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 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
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package com.sun.scenario.effect.impl.state;

import com.sun.scenario.effect.ZoomRadialBlur;

public class ZoomRadialBlurState {

    private float dx = -1f;
    private float dy = -1f;
    private final ZoomRadialBlur effect;

    public ZoomRadialBlurState(ZoomRadialBlur effect) {
        this.effect = effect;
    }

    public int getRadius() {
        return effect.getRadius();
    }

    
Updates offsets by X and Y axes.
/** * Updates offsets by X and Y axes. */
public void updateDeltas(float dx, float dy) { this.dx = dx; this.dy = dy; }
Invalidates X and Y offsets.
/** * Invalidates X and Y offsets. */
public void invalidateDeltas() { this.dx = -1f; this.dy = -1f; }
Returns offset by X axis to the next pixel
Returns:offset by X axis to the next pixel
/** * Returns offset by X axis to the next pixel * @return offset by X axis to the next pixel */
public float getDx() { return dx; }
Returns offset by Y axis to the next pixel
Returns:offset by Y axis to the next pixel
/** * Returns offset by Y axis to the next pixel * @return offset by Y axis to the next pixel */
public float getDy() { return dy; } public int getNumSteps() { int r = getRadius(); return r * 2 + 1; } public float getAlpha() { float r = getRadius(); return 1.0f/(2.0f*r + 1.0f); } }