* <code>Rectangle</code> and its values.
* @return a <code>String</code> representing this
* <code>Rectangle</code> object's coordinate and size values.
*/
@Override
public String toString() {
return getClass().getName() + "[x=" + x + ",y=" + y + ",width=" + width + ",height=" + height + "]";
}
}