class javafx.scene.shape.TriangleMesh$1 implements com.sun.javafx.scene.shape.TriangleMeshHelper$TriangleMeshAccessor
  minor version: 0
  major version: 59
  flags: flags: (0x0020) ACC_SUPER
  this_class: javafx.scene.shape.TriangleMesh$1
  super_class: java.lang.Object
{
  void <init>();
    descriptor: ()V
    flags: (0x0000) 
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // javafx.scene.shape.TriangleMesh$1 this
         0: .line 125
            aload 0 /* this */
            invokespecial java.lang.Object.<init>:()V
            return
        end local 0 // javafx.scene.shape.TriangleMesh$1 this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Ljavafx/scene/shape/TriangleMesh$1;

  public boolean doComputeIntersects(javafx.scene.shape.Mesh, com.sun.javafx.geom.PickRay, com.sun.javafx.scene.input.PickResultChooser, javafx.scene.Node, javafx.scene.shape.CullFace, boolean);
    descriptor: (Ljavafx/scene/shape/Mesh;Lcom/sun/javafx/geom/PickRay;Lcom/sun/javafx/scene/input/PickResultChooser;Ljavafx/scene/Node;Ljavafx/scene/shape/CullFace;Z)Z
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=6, locals=7, args_size=7
        start local 0 // javafx.scene.shape.TriangleMesh$1 this
        start local 1 // javafx.scene.shape.Mesh mesh
        start local 2 // com.sun.javafx.geom.PickRay pickRay
        start local 3 // com.sun.javafx.scene.input.PickResultChooser pickResult
        start local 4 // javafx.scene.Node candidate
        start local 5 // javafx.scene.shape.CullFace cullFace
        start local 6 // boolean reportFace
         0: .line 130
            aload 1 /* mesh */
            checkcast javafx.scene.shape.TriangleMesh
            aload 2 /* pickRay */
         1: .line 131
            aload 3 /* pickResult */
            aload 4 /* candidate */
            aload 5 /* cullFace */
            iload 6 /* reportFace */
         2: .line 130
            invokevirtual javafx.scene.shape.TriangleMesh.doComputeIntersects:(Lcom/sun/javafx/geom/PickRay;Lcom/sun/javafx/scene/input/PickResultChooser;Ljavafx/scene/Node;Ljavafx/scene/shape/CullFace;Z)Z
            ireturn
        end local 6 // boolean reportFace
        end local 5 // javafx.scene.shape.CullFace cullFace
        end local 4 // javafx.scene.Node candidate
        end local 3 // com.sun.javafx.scene.input.PickResultChooser pickResult
        end local 2 // com.sun.javafx.geom.PickRay pickRay
        end local 1 // javafx.scene.shape.Mesh mesh
        end local 0 // javafx.scene.shape.TriangleMesh$1 this
      LocalVariableTable:
        Start  End  Slot        Name  Signature
            0    3     0        this  Ljavafx/scene/shape/TriangleMesh$1;
            0    3     1        mesh  Ljavafx/scene/shape/Mesh;
            0    3     2     pickRay  Lcom/sun/javafx/geom/PickRay;
            0    3     3  pickResult  Lcom/sun/javafx/scene/input/PickResultChooser;
            0    3     4   candidate  Ljavafx/scene/Node;
            0    3     5    cullFace  Ljavafx/scene/shape/CullFace;
            0    3     6  reportFace  Z
    MethodParameters:
            Name  Flags
      mesh        
      pickRay     
      pickResult  
      candidate   
      cullFace    
      reportFace  
}
SourceFile: "TriangleMesh.java"
EnclosingMethod: javafx.scene.shape.TriangleMesh
NestHost: javafx.scene.shape.TriangleMesh
InnerClasses:
  public abstract TriangleMeshAccessor = com.sun.javafx.scene.shape.TriangleMeshHelper$TriangleMeshAccessor of com.sun.javafx.scene.shape.TriangleMeshHelper
  javafx.scene.shape.TriangleMesh$1