package com.sun.prism.es2;
import com.sun.prism.Graphics;
import com.sun.prism.Material;
import com.sun.prism.impl.BaseMeshView;
import com.sun.prism.impl.Disposer;
class ES2MeshView extends BaseMeshView {
static int count = 0;
private final ES2Context context;
private final long nativeHandle;
private float ambientLightRed = 0;
private float ambientLightBlue = 0;
private float ambientLightGreen = 0;
private ES2Light[] lights = new ES2Light[3];
final private ES2Mesh mesh;
private ES2PhongMaterial material;
private ES2MeshView(ES2Context context, long nativeHandle, ES2Mesh mesh,
Disposer.Record disposerRecord) {
super(disposerRecord);
this.context = context;
this.mesh = mesh;
this.nativeHandle = nativeHandle;
count++;
}
static ES2MeshView create(ES2Context context, ES2Mesh mesh) {
long nativeHandle = context.createES2MeshView(mesh);
return new ES2MeshView(context, nativeHandle, mesh, new ES2MeshViewDisposerRecord(context, nativeHandle));
}
@Override
public void setCullingMode(int cullingMode) {
context.setCullingMode(nativeHandle, cullingMode);
}
@Override
public void setMaterial(Material material) {
context.setMaterial(nativeHandle, material);
this.material = (ES2PhongMaterial) material;
}
@Override
public void setWireframe(boolean wireframe) {
context.setWireframe(nativeHandle, wireframe);
}
@Override
public void setAmbientLight(float r, float g, float b) {
ambientLightRed = r;
ambientLightGreen = g;
ambientLightBlue = b;
context.setAmbientLight(nativeHandle, r, g, b);
}
float getAmbientLightRed() {
return ambientLightRed;
}
float getAmbientLightGreen() {
return ambientLightGreen;
}
float getAmbientLightBlue() {
return ambientLightBlue;
}
@Override
public void setPointLight(int index, float x, float y, float z, float r, float g, float b, float w) {
if (index >= 0 && index <= 2) {
lights[index] = new ES2Light(x, y, z, r, g, b, w);
context.setPointLight(nativeHandle, index, x, y, z, r, g, b, w);
}
}
ES2Light[] getPointLights() {
return lights;
}
@Override
public void render(Graphics g) {
material.lockTextureMaps();
context.renderMeshView(nativeHandle, g, this);
material.unlockTextureMaps();
}
ES2PhongMaterial getMaterial() {
return material;
}
@Override
public void dispose() {
material = null;
lights = null;
disposerRecord.dispose();
count--;
}
public int getCount() {
return count;
}
static class ES2MeshViewDisposerRecord implements Disposer.Record {
private final ES2Context context;
private long nativeHandle;
ES2MeshViewDisposerRecord(ES2Context context, long nativeHandle) {
this.context = context;
this.nativeHandle = nativeHandle;
}
void traceDispose() {
}
public void dispose() {
if (nativeHandle != 0L) {
traceDispose();
context.releaseES2MeshView(nativeHandle);
nativeHandle = 0L;
}
}
}
}