public abstract class com.sun.scenario.effect.AbstractShadow extends com.sun.scenario.effect.LinearConvolveCoreEffect
  minor version: 0
  major version: 59
  flags: flags: (0x0421) ACC_PUBLIC, ACC_SUPER, ACC_ABSTRACT
  this_class: com.sun.scenario.effect.AbstractShadow
  super_class: com.sun.scenario.effect.LinearConvolveCoreEffect
{
  public void <init>(com.sun.scenario.effect.Effect);
    descriptor: (Lcom/sun/scenario/effect/Effect;)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=2, args_size=2
        start local 0 // com.sun.scenario.effect.AbstractShadow this
        start local 1 // com.sun.scenario.effect.Effect input
         0: .line 44
            aload 0 /* this */
            aload 1 /* input */
            invokespecial com.sun.scenario.effect.LinearConvolveCoreEffect.<init>:(Lcom/sun/scenario/effect/Effect;)V
         1: .line 45
            return
        end local 1 // com.sun.scenario.effect.Effect input
        end local 0 // com.sun.scenario.effect.AbstractShadow this
      LocalVariableTable:
        Start  End  Slot   Name  Signature
            0    2     0   this  Lcom/sun/scenario/effect/AbstractShadow;
            0    2     1  input  Lcom/sun/scenario/effect/Effect;
    MethodParameters:
       Name  Flags
      input  

  public abstract com.sun.scenario.effect.AbstractShadow$ShadowMode getMode();
    descriptor: ()Lcom/sun/scenario/effect/AbstractShadow$ShadowMode;
    flags: (0x0401) ACC_PUBLIC, ACC_ABSTRACT

  public abstract com.sun.scenario.effect.AbstractShadow implFor(com.sun.scenario.effect.AbstractShadow$ShadowMode);
    descriptor: (Lcom/sun/scenario/effect/AbstractShadow$ShadowMode;)Lcom/sun/scenario/effect/AbstractShadow;
    flags: (0x0401) ACC_PUBLIC, ACC_ABSTRACT
    MethodParameters:
      Name  Flags
      m     

  public abstract float getGaussianRadius();
    descriptor: ()F
    flags: (0x0401) ACC_PUBLIC, ACC_ABSTRACT

  public abstract void setGaussianRadius(float);
    descriptor: (F)V
    flags: (0x0401) ACC_PUBLIC, ACC_ABSTRACT
    MethodParameters:
      Name  Flags
      r     

  public abstract float getGaussianWidth();
    descriptor: ()F
    flags: (0x0401) ACC_PUBLIC, ACC_ABSTRACT

  public abstract void setGaussianWidth(float);
    descriptor: (F)V
    flags: (0x0401) ACC_PUBLIC, ACC_ABSTRACT
    MethodParameters:
      Name  Flags
      w     

  public abstract float getGaussianHeight();
    descriptor: ()F
    flags: (0x0401) ACC_PUBLIC, ACC_ABSTRACT

  public abstract void setGaussianHeight(float);
    descriptor: (F)V
    flags: (0x0401) ACC_PUBLIC, ACC_ABSTRACT
    MethodParameters:
      Name  Flags
      h     

  public abstract float getSpread();
    descriptor: ()F
    flags: (0x0401) ACC_PUBLIC, ACC_ABSTRACT

  public abstract void setSpread(float);
    descriptor: (F)V
    flags: (0x0401) ACC_PUBLIC, ACC_ABSTRACT
    MethodParameters:
        Name  Flags
      spread  

  public abstract com.sun.scenario.effect.Color4f getColor();
    descriptor: ()Lcom/sun/scenario/effect/Color4f;
    flags: (0x0401) ACC_PUBLIC, ACC_ABSTRACT

  public abstract void setColor(com.sun.scenario.effect.Color4f);
    descriptor: (Lcom/sun/scenario/effect/Color4f;)V
    flags: (0x0401) ACC_PUBLIC, ACC_ABSTRACT
    MethodParameters:
      Name  Flags
      c     

  public abstract com.sun.scenario.effect.Effect getInput();
    descriptor: ()Lcom/sun/scenario/effect/Effect;
    flags: (0x0401) ACC_PUBLIC, ACC_ABSTRACT

  public abstract void setInput(com.sun.scenario.effect.Effect);
    descriptor: (Lcom/sun/scenario/effect/Effect;)V
    flags: (0x0401) ACC_PUBLIC, ACC_ABSTRACT
    MethodParameters:
       Name  Flags
      input  

  public com.sun.scenario.effect.Effect$AccelType getAccelType(com.sun.scenario.effect.FilterContext);
    descriptor: (Lcom/sun/scenario/effect/FilterContext;)Lcom/sun/scenario/effect/Effect$AccelType;
    flags: (0x1041) ACC_PUBLIC, ACC_BRIDGE, ACC_SYNTHETIC
    Code:
      stack=2, locals=2, args_size=2
         0: .line 1
            aload 0
            aload 1
            invokespecial com.sun.scenario.effect.LinearConvolveCoreEffect.getAccelType:(Lcom/sun/scenario/effect/FilterContext;)Lcom/sun/scenario/effect/Effect$AccelType;
            areturn
      LocalVariableTable:
        Start  End  Slot  Name  Signature
}
SourceFile: "AbstractShadow.java"
NestMembers:
  com.sun.scenario.effect.AbstractShadow$ShadowMode
InnerClasses:
  public final ShadowMode = com.sun.scenario.effect.AbstractShadow$ShadowMode of com.sun.scenario.effect.AbstractShadow
  public final AccelType = com.sun.scenario.effect.Effect$AccelType of com.sun.scenario.effect.Effect