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package javafx.scene.shape;

The fill rule for determining the interior of the path.
Since:JavaFX 2.0
/** * The fill rule for determining the interior of the path. * @since JavaFX 2.0 */
public enum FillRule {
Defines an even-odd filling rule for determining the interior of a path. The even-odd rule specifies that a point lies inside the path if a ray drawn in any direction from that point to infinity is crossed by path segments an odd number of times.

/** * Defines an even-odd filling rule for determining the interior of a path. * * The even-odd rule specifies that a point lies inside the path if a ray * drawn in any direction from that point to infinity is crossed by path * segments an odd number of times. * <p> <img src="doc-files/fillrule-evenodd.png" alt="A visual illustration * of how EVEN_ODD works"> </p> */
EVEN_ODD, //(GeneralPath.WIND_EVEN_ODD),
Defines a non-zero filling rule for determining the interior of a path. The non-zero rule specifies that a point lies inside the path if a ray drawn in any direction from that point to infinity is crossed by path segments a different number of times in the counter-clockwise direction than the clockwise direction.

/** * Defines a non-zero filling rule for determining the interior of a path. * * The non-zero rule specifies that a point lies inside the path if a ray * drawn in any direction from that point to infinity is crossed by path * segments a different number of times in the counter-clockwise direction * than the clockwise direction. * <p> <img src="doc-files/fillrule-nonzero.png" alt="A visual illustration * of how NON_ZERO works"> </p> */
NON_ZERO //(GeneralPath.WIND_NON_ZERO) }