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package com.sun.scenario.effect;

import com.sun.javafx.geom.Point2D;

A high-level effect that makes the input image appear to glow, based on a configurable threshold.
/** * A high-level effect that makes the input image appear to glow, * based on a configurable threshold. */
public class Glow extends DelegateEffect { private final GaussianBlur blur; private final Blend blend;
Constructs a new Glow effect with the default level (0.3), using the default input for source data. This is a shorthand equivalent to:
    new Glow(DefaultInput)
/** * Constructs a new {@code Glow} effect with the default level (0.3), * using the default input for source data. * This is a shorthand equivalent to: * <pre> * new Glow(DefaultInput) * </pre> */
public Glow() { this(DefaultInput); }
Constructs a new Glow effect with the default level (0.3).
Params:
  • input – the single input Effect
/** * Constructs a new {@code Glow} effect with the default level (0.3). * * @param input the single input {@code Effect} */
public Glow(Effect input) { super(input); // // (input) // | // GaussianBlur // | // Crop (input) // | | // Blend // | // this.blur = new GaussianBlur(10f, input); // crop to prevent blur fringes from being included in final result Crop crop = new Crop(blur, input); this.blend = new Blend(Blend.Mode.ADD, input, crop); this.blend.setOpacity(0.3f); } protected Effect getDelegate() { return blend; }
Returns the input for this Effect.
Returns:the input for this Effect
/** * Returns the input for this {@code Effect}. * * @return the input for this {@code Effect} */
public final Effect getInput() { return getInputs().get(0); }
Sets the input for this Effect to a specific Effect or to the default input if input is null.
Params:
  • input – the input for this Effect
/** * Sets the input for this {@code Effect} to a specific * {@code Effect} or to the default input if {@code input} is * {@code null}. * * @param input the input for this {@code Effect} */
public void setInput(Effect input) { setInput(0, input); blur.setInput(input); blend.setBottomInput(input); }
Returns the level value, which controls the intensity of the glow effect.
Returns:the level value
/** * Returns the level value, which controls the intensity of the glow effect. * * @return the level value */
public float getLevel() { return blend.getOpacity(); }
Sets the level value, which controls the intensity of the glow effect.
      Min: 0.0
      Max: 1.0
  Default: 0.3
 Identity: 0.0
Params:
  • level – the level value
Throws:
/** * Sets the level value, which controls the intensity of the glow effect. * <pre> * Min: 0.0 * Max: 1.0 * Default: 0.3 * Identity: 0.0 * </pre> * * @param level the level value * @throws IllegalArgumentException if {@code level} is outside * the allowable range */
public void setLevel(float level) { float old = blend.getOpacity(); blend.setOpacity(level); } @Override public Point2D transform(Point2D p, Effect defaultInput) { return getDefaultedInput(0, defaultInput).transform(p, defaultInput); } @Override public Point2D untransform(Point2D p, Effect defaultInput) { return getDefaultedInput(0, defaultInput).untransform(p, defaultInput); } }