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package com.sun.scenario.effect.impl;

import com.sun.scenario.effect.Effect;
import com.sun.scenario.effect.Effect.AccelType;
import com.sun.scenario.effect.FilterContext;
import com.sun.scenario.effect.ImageData;
import com.sun.javafx.geom.Rectangle;
import com.sun.javafx.geom.transform.BaseTransform;
import com.sun.javafx.geom.transform.NoninvertibleTransformException;
import com.sun.scenario.effect.impl.state.RenderState;

The abstract base class for all Effect implementation peers.
Type parameters:
  • <T> – an optional subclass of RenderState that can be assumed as the return value for the getRenderState() method
/** * The abstract base class for all {@code Effect} implementation peers. * * @param <T> an optional subclass of RenderState that can be assumed as the * return value for the getRenderState() method */
public abstract class EffectPeer<T extends RenderState> { private final FilterContext fctx; private final Renderer renderer; private final String uniqueName; private Effect effect; private T renderState; private int pass; protected EffectPeer(FilterContext fctx, Renderer renderer, String uniqueName) { if (fctx == null) { throw new IllegalArgumentException("FilterContext must be non-null"); } this.fctx = fctx; this.renderer = renderer; this.uniqueName = uniqueName; } public boolean isImageDataCompatible(ImageData id) { return getRenderer().isImageDataCompatible(id); } public abstract ImageData filter(Effect effect, T renderState, BaseTransform transform, Rectangle outputClip, ImageData... inputs);
Disposes resources associated with this peer. Warning: may be called from the rendering thread.
/** * Disposes resources associated with this peer. * Warning: may be called from the rendering thread. */
public void dispose() { } public AccelType getAccelType() { return renderer.getAccelType(); } protected final FilterContext getFilterContext() { return fctx; } protected Renderer getRenderer() { return renderer; }
Returns the unique name of this peer. This value can be used as the key value in a hashmap of cached peer instances. In the case of hardware peers, this value is typically the name of the shader that is used by the peer.
Returns:the unique name of this peer
/** * Returns the unique name of this peer. This value can be used as * the key value in a hashmap of cached peer instances. In the case * of hardware peers, this value is typically the name of the shader that * is used by the peer. * * @return the unique name of this peer */
public String getUniqueName() { return uniqueName; } protected Effect getEffect() { return effect; } protected void setEffect(Effect effect) { this.effect = effect; } protected T getRenderState() { return renderState; } protected void setRenderState(T renderState) { this.renderState = renderState; } public final int getPass() { return pass; } public void setPass(int pass) { this.pass = pass; } // NOTE: this input(Native)Bounds stuff is unpleasant, but we somehow // need to provide access to the native surface bounds for various glue // methods (e.g. getKvals()) private final Rectangle[] inputBounds = new Rectangle[2];
Returns the "valid" bounds of the source image for the given input. Since Effect implementations try to recycle temporary Images, it is quite possible that the input bounds returned by this method will differ from the size of the associated input Image. For example, this method may return (0, 0, 210, 180) even though the associated Image has dimensions of 230x200 pixels. Pixels in the input Image outside these "valid" bounds are undefined and should be avoided.
Params:
  • inputIndex – the index of the source input
Returns:the valid bounds of the source Image
/** * Returns the "valid" bounds of the source image for the given input. * Since Effect implementations try to recycle temporary Images, it is * quite possible that the input bounds returned by this method will * differ from the size of the associated input Image. For example, * this method may return (0, 0, 210, 180) even though the associated * Image has dimensions of 230x200 pixels. Pixels in the input Image * outside these "valid" bounds are undefined and should be avoided. * * @param inputIndex the index of the source input * @return the valid bounds of the source Image */
protected final Rectangle getInputBounds(int inputIndex) { return inputBounds[inputIndex]; } protected final void setInputBounds(int inputIndex, Rectangle r) { inputBounds[inputIndex] = r; } private final BaseTransform[] inputTransforms = new BaseTransform[2]; protected final BaseTransform getInputTransform(int inputIndex) { return inputTransforms[inputIndex]; } protected final void setInputTransform(int inputIndex, BaseTransform tx) { inputTransforms[inputIndex] = tx; } private final Rectangle[] inputNativeBounds = new Rectangle[2];
Returns the bounds of the native surface for the given input. It is quite possible that the input native bounds returned by this method will differ from the size of the associated input (Java-level) Image. This is common for the OGL and D3D backends of Java 2D, where on older hardware the dimensions of a VRAM surface (e.g. texture) must be a power of two. For example, this method may return (0, 0, 256, 256) even though the associated (Volatile)Image has dimensions of 230x200 pixels.

