public abstract class com.sun.prism.PresentableState
minor version: 0
major version: 59
flags: flags: (0x0421) ACC_PUBLIC, ACC_SUPER, ACC_ABSTRACT
this_class: com.sun.prism.PresentableState
super_class: java.lang.Object
{
protected com.sun.glass.ui.Window window;
descriptor: Lcom/sun/glass/ui/Window;
flags: (0x0004) ACC_PROTECTED
protected com.sun.glass.ui.View view;
descriptor: Lcom/sun/glass/ui/View;
flags: (0x0004) ACC_PROTECTED
protected int nativeFrameBuffer;
descriptor: I
flags: (0x0004) ACC_PROTECTED
protected int windowX;
descriptor: I
flags: (0x0004) ACC_PROTECTED
protected int windowY;
descriptor: I
flags: (0x0004) ACC_PROTECTED
protected float windowAlpha;
descriptor: F
flags: (0x0004) ACC_PROTECTED
protected long nativeWindowHandle;
descriptor: J
flags: (0x0004) ACC_PROTECTED
protected long nativeView;
descriptor: J
flags: (0x0004) ACC_PROTECTED
protected int viewWidth;
descriptor: I
flags: (0x0004) ACC_PROTECTED
protected int viewHeight;
descriptor: I
flags: (0x0004) ACC_PROTECTED
protected float renderScaleX;
descriptor: F
flags: (0x0004) ACC_PROTECTED
protected float renderScaleY;
descriptor: F
flags: (0x0004) ACC_PROTECTED
protected int renderWidth;
descriptor: I
flags: (0x0004) ACC_PROTECTED
protected int renderHeight;
descriptor: I
flags: (0x0004) ACC_PROTECTED
protected float outputScaleX;
descriptor: F
flags: (0x0004) ACC_PROTECTED
protected float outputScaleY;
descriptor: F
flags: (0x0004) ACC_PROTECTED
protected int outputWidth;
descriptor: I
flags: (0x0004) ACC_PROTECTED
protected int outputHeight;
descriptor: I
flags: (0x0004) ACC_PROTECTED
protected int screenHeight;
descriptor: I
flags: (0x0004) ACC_PROTECTED
protected int screenWidth;
descriptor: I
flags: (0x0004) ACC_PROTECTED
protected boolean isWindowVisible;
descriptor: Z
flags: (0x0004) ACC_PROTECTED
protected boolean isWindowMinimized;
descriptor: Z
flags: (0x0004) ACC_PROTECTED
protected static final boolean hasWindowManager;
descriptor: Z
flags: (0x001c) ACC_PROTECTED, ACC_STATIC, ACC_FINAL
protected boolean isClosed;
descriptor: Z
flags: (0x0004) ACC_PROTECTED
protected final int pixelFormat;
descriptor: I
flags: (0x0014) ACC_PROTECTED, ACC_FINAL
static void <clinit>();
descriptor: ()V
flags: (0x0008) ACC_STATIC
Code:
stack=1, locals=0, args_size=0
0: invokestatic com.sun.glass.ui.Application.GetApplication:()Lcom/sun/glass/ui/Application;
invokevirtual com.sun.glass.ui.Application.hasWindowManager:()Z
1: putstatic com.sun.prism.PresentableState.hasWindowManager:Z
2: return
LocalVariableTable:
Start End Slot Name Signature
public void <init>();
descriptor: ()V
flags: (0x0001) ACC_PUBLIC
Code:
stack=2, locals=1, args_size=1
start local 0 0: aload 0
invokespecial java.lang.Object.<init>:()V
1: aload 0
invokestatic com.sun.glass.ui.Pixels.getNativeFormat:()I
putfield com.sun.prism.PresentableState.pixelFormat:I
2: return
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 3 0 this Lcom/sun/prism/PresentableState;
public int getWindowX();
descriptor: ()I
flags: (0x0001) ACC_PUBLIC
Code:
stack=1, locals=1, args_size=1
start local 0 0: aload 0
getfield com.sun.prism.PresentableState.windowX:I
ireturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/prism/PresentableState;
public int getWindowY();
descriptor: ()I
flags: (0x0001) ACC_PUBLIC
Code:
stack=1, locals=1, args_size=1
start local 0 0: aload 0
getfield com.sun.prism.PresentableState.windowY:I
ireturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/prism/PresentableState;
