/*
 * Copyright (c) 2013, 2018, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 */

package javafx.scene.paint;

import com.sun.javafx.scene.paint.MaterialHelper;
import com.sun.javafx.sg.prism.NGPhongMaterial;
import javafx.application.ConditionalFeature;
import javafx.application.Platform;
import javafx.beans.property.BooleanProperty;
import javafx.beans.property.SimpleBooleanProperty;
import com.sun.javafx.logging.PlatformLogger;

Base class for representing the material of a 3D surface. Note that this is a conditional feature. See ConditionalFeature.SCENE3D for more information.
Since:JavaFX 8.0
/** * Base class for representing the material of a 3D surface. * * Note that this is a conditional feature. See * {@link javafx.application.ConditionalFeature#SCENE3D ConditionalFeature.SCENE3D} * for more information. * * @since JavaFX 8.0 */
public abstract class Material { static { // This is used by classes in different packages to get access to // private and package private methods. MaterialHelper.setMaterialAccessor(new MaterialHelper.MaterialAccessor() { @Override public BooleanProperty dirtyProperty(Material material) { return material.dirtyProperty(); } @Override public void updatePG(Material material) { material.updatePG(); } @Override public NGPhongMaterial getNGMaterial(Material material) { return material.getNGMaterial(); } }); } /* * Material (including Shaders and Textures) Material is not Paint PhongMaterial maybe the first and only material in FX8 (see 3D conceptual implementation for details) Bump map: Normal Map and Height Map -- We may generate a Normal Map when given a Height Map Displacement map? Not in FX8 -- May do Parallex correction mapping to improve quality at performance cost Support auto generated Mipmap No plan to support Multi-texture */ protected Material() { if (!Platform.isSupported(ConditionalFeature.SCENE3D)) { String logname = Material.class.getName(); PlatformLogger.getLogger(logname).warning("System can't support " + "ConditionalFeature.SCENE3D"); } } // Material isn't a Node. It can't use the standard dirtyBits pattern that is // in Node private final BooleanProperty dirty = new SimpleBooleanProperty(true); final boolean isDirty() { return dirty.getValue(); } void setDirty(boolean value) { dirty.setValue(value); } final BooleanProperty dirtyProperty() { return dirty; } abstract void updatePG(); abstract NGPhongMaterial getNGMaterial(); }