This method is useful in cases where it is necessary to access adjacent pixels in a native surface. For example, the horizontal distance between two texel centers of a native surface can be calculated as (1f/inputNativeBounds.width); for the vertical distance, (1f/inputNativeBounds.height).

Params:
  • inputIndex – the index of the source input
Returns:the native surface bounds
/** * Returns the bounds of the native surface for the given input. * It is quite possible that the input native bounds returned by this * method will differ from the size of the associated input (Java-level) * Image. This is common for the OGL and D3D backends of Java 2D, * where on older hardware the dimensions of a VRAM surface (e.g. texture) * must be a power of two. For example, this method may return * (0, 0, 256, 256) even though the associated (Volatile)Image has * dimensions of 230x200 pixels. * <p> * This method is useful in cases where it is necessary to access * adjacent pixels in a native surface. For example, the horizontal * distance between two texel centers of a native surface can be * calculated as (1f/inputNativeBounds.width); for the vertical distance, * (1f/inputNativeBounds.height). * * @param inputIndex the index of the source input * @return the native surface bounds */
protected final Rectangle getInputNativeBounds(int inputIndex) { return inputNativeBounds[inputIndex]; } protected final void setInputNativeBounds(int inputIndex, Rectangle r) { inputNativeBounds[inputIndex] = r; } public Rectangle getResultBounds(BaseTransform transform, Rectangle outputClip, ImageData... inputDatas) { return getEffect().getResultBounds(transform, outputClip, inputDatas); }
Returns an array of four floats that represent the mapping of the data for the specified input to the given effect area. The interpretation of the returned values is entirely dependent on the algorithm of the pixel shader, but typical values are in the "unit" coordinate space of the destination effect area, where (0,0) is at the upper-left corner, and (1,1) is at the lower-right corner. The returned array contains the values in order (x1, y1, x2, y2).

The default implementation converts the logical destination effect region into the coordinate space of the native surface of the specified source input according to the getSourceRegion(Rectangle, Rectangle, Rectangle) method.

Subclasses can override this method to provide more sophisticated positioning behavior.

Params:
  • inputIndex – the index of the source input
Returns:an array of four float values
/** * Returns an array of four floats that represent the mapping of the * data for the specified input to the given effect area. * The interpretation of the returned values is entirely dependent on * the algorithm of the pixel shader, but typical values are in the * "unit" coordinate space of the destination effect area, where * {@code (0,0)} is at the upper-left corner, and {@code (1,1)} is at * the lower-right corner. * The returned array contains the values in order (x1, y1, x2, y2). * <p> * The default implementation converts the logical destination effect * region into the coordinate space of the native surface of the * specified source input according to the * {@link getSourceRegion(Rectangle, Rectangle, Rectangle)} method. * <p> * Subclasses can override this method to provide more sophisticated * positioning behavior. * * @param inputIndex the index of the source input * @return an array of four float values */
protected float[] getSourceRegion(int inputIndex) { return getSourceRegion(getInputBounds(inputIndex), getInputNativeBounds(inputIndex), getDestBounds()); }
Returns an array of four floats that represent the mapping of the specified source region for the specified effect area. The returned values are in the "unit" coordinate space of the source native surface, where (0,0) is at the upper-left corner, and (1,1) is at the lower-right corner. For example, if the native input surface (i.e. texture) is 256x256 pixels, and the effect output region is at the same coordinates as the input region and is 200x200, this method will return (0, 0, 200/256, 220/256). The returned array contains the values in order (x1, y1, x2, y2).

Subclasses can override this method to provide more sophisticated positioning behavior.

Params:
  • srcBounds – the logical bounds of the input data
  • srcNativeBounds – the actual dimensions of the input image containing the input data in its upper left
  • dstBounds – the logical bounds of the resulting effect output
Returns:an array of four float values
/** * Returns an array of four floats that represent the mapping of the * specified source region for the specified effect area. * The returned values are in the "unit" coordinate space of the source * native surface, where (0,0) is at the upper-left corner, and (1,1) * is at the lower-right corner. * For example, if the native input surface (i.e. texture) is 256x256 * pixels, and the effect output region is at the same coordinates as * the input region and is 200x200, this method will * return (0, 0, 200/256, 220/256). * The returned array contains the values in order (x1, y1, x2, y2). * <p> * Subclasses can override this method to provide more sophisticated * positioning behavior. * * @param srcBounds the logical bounds of the input data * @param srcNativeBounds the actual dimensions of the input image * containing the input data in its upper left * @param dstBounds the logical bounds of the resulting effect output * @return an array of four float values */
static float[] getSourceRegion(Rectangle srcBounds, Rectangle srcNativeBounds, Rectangle dstBounds) { float x1 = dstBounds.x - srcBounds.x; float y1 = dstBounds.y - srcBounds.y; float x2 = x1 + dstBounds.width; float y2 = y1 + dstBounds.height; float sw = srcNativeBounds.width; float sh = srcNativeBounds.height; return new float[] {x1 / sw, y1 / sh, x2 / sw, y2 / sh}; }
Returns either 4 or 8 source texture coordinates depending on the transform being applied to the source.