public int getWidth();
descriptor: ()I
flags: (0x0001) ACC_PUBLIC
Code:
stack=1, locals=1, args_size=1
start local 0 0: aload 0
getfield com.sun.prism.PresentableState.viewWidth:I
ireturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/prism/PresentableState;
public int getHeight();
descriptor: ()I
flags: (0x0001) ACC_PUBLIC
Code:
stack=1, locals=1, args_size=1
start local 0 0: aload 0
getfield com.sun.prism.PresentableState.viewHeight:I
ireturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/prism/PresentableState;
public int getRenderWidth();
descriptor: ()I
flags: (0x0001) ACC_PUBLIC
Code:
stack=1, locals=1, args_size=1
start local 0 0: aload 0
getfield com.sun.prism.PresentableState.renderWidth:I
ireturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/prism/PresentableState;
public int getRenderHeight();
descriptor: ()I
flags: (0x0001) ACC_PUBLIC
Code:
stack=1, locals=1, args_size=1
start local 0 0: aload 0
getfield com.sun.prism.PresentableState.renderHeight:I
ireturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/prism/PresentableState;
public int getOutputWidth();
descriptor: ()I
flags: (0x0001) ACC_PUBLIC
Code:
stack=1, locals=1, args_size=1
start local 0 0: aload 0
getfield com.sun.prism.PresentableState.outputWidth:I
ireturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/prism/PresentableState;
public int getOutputHeight();
descriptor: ()I
flags: (0x0001) ACC_PUBLIC
Code:
stack=1, locals=1, args_size=1
start local 0 0: aload 0
getfield com.sun.prism.PresentableState.outputHeight:I
ireturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/prism/PresentableState;
public float getRenderScaleX();
descriptor: ()F
flags: (0x0001) ACC_PUBLIC
Code:
stack=1, locals=1, args_size=1
start local 0 0: aload 0
getfield com.sun.prism.PresentableState.renderScaleX:F
freturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/prism/PresentableState;
public float getRenderScaleY();
descriptor: ()F
flags: (0x0001) ACC_PUBLIC
Code:
stack=1, locals=1, args_size=1
start local 0 0: aload 0
getfield com.sun.prism.PresentableState.renderScaleY:F
freturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/prism/PresentableState;
public float getOutputScaleX();
descriptor: ()F
flags: (0x0001) ACC_PUBLIC
Code:
stack=1, locals=1, args_size=1
start local 0 0: aload 0
getfield com.sun.prism.PresentableState.outputScaleX:F
freturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/prism/PresentableState;
public float getOutputScaleY();
descriptor: ()F
flags: (0x0001) ACC_PUBLIC
Code:
stack=1, locals=1, args_size=1
start local 0 0: aload 0
getfield com.sun.prism.PresentableState.outputScaleY:F
freturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/prism/PresentableState;
public float getAlpha();
descriptor: ()F
flags: (0x0001) ACC_PUBLIC
Code:
stack=1, locals=1, args_size=1
start local 0 0: aload 0
getfield com.sun.prism.PresentableState.windowAlpha:F
freturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/prism/PresentableState;
public long getNativeWindow();
descriptor: ()J
flags: (0x0001) ACC_PUBLIC
Code:
stack=2, locals=1, args_size=1
start local 0 0: aload 0
getfield com.sun.prism.PresentableState.nativeWindowHandle:J
lreturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/prism/PresentableState;
public long getNativeView();
descriptor: ()J
flags: (0x0001) ACC_PUBLIC
Code:
stack=2, locals=1, args_size=1
start local 0 0: aload 0
