/*
* Copyright (c) 2008, 2013, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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package com.sun.prism.ps;
import com.sun.prism.GraphicsResource;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
public interface Shader extends GraphicsResource {
public void enable();
public void disable();
Returns whether this shader is valid and can be used for rendering.
Called on the rendering thread.
Returns: true if valid, false if not
/**
* Returns whether this shader is valid and can be used for rendering.
* Called on the rendering thread.
*
* @return true if valid, false if not
*/
public boolean isValid();
public void setConstant(String name, int i0);
public void setConstant(String name, int i0, int i1);
public void setConstant(String name, int i0, int i1, int i2);
public void setConstant(String name, int i0, int i1, int i2, int i3);
public void setConstants(String name, IntBuffer buf, int off, int count);
public void setConstant(String name, float f0);
public void setConstant(String name, float f0, float f1);
public void setConstant(String name, float f0, float f1, float f2);
public void setConstant(String name, float f0, float f1, float f2, float f3);
public void setConstants(String name, FloatBuffer buf, int off, int count);
}