If the mapping is rectilinear then 4 floats are returned. The texture coordinates are thus mapped using the following table:

    dx1,dy1 => ret[0], ret[1]
    dx2,dy1 => ret[2], ret[1]
    dx1,dy2 => ret[0], ret[3]
    dx2,dy2 => ret[2], ret[3]
If the mapping is non-rectilinear then 8 floats are returned and the texture coordinates are mapped using the following table (note that the dx1,dy1 and dx2,dy2 mappings are still from the same indices as in the 4 float return value):
    dx1,dy1 => ret[0], ret[1]
    dx2,dy1 => ret[4], ret[5]
    dx1,dy2 => ret[6], ret[7]
    dx2,dy2 => ret[2], ret[3]
The default implementation of this method simply calls the static method getTextureCoordinates(float[],float,float,float,float,Rectangle,BaseTransform).
Params:
  • inputIndex – the index of the input whose texture coordinates are being queried
  • coords – An array that can hold up to 8 floats for returning the texture coordinates.
  • srcX – The X coordinate of the origin of the source texture in the untransformed coordinate space.
  • srcY – The Y coordinate of the origin of the source texture in the untransformed coordinate space.
  • srcNativeWidth – the native width of the source texture
  • srcNativeHeight – the native height of the source texture
  • dstBounds – the output bounds that the texture is being stretched over
  • transform – the transform to be implicitly applied to the source texture as it is mapped onto the destination
Returns:the number of texture coordinates stored in the coords array (either 4 or 8)
/** * Returns either 4 or 8 source texture coordinates depending on the * transform being applied to the source. * <p> * If the mapping is rectilinear then 4 floats are returned. The * texture coordinates are thus mapped using the following table: * <pre> * dx1,dy1 => ret[0], ret[1] * dx2,dy1 => ret[2], ret[1] * dx1,dy2 => ret[0], ret[3] * dx2,dy2 => ret[2], ret[3] * </pre> * If the mapping is non-rectilinear then 8 floats are returned and * the texture coordinates are mapped using the following table (note * that the dx1,dy1 and dx2,dy2 mappings are still from the same * indices as in the 4 float return value): * <pre> * dx1,dy1 => ret[0], ret[1] * dx2,dy1 => ret[4], ret[5] * dx1,dy2 => ret[6], ret[7] * dx2,dy2 => ret[2], ret[3] * </pre> * The default implementation of this method simply calls the static * method {@link getTextureCoordinates(float[],float,float,float,float,Rectangle,BaseTransform)}. * * @param inputIndex the index of the input whose texture coordinates * are being queried * @param coords An array that can hold up to 8 floats for returning * the texture coordinates. * @param srcX The X coordinate of the origin of the source texture * in the untransformed coordinate space. * @param srcY The Y coordinate of the origin of the source texture * in the untransformed coordinate space. * @param srcNativeWidth the native width of the source texture * @param srcNativeHeight the native height of the source texture * @param dstBounds the output bounds that the texture is * being stretched over * @param transform the transform to be implicitly applied to the * source texture as it is mapped onto the destination * @return the number of texture coordinates stored in the {@code coords} * array (either 4 or 8) */
public int getTextureCoordinates(int inputIndex, float coords[], float srcX, float srcY, float srcNativeWidth, float srcNativeHeight, Rectangle dstBounds, BaseTransform transform) { return getTextureCoordinates(coords, srcX, srcY, srcNativeWidth, srcNativeHeight, dstBounds, transform); }
Returns either 4 or 8 source texture coordinates depending on the transform being applied to the source.