getfield com.sun.prism.PresentableState.nativeView:J
lreturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/prism/PresentableState;
public int getScreenHeight();
descriptor: ()I
flags: (0x0001) ACC_PUBLIC
Code:
stack=1, locals=1, args_size=1
start local 0 0: aload 0
getfield com.sun.prism.PresentableState.screenHeight:I
ireturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/prism/PresentableState;
public int getScreenWidth();
descriptor: ()I
flags: (0x0001) ACC_PUBLIC
Code:
stack=1, locals=1, args_size=1
start local 0 0: aload 0
getfield com.sun.prism.PresentableState.screenWidth:I
ireturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/prism/PresentableState;
public boolean isViewClosed();
descriptor: ()Z
flags: (0x0001) ACC_PUBLIC
Code:
stack=1, locals=1, args_size=1
start local 0 0: aload 0
getfield com.sun.prism.PresentableState.isClosed:Z
ireturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/prism/PresentableState;
public boolean isWindowMinimized();
descriptor: ()Z
flags: (0x0001) ACC_PUBLIC
Code:
stack=1, locals=1, args_size=1
start local 0 0: aload 0
getfield com.sun.prism.PresentableState.isWindowMinimized:Z
ireturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/prism/PresentableState;
public boolean isWindowVisible();
descriptor: ()Z
flags: (0x0001) ACC_PUBLIC
Code:
stack=1, locals=1, args_size=1
start local 0 0: aload 0
getfield com.sun.prism.PresentableState.isWindowVisible:Z
ireturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/prism/PresentableState;
public boolean hasWindowManager();
descriptor: ()Z
flags: (0x0001) ACC_PUBLIC
Code:
stack=1, locals=1, args_size=1
start local 0 0: getstatic com.sun.prism.PresentableState.hasWindowManager:Z
ireturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/prism/PresentableState;
public com.sun.glass.ui.Window getWindow();
descriptor: ()Lcom/sun/glass/ui/Window;
flags: (0x0001) ACC_PUBLIC
Code:
stack=1, locals=1, args_size=1
start local 0 0: aload 0
getfield com.sun.prism.PresentableState.window:Lcom/sun/glass/ui/Window;
areturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/prism/PresentableState;
public boolean isMSAA();
descriptor: ()Z
flags: (0x0001) ACC_PUBLIC
Code:
stack=1, locals=1, args_size=1
start local 0 0: iconst_0
ireturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/prism/PresentableState;
public com.sun.glass.ui.View getView();
descriptor: ()Lcom/sun/glass/ui/View;
flags: (0x0001) ACC_PUBLIC
Code:
stack=1, locals=1, args_size=1
start local 0 0: aload 0
getfield com.sun.prism.PresentableState.view:Lcom/sun/glass/ui/View;
areturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/prism/PresentableState;
public int getPixelFormat();
descriptor: ()I
flags: (0x0001) ACC_PUBLIC
Code:
stack=1, locals=1, args_size=1
start local 0 0: aload 0
getfield com.sun.prism.PresentableState.pixelFormat:I
ireturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/prism/PresentableState;
public int getNativeFrameBuffer();
descriptor: ()I
flags: (0x0001) ACC_PUBLIC
Code:
stack=1, locals=1, args_size=1
start local 0 0: aload 0
getfield com.sun.prism.PresentableState.nativeFrameBuffer:I
ireturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/prism/PresentableState;
public void lock();
descriptor: ()V
flags: (0x0001) ACC_PUBLIC
Code:
stack=2, locals=1, args_size=1
start local 0 0: aload 0
getfield com.sun.prism.PresentableState.view:Lcom/sun/glass/ui/View;
ifnull 3
1: aload 0
getfield com.sun.prism.PresentableState.view:Lcom/sun/glass/ui/View;
invokevirtual com.sun.glass.ui.View.lock:()V
2: aload 0
aload 0
getfield com.sun.prism.PresentableState.view:Lcom/sun/glass/ui/View;
invokevirtual com.sun.glass.ui.View.getNativeFrameBuffer:()I
putfield com.sun.prism.PresentableState.nativeFrameBuffer:I
3: StackMap locals:
StackMap stack:
return
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 4 0 this Lcom/sun/prism/PresentableState;
public void unlock();
descriptor: ()V
flags: (0x0001) ACC_PUBLIC
Code:
stack=1, locals=1, args_size=1
start local 0 0: aload 0
getfield com.sun.prism.PresentableState.view:Lcom/sun/glass/ui/View;
ifnull 1
aload 0
getfield com.sun.prism.PresentableState.view:Lcom/sun/glass/ui/View;
invokevirtual com.sun.glass.ui.View.unlock:()V
1: StackMap locals:
StackMap stack:
return
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 2 0 this Lcom/sun/prism/PresentableState;
public void uploadPixels(com.sun.prism.PixelSource);
descriptor: (Lcom/sun/prism/PixelSource;)V
flags: (0x0001) ACC_PUBLIC
Code:
stack=2, locals=4, args_size=2
start local 0 start local 1 0: aload 1
invokeinterface com.sun.prism.PixelSource.getLatestPixels:()Lcom/sun/glass/ui/Pixels;
astore 2
start local 2 1: aload 2
ifnull 8
2: aload 0
getfield com.sun.prism.PresentableState.view:Lcom/sun/glass/ui/View;
aload 2
invokevirtual com.sun.glass.ui.View.uploadPixels:(Lcom/sun/glass/ui/Pixels;)V
3: goto 7
StackMap locals: com.sun.prism.PresentableState com.sun.prism.PixelSource com.sun.glass.ui.Pixels
StackMap stack: java.lang.Throwable
4: astore 3
5: aload 1
aload 2
invokeinterface com.sun.prism.PixelSource.doneWithPixels:(Lcom/sun/glass/ui/Pixels;)V
6: aload 3
athrow
7: StackMap locals:
StackMap stack:
aload 1
aload 2
invokeinterface com.sun.prism.PixelSource.doneWithPixels:(Lcom/sun/glass/ui/Pixels;)V
8: StackMap locals:
StackMap stack:
return
end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 9 0 this Lcom/sun/prism/PresentableState;
0 9 1 source Lcom/sun/prism/PixelSource;
1 9 2 pixels Lcom/sun/glass/ui/Pixels;
Exception table:
from to target type
2 4 4 any
MethodParameters:
Name Flags
source
private int scale(int, float, float);
descriptor: (IFF)I
flags: (0x0002) ACC_PRIVATE
Code:
stack=2, locals=4, args_size=4
start local 0 start local 1 start local 2 start local 3 0: fload 2
fload 3
fcmpl
ifne 2
1: iload 1
goto 3
2: StackMap locals:
StackMap stack:
iload 1
i2f
fload 3
fmul
fload 2
fdiv
f2d
invokestatic java.lang.Math.ceil:(D)D
d2i
3: StackMap locals:
StackMap stack: int
ireturn
end local 3 end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 4 0 this Lcom/sun/prism/PresentableState;
0 4 1 dim I
0 4 2 fromScale F
0 4 3 toScale F
MethodParameters:
Name Flags
dim
fromScale
toScale
protected void update(float, float, float, float, float, float);
descriptor: (FFFFFF)V
flags: (0x0004) ACC_PROTECTED
Code:
stack=5, locals=7, args_size=7
start local 0 start local 1 start local 2 start local 3 start local 4 start local 5 start local 6 0: aload 0
fload 3
putfield com.sun.prism.PresentableState.renderScaleX:F
1: aload 0
fload 4
putfield com.sun.prism.PresentableState.renderScaleY:F
2: aload 0
fload 5
putfield com.sun.prism.PresentableState.outputScaleX:F
3: aload 0
fload 6
putfield com.sun.prism.PresentableState.outputScaleY:F
4: fload 3
fload 1
fcmpl
ifne 8
fload 4
fload 2
fcmpl
ifne 8
5: aload 0
aload 0
getfield com.sun.prism.PresentableState.viewWidth:I
putfield com.sun.prism.PresentableState.renderWidth:I
6: aload 0
aload 0
getfield com.sun.prism.PresentableState.viewHeight:I
putfield com.sun.prism.PresentableState.renderHeight:I
7: goto 10
8: StackMap locals:
StackMap stack:
aload 0
aload 0
aload 0
getfield com.sun.prism.PresentableState.viewWidth:I
fload 1
fload 3
invokevirtual com.sun.prism.PresentableState.scale:(IFF)I
putfield com.sun.prism.PresentableState.renderWidth:I
9: aload 0
aload 0
aload 0
getfield com.sun.prism.PresentableState.viewHeight:I
fload 2
fload 4
invokevirtual com.sun.prism.PresentableState.scale:(IFF)I
putfield com.sun.prism.PresentableState.renderHeight:I
10: StackMap locals:
StackMap stack:
fload 5
fload 1
fcmpl
ifne 14
fload 6
fload 2
fcmpl
ifne 14
11: aload 0
aload 0
getfield com.sun.prism.PresentableState.viewWidth:I
putfield com.sun.prism.PresentableState.outputWidth:I
12: aload 0
aload 0
getfield com.sun.prism.PresentableState.viewHeight:I
putfield com.sun.prism.PresentableState.outputHeight:I
13: goto 20
StackMap locals:
StackMap stack:
14: fload 5
fload 3
fcmpl
ifne 18
fload 6
fload 4
fcmpl
ifne 18
15: aload 0
aload 0
getfield com.sun.prism.PresentableState.renderWidth:I
putfield com.sun.prism.PresentableState.outputWidth:I
16: aload 0
aload 0
getfield com.sun.prism.PresentableState.renderHeight:I
putfield com.sun.prism.PresentableState.outputHeight:I
17: goto 20
18: StackMap locals:
StackMap stack:
aload 0
aload 0
aload 0
getfield com.sun.prism.PresentableState.viewWidth:I
fload 1
fload 5
invokevirtual com.sun.prism.PresentableState.scale:(IFF)I
putfield com.sun.prism.PresentableState.outputWidth:I
19: aload 0
aload 0
aload 0
getfield com.sun.prism.PresentableState.viewHeight:I
fload 2
fload 6
invokevirtual com.sun.prism.PresentableState.scale:(IFF)I
putfield com.sun.prism.PresentableState.outputHeight:I
20: StackMap locals:
StackMap stack:
return
end local 6 end local 5 end local 4 end local 3 end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 21 0 this Lcom/sun/prism/PresentableState;
0 21 1 viewScaleX F
0 21 2 viewScaleY F
0 21 3 renderScaleX F
0 21 4 renderScaleY F
0 21 5 outputScaleX F
0 21 6 outputScaleY F
MethodParameters:
Name Flags
viewScaleX
viewScaleY
renderScaleX
renderScaleY
outputScaleX
outputScaleY
public void update();
descriptor: ()V
flags: (0x0001) ACC_PUBLIC
Code:
stack=7, locals=2, args_size=1
start local 0 0: aload 0
getfield com.sun.prism.PresentableState.view:Lcom/sun/glass/ui/View;
ifnull 5
1: aload 0
aload 0
getfield com.sun.prism.PresentableState.view:Lcom/sun/glass/ui/View;
invokevirtual com.sun.glass.ui.View.getWidth:()I
putfield com.sun.prism.PresentableState.viewWidth:I
2: aload 0
aload 0
getfield com.sun.prism.PresentableState.view:Lcom/sun/glass/ui/View;
invokevirtual com.sun.glass.ui.View.getHeight:()I
putfield com.sun.prism.PresentableState.viewHeight:I
3: aload 0
aload 0
getfield com.sun.prism.PresentableState.view:Lcom/sun/glass/ui/View;
invokevirtual com.sun.glass.ui.View.getWindow:()Lcom/sun/glass/ui/Window;
putfield com.sun.prism.PresentableState.window:Lcom/sun/glass/ui/Window;
4: goto 7
5: StackMap locals:
StackMap stack:
aload 0
aload 0
iconst_m1
dup_x1
putfield com.sun.prism.PresentableState.viewHeight:I
putfield com.sun.prism.PresentableState.viewWidth:I
6: aload 0
aconst_null
putfield com.sun.prism.PresentableState.window:Lcom/sun/glass/ui/Window;
7: StackMap locals:
StackMap stack:
aload 0
getfield com.sun.prism.PresentableState.window:Lcom/sun/glass/ui/Window;
ifnull 25
8: aload 0
aload 0
getfield com.sun.prism.PresentableState.window:Lcom/sun/glass/ui/Window;
invokevirtual com.sun.glass.ui.Window.getX:()I
putfield com.sun.prism.PresentableState.windowX:I
9: aload 0
aload 0
getfield com.sun.prism.PresentableState.window:Lcom/sun/glass/ui/Window;
invokevirtual com.sun.glass.ui.Window.getY:()I
putfield com.sun.prism.PresentableState.windowY:I
10: aload 0
aload 0
getfield com.sun.prism.PresentableState.window:Lcom/sun/glass/ui/Window;
invokevirtual com.sun.glass.ui.Window.getAlpha:()F
putfield com.sun.prism.PresentableState.windowAlpha:F
11: aload 0
aload 0
getfield com.sun.prism.PresentableState.view:Lcom/sun/glass/ui/View;
invokevirtual com.sun.glass.ui.View.getNativeView:()J
putfield com.sun.prism.PresentableState.nativeView:J
12: aload 0
aload 0
getfield com.sun.prism.PresentableState.window:Lcom/sun/glass/ui/Window;
invokevirtual com.sun.glass.ui.Window.getNativeWindow:()J
putfield com.sun.prism.PresentableState.nativeWindowHandle:J
13: aload 0
aload 0
getfield com.sun.prism.PresentableState.view:Lcom/sun/glass/ui/View;
invokevirtual com.sun.glass.ui.View.isClosed:()Z
putfield com.sun.prism.PresentableState.isClosed:Z
14: aload 0
aload 0
getfield com.sun.prism.PresentableState.window:Lcom/sun/glass/ui/Window;
invokevirtual com.sun.glass.ui.Window.isVisible:()Z
putfield com.sun.prism.PresentableState.isWindowVisible:Z
15: aload 0
aload 0
getfield com.sun.prism.PresentableState.window:Lcom/sun/glass/ui/Window;
invokevirtual com.sun.glass.ui.Window.isMinimized:()Z
putfield com.sun.prism.PresentableState.isWindowMinimized:Z
16: aload 0
aload 0
getfield com.sun.prism.PresentableState.window:Lcom/sun/glass/ui/Window;
invokevirtual com.sun.glass.ui.Window.getPlatformScaleX:()F
aload 0
getfield com.sun.prism.PresentableState.window:Lcom/sun/glass/ui/Window;
invokevirtual com.sun.glass.ui.Window.getPlatformScaleY:()F
17: aload 0
getfield com.sun.prism.PresentableState.window:Lcom/sun/glass/ui/Window;
invokevirtual com.sun.glass.ui.Window.getRenderScaleX:()F
aload 0
getfield com.sun.prism.PresentableState.window:Lcom/sun/glass/ui/Window;
invokevirtual com.sun.glass.ui.Window.getRenderScaleY:()F
18: aload 0
getfield com.sun.prism.PresentableState.window:Lcom/sun/glass/ui/Window;
invokevirtual com.sun.glass.ui.Window.getOutputScaleX:()F
aload 0
getfield com.sun.prism.PresentableState.window:Lcom/sun/glass/ui/Window;
invokevirtual com.sun.glass.ui.Window.getOutputScaleY:()F
19: invokevirtual com.sun.prism.PresentableState.update:(FFFFFF)V
20: aload 0
getfield com.sun.prism.PresentableState.window:Lcom/sun/glass/ui/Window;
invokevirtual com.sun.glass.ui.Window.getScreen:()Lcom/sun/glass/ui/Screen;
astore 1
start local 1 21: aload 1
ifnull 28
22: aload 0
aload 1
invokevirtual com.sun.glass.ui.Screen.getHeight:()I
putfield com.sun.prism.PresentableState.screenHeight:I
23: aload 0
aload 1
invokevirtual com.sun.glass.ui.Screen.getWidth:()I
putfield com.sun.prism.PresentableState.screenWidth:I
end local 1 24: goto 28
25: StackMap locals:
StackMap stack:
aload 0
ldc -1
putfield com.sun.prism.PresentableState.nativeView:J
26: aload 0
ldc -1
putfield com.sun.prism.PresentableState.nativeWindowHandle:J
27: aload 0
iconst_1
putfield com.sun.prism.PresentableState.isClosed:Z
28: StackMap locals:
StackMap stack:
return
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 29 0 this Lcom/sun/prism/PresentableState;
21 24 1 screen Lcom/sun/glass/ui/Screen;
}
SourceFile: "PresentableState.java"