If the mapping is rectilinear then 4 floats are returned. The texture coordinates are thus mapped using the following table:

    dx1,dy1 => ret[0], ret[1]
    dx2,dy1 => ret[2], ret[1]
    dx1,dy2 => ret[0], ret[3]
    dx2,dy2 => ret[2], ret[3]
If the mapping is non-rectilinear then 8 floats are returned and the texture coordinates are mapped using the following table (note that the dx1,dy1 and dx2,dy2 mappings are still from the same indices as in the 4 float return value):
    dx1,dy1 => ret[0], ret[1]
    dx2,dy1 => ret[4], ret[5]
    dx1,dy2 => ret[6], ret[7]
    dx2,dy2 => ret[2], ret[3]
Params:
  • coords – An array that can hold up to 8 floats for returning the texture coordinates.
  • srcX – The X coordinate of the origin of the source texture in the untransformed coordinate space.
  • srcY – The Y coordinate of the origin of the source texture in the untransformed coordinate space.
  • srcNativeWidth – the native width of the source texture
  • srcNativeHeight – the native height of the source texture
  • dstBounds – the output bounds that the texture is being stretched over
  • transform – the transform to be implicitly applied to the source texture as it is mapped onto the destination
Returns:the number of texture coordinates stored in the coords array (either 4 or 8)
/** * Returns either 4 or 8 source texture coordinates depending on the * transform being applied to the source. * <p> * If the mapping is rectilinear then 4 floats are returned. The * texture coordinates are thus mapped using the following table: * <pre> * dx1,dy1 => ret[0], ret[1] * dx2,dy1 => ret[2], ret[1] * dx1,dy2 => ret[0], ret[3] * dx2,dy2 => ret[2], ret[3] * </pre> * If the mapping is non-rectilinear then 8 floats are returned and * the texture coordinates are mapped using the following table (note * that the dx1,dy1 and dx2,dy2 mappings are still from the same * indices as in the 4 float return value): * <pre> * dx1,dy1 => ret[0], ret[1] * dx2,dy1 => ret[4], ret[5] * dx1,dy2 => ret[6], ret[7] * dx2,dy2 => ret[2], ret[3] * </pre> * * @param coords An array that can hold up to 8 floats for returning * the texture coordinates. * @param srcX The X coordinate of the origin of the source texture * in the untransformed coordinate space. * @param srcY The Y coordinate of the origin of the source texture * in the untransformed coordinate space. * @param srcNativeWidth the native width of the source texture * @param srcNativeHeight the native height of the source texture * @param dstBounds the output bounds that the texture is * being stretched over * @param transform the transform to be implicitly applied to the * source texture as it is mapped onto the destination * @return the number of texture coordinates stored in the {@code coords} * array (either 4 or 8) */
public static int getTextureCoordinates(float coords[], float srcX, float srcY, float srcNativeWidth, float srcNativeHeight, Rectangle dstBounds, BaseTransform transform) { coords[0] = dstBounds.x; coords[1] = dstBounds.y; coords[2] = coords[0] + dstBounds.width; coords[3] = coords[1] + dstBounds.height; int numCoords; if (transform.isTranslateOrIdentity()) { srcX += (float) transform.getMxt(); srcY += (float) transform.getMyt(); numCoords = 4; } else { coords[4] = coords[2]; coords[5] = coords[1]; coords[6] = coords[0]; coords[7] = coords[3]; numCoords = 8; try { transform.inverseTransform(coords, 0, coords, 0, 4); } catch (NoninvertibleTransformException e) { coords[0] = coords[1] = coords[2] = coords[4] = 0f; return 4; } } for (int i = 0; i < numCoords; i += 2) { coords[i ] = (coords[i ] - srcX) / srcNativeWidth; coords[i+1] = (coords[i+1] - srcY) / srcNativeHeight; } return numCoords; } private Rectangle destBounds; protected final void setDestBounds(Rectangle r) { destBounds = r; } protected final Rectangle getDestBounds() { return destBounds; } private final Rectangle destNativeBounds = new Rectangle(); protected final Rectangle getDestNativeBounds() { return destNativeBounds; } protected final void setDestNativeBounds(int w, int h) { destNativeBounds.width = w; destNativeBounds.height = h; } protected Object getSamplerData(int i) { return null; }
Returns true if the native coordinate system has its origin at the upper-left corner of the destination surface; otherwise, returns false, indicating that the origin is at the lower-left corner.

This method may be useful in determining the direction of adjacent pixels in an OpenGL surface (since many OpenGL methods take parameters assuming a lower-left origin).

Returns:true if the coordinate system has an upper-left origin
/** * Returns true if the native coordinate system has its origin at * the upper-left corner of the destination surface; otherwise, returns * false, indicating that the origin is at the lower-left corner. * <p> * This method may be useful in determining the direction of adjacent * pixels in an OpenGL surface (since many OpenGL methods take parameters * assuming a lower-left origin). * * @return true if the coordinate system has an upper-left origin */
protected boolean isOriginUpperLeft() { return (getAccelType() != Effect.AccelType.OPENGL